blob: 3cf70eeeea801f3b3805ae34d659cf8f57844e3f [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "ui/gfx/path_mac.h"
#import <Cocoa/Cocoa.h>
#include "base/stl_util.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkRegion.h"
namespace {
// Convert a quadratic bezier curve to a cubic bezier curve. Based on the
// implementation of the private SkConvertQuadToCubic method inside Skia.
void ConvertQuadToCubicBezier(NSPoint quad[3], NSPoint cubic[4]) {
// The resultant cubic will have the same endpoints.
cubic[0] = quad[0];
cubic[3] = quad[2];
const double scale = 2.0 / 3.0;
cubic[1].x = quad[0].x + scale * (quad[1].x - quad[0].x);
cubic[1].y = quad[0].y + scale * (quad[1].y - quad[0].y);
cubic[2].x = quad[2].x + scale * (quad[1].x - quad[2].x);
cubic[2].y = quad[2].y + scale * (quad[1].y - quad[2].y);
}
} // namespace
namespace gfx {
NSBezierPath* CreateNSBezierPathFromSkPath(const SkPath& path) {
NSBezierPath* result = [NSBezierPath bezierPath];
SkPath::RawIter iter(path);
SkPoint sk_points[4] = {{0.0}};
SkPath::Verb verb;
NSPoint points[4];
while ((verb = iter.next(sk_points)) != SkPath::kDone_Verb) {
for (size_t i = 0; i < base::size(points); i++)
points[i] = NSMakePoint(sk_points[i].x(), sk_points[i].y());
switch (verb) {
case SkPath::kMove_Verb: {
[result moveToPoint:points[0]];
break;
}
case SkPath::kLine_Verb: {
DCHECK(NSEqualPoints([result currentPoint], points[0]));
[result lineToPoint:points[1]];
break;
}
case SkPath::kQuad_Verb: {
DCHECK(NSEqualPoints([result currentPoint], points[0]));
NSPoint quad[] = {points[0], points[1], points[2]};
// NSBezierPath does not support quadratic bezier curves. Hence convert
// to cubic bezier curve.
ConvertQuadToCubicBezier(quad, points);
[result curveToPoint:points[3]
controlPoint1:points[1]
controlPoint2:points[2]];
break;
}
case SkPath::kConic_Verb: {
DCHECK(NSEqualPoints([result currentPoint], points[0]));
// Approximate with quads. Use two for now, increase if more precision
// is needed.
const size_t kSubdivisionLevels = 1;
const size_t kQuadCount = 1 << kSubdivisionLevels;
// The quads will share endpoints, so we need one more point than twice
// the number of quads.
const size_t kPointCount = 1 + 2 * kQuadCount;
SkPoint quads[kPointCount];
SkPath::ConvertConicToQuads(sk_points[0], sk_points[1], sk_points[2],
iter.conicWeight(), quads,
kSubdivisionLevels);
NSPoint ns_quads[kPointCount];
for (size_t i = 0; i < kPointCount; i++)
ns_quads[i] = NSMakePoint(quads[i].x(), quads[i].y());
for (size_t i = 0; i < kQuadCount; i++) {
NSPoint quad[] = {ns_quads[2 * i], ns_quads[2 * i + 1],
ns_quads[2 * i + 2]};
ConvertQuadToCubicBezier(quad, points);
DCHECK(NSEqualPoints([result currentPoint], points[0]));
[result curveToPoint:points[3]
controlPoint1:points[1]
controlPoint2:points[2]];
}
break;
}
case SkPath::kCubic_Verb: {
DCHECK(NSEqualPoints([result currentPoint], points[0]));
[result curveToPoint:points[3]
controlPoint1:points[1]
controlPoint2:points[2]];
break;
}
case SkPath::kClose_Verb: {
[result closePath];
break;
}
default: { NOTREACHED(); }
}
}
// Set up the fill type.
switch (path.getFillType()) {
case SkPath::kWinding_FillType:
[result setWindingRule:NSNonZeroWindingRule];
break;
case SkPath::kEvenOdd_FillType:
[result setWindingRule:NSEvenOddWindingRule];
break;
case SkPath::kInverseWinding_FillType:
case SkPath::kInverseEvenOdd_FillType:
NOTREACHED() << "NSBezierCurve does not support inverse fill types.";
break;
}
return result;
}
} // namespace gfx