blob: 9c883ac3ab35423d007e0d7d3bbca733b7ea0572 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/immersive_handler_factory_ash.h"
#include <memory>
#include "ash/wm/immersive_focus_watcher_classic.h"
#include "ash/wm/immersive_gesture_handler_classic.h"
namespace ash {
ImmersiveHandlerFactoryAsh::ImmersiveHandlerFactoryAsh() = default;
ImmersiveHandlerFactoryAsh::~ImmersiveHandlerFactoryAsh() = default;
std::unique_ptr<ImmersiveFocusWatcher>
ImmersiveHandlerFactoryAsh::CreateFocusWatcher(
ImmersiveFullscreenController* controller) {
return std::make_unique<ImmersiveFocusWatcherClassic>(controller);
}
std::unique_ptr<ImmersiveGestureHandler>
ImmersiveHandlerFactoryAsh::CreateGestureHandler(
ImmersiveFullscreenController* controller) {
return std::make_unique<ImmersiveGestureHandlerClassic>(controller);
}
} // namespace ash