blob: ee37bd2776dd0733ebeebe07343557217949c7d0 [file] [log] [blame]
<!DOCTYPE html>
<script src="../../resources/js-test.js"></script>
<script src="../js/resources/image-preload-helper.js"></script>
<style type="text/css">
<p id="description"></p>
<p><a href=>Bug 99493</a></p>
<div id="test-container">
<div style='cursor: -webkit-image-set(url(resources/greenbox.png) 1x), pointer'>25x25 image at 1x</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox.png) 2x), pointer'>25x25 image at 2x</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox.png) 1x, url(resources/greenbox30.png) 2x), pointer'>25x25 image at 1x, 30x30 image at 2x</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox.png) 1.5x, url(resources/greenbox30.png) 5x), pointer'>25x25 image at 1.5x, 30x30 image at 5x</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox.png) 0.0001x), pointer'>Invalid tiny scale with fallback to pointer</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox200.png) 1x), pointer'>Over-large image with fallback to pointer</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox200.png) 4x), pointer'>200x200 image at 4x (not over-large in UI pixels)</div>
<div style='cursor: -webkit-image-set(url(doesntexist.png) 1x), url(resources/greenbox.png), pointer'>Non-existent image in image-set with fallback to 25x25 image</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox.png) 1x, url(resources/greenbox30.png) 2x) 5 3, pointer'>Explicit hotspot at (5,3) logical in 1x and 2x</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox.png) 0.7x, url(resources/greenbox30.png) 1.4x) 7 3, pointer'>Explicit hotspot at (7,3) logical in 0.7x and 1.4x - should round to nearest integer</div>
<div style='cursor: -webkit-image-set(url(resources/greenbox-hotspot5-4.cur) 1x, url(resources/greenbox30-hotspot28-3.cur) 2x), pointer'>Implicit hot-spot at (5,4) physical for 1x and (28,3) physical for 2x</div>
<div id="console"></div>
var imagesLeftToLoad = 0;
var testContainer = document.getElementById('test-container');
function checkCursors() {
debug('Checking cursors with device pixel ratio of ' + window.devicePixelRatio);
var nodesToTest = document.querySelectorAll('#test-container > div');
for (var i = 0; i < nodesToTest.length; i++) {
var node = nodesToTest[i];
debug('TEST CASE: ' + node.textContent);
// Make sure the node is visible and move the mouse over top of it.
document.documentElement.scrollTop = node.offsetTop - 50;
eventSender.mouseMoveTo(node.offsetLeft + 3, node.offsetTop - document.documentElement.scrollTop + 3);
// Get details of the current mouse cursor.
// Note that we could return structured data which we then validate, but that's a lot more
// work and is redundant with relying on the expected output anyway. Better to just dump
// it and inspect that it matches the description.
debug('Cursor Info: ' + internals.getCurrentCursorInfo());
function runTests() {
if (window.eventSender) {
// Repeat in high-dpi mode
testRunner.setBackingScaleFactor(2, function() {
// Failed images are apparently reset on scale factor change.
loadImages([{ url: 'doesntexist.png', error: true }], function() {
checkCursors(); = 'none';
} else {
description("Test that mouse cursors are applied correctly.");
if (!window.eventSender) {
testFailed('This test requires DumpRenderTree');
if (window.testRunner) {
window.jsTestIsAsync = true;
// Now wait for each image to load or fail to load before starting tests.
// Without this we can get null images in the cursors - eg. no known size.
preloadImagesFromStyle(testContainer, 6, runTests, /doesntexist/);