| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ppapi/utility/graphics/paint_aggregator.h" |
| |
| #include <stdint.h> |
| |
| #include <algorithm> |
| |
| #include "ppapi/cpp/logging.h" |
| |
| // ---------------------------------------------------------------------------- |
| // ALGORITHM NOTES |
| // |
| // We attempt to maintain a scroll rect in the presence of invalidations that |
| // are contained within the scroll rect. If an invalidation crosses a scroll |
| // rect, then we just treat the scroll rect as an invalidation rect. |
| // |
| // For invalidations performed prior to scrolling and contained within the |
| // scroll rect, we offset the invalidation rects to account for the fact that |
| // the consumer will perform scrolling before painting. |
| // |
| // We only support scrolling along one axis at a time. A diagonal scroll will |
| // therefore be treated as an invalidation. |
| // ---------------------------------------------------------------------------- |
| |
| namespace pp { |
| |
| PaintAggregator::PaintUpdate::PaintUpdate() : has_scroll(false) {} |
| |
| PaintAggregator::PaintUpdate::~PaintUpdate() {} |
| |
| PaintAggregator::InternalPaintUpdate::InternalPaintUpdate() {} |
| |
| PaintAggregator::InternalPaintUpdate::~InternalPaintUpdate() {} |
| |
| Rect PaintAggregator::InternalPaintUpdate::GetScrollDamage() const { |
| // Should only be scrolling in one direction at a time. |
| PP_DCHECK(!(scroll_delta.x() && scroll_delta.y())); |
| |
| Rect damaged_rect; |
| |
| // Compute the region we will expose by scrolling, and paint that into a |
| // shared memory section. |
| if (scroll_delta.x()) { |
| int32_t dx = scroll_delta.x(); |
| damaged_rect.set_y(scroll_rect.y()); |
| damaged_rect.set_height(scroll_rect.height()); |
| if (dx > 0) { |
| damaged_rect.set_x(scroll_rect.x()); |
| damaged_rect.set_width(dx); |
| } else { |
| damaged_rect.set_x(scroll_rect.right() + dx); |
| damaged_rect.set_width(-dx); |
| } |
| } else { |
| int32_t dy = scroll_delta.y(); |
| damaged_rect.set_x(scroll_rect.x()); |
| damaged_rect.set_width(scroll_rect.width()); |
| if (dy > 0) { |
| damaged_rect.set_y(scroll_rect.y()); |
| damaged_rect.set_height(dy); |
| } else { |
| damaged_rect.set_y(scroll_rect.bottom() + dy); |
| damaged_rect.set_height(-dy); |
| } |
| } |
| |
| // In case the scroll offset exceeds the width/height of the scroll rect |
| return scroll_rect.Intersect(damaged_rect); |
| } |
| |
| Rect PaintAggregator::InternalPaintUpdate::GetPaintBounds() const { |
| Rect bounds; |
| for (size_t i = 0; i < paint_rects.size(); ++i) |
| bounds = bounds.Union(paint_rects[i]); |
| return bounds; |
| } |
| |
| PaintAggregator::PaintAggregator() |
| : max_redundant_paint_to_scroll_area_(0.8f), |
| max_paint_rects_(10) { |
| } |
| |
| bool PaintAggregator::HasPendingUpdate() const { |
| return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty(); |
| } |
| |
| void PaintAggregator::ClearPendingUpdate() { |
| update_ = InternalPaintUpdate(); |
| } |
| |
| PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() const { |
| // Convert the internal paint update to the external one, which includes a |
| // bit more precomputed info for the caller. |
| PaintUpdate ret; |
| ret.scroll_delta = update_.scroll_delta; |
| ret.scroll_rect = update_.scroll_rect; |
| ret.has_scroll = ret.scroll_delta.x() != 0 || ret.scroll_delta.y() != 0; |
| |
| ret.paint_rects.reserve(update_.paint_rects.size() + 1); |
| for (size_t i = 0; i < update_.paint_rects.size(); i++) |
| ret.paint_rects.push_back(update_.paint_rects[i]); |
| |
| ret.paint_bounds = update_.GetPaintBounds(); |
| |
| // Also include the scroll damage (if any) in the paint rects. |
| if (ret.has_scroll) { |
| PP_Rect scroll_damage = update_.GetScrollDamage(); |
| ret.paint_rects.push_back(scroll_damage); |
| ret.paint_bounds = ret.paint_bounds.Union(scroll_damage); |
| } |
| |
| return ret; |
| } |
| |
| void PaintAggregator::InvalidateRect(const Rect& rect) { |
| // Combine overlapping paints using smallest bounding box. |
| for (size_t i = 0; i < update_.paint_rects.size(); ++i) { |
| const Rect& existing_rect = update_.paint_rects[i]; |
| if (existing_rect.Contains(rect)) // Optimize out redundancy. |
| return; |
| if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) { |
| // Re-invalidate in case the union intersects other paint rects. |
| Rect combined_rect = existing_rect.Union(rect); |
| update_.paint_rects.erase(update_.paint_rects.begin() + i); |
| InvalidateRect(combined_rect); |
| return; |
| } |
| } |
| |
| // Add a non-overlapping paint. |
| update_.paint_rects.push_back(rect); |
| |
| // If the new paint overlaps with a scroll, then it forces an invalidation of |
| // the scroll. If the new paint is contained by a scroll, then trim off the |
| // scroll damage to avoid redundant painting. |
| if (!update_.scroll_rect.IsEmpty()) { |
| if (ShouldInvalidateScrollRect(rect)) { |
| InvalidateScrollRect(); |
| } else if (update_.scroll_rect.Contains(rect)) { |
| update_.paint_rects[update_.paint_rects.size() - 1] = |
| rect.Subtract(update_.GetScrollDamage()); |
| if (update_.paint_rects[update_.paint_rects.size() - 1].IsEmpty()) |
| update_.paint_rects.erase(update_.paint_rects.end() - 1); |
| } |
| } |
| |
| if (update_.paint_rects.size() > max_paint_rects_) |
| CombinePaintRects(); |
| } |
| |
| void PaintAggregator::ScrollRect(const Rect& clip_rect, const Point& amount) { |
| // We only support scrolling along one axis at a time. |
| if (amount.x() != 0 && amount.y() != 0) { |
| InvalidateRect(clip_rect); |
| return; |
| } |
| |
| // We can only scroll one rect at a time. |
| if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) { |
| InvalidateRect(clip_rect); |
| return; |
| } |
| |
| // Again, we only support scrolling along one axis at a time. Make sure this |
| // update doesn't scroll on a different axis than any existing one. |
| if ((amount.x() && update_.scroll_delta.y()) || |
| (amount.y() && update_.scroll_delta.x())) { |
| InvalidateRect(clip_rect); |
| return; |
| } |
| |
| // The scroll rect is new or isn't changing (though the scroll amount may |
| // be changing). |
| update_.scroll_rect = clip_rect; |
| update_.scroll_delta += amount; |
| |
| // We might have just wiped out a pre-existing scroll. |
| if (update_.scroll_delta == Point()) { |
| update_.scroll_rect = Rect(); |
| return; |
| } |
| |
| // Adjust any contained paint rects and check for any overlapping paints. |
| for (size_t i = 0; i < update_.paint_rects.size(); ++i) { |
| if (update_.scroll_rect.Contains(update_.paint_rects[i])) { |
| update_.paint_rects[i] = ScrollPaintRect(update_.paint_rects[i], amount); |
| // The rect may have been scrolled out of view. |
| if (update_.paint_rects[i].IsEmpty()) { |
| update_.paint_rects.erase(update_.paint_rects.begin() + i); |
| i--; |
| } |
| } else if (update_.scroll_rect.Intersects(update_.paint_rects[i])) { |
| InvalidateScrollRect(); |
| return; |
| } |
| } |
| |
| // If the new scroll overlaps too much with contained paint rects, then force |
| // an invalidation of the scroll. |
| if (ShouldInvalidateScrollRect(Rect())) |
| InvalidateScrollRect(); |
| } |
| |
| Rect PaintAggregator::ScrollPaintRect(const Rect& paint_rect, |
| const Point& amount) const { |
| Rect result = paint_rect; |
| |
| result.Offset(amount); |
| result = update_.scroll_rect.Intersect(result); |
| |
| // Subtract out the scroll damage rect to avoid redundant painting. |
| return result.Subtract(update_.GetScrollDamage()); |
| } |
| |
| bool PaintAggregator::ShouldInvalidateScrollRect(const Rect& rect) const { |
| if (!rect.IsEmpty()) { |
| if (!update_.scroll_rect.Intersects(rect)) |
| return false; |
| |
| if (!update_.scroll_rect.Contains(rect)) |
| return true; |
| } |
| |
| // Check if the combined area of all contained paint rects plus this new |
| // rect comes too close to the area of the scroll_rect. If so, then we |
| // might as well invalidate the scroll rect. |
| |
| int paint_area = rect.size().GetArea(); |
| for (size_t i = 0; i < update_.paint_rects.size(); ++i) { |
| const Rect& existing_rect = update_.paint_rects[i]; |
| if (update_.scroll_rect.Contains(existing_rect)) |
| paint_area += existing_rect.size().GetArea(); |
| } |
| int scroll_area = update_.scroll_rect.size().GetArea(); |
| if (float(paint_area) / float(scroll_area) > max_redundant_paint_to_scroll_area_) |
| return true; |
| |
| return false; |
| } |
| |
| void PaintAggregator::InvalidateScrollRect() { |
| Rect scroll_rect = update_.scroll_rect; |
| update_.scroll_rect = Rect(); |
| update_.scroll_delta = Point(); |
| InvalidateRect(scroll_rect); |
| } |
| |
| void PaintAggregator::CombinePaintRects() { |
| // Combine paint rects down to at most two rects: one inside the scroll_rect |
| // and one outside the scroll_rect. If there is no scroll_rect, then just |
| // use the smallest bounding box for all paint rects. |
| // |
| // NOTE: This is a fairly simple algorithm. We could get fancier by only |
| // combining two rects to get us under the max_paint_rects limit, but if we |
| // reach this method then it means we're hitting a rare case, so there's no |
| // need to over-optimize it. |
| // |
| if (update_.scroll_rect.IsEmpty()) { |
| Rect bounds = update_.GetPaintBounds(); |
| update_.paint_rects.clear(); |
| update_.paint_rects.push_back(bounds); |
| } else { |
| Rect inner, outer; |
| for (size_t i = 0; i < update_.paint_rects.size(); ++i) { |
| const Rect& existing_rect = update_.paint_rects[i]; |
| if (update_.scroll_rect.Contains(existing_rect)) { |
| inner = inner.Union(existing_rect); |
| } else { |
| outer = outer.Union(existing_rect); |
| } |
| } |
| update_.paint_rects.clear(); |
| update_.paint_rects.push_back(inner); |
| update_.paint_rects.push_back(outer); |
| } |
| } |
| |
| } // namespace pp |