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| <section id="pnacl-c-c-language-support"> |
| <h1 id="pnacl-c-c-language-support">PNaCl C/C++ Language Support</h1> |
| <div class="contents local" id="contents" style="display: none"> |
| <ul class="small-gap"> |
| <li><p class="first"><a class="reference internal" href="#source-language-support" id="id3">Source language support</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#versions" id="id4">Versions</a></li> |
| <li><a class="reference internal" href="#preprocessor-definitions" id="id5">Preprocessor definitions</a></li> |
| </ul> |
| </li> |
| <li><p class="first"><a class="reference internal" href="#memory-model-and-atomics" id="id6">Memory Model and Atomics</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#memory-model-for-concurrent-operations" id="id7">Memory Model for Concurrent Operations</a></li> |
| <li><a class="reference internal" href="#atomic-memory-ordering-constraints" id="id8">Atomic Memory Ordering Constraints</a></li> |
| <li><a class="reference internal" href="#volatile-memory-accesses" id="id9">Volatile Memory Accesses</a></li> |
| </ul> |
| </li> |
| <li><a class="reference internal" href="#threading" id="id10">Threading</a></li> |
| <li><a class="reference internal" href="#setjmp-and-longjmp" id="id11"><code>setjmp</code> and <code>longjmp</code></a></li> |
| <li><a class="reference internal" href="#c-exception-handling" id="id12">C++ Exception Handling</a></li> |
| <li><a class="reference internal" href="#inline-assembly" id="id13">Inline Assembly</a></li> |
| <li><p class="first"><a class="reference internal" href="#portable-simd-vectors" id="id14">Portable SIMD Vectors</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#hand-coding-vector-extensions" id="id15">Hand-Coding Vector Extensions</a></li> |
| <li><a class="reference internal" href="#auto-vectorization" id="id16">Auto-Vectorization</a></li> |
| </ul> |
| </li> |
| <li><a class="reference internal" href="#undefined-behavior" id="id17">Undefined Behavior</a></li> |
| <li><a class="reference internal" href="#floating-point" id="id18">Floating-Point</a></li> |
| <li><a class="reference internal" href="#computed-goto" id="id19">Computed <code>goto</code></a></li> |
| <li><p class="first"><a class="reference internal" href="#future-directions" id="id20">Future Directions</a></p> |
| <ul class="small-gap"> |
| <li><a class="reference internal" href="#inter-process-communication" id="id21">Inter-Process Communication</a></li> |
| <li><a class="reference internal" href="#posix-style-signal-handling" id="id22">POSIX-style Signal Handling</a></li> |
| </ul> |
| </li> |
| </ul> |
| |
| </div><h2 id="source-language-support">Source language support</h2> |
| <p>The currently supported languages are C and C++. The PNaCl toolchain is |
| based on recent Clang, which fully supports C++11 and most of C11. A |
| detailed status of the language support is available <a class="reference external" href="http://clang.llvm.org/cxx_status.html">here</a>.</p> |
| <p>For information on using languages other than C/C++, see the <a class="reference internal" href="/native-client/faq.html#other-languages"><em>FAQ |
| section on other languages</em></a>.</p> |
| <p>As for the standard libraries, the PNaCl toolchain is currently based on |
| <code>libc++</code>, and the <code>newlib</code> standard C library. <code>libstdc++</code> is also |
| supported but its use is discouraged; see <a class="reference internal" href="/native-client/devguide/devcycle/building.html#building-cpp-libraries"><em>C++ standard libraries</em></a> |
| for more details.</p> |
| <h3 id="versions">Versions</h3> |
| <p>Version information can be obtained:</p> |
| <ul class="small-gap"> |
| <li>Clang/LLVM: run <code>pnacl-clang -v</code>.</li> |
| <li><code>newlib</code>: use the <code>_NEWLIB_VERSION</code> macro.</li> |
| <li><code>libc++</code>: use the <code>_LIBCPP_VERSION</code> macro.</li> |
| <li><code>libstdc++</code>: use the <code>_GLIBCXX_VERSION</code> macro.</li> |
| </ul> |
| <h3 id="preprocessor-definitions">Preprocessor definitions</h3> |
| <p>When compiling C/C++ code, the PNaCl toolchain defines the <code>__pnacl__</code> |
| macro. In addition, <code>__native_client__</code> is defined for compatibility |
| with other NaCl toolchains.</p> |
| <h2 id="memory-model-and-atomics"><span id="id1"></span>Memory Model and Atomics</h2> |
| <h3 id="memory-model-for-concurrent-operations">Memory Model for Concurrent Operations</h3> |
| <p>The memory model offered by PNaCl relies on the same coding guidelines |
| as the C11/C++11 one: concurrent accesses must always occur through |
| atomic primitives (offered by <a class="reference internal" href="/native-client/reference/pnacl-bitcode-abi.html#bitcode-atomicintrinsics"><em>atomic intrinsics</em></a>), and these accesses must always |
| occur with the same size for the same memory location. Visibility of |
| stores is provided on a happens-before basis that relates memory |
| locations to each other as the C11/C++11 standards do.</p> |
| <p>Non-atomic memory accesses may be reordered, separated, elided or fused |
| according to C and C++’s memory model before the pexe is created as well |
| as after its creation. Accessing atomic memory location through |
| non-atomic primitives is <a class="reference internal" href="/native-client/reference/pnacl-undefined-behavior.html#undefined-behavior"><em>Undefined Behavior</em></a>.</p> |
| <p>As in C11/C++11 some atomic accesses may be implemented with locks on |
| certain platforms. The <code>ATOMIC_*_LOCK_FREE</code> macros will always be |
| <code>1</code>, signifying that all types are sometimes lock-free. The |
| <code>is_lock_free</code> methods and <code>atomic_is_lock_free</code> will return the |
| current platform’s implementation at translation time. These macros, |
| methods and functions are in the C11 header <code><stdatomic.h></code> and the |
| C++11 header <code><atomic></code>.</p> |
| <p>The PNaCl toolchain supports concurrent memory accesses through legacy |
| GCC-style <code>__sync_*</code> builtins, as well as through C11/C++11 atomic |
| primitives and the underlying <a class="reference external" href="http://gcc.gnu.org/wiki/Atomic/GCCMM">GCCMM</a> <code>__atomic_*</code> |
| primitives. <code>volatile</code> memory accesses can also be used, though these |
| are discouraged. See <a class="reference internal" href="#volatile-memory-accesses">Volatile Memory Accesses</a>.</p> |
| <p>PNaCl supports concurrency and parallelism with some restrictions:</p> |
| <ul class="small-gap"> |
| <li>Threading is explicitly supported and has no restrictions over what |
| prevalent implementations offer. See <a class="reference internal" href="#threading">Threading</a>.</li> |
| <li><code>volatile</code> and atomic operations are address-free (operations on the |
| same memory location via two different addresses work atomically), as |
| intended by the C11/C++11 standards. This is critical in supporting |
| synchronous “external modifications” such as mapping underlying memory |
| at multiple locations.</li> |
| <li>Inter-process communication through shared memory is currently not |
| supported. See <a class="reference internal" href="#future-directions">Future Directions</a>.</li> |
| <li>Signal handling isn’t supported, PNaCl therefore promotes all |
| primitives to cross-thread (instead of single-thread). This may change |
| at a later date. Note that using atomic operations which aren’t |
| lock-free may lead to deadlocks when handling asynchronous |
| signals. See <a class="reference internal" href="#future-directions">Future Directions</a>.</li> |
| <li>Direct interaction with device memory isn’t supported, and there is no |
| intent to support it. The embedding sandbox’s runtime can offer APIs |
| to indirectly access devices.</li> |
| </ul> |
| <p>Setting up the above mechanisms requires assistance from the embedding |
| sandbox’s runtime (e.g. NaCl’s Pepper APIs), but using them once setup |
| can be done through regular C/C++ code.</p> |
| <h3 id="atomic-memory-ordering-constraints">Atomic Memory Ordering Constraints</h3> |
| <p>Atomics follow the same ordering constraints as in regular C11/C++11, |
| but all accesses are promoted to sequential consistency (the strongest |
| memory ordering) at pexe creation time. We plan to support more of the |
| C11/C++11 memory orderings in the future.</p> |
| <p>Some additional restrictions, following the C11/C++11 standards:</p> |
| <ul class="small-gap"> |
| <li>Atomic accesses must at least be naturally aligned.</li> |
| <li>Some accesses may not actually be atomic on certain platforms, |
| requiring an implementation that uses global locks.</li> |
| <li>An atomic memory location must always be accessed with atomic |
| primitives, and these primitives must always be of the same bit size |
| for that location.</li> |
| <li>Not all memory orderings are valid for all atomic operations.</li> |
| </ul> |
| <h3 id="volatile-memory-accesses">Volatile Memory Accesses</h3> |
| <p>The C11/C++11 standards mandate that <code>volatile</code> accesses execute in |
| program order (but are not fences, so other memory operations can |
| reorder around them), are not necessarily atomic, and can’t be |
| elided. They can be separated into smaller width accesses.</p> |
| <p>Before any optimizations occur, the PNaCl toolchain transforms |
| <code>volatile</code> loads and stores into sequentially consistent <code>volatile</code> |
| atomic loads and stores, and applies regular compiler optimizations |
| along the above guidelines. This orders <code>volatiles</code> according to the |
| atomic rules, and means that fences (including <code>__sync_synchronize</code>) |
| act in a better-defined manner. Regular memory accesses still do not |
| have ordering guarantees with <code>volatile</code> and atomic accesses, though |
| the internal representation of <code>__sync_synchronize</code> attempts to |
| prevent reordering of memory accesses to objects which may escape.</p> |
| <p>Relaxed ordering could be used instead, but for the first release it is |
| more conservative to apply sequential consistency. Future releases may |
| change what happens at compile-time, but already-released pexes will |
| continue using sequential consistency.</p> |
| <p>The PNaCl toolchain also requires that <code>volatile</code> accesses be at least |
| naturally aligned, and tries to guarantee this alignment.</p> |
| <p>The above guarantees ease the support of legacy (i.e. non-C11/C++11) |
| code, and combined with builtin fences these programs can do meaningful |
| cross-thread communication without changing code. They also better |
| reflect the original code’s intent and guarantee better portability.</p> |
| <h2 id="threading"><span id="language-support-threading"></span>Threading</h2> |
| <p>Threading is explicitly supported through C11/C++11’s threading |
| libraries as well as POSIX threads.</p> |
| <p>Communication between threads should use atomic primitives as described |
| in <a class="reference internal" href="#id1">Memory Model and Atomics</a>.</p> |
| <h2 id="setjmp-and-longjmp"><code>setjmp</code> and <code>longjmp</code></h2> |
| <p>PNaCl and NaCl support <code>setjmp</code> and <code>longjmp</code> without any |
| restrictions beyond C’s.</p> |
| <h2 id="c-exception-handling"><span id="exception-handling"></span>C++ Exception Handling</h2> |
| <p>PNaCl currently supports C++ exception handling through <code>setjmp()</code> and |
| <code>longjmp()</code>, which can be enabled with the <code>--pnacl-exceptions=sjlj</code> linker |
| flag (set with <code>LDFLAGS</code> when using Make). Exceptions are disabled by default |
| so that faster and smaller code is generated, and <code>throw</code> statements are |
| replaced with calls to <code>abort()</code>. The usual <code>-fno-exceptions</code> flag is also |
| supported, though the default is <code>-fexceptions</code>. PNaCl will support full |
| zero-cost exception handling in the future.</p> |
| <aside> |
| When using <a class="reference external" href="https://chromium.googlesource.com/webports">webports</a> or other prebuilt static libraries, you don’t |
| need to recompile because the exception handling support is |
| implemented at link time (when all the static libraries are put |
| together with your application). |
| </aside> |
| <p>NaCl supports full zero-cost C++ exception handling.</p> |
| <h2 id="inline-assembly">Inline Assembly</h2> |
| <p>Inline assembly isn’t supported by PNaCl because it isn’t portable. The |
| one current exception is the common compiler barrier idiom |
| <code>asm("":::"memory")</code>, which gets transformed to a sequentially |
| consistent memory barrier (equivalent to <code>__sync_synchronize()</code>). In |
| PNaCl this barrier is only guaranteed to order <code>volatile</code> and atomic |
| memory accesses, though in practice the implementation attempts to also |
| prevent reordering of memory accesses to objects which may escape.</p> |
| <p>PNaCl supports <a class="reference internal" href="#portable-simd-vectors"><em>Portable SIMD Vectors</em></a>, |
| which are traditionally expressed through target-specific intrinsics or |
| inline assembly.</p> |
| <p>NaCl supports a fairly wide subset of inline assembly through GCC’s |
| inline assembly syntax, with the restriction that the sandboxing model |
| for the target architecture has to be respected.</p> |
| <h2 id="portable-simd-vectors"><span id="id2"></span>Portable SIMD Vectors</h2> |
| <p>SIMD vectors aren’t part of the C/C++ standards and are traditionally |
| very hardware-specific. Portable Native Client offers a portable version |
| of SIMD vector datatypes and operations which map well to modern |
| architectures and offer performance which matches or approaches |
| hardware-specific uses.</p> |
| <p>SIMD vector support was added to Portable Native Client for version 37 of Chrome |
| and more features, including performance enhancements, have been added in |
| subsequent releases, see the <a class="reference internal" href="/native-client/sdk/release-notes.html#sdk-release-notes"><em>Release Notes</em></a> for more |
| details.</p> |
| <h3 id="hand-coding-vector-extensions">Hand-Coding Vector Extensions</h3> |
| <p>The initial vector support in Portable Native Client adds <a class="reference external" href="http://clang.llvm.org/docs/LanguageExtensions.html#vectors-and-extended-vectors">LLVM vectors</a> |
| and <a class="reference external" href="http://gcc.gnu.org/onlinedocs/gcc/Vector-Extensions.html">GCC vectors</a> since these |
| are well supported by different hardware platforms and don’t require any |
| new compiler intrinsics.</p> |
| <p>Vector types can be used through the <code>vector_size</code> attribute:</p> |
| <pre class="prettyprint"> |
| #define VECTOR_BYTES 16 |
| typedef int v4s __attribute__((vector_size(VECTOR_BYTES))); |
| v4s a = {1,2,3,4}; |
| v4s b = {5,6,7,8}; |
| v4s c, d, e; |
| c = a + b; /* c = {6,8,10,12} */ |
| d = b >> a; /* d = {2,1,0,0} */ |
| </pre> |
| <p>Vector comparisons are represented as a bitmask as wide as the compared |
| elements of all <code>0</code> or all <code>1</code>:</p> |
| <pre class="prettyprint"> |
| typedef int v4s __attribute__((vector_size(16))); |
| v4s snip(v4s in) { |
| v4s limit = {32,64,128,256}; |
| v4s mask = in > limit; |
| v4s ret = in & mask; |
| return ret; |
| } |
| </pre> |
| <p>Vector datatypes are currently expected to be 128-bit wide with one of the |
| following element types, and they’re expected to be aligned to the underlying |
| element’s bit width (loads and store will otherwise be broken up into scalar |
| accesses to prevent faults):</p> |
| <table border="1" class="docutils"> |
| <colgroup> |
| </colgroup> |
| <thead valign="bottom"> |
| <tr class="row-odd"><th class="head">Type</th> |
| <th class="head">Num Elements</th> |
| <th class="head">Vector Bit Width</th> |
| <th class="head">Expected Bit Alignment</th> |
| </tr> |
| </thead> |
| <tbody valign="top"> |
| <tr class="row-even"><td><code>uint8_t</code></td> |
| <td>16</td> |
| <td>128</td> |
| <td>8</td> |
| </tr> |
| <tr class="row-odd"><td><code>int8_t</code></td> |
| <td>16</td> |
| <td>128</td> |
| <td>8</td> |
| </tr> |
| <tr class="row-even"><td><code>uint16_t</code></td> |
| <td>8</td> |
| <td>128</td> |
| <td>16</td> |
| </tr> |
| <tr class="row-odd"><td><code>int16_t</code></td> |
| <td>8</td> |
| <td>128</td> |
| <td>16</td> |
| </tr> |
| <tr class="row-even"><td><code>uint32_t</code></td> |
| <td>4</td> |
| <td>128</td> |
| <td>32</td> |
| </tr> |
| <tr class="row-odd"><td><code>int32_t</code></td> |
| <td>4</td> |
| <td>128</td> |
| <td>32</td> |
| </tr> |
| <tr class="row-even"><td><code>float</code></td> |
| <td>4</td> |
| <td>128</td> |
| <td>32</td> |
| </tr> |
| </tbody> |
| </table> |
| <p>64-bit integers and double-precision floating point will be supported in |
| a future release, as will 256-bit and 512-bit vectors.</p> |
| <p>Vector element bit width alignment can be stated explicitly (this is assumed by |
| PNaCl, but not necessarily by other compilers), and smaller alignments can also |
| be specified:</p> |
| <pre class="prettyprint"> |
| typedef int v4s_element __attribute__((vector_size(16), aligned(4))); |
| typedef int v4s_unaligned __attribute__((vector_size(16), aligned(1))); |
| </pre> |
| <p>The following operators are supported on vectors:</p> |
| <table border="1" class="docutils"> |
| <colgroup> |
| </colgroup> |
| <tbody valign="top"> |
| <tr class="row-odd"><td>unary <code>+</code>, <code>-</code></td> |
| </tr> |
| <tr class="row-even"><td><code>++</code>, <code>--</code></td> |
| </tr> |
| <tr class="row-odd"><td><code>+</code>, <code>-</code>, <code>*</code>, <code>/</code>, <code>%</code></td> |
| </tr> |
| <tr class="row-even"><td><code>&</code>, <code>|</code>, <code>^</code>, <code>~</code></td> |
| </tr> |
| <tr class="row-odd"><td><code>>></code>, <code><<</code></td> |
| </tr> |
| <tr class="row-even"><td><code>!</code>, <code>&&</code>, <code>||</code></td> |
| </tr> |
| <tr class="row-odd"><td><code>==</code>, <code>!=</code>, <code>></code>, <code><</code>, <code>>=</code>, <code><=</code></td> |
| </tr> |
| <tr class="row-even"><td><code>=</code></td> |
| </tr> |
| </tbody> |
| </table> |
| <p>C-style casts can be used to convert one vector type to another without |
| modifying the underlying bits. <code>__builtin_convertvector</code> can be used |
| to convert from one type to another provided both types have the same |
| number of elements, truncating when converting from floating-point to |
| integer.</p> |
| <pre class="prettyprint"> |
| typedef unsigned v4u __attribute__((vector_size(16))); |
| typedef float v4f __attribute__((vector_size(16))); |
| v4u a = {0x3f19999a,0x40000000,0x40490fdb,0x66ff0c30}; |
| v4f b = (v4f) a; /* b = {0.6,2,3.14159,6.02214e+23} */ |
| v4u c = __builtin_convertvector(b, v4u); /* c = {0,2,3,0} */ |
| </pre> |
| <p>It is also possible to use array-style indexing into vectors to extract |
| individual elements using <code>[]</code>.</p> |
| <pre class="prettyprint"> |
| typedef unsigned v4u __attribute__((vector_size(16))); |
| template<typename T> |
| void print(const T v) { |
| for (size_t i = 0; i != sizeof(v) / sizeof(v[0]); ++i) |
| std::cout << v[i] << ' '; |
| std::cout << std::endl; |
| } |
| </pre> |
| <p>Vector shuffles (often called permutation or swizzle) operations are |
| supported through <code>__builtin_shufflevector</code>. The builtin has two |
| vector arguments of the same element type, followed by a list of |
| constant integers that specify the element indices of the first two |
| vectors that should be extracted and returned in a new vector. These |
| element indices are numbered sequentially starting with the first |
| vector, continuing into the second vector. Thus, if <code>vec1</code> is a |
| 4-element vector, index <code>5</code> would refer to the second element of |
| <code>vec2</code>. An index of <code>-1</code> can be used to indicate that the |
| corresponding element in the returned vector is a don’t care and can be |
| optimized by the backend.</p> |
| <p>The result of <code>__builtin_shufflevector</code> is a vector with the same |
| element type as <code>vec1</code> / <code>vec2</code> but that has an element count equal |
| to the number of indices specified.</p> |
| <pre class="prettyprint"> |
| // identity operation - return 4-element vector v1. |
| __builtin_shufflevector(v1, v1, 0, 1, 2, 3) |
| |
| // "Splat" element 0 of v1 into a 4-element result. |
| __builtin_shufflevector(v1, v1, 0, 0, 0, 0) |
| |
| // Reverse 4-element vector v1. |
| __builtin_shufflevector(v1, v1, 3, 2, 1, 0) |
| |
| // Concatenate every other element of 4-element vectors v1 and v2. |
| __builtin_shufflevector(v1, v2, 0, 2, 4, 6) |
| |
| // Concatenate every other element of 8-element vectors v1 and v2. |
| __builtin_shufflevector(v1, v2, 0, 2, 4, 6, 8, 10, 12, 14) |
| |
| // Shuffle v1 with some elements being undefined |
| __builtin_shufflevector(v1, v1, 3, -1, 1, -1) |
| </pre> |
| <p>One common use of <code>__builtin_shufflevector</code> is to perform |
| vector-scalar operations:</p> |
| <pre class="prettyprint"> |
| typedef int v4s __attribute__((vector_size(16))); |
| v4s shift_right_by(v4s shift_me, int shift_amount) { |
| v4s tmp = {shift_amount}; |
| return shift_me >> __builtin_shuffle_vector(tmp, tmp, 0, 0, 0, 0); |
| } |
| </pre> |
| <h3 id="auto-vectorization">Auto-Vectorization</h3> |
| <p>Auto-vectorization is currently not enabled for Portable Native Client, |
| but will be in a future release.</p> |
| <h2 id="undefined-behavior">Undefined Behavior</h2> |
| <p>The C and C++ languages expose some undefined behavior which is |
| discussed in <a class="reference internal" href="/native-client/reference/pnacl-undefined-behavior.html#undefined-behavior"><em>PNaCl Undefined Behavior</em></a>.</p> |
| <h2 id="floating-point"><span id="c-cpp-floating-point"></span>Floating-Point</h2> |
| <p>PNaCl exposes 32-bit and 64-bit floating point operations which are |
| mostly IEEE-754 compliant. There are a few caveats:</p> |
| <ul class="small-gap"> |
| <li>Some <a class="reference internal" href="/native-client/reference/pnacl-undefined-behavior.html#undefined-behavior-fp"><em>floating-point behavior is currently left as undefined</em></a>.</li> |
| <li>The default rounding mode is round-to-nearest and other rounding modes |
| are currently not usable, which isn’t IEEE-754 compliant. PNaCl could |
| support switching modes (the 4 modes exposed by C99 <code>FLT_ROUNDS</code> |
| macros).</li> |
| <li>Signaling <code>NaN</code> never fault.</li> |
| <li><p class="first">Fast-math optimizations are currently supported before <em>pexe</em> creation |
| time. A <em>pexe</em> loses all fast-math information when it is |
| created. Fast-math translation could be enabled at a later date, |
| potentially at a perf-function granularity. This wouldn’t affect |
| already-existing <em>pexe</em>; it would be an opt-in feature.</p> |
| <ul class="small-gap"> |
| <li>Fused-multiply-add have higher precision and often execute faster; |
| PNaCl currently disallows them in the <em>pexe</em> because they aren’t |
| supported on all platforms and can’t realistically be |
| emulated. PNaCl could (but currently doesn’t) only generate them in |
| the backend if fast-math were specified and the hardware supports |
| the operation.</li> |
| <li>Transcendentals aren’t exposed by PNaCl’s ABI; they are part of the |
| math library that is included in the <em>pexe</em>. PNaCl could, but |
| currently doesn’t, use hardware support if fast-math were provided |
| in the <em>pexe</em>.</li> |
| </ul> |
| </li> |
| </ul> |
| <h2 id="computed-goto">Computed <code>goto</code></h2> |
| <p>PNaCl supports computed <code>goto</code>, a non-standard GCC extension to C used |
| by some interpreters, by lowering them to <code>switch</code> statements. The |
| resulting use of <code>switch</code> might not be as fast as the original |
| indirect branches. If you are compiling a program that has a |
| compile-time option for using computed <code>goto</code>, it’s possible that the |
| program will run faster with the option turned off (e.g., if the program |
| does extra work to take advantage of computed <code>goto</code>).</p> |
| <p>NaCl supports computed <code>goto</code> without any transformation.</p> |
| <h2 id="future-directions">Future Directions</h2> |
| <h3 id="inter-process-communication">Inter-Process Communication</h3> |
| <p>Inter-process communication through shared memory is currently not |
| supported by PNaCl/NaCl. When implemented, it may be limited to |
| operations which are lock-free on the current platform (<code>is_lock_free</code> |
| methods). It will rely on the address-free properly discussed in <a class="reference internal" href="#memory-model-for-concurrent-operations">Memory |
| Model for Concurrent Operations</a>.</p> |
| <h3 id="posix-style-signal-handling">POSIX-style Signal Handling</h3> |
| <p>POSIX-style signal handling really consists of two different features:</p> |
| <ul class="small-gap"> |
| <li><p class="first"><strong>Hardware exception handling</strong> (synchronous signals): The ability |
| to catch hardware exceptions (such as memory access faults and |
| division by zero) using a signal handler.</p> |
| <p>PNaCl currently doesn’t support hardware exception handling.</p> |
| <p>NaCl supports hardware exception handling via the |
| <code><nacl/nacl_exception.h></code> interface.</p> |
| </li> |
| <li><p class="first"><strong>Asynchronous interruption of threads</strong> (asynchronous signals): The |
| ability to asynchronously interrupt the execution of a thread, |
| forcing the thread to run a signal handler.</p> |
| <p>A similar feature is <strong>thread suspension</strong>: The ability to |
| asynchronously suspend and resume a thread and inspect or modify its |
| execution state (such as register state).</p> |
| <p>Neither PNaCl nor NaCl currently support asynchronous interruption |
| or suspension of threads.</p> |
| </li> |
| </ul> |
| <p>If PNaCl were to support either of these, the interaction of |
| <code>volatile</code> and atomics with same-thread signal handling would need |
| to be carefully detailed.</p> |
| </section> |
| |
| {{/partials.standard_nacl_article}} |