blob: f1bd68ee8ff71946ddd4660adb7fecb7eacc2d23 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/mus/capture_synchronizer.h"
#include "base/auto_reset.h"
#include "services/ws/public/mojom/window_tree.mojom.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/mus/capture_synchronizer_delegate.h"
#include "ui/aura/mus/window_mus.h"
#include "ui/aura/window.h"
namespace aura {
CaptureSynchronizer::CaptureSynchronizer(CaptureSynchronizerDelegate* delegate,
ws::mojom::WindowTree* window_tree)
: delegate_(delegate), window_tree_(window_tree) {}
CaptureSynchronizer::~CaptureSynchronizer() {}
void CaptureSynchronizer::SetCaptureFromServer(WindowMus* window) {
if (window == capture_window_)
return;
DCHECK(!setting_capture_);
// Don't immediately set |capture_window_|. It's possible the change
// will be rejected. |capture_window_| is set in OnCaptureChanged() if
// capture succeeds.
base::AutoReset<bool> capture_reset(&setting_capture_, true);
base::AutoReset<WindowMus*> window_setting_capture_to_reset(
&window_setting_capture_to_, window);
client::CaptureClient* capture_client =
window ? client::GetCaptureClient(window->GetWindow()->GetRootWindow())
: client::GetCaptureClient(
capture_window_->GetWindow()->GetRootWindow());
capture_client->SetCapture(window ? window->GetWindow() : nullptr);
}
void CaptureSynchronizer::AttachToCaptureClient(
client::CaptureClient* capture_client) {
capture_client->AddObserver(this);
}
void CaptureSynchronizer::DetachFromCaptureClient(
client::CaptureClient* capture_client) {
if (capture_window_ &&
client::GetCaptureClient(capture_window_->GetWindow()->GetRootWindow()) ==
capture_client) {
SetCaptureWindow(nullptr);
}
capture_client->RemoveObserver(this);
}
void CaptureSynchronizer::SetCaptureWindow(WindowMus* window) {
if (capture_window_)
capture_window_->GetWindow()->RemoveObserver(this);
capture_window_ = window;
if (capture_window_)
capture_window_->GetWindow()->AddObserver(this);
}
void CaptureSynchronizer::OnWindowDestroying(Window* window) {
// The CaptureClient implementation handles resetting capture when a window
// is destroyed, but because of observer ordering this may be called first.
DCHECK_EQ(window, capture_window_->GetWindow());
SetCaptureWindow(nullptr);
// The server will release capture when a window is destroyed, so no need
// explicitly schedule a change.
}
void CaptureSynchronizer::OnCaptureChanged(Window* lost_capture,
Window* gained_capture) {
if (!gained_capture && !capture_window_)
return; // Happens if the window is deleted during notification.
// Happens if the window that just lost capture is not the most updated window
// that has capture to avoid setting the current |capture_window_| to null by
// accident. This can occur because CaptureSynchronizer can be the observer
// for multiple capture clients; after we set capture for one capture client
// and then set capture for another capture client, releasing capture on the
// first capture client could potentially reset the |capture_window_| to null
// while the correct |capture_window_| should be the capture window for the
// second capture client at that time.
if (!gained_capture && lost_capture != capture_window_->GetWindow())
return;
WindowMus* gained_capture_mus = WindowMus::Get(gained_capture);
if (setting_capture_ && gained_capture_mus == window_setting_capture_to_) {
SetCaptureWindow(gained_capture_mus);
return;
}
const uint32_t change_id =
delegate_->CreateChangeIdForCapture(capture_window_);
WindowMus* old_capture_window = capture_window_;
SetCaptureWindow(gained_capture_mus);
if (capture_window_)
window_tree_->SetCapture(change_id, capture_window_->server_id());
else
window_tree_->ReleaseCapture(change_id, old_capture_window->server_id());
}
} // namespace aura