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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/window_tree_host_platform.h"
#include <utility>
#include "base/macros.h"
#include "base/run_loop.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/layout.h"
#include "ui/compositor/compositor.h"
#include "ui/events/event.h"
#include "ui/events/keyboard_hook.h"
#include "ui/events/keycodes/dom/dom_code.h"
#include "ui/events/keycodes/dom/dom_keyboard_layout_map.h"
#include "ui/platform_window/platform_window_init_properties.h"
#if defined(OS_ANDROID)
#include "ui/platform_window/android/platform_window_android.h"
#endif
#if defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
#if defined(OS_WIN)
#include "ui/base/cursor/cursor_loader_win.h"
#include "ui/platform_window/win/win_window.h"
#endif
#if defined(USE_X11)
#include "ui/platform_window/x11/x11_window.h"
#endif
namespace aura {
// static
std::unique_ptr<WindowTreeHost> WindowTreeHost::Create(
ui::PlatformWindowInitProperties properties,
Env* env) {
return std::make_unique<WindowTreeHostPlatform>(
std::move(properties),
std::make_unique<aura::Window>(nullptr, client::WINDOW_TYPE_UNKNOWN,
env ? env : Env::GetInstance()));
}
WindowTreeHostPlatform::WindowTreeHostPlatform(
ui::PlatformWindowInitProperties properties,
std::unique_ptr<Window> window,
const char* trace_environment_name)
: WindowTreeHost(std::move(window)) {
bounds_ = properties.bounds;
CreateCompositor(viz::FrameSinkId(),
/* force_software_compositor */ false,
/* external_begin_frames_enabled */ false,
/* are_events_in_pixels */ true, trace_environment_name);
CreateAndSetPlatformWindow(std::move(properties));
}
WindowTreeHostPlatform::WindowTreeHostPlatform(std::unique_ptr<Window> window)
: WindowTreeHost(std::move(window)),
widget_(gfx::kNullAcceleratedWidget),
current_cursor_(ui::CursorType::kNull) {}
void WindowTreeHostPlatform::CreateAndSetPlatformWindow(
ui::PlatformWindowInitProperties properties) {
#if defined(USE_OZONE)
platform_window_ = ui::OzonePlatform::GetInstance()->CreatePlatformWindow(
this, std::move(properties));
#elif defined(OS_WIN)
platform_window_.reset(new ui::WinWindow(this, properties.bounds));
#elif defined(OS_ANDROID)
platform_window_.reset(new ui::PlatformWindowAndroid(this));
#elif defined(USE_X11)
platform_window_.reset(new ui::X11Window(this, properties.bounds));
#else
NOTIMPLEMENTED();
#endif
}
void WindowTreeHostPlatform::SetPlatformWindow(
std::unique_ptr<ui::PlatformWindow> window) {
platform_window_ = std::move(window);
}
WindowTreeHostPlatform::~WindowTreeHostPlatform() {
DestroyCompositor();
DestroyDispatcher();
// |platform_window_| may not exist yet.
if (platform_window_)
platform_window_->Close();
}
ui::EventSource* WindowTreeHostPlatform::GetEventSource() {
return this;
}
gfx::AcceleratedWidget WindowTreeHostPlatform::GetAcceleratedWidget() {
return widget_;
}
void WindowTreeHostPlatform::ShowImpl() {
platform_window_->Show();
}
void WindowTreeHostPlatform::HideImpl() {
platform_window_->Hide();
}
gfx::Rect WindowTreeHostPlatform::GetBoundsInPixels() const {
return platform_window_ ? platform_window_->GetBounds() : gfx::Rect();
}
void WindowTreeHostPlatform::SetBoundsInPixels(
const gfx::Rect& bounds,
const viz::LocalSurfaceIdAllocation& local_surface_id_allocation) {
pending_size_ = bounds.size();
pending_local_surface_id_allocation_ = local_surface_id_allocation;
platform_window_->SetBounds(bounds);
}
gfx::Point WindowTreeHostPlatform::GetLocationOnScreenInPixels() const {
return platform_window_->GetBounds().origin();
}
void WindowTreeHostPlatform::SetCapture() {
platform_window_->SetCapture();
}
void WindowTreeHostPlatform::ReleaseCapture() {
platform_window_->ReleaseCapture();
}
bool WindowTreeHostPlatform::CaptureSystemKeyEventsImpl(
base::Optional<base::flat_set<ui::DomCode>> dom_codes) {
// Only one KeyboardHook should be active at a time, otherwise there will be
// problems with event routing (i.e. which Hook takes precedence) and
// destruction ordering.
DCHECK(!keyboard_hook_);
keyboard_hook_ = ui::KeyboardHook::CreateModifierKeyboardHook(
std::move(dom_codes), GetAcceleratedWidget(),
base::BindRepeating(
[](ui::PlatformWindowDelegate* delegate, ui::KeyEvent* event) {
delegate->DispatchEvent(event);
},
base::Unretained(this)));
return keyboard_hook_ != nullptr;
}
void WindowTreeHostPlatform::ReleaseSystemKeyEventCapture() {
keyboard_hook_.reset();
}
bool WindowTreeHostPlatform::IsKeyLocked(ui::DomCode dom_code) {
return keyboard_hook_ && keyboard_hook_->IsKeyLocked(dom_code);
}
base::flat_map<std::string, std::string>
WindowTreeHostPlatform::GetKeyboardLayoutMap() {
#if !defined(X11)
return ui::GenerateDomKeyboardLayoutMap();
#else
NOTIMPLEMENTED();
return {};
#endif
}
void WindowTreeHostPlatform::SetCursorNative(gfx::NativeCursor cursor) {
if (cursor == current_cursor_)
return;
current_cursor_ = cursor;
#if defined(OS_WIN)
ui::CursorLoaderWin cursor_loader;
cursor_loader.SetPlatformCursor(&cursor);
#endif
platform_window_->SetCursor(cursor.platform());
}
void WindowTreeHostPlatform::MoveCursorToScreenLocationInPixels(
const gfx::Point& location_in_pixels) {
platform_window_->MoveCursorTo(location_in_pixels);
}
void WindowTreeHostPlatform::OnCursorVisibilityChangedNative(bool show) {
NOTIMPLEMENTED();
}
void WindowTreeHostPlatform::OnBoundsChanged(const gfx::Rect& new_bounds) {
float current_scale = compositor()->device_scale_factor();
float new_scale = ui::GetScaleFactorForNativeView(window());
gfx::Rect old_bounds = bounds_;
bounds_ = new_bounds;
if (bounds_.origin() != old_bounds.origin())
OnHostMovedInPixels(bounds_.origin());
if (pending_local_surface_id_allocation_.IsValid() ||
bounds_.size() != old_bounds.size() || current_scale != new_scale) {
viz::LocalSurfaceIdAllocation local_surface_id_allocation;
if (bounds_.size() == pending_size_)
local_surface_id_allocation = pending_local_surface_id_allocation_;
pending_local_surface_id_allocation_ = viz::LocalSurfaceIdAllocation();
pending_size_ = gfx::Size();
OnHostResizedInPixels(bounds_.size(), local_surface_id_allocation);
}
}
void WindowTreeHostPlatform::OnDamageRect(const gfx::Rect& damage_rect) {
compositor()->ScheduleRedrawRect(damage_rect);
}
void WindowTreeHostPlatform::DispatchEvent(ui::Event* event) {
TRACE_EVENT0("input", "WindowTreeHostPlatform::DispatchEvent");
ui::EventDispatchDetails details = SendEventToSink(event);
if (details.dispatcher_destroyed) {
event->SetHandled();
return;
}
// Reset the cursor on ET_MOUSE_EXITED, so that when the mouse re-enters the
// window, the cursor is updated correctly.
if (event->type() == ui::ET_MOUSE_EXITED) {
client::CursorClient* cursor_client = client::GetCursorClient(window());
if (cursor_client) {
// The cursor-change needs to happen through the CursorClient so that
// other external states are updated correctly, instead of just changing
// |current_cursor_| here.
cursor_client->SetCursor(ui::CursorType::kNone);
DCHECK_EQ(ui::CursorType::kNone, current_cursor_.native_type());
}
}
}
void WindowTreeHostPlatform::OnCloseRequest() {
#if defined(OS_WIN)
// TODO: this obviously shouldn't be here.
base::RunLoop::QuitCurrentWhenIdleDeprecated();
#else
OnHostCloseRequested();
#endif
}
void WindowTreeHostPlatform::OnClosed() {}
void WindowTreeHostPlatform::OnWindowStateChanged(
ui::PlatformWindowState new_state) {}
void WindowTreeHostPlatform::OnLostCapture() {
OnHostLostWindowCapture();
}
void WindowTreeHostPlatform::OnAcceleratedWidgetAvailable(
gfx::AcceleratedWidget widget) {
widget_ = widget;
// This may be called before the Compositor has been created.
if (compositor())
WindowTreeHost::OnAcceleratedWidgetAvailable();
}
void WindowTreeHostPlatform::OnAcceleratedWidgetDestroyed() {
gfx::AcceleratedWidget widget = compositor()->ReleaseAcceleratedWidget();
DCHECK_EQ(widget, widget_);
widget_ = gfx::kNullAcceleratedWidget;
}
void WindowTreeHostPlatform::OnActivationChanged(bool active) {
}
} // namespace aura