blob: 9fe2082cc0d64e435bb442363635f52001adbd8d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/accessibility/native_view_accessibility_win.h"
#include <oleacc.h>
#include <memory>
#include <set>
#include <vector>
#include "base/memory/ptr_util.h"
#include "base/memory/singleton.h"
#include "base/strings/utf_string_conversions.h"
#include "base/win/windows_version.h"
#include "third_party/iaccessible2/ia2_api_all.h"
#include "ui/accessibility/ax_enums.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/accessibility/ax_text_utils.h"
#include "ui/aura/window.h"
#include "ui/aura/window_tree_host.h"
#include "ui/base/layout.h"
#include "ui/base/win/accessibility_misc_utils.h"
#include "ui/base/win/atl_module.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/focus/focus_manager.h"
#include "ui/views/widget/widget.h"
#include "ui/views/win/hwnd_util.h"
#include "ui/wm/core/window_util.h"
namespace views {
namespace {
// Return the parent of |window|, first checking to see if it has a
// transient parent. This allows us to walk up the aura::Window
// hierarchy when it spans multiple window tree hosts, each with
// their own HWND.
aura::Window* GetWindowParentIncludingTransient(aura::Window* window) {
aura::Window* transient_parent = wm::GetTransientParent(window);
if (transient_parent)
return transient_parent;
return window->parent();
}
} // namespace
// static
std::unique_ptr<ViewAccessibility> ViewAccessibility::Create(View* view) {
return std::make_unique<NativeViewAccessibilityWin>(view);
}
NativeViewAccessibilityWin::NativeViewAccessibilityWin(View* view)
: NativeViewAccessibilityBase(view) {}
NativeViewAccessibilityWin::~NativeViewAccessibilityWin() {}
gfx::NativeViewAccessible NativeViewAccessibilityWin::GetParent() {
// If the View has a parent View, return that View's IAccessible.
if (view()->parent())
return view()->parent()->GetNativeViewAccessible();
// Otherwise we must be the RootView, get the corresponding Widget
// and Window.
Widget* widget = view()->GetWidget();
if (!widget)
return nullptr;
aura::Window* window = widget->GetNativeWindow();
if (!window)
return nullptr;
// Look for an ancestor window with a Widget, and if found, return
// the NativeViewAccessible for its RootView.
aura::Window* ancestor_window = GetWindowParentIncludingTransient(window);
while (ancestor_window) {
Widget* ancestor_widget = Widget::GetWidgetForNativeView(ancestor_window);
if (ancestor_widget && ancestor_widget->GetRootView())
return ancestor_widget->GetRootView()->GetNativeViewAccessible();
ancestor_window = GetWindowParentIncludingTransient(ancestor_window);
}
// If that fails, return the NativeViewAccessible for our owning HWND.
HWND hwnd = HWNDForView(view());
if (!hwnd)
return nullptr;
IAccessible* parent;
if (SUCCEEDED(
::AccessibleObjectFromWindow(hwnd, OBJID_WINDOW, IID_IAccessible,
reinterpret_cast<void**>(&parent))))
return parent;
return nullptr;
}
gfx::AcceleratedWidget
NativeViewAccessibilityWin::GetTargetForNativeAccessibilityEvent() {
return HWNDForView(view());
}
gfx::RectF NativeViewAccessibilityWin::GetBoundsInScreen() const {
gfx::RectF bounds = gfx::RectF(view()->GetBoundsInScreen());
gfx::NativeView native_view = view()->GetWidget()->GetNativeView();
float device_scale = ui::GetScaleFactorForNativeView(native_view);
bounds.Scale(device_scale);
return bounds;
}
} // namespace views