blob: 27bee7d5a5bd86cffeec7218ae2a8488c8e60d55 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/program_cache.h"
#include <memory>
#include "gpu/command_buffer/service/mocks.h"
#include "testing/gtest/include/gtest/gtest.h"
using ::testing::Return;
namespace gpu {
namespace gles2 {
class NoBackendProgramCache : public ProgramCache {
public:
NoBackendProgramCache() : ProgramCache(0) {}
ProgramLoadResult LoadLinkedProgram(
GLuint /* program */,
Shader* /* shader_a */,
Shader* /* shader_b */,
const LocationMap* /* bind_attrib_location_map */,
const std::vector<std::string>& /* transform_feedback_varyings */,
GLenum /* transform_feedback_buffer_mode */,
DecoderClient* /* client */) override {
return PROGRAM_LOAD_SUCCESS;
}
void SaveLinkedProgram(
GLuint /* program */,
const Shader* /* shader_a */,
const Shader* /* shader_b */,
const LocationMap* /* bind_attrib_location_map */,
const std::vector<std::string>& /* transform_feedback_varyings */,
GLenum /* transform_feedback_buffer_mode */,
DecoderClient* /* client */) override {}
void LoadProgram(const std::string& /*key*/,
const std::string& /* program */) override {}
void ClearBackend() override {}
void SaySuccessfullyCached(const std::string& shader1,
const std::string& shader2,
std::map<std::string, GLint>* attrib_map,
const std::vector<std::string>& varyings,
GLenum buffer_mode) {
char a_sha[kHashLength];
char b_sha[kHashLength];
ComputeShaderHash(shader1, a_sha);
ComputeShaderHash(shader2, b_sha);
char sha[kHashLength];
ComputeProgramHash(a_sha,
b_sha,
attrib_map,
varyings,
buffer_mode,
sha);
const std::string shaString(sha, kHashLength);
LinkedProgramCacheSuccess(shaString);
}
void ComputeShaderHash(const std::string& shader,
char* result) const {
ProgramCache::ComputeShaderHash(shader, result);
}
void ComputeProgramHash(
const char* hashed_shader_0,
const char* hashed_shader_1,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
char* result) const {
ProgramCache::ComputeProgramHash(hashed_shader_0,
hashed_shader_1,
bind_attrib_location_map,
transform_feedback_varyings,
transform_feedback_buffer_mode,
result);
}
void Evict(const std::string& program_hash) {
ProgramCache::Evict(program_hash);
}
size_t Trim(size_t limit) override { return 0; }
};
class ProgramCacheTest : public testing::Test {
public:
ProgramCacheTest() :
cache_(new NoBackendProgramCache()) { }
protected:
std::unique_ptr<NoBackendProgramCache> cache_;
std::vector<std::string> varyings_;
};
TEST_F(ProgramCacheTest, LinkStatusSave) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
{
std::string shader_a = shader1;
std::string shader_b = shader2;
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader_a, shader_b, nullptr,
varyings_, GL_NONE));
cache_->SaySuccessfullyCached(shader_a, shader_b, nullptr, varyings_,
GL_NONE);
shader_a.clear();
shader_b.clear();
}
// make sure it was copied
EXPECT_EQ(ProgramCache::LINK_SUCCEEDED,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, LinkUnknownOnFragmentSourceChange) {
const std::string shader1 = "abcd1234";
std::string shader2 = "abcda sda b1~#4 bbbbb1234";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
shader2 = "different!";
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, LinkUnknownOnVertexSourceChange) {
std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
shader1 = "different!";
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, StatusEviction) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
char a_sha[ProgramCache::kHashLength];
char b_sha[ProgramCache::kHashLength];
cache_->ComputeShaderHash(shader1, a_sha);
cache_->ComputeShaderHash(shader2, b_sha);
char sha[ProgramCache::kHashLength];
cache_->ComputeProgramHash(a_sha, b_sha, nullptr, varyings_, GL_NONE, sha);
cache_->Evict(std::string(sha, ProgramCache::kHashLength));
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, EvictionWithReusedShader) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
const std::string shader3 = "asbjbbjj239a";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
cache_->SaySuccessfullyCached(shader1, shader3, nullptr, varyings_, GL_NONE);
char a_sha[ProgramCache::kHashLength];
char b_sha[ProgramCache::kHashLength];
char c_sha[ProgramCache::kHashLength];
cache_->ComputeShaderHash(shader1, a_sha);
cache_->ComputeShaderHash(shader2, b_sha);
cache_->ComputeShaderHash(shader3, c_sha);
char sha[ProgramCache::kHashLength];
cache_->ComputeProgramHash(a_sha, b_sha, nullptr, varyings_, GL_NONE, sha);
cache_->Evict(std::string(sha, ProgramCache::kHashLength));
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
EXPECT_EQ(ProgramCache::LINK_SUCCEEDED,
cache_->GetLinkedProgramStatus(shader1, shader3, nullptr, varyings_,
GL_NONE));
cache_->ComputeProgramHash(a_sha, c_sha, nullptr, varyings_, GL_NONE, sha);
cache_->Evict(std::string(sha, ProgramCache::kHashLength));
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader3, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, StatusClear) {
const std::string shader1 = "abcd1234";
const std::string shader2 = "abcda sda b1~#4 bbbbb1234";
const std::string shader3 = "asbjbbjj239a";
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_, GL_NONE);
cache_->SaySuccessfullyCached(shader1, shader3, nullptr, varyings_, GL_NONE);
cache_->Clear();
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_NONE));
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader3, nullptr, varyings_,
GL_NONE));
}
TEST_F(ProgramCacheTest, LinkUnknownOnTransformFeedbackChange) {
const std::string shader1 = "abcd1234";
std::string shader2 = "abcda sda b1~#4 bbbbb1234";
varyings_.push_back("a");
cache_->SaySuccessfullyCached(shader1, shader2, nullptr, varyings_,
GL_INTERLEAVED_ATTRIBS);
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_SEPARATE_ATTRIBS));
varyings_.push_back("b");
EXPECT_EQ(ProgramCache::LINK_UNKNOWN,
cache_->GetLinkedProgramStatus(shader1, shader2, nullptr, varyings_,
GL_INTERLEAVED_ATTRIBS));
}
} // namespace gles2
} // namespace gpu