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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_LAYERS_SOLID_COLOR_SCROLLBAR_LAYER_H_
#define CC_LAYERS_SOLID_COLOR_SCROLLBAR_LAYER_H_
#include "base/macros.h"
#include "cc/base/cc_export.h"
#include "cc/layers/layer.h"
#include "cc/layers/scrollbar_layer_interface.h"
namespace cc {
class CC_EXPORT SolidColorScrollbarLayer : public ScrollbarLayerInterface,
public Layer {
public:
std::unique_ptr<LayerImpl> CreateLayerImpl(LayerTreeImpl* tree_impl) override;
static scoped_refptr<SolidColorScrollbarLayer> Create(
ScrollbarOrientation orientation,
int thumb_thickness,
int track_start,
bool is_left_side_vertical_scrollbar,
int scroll_layer_id);
// Layer overrides.
bool OpacityCanAnimateOnImplThread() const override;
bool AlwaysUseActiveTreeOpacity() const override;
ScrollbarLayerInterface* ToScrollbarLayer() override;
void SetOpacity(float opacity) override;
void PushPropertiesTo(LayerImpl* layer) override;
void SetNeedsDisplayRect(const gfx::Rect& rect) override;
// ScrollbarLayerInterface
int ScrollLayerId() const override;
void SetScrollLayer(int layer_id) override;
ScrollbarOrientation orientation() const override;
protected:
SolidColorScrollbarLayer(ScrollbarOrientation orientation,
int thumb_thickness,
int track_start,
bool is_left_side_vertical_scrollbar,
int scroll_layer_id);
~SolidColorScrollbarLayer() override;
// Layer overrides for proto conversions.
void SetTypeForProtoSerialization(proto::LayerNode* proto) const override;
void LayerSpecificPropertiesToProto(proto::LayerProperties* proto) override;
void FromLayerSpecificPropertiesProto(
const proto::LayerProperties& proto) override;
private:
friend class LayerSerializationTest;
int scroll_layer_id_;
ScrollbarOrientation orientation_;
int thumb_thickness_;
int track_start_;
bool is_left_side_vertical_scrollbar_;
DISALLOW_COPY_AND_ASSIGN(SolidColorScrollbarLayer);
};
} // namespace cc
#endif // CC_LAYERS_SOLID_COLOR_SCROLLBAR_LAYER_H_