blob: 43134211220e0ee1909825231b16bfa85dd7a464 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/child/child_process.h"
#include <string.h>
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/message_loop/message_loop.h"
#include "base/process/process_handle.h"
#include "base/single_thread_task_runner.h"
#include "base/task/task_scheduler/task_scheduler.h"
#include "base/threading/thread.h"
#include "base/threading/thread_local.h"
#include "build/build_config.h"
#include "content/child/child_thread_impl.h"
namespace content {
namespace {
base::LazyInstance<base::ThreadLocalPointer<ChildProcess>>::DestructorAtExit
g_lazy_child_process_tls = LAZY_INSTANCE_INITIALIZER;
}
ChildProcess::ChildProcess(
base::ThreadPriority io_thread_priority,
const std::string& task_scheduler_name,
std::unique_ptr<base::TaskScheduler::InitParams> task_scheduler_init_params)
: ref_count_(0),
shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL,
base::WaitableEvent::InitialState::NOT_SIGNALED),
io_thread_("Chrome_ChildIOThread") {
DCHECK(!g_lazy_child_process_tls.Pointer()->Get());
g_lazy_child_process_tls.Pointer()->Set(this);
// Initialize TaskScheduler if not already done. A TaskScheduler may already
// exist when ChildProcess is instantiated in the browser process or in a
// test process.
if (!base::TaskScheduler::GetInstance()) {
if (task_scheduler_init_params) {
base::TaskScheduler::Create(task_scheduler_name);
base::TaskScheduler::GetInstance()->Start(
*task_scheduler_init_params.get());
} else {
base::TaskScheduler::CreateAndStartWithDefaultParams(task_scheduler_name);
}
DCHECK(base::TaskScheduler::GetInstance());
initialized_task_scheduler_ = true;
}
// We can't recover from failing to start the IO thread.
base::Thread::Options thread_options(base::MessageLoop::TYPE_IO, 0);
thread_options.priority = io_thread_priority;
#if defined(OS_ANDROID)
// TODO(reveman): Remove this in favor of setting it explicitly for each type
// of process.
thread_options.priority = base::ThreadPriority::DISPLAY;
#endif
CHECK(io_thread_.StartWithOptions(thread_options));
}
ChildProcess::~ChildProcess() {
DCHECK(g_lazy_child_process_tls.Pointer()->Get() == this);
// Signal this event before destroying the child process. That way all
// background threads can cleanup.
// For example, in the renderer the RenderThread instances will be able to
// notice shutdown before the render process begins waiting for them to exit.
shutdown_event_.Signal();
if (main_thread_) { // null in unittests.
main_thread_->Shutdown();
if (main_thread_->ShouldBeDestroyed()) {
main_thread_.reset();
} else {
// Leak the main_thread_. See a comment in
// RenderThreadImpl::ShouldBeDestroyed.
main_thread_.release();
}
}
g_lazy_child_process_tls.Pointer()->Set(nullptr);
io_thread_.Stop();
if (initialized_task_scheduler_) {
DCHECK(base::TaskScheduler::GetInstance());
base::TaskScheduler::GetInstance()->Shutdown();
}
}
ChildThreadImpl* ChildProcess::main_thread() {
return main_thread_.get();
}
void ChildProcess::set_main_thread(ChildThreadImpl* thread) {
main_thread_.reset(thread);
}
void ChildProcess::AddRefProcess() {
DCHECK(!main_thread_.get() || // null in unittests.
main_thread_->main_thread_runner()->BelongsToCurrentThread());
ref_count_++;
}
void ChildProcess::ReleaseProcess() {
DCHECK(!main_thread_.get() || // null in unittests.
main_thread_->main_thread_runner()->BelongsToCurrentThread());
DCHECK(ref_count_);
if (--ref_count_)
return;
if (main_thread_) // null in unittests.
main_thread_->OnProcessFinalRelease();
}
ChildProcess* ChildProcess::current() {
return g_lazy_child_process_tls.Pointer()->Get();
}
base::WaitableEvent* ChildProcess::GetShutDownEvent() {
return &shutdown_event_;
}
} // namespace content