Ozone is a platform abstraction layer beneath the Aura window system that is used for low level input and graphics. Once complete, the abstraction will support underlying systems ranging from embedded SoC targets to new X11-alternative window systems on Linux such as Wayland or Mir to bring up Aura Chromium by providing an implementation of the platform interface.
Our goal is to enable chromium to be used in a wide variety of projects by making porting to new platforms easy. To support this goal, ozone follows the following principles:
--ozone-platform
) if multiple are enabled. Each platform has a unique build define (e.g. ozone_platform_foo
) that can be turned on or off independently.ozone_extra.gni
file.Ozone moves platform-specific code behind the following interfaces:
PlatformWindow
represents a window in the windowing system underlying chrome. Interaction with the windowing system (resize, maximize, close, etc) as well as dispatch of input events happens via this interface. Under aura, a PlatformWindow
corresponds to a WindowTreeHost
. Under mojo, it corresponds to a NativeViewport
. On bare hardware, the underlying windowing system is very simple and a platform window corresponds to a physical display.SurfaceFactoryOzone
is used to create surfaces for the Chrome compositor to paint on using EGL/GLES2 or Skia.GpuPlatformSupportHost
provides the platform code access to IPC between the browser & GPU processes. Some platforms need this to provide additional services in the GPU process such as display configuration.CursorFactoryOzone
is used to load & set platform cursors.OverlayManagerOzone
is used to manage overlays.InputController
allows to control input devices such as keyboard, mouse or touchpad.SystemInputInjector
converts input into events and injects them to the Ozone platform.NativeDisplayDelegate
is used to support display configuration & hotplug.PlatformScreen
is used to fetch screen configuration.ClipboardDelegate
provides an interface to exchange data with other applications on the host system using a system clipboard mechanism.Our implementation of Ozone required changes concentrated in these areas:
USE_X11
ifdef, and adding a new USE_OZONE
path that works in a relatively platform-neutral way by delegating to the interfaces described above.WindowTreeHostOzone
to send events into Aura and participate in display management on the host system, andGLSurfaceEGL
which delegates allocation of accelerated surfaces and refresh syncing to the provided implementation of SurfaceFactoryOzone
.Users of the Ozone abstraction need to do the following, at minimum:
PlatformWindow
. This class (I'll call it PlatformWindowImpl
) is responsible for window system integration. It can use MessagePumpLibevent
to poll for events from file descriptors and then invoke PlatformWindowDelegate::DispatchEvent
to dispatch each event.SurfaceFactoryOzone
that handles allocating accelerated surfaces. I'll call this SurfaceFactoryOzoneImpl
.CursorFactoryOzone
to manage cursors, or use the BitmapCursorFactoryOzone
implementation if only bitmap cursors need to be supported.OverlayManagerOzone
or just use StubOverlayManager
if your platform does not support overlays.NativeDisplayDelegate
if necessary or just use FakeDisplayDelegate
, and write a subclass of PlatformScreen
, which is used by aura::ScreenOzone then.GpuPlatformSupportHost
or just use StubGpuPlatformSupportHost
.InputController
or just use StubInputController
.SystemInputInjector
if necessary.OzonePlatform
that owns instances of the above subclasses and provide a static constructor function for these objects. This constructor will be called when your platform is selected and the returned objects will be used to provide implementations of all the ozone platform interfaces. If your platform does not need some of the interfaces then you can just return a Stub*
instance or a nullptr
.The recommended way to add your platform to the build is as follows. This walks through creating a new ozone platform called foo
.
chromium/src.git
.ui/ozone/platform/
alongside internal platforms.ui/ozone/ozone_extra.gni
to add your foo
platform.To build chrome
, do this from the src
directory:
gn args out/OzoneChromeOS --args="use_ozone=true target_os=\"chromeos\"" ninja -C out/OzoneChromeOS chrome
Then to run for example the X11 platform:
./out/OzoneChromeOS/chrome --ozone-platform=x11
Warning: Only some targets such as content_shell
or unit tests are currently working for embedded builds.
To build content_shell
, do this from the src
directory:
gn args out/OzoneEmbedded --args="use_ozone=true toolkit_views=false" ninja -C out/OzoneEmbedded content_shell
Then to run for example the headless platform:
./out/OzoneEmbedded/content_shell --ozone-platform=headless \ --ozone-dump-file=/tmp/
Warning: Experimental support for Linux Desktop is available since m57 and still under development. The work is purely done in the upstream, but you can still find some Ozone/X11 patches in the the old ozone-wayland-dev branch.
To build chrome
, do this from the src
directory:
gn args out/OzoneLinuxDesktop --args="use_ozone=true use_system_minigbm=true use_system_libdrm=true" ninja -C out/OzoneLinuxDesktop chrome
Then to run for example the X11 platform:
./out/OzoneLinuxDesktop/chrome --ozone-platform=x11
Or run for example the Wayland platform:
./out/OzoneLinuxDesktop/chrome --ozone-platform=wayland
You can turn properly implemented ozone platforms on and off by setting the corresponding flags in your GN configuration. For example ozone_platform_headless=false ozone_platform_gbm=false
will turn off the headless and DRM/GBM platforms. This will result in a smaller binary and faster builds. To turn ALL platforms off by default, set ozone_auto_platforms=false
.
You can also specify a default platform to run by setting the ozone_platform
build parameter. For example ozone_platform="x11"
will make X11 the default platform when --ozone-platform
is not passed to the program. If ozone_auto_platforms
is true then ozone_platform
is set to headless
by default.
Specify the platform you want to use at runtime using the --ozone-platform
flag. For example, to run content_shell
with the GBM platform:
content_shell --ozone-platform=gbm
Caveats:
content_shell
always runs at 800x600 resolution.This platform draws graphical output to a PNG image (no GPU support; software rendering only) and will not output to the screen. You can set the path of the directory where to output the images by specifying --ozone-dump-file=/path/to/output-directory
on the command line:
content_shell --ozone-platform=headless \ --ozone-dump-file=/tmp/
This is Linux direct rending with acceleration via mesa GBM & linux DRM/KMS (EGL/GLES2 accelerated rendering & modesetting in GPU process) and is in production use on Chrome OS.
Note that all Chrome OS builds of Chrome will compile and attempt to use this. See Building Chromium for Chromium OS for build instructions.
This platform is used for Chromecast.
This platform provides support for the X window system.
This platform provides support for the Wayland display protocol. It was initially developed by Intel as a fork of chromium and then partially upstreamed. It is still actively being developed by Igalia both on the ozone-wayland-dev branch and the Chromium mainline repository, feel free to discuss with us on freenode.net, #ozone-wayland
channel or on ozone-dev
.
Below are some quick build & run instructions. It is assumed that you are launching chrome
from a Wayland environment such as weston
. Execute the following commands (make sure a system version of gbm and drm is used, which are required by Ozone/Wayland by design, when running on Linux platforms.):
gn args out/OzoneWayland --args="use_ozone=true use_system_minigbm=true use_system_libdrm=true" ninja -C out/OzoneWayland chrome ./out/OzoneWayland/chrome --ozone-platform=wayland
This platform draws graphical output to text using libcaca (no GPU support; software rendering only). In case you ever wanted to test embedded content shell on tty. It has been removed from the tree and is no longer maintained but you can build it as an out-of-tree port.
Alternatively, you can try the latest revision known to work. First, install libcaca shared library and development files. Next, move to the git revision 0e64be9cf335ee3bea7c989702c5a9a0934af037
(you will probably need to synchronize the build dependencies with gclient sync --with_branch_heads
). Finally, build and run the caca platform with the following commands:
gn args out/OzoneCaca \ --args="use_ozone=true ozone_platform_caca=true use_sysroot=false ozone_auto_platforms=false toolkit_views=false" ninja -C out/OzoneCaca content_shell ./out/OzoneCaca/content_shell
Note: traditional TTYs are not the ideal browsing experience.
There is a public mailing list: ozone-dev@chromium.org