There are instructions for other platforms linked from the get the code page.
Are you a Google employee? See go/building-chrome instead.
A 64-bit Mac running 10.12+.
The OS X 10.12 SDK. Run
$ ls `xcode-select -p`/Platforms/MacOSX.platform/Developer/SDKs
to check whether you have it. Building with a newer SDK works too, but the releases currently use the 10.12 SDK.
$ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
depot_tools to the end of your PATH (you will probably want to put this in your
~/.zshrc). Assuming you cloned
$ export PATH="$PATH:/path/to/depot_tools"
chromium directory for the checkout and change to it (you can call this whatever you like and put it wherever you like, as long as the full path has no spaces):
$ mkdir chromium && cd chromium
fetch tool from
depot_tools to check out the code and its dependencies.
$ fetch chromium
If you don't want the full repo history, you can save a lot of time by adding the
--no-history flag to
Expect the command to take 30 minutes on even a fast connection, and many hours on slower ones.
fetch completes, it will have created a hidden
.gclient file and a directory called
src in the working directory. The remaining instructions assume you have switched to the
$ cd src
Optional: You can also install API keys if you want your build to talk to some Google services, but this is not necessary for most development and testing purposes.
Chromium uses Ninja as its main build tool along with a tool called GN to generate
.ninja files. You can create any number of build directories with different configurations. To create a build directory:
$ gn gen out/Default
Defaultwith another name, but it should be a subdirectory of
gn helpon the command line or read the quick start guide.
Full rebuilds are about the same speed in Debug and Release, but linking is a lot faster in Release builds.
is_debug = false
args.gn to do a release build.
is_component_build = true
args.gn to build many small dylibs instead of a single large executable. This makes incremental builds much faster, at the cost of producing a binary that opens less quickly. Component builds work in both debug and release.
symbol_level = 0
in your args.gn to disable debug symbols altogether. This makes both full rebuilds and linking faster (at the cost of not getting symbolized backtraces in gdb).
Jumbo builds merge many translation units (“source files”) and compile them together. Since a large portion of Chromium's code is in shared header files, this dramatically reduces the total amount of work needed. Check out the Jumbo / Unity builds for more information.
Enable jumbo builds by setting the GN arg
You might also want to install ccache to speed up the build.
Build Chromium (the “chrome” target) with Ninja using the command:
$ ninja -C out/Default chrome
You can get a list of all of the other build targets from GN by running
gn ls out/Default from the command line. To compile one, pass the GN label to Ninja with no preceding “//” (so, for
ninja -C out/Default chrome/test:unit_tests).
Once it is built, you can simply run the browser:
You can run the tests in the same way. You can also limit which tests are run using the
--gtest_filter arg, e.g.:
$ out/Default/unit_tests --gtest_filter="PushClientTest.*"
You can find out more about GoogleTest at its GitHub page.
Good debugging tips can be found here. If you would like to debug in a graphical environment, rather than using
lldb at the command line, that is possible without building in Xcode (see Debugging in Xcode).
To update an existing checkout, you can run
$ git rebase-update $ gclient sync
The first command updates the primary Chromium source repository and rebases any of your local branches on top of tip-of-tree (aka the Git branch
origin/master). If you don't want to use this script, you can also just use
git pull or other common Git commands to update the repo.
The second command syncs dependencies to the appropriate versions and re-runs hooks as needed.
While using Xcode is unsupported, GN supports a hybrid approach of using Ninja for building, but Xcode for editing and driving compilation. Xcode is still slow, but it runs fairly well even with indexing enabled. Most people build in the Terminal and write code with a text editor, though.
With hybrid builds, compilation is still handled by Ninja, and can be run from the command line (e.g.
ninja -C out/gn chrome) or by choosing the
chrome target in the hybrid workspace and choosing Build.
To use Xcode-Ninja Hybrid pass
$ gn gen out/gn --ide=xcode
$ open out/gn/ninja/all.xcworkspace
You may run into a problem where http://YES is opened as a new tab every time you launch Chrome. To fix this, open the scheme editor for the Run scheme, choose the Options tab, and uncheck “Allow debugging when using document Versions Browser”. When this option is checked, Xcode adds
--NSDocumentRevisionsDebugMode YES to the launch arguments, and the
YES gets interpreted as a URL to open.
If you have problems building, join us in
irc.freenode.net and ask there. Be sure that the waterfall is green and the tree is open before checking out. This will increase your chances of success.
git status is used frequently to determine the status of your checkout. Due to the large number of files in Chromium‘s checkout,
git status performance can be quite variable. Increasing the system’s vnode cache appears to help. By default, this command:
$ sysctl -a | egrep kern\..*vnodes
kern.maxvnodes: 263168 (263168 is 257 * 1024). To increase this setting:
$ sudo sysctl kern.maxvnodes=$((512*1024))
Higher values may be appropriate if you routinely move between different Chromium checkouts. This setting will reset on reboot, the startup setting can be set in
$ echo kern.maxvnodes=$((512*1024)) | sudo tee -a /etc/sysctl.conf
Or edit the file directly.
git --version reports 2.8 or higher, try running
$ git update-index --test-untracked-cache
If the output ends with
OK, then the following may also improve performance of
$ git config core.untrackedCache true
git --version reports 2.6 or higher, but below 2.8, you can instead run
$ git update-index --untracked-cache
If you're getting the error
Agreeing to the Xcode/iOS license requires admin privileges, please re-run as root via sudo.
the Xcode license hasn't been accepted yet which (contrary to the message) any user can do by running:
$ xcodebuild -license
Only accepting for all users of the machine requires root:
$ sudo xcodebuild -license