blob: feef4f88f45f465ac6d333e68228a1f519ce72aa [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/test/ui_controls.h"
#include "base/callback.h"
#include "base/message_loop/message_loop.h"
#include "ui/base/test/ui_controls_internal_win.h"
#include "ui/gfx/geometry/point.h"
namespace ui_controls {
bool g_ui_controls_enabled = false;
void EnableUIControls() {
g_ui_controls_enabled = true;
}
bool SendKeyPress(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command) {
CHECK(g_ui_controls_enabled);
DCHECK(!command); // No command key on Windows
return internal::SendKeyPressImpl(window, key, control, shift, alt,
base::Closure());
}
bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window,
ui::KeyboardCode key,
bool control,
bool shift,
bool alt,
bool command,
const base::Closure& task) {
CHECK(g_ui_controls_enabled);
DCHECK(!command); // No command key on Windows
return internal::SendKeyPressImpl(window, key, control, shift, alt, task);
}
bool SendMouseMove(long x, long y) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseMoveImpl(x, y, base::Closure());
}
bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseMoveImpl(x, y, task);
}
bool SendMouseEvents(MouseButton type, int state) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseEventsImpl(type, state, base::Closure());
}
bool SendMouseEventsNotifyWhenDone(MouseButton type, int state,
const base::Closure& task) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseEventsImpl(type, state, task);
}
bool SendMouseClick(MouseButton type) {
CHECK(g_ui_controls_enabled);
return internal::SendMouseEventsImpl(type, UP | DOWN, base::Closure());
}
bool SendTouchEvents(int action, int num, int x, int y) {
CHECK(g_ui_controls_enabled);
return internal::SendTouchEventsImpl(action, num, x, y);
}
void RunClosureAfterAllPendingUIEvents(const base::Closure& closure) {
// On windows, posting UI events is synchronous so just post the closure.
base::MessageLoopForUI::current()->PostTask(FROM_HERE, closure);
}
} // namespace ui_controls