blob: 37b2c9347ff9c369562e03855fa01506b3c44ae5 [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/public/cpp/system/handle_signal_tracker.h"
#include "base/synchronization/lock.h"
#include "mojo/public/cpp/system/handle_signals_state.h"
namespace mojo {
HandleSignalTracker::HandleSignalTracker(Handle handle,
MojoHandleSignals signals)
: high_watcher_(FROM_HERE, SimpleWatcher::ArmingPolicy::MANUAL),
low_watcher_(FROM_HERE, SimpleWatcher::ArmingPolicy::MANUAL) {
MojoResult rv = high_watcher_.Watch(
handle, signals, MOJO_WATCH_CONDITION_SATISFIED,
base::Bind(&HandleSignalTracker::OnNotify, base::Unretained(this)));
DCHECK_EQ(MOJO_RESULT_OK, rv);
rv = low_watcher_.Watch(
handle, signals, MOJO_WATCH_CONDITION_NOT_SATISFIED,
base::Bind(&HandleSignalTracker::OnNotify, base::Unretained(this)));
DCHECK_EQ(MOJO_RESULT_OK, rv);
last_known_state_ = handle.QuerySignalsState();
Arm();
}
HandleSignalTracker::~HandleSignalTracker() = default;
void HandleSignalTracker::Arm() {
// Arm either the low watcher or high watcher. We cycle until one of them
// succeeds, which should almost always happen within two iterations.
bool arm_low_watcher = true;
for (;;) {
MojoResult ready_result;
SimpleWatcher& watcher = arm_low_watcher ? low_watcher_ : high_watcher_;
MojoResult result = watcher.Arm(&ready_result, &last_known_state_);
if (result == MOJO_RESULT_OK) {
// Successfully armed one of the watchers, so we can go back to waiting
// for a notification.
return;
}
DCHECK_EQ(MOJO_RESULT_FAILED_PRECONDITION, result);
if (ready_result == MOJO_RESULT_FAILED_PRECONDITION && !arm_low_watcher) {
// The high watcher failed to arm because the watched signal will never
// be satisfied again. We can also return in this case, and
// |last_known_state_| will remain with its current value indefinitely.
return;
}
arm_low_watcher = !arm_low_watcher;
}
}
void HandleSignalTracker::OnNotify(MojoResult result,
const HandleSignalsState& state) {
last_known_state_ = state;
Arm();
if (notification_callback_)
notification_callback_.Run(state);
}
} // namespace mojo