blob: b2d90aec4189b22975350b0e57b77b7da60858c9 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/canvas.h"
#include <cmath>
#include <limits>
#include "base/i18n/rtl.h"
#include "base/logging.h"
#include "cc/paint/paint_flags.h"
#include "cc/paint/paint_shader.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/geometry/insets_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/safe_integer_conversions.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/scoped_canvas.h"
#include "ui/gfx/skia_paint_util.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/transform.h"
namespace gfx {
Canvas::Canvas(const Size& size, float image_scale, bool is_opaque)
: image_scale_(image_scale) {
Size pixel_size = ScaleToCeiledSize(size, image_scale);
canvas_ = CreateOwnedCanvas(pixel_size, is_opaque);
#if !defined(USE_CAIRO)
// skia::PlatformCanvas instances are initialized to 0 by Cairo, but
// uninitialized on other platforms.
if (!is_opaque)
canvas_->clear(SkColorSetARGB(0, 0, 0, 0));
#endif
SkScalar scale_scalar = SkFloatToScalar(image_scale);
canvas_->scale(scale_scalar, scale_scalar);
}
Canvas::Canvas()
: image_scale_(1.f), canvas_(CreateOwnedCanvas({0, 0}, false)) {}
Canvas::Canvas(cc::PaintCanvas* canvas, float image_scale)
: image_scale_(image_scale), canvas_(canvas) {
DCHECK(canvas_);
}
Canvas::~Canvas() {
}
void Canvas::RecreateBackingCanvas(const Size& size,
float image_scale,
bool is_opaque) {
image_scale_ = image_scale;
Size pixel_size = ScaleToFlooredSize(size, image_scale);
canvas_ = CreateOwnedCanvas(pixel_size, is_opaque);
SkScalar scale_scalar = SkFloatToScalar(image_scale);
canvas_->scale(scale_scalar, scale_scalar);
}
// static
void Canvas::SizeStringInt(const base::string16& text,
const FontList& font_list,
int* width,
int* height,
int line_height,
int flags) {
float fractional_width = static_cast<float>(*width);
float factional_height = static_cast<float>(*height);
SizeStringFloat(text, font_list, &fractional_width,
&factional_height, line_height, flags);
*width = ToCeiledInt(fractional_width);
*height = ToCeiledInt(factional_height);
}
// static
int Canvas::GetStringWidth(const base::string16& text,
const FontList& font_list) {
int width = 0, height = 0;
SizeStringInt(text, font_list, &width, &height, 0, NO_ELLIPSIS);
return width;
}
// static
float Canvas::GetStringWidthF(const base::string16& text,
const FontList& font_list) {
float width = 0, height = 0;
SizeStringFloat(text, font_list, &width, &height, 0, NO_ELLIPSIS);
return width;
}
// static
int Canvas::DefaultCanvasTextAlignment() {
return base::i18n::IsRTL() ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
}
ImageSkiaRep Canvas::ExtractImageRep() const {
// Make a bitmap to return, and a canvas to draw into it. We don't just want
// to call extractSubset or the copy constructor, since we want an actual copy
// of the bitmap.
const SkISize size = canvas_->getBaseLayerSize();
SkBitmap result;
result.allocN32Pixels(size.width(), size.height());
canvas_->readPixels(&result, 0, 0);
return ImageSkiaRep(result, image_scale_);
}
void Canvas::DrawDashedRect(const Rect& rect, SkColor color) {
DrawDashedRect(RectF(rect), color);
}
void Canvas::DrawDashedRect(const RectF& rect, SkColor color) {
if (rect.IsEmpty())
return;
// Create a 2D bitmap containing alternating on/off pixels - we do this
// so that you never get two pixels of the same color around the edges
// of the focus rect (this may mean that opposing edges of the rect may
// have a dot pattern out of phase to each other).
static SkColor last_color;
static SkBitmap* dots = NULL;
if (!dots || last_color != color) {
int col_pixels = 32;
int row_pixels = 32;
delete dots;
last_color = color;
dots = new SkBitmap;
dots->allocN32Pixels(col_pixels, row_pixels);
dots->eraseARGB(0, 0, 0, 0);
uint32_t* dot = dots->getAddr32(0, 0);
for (int i = 0; i < row_pixels; i++) {
for (int u = 0; u < col_pixels; u++) {
if ((u % 2 + i % 2) % 2 != 0) {
dot[i * row_pixels + u] = color;
}
}
}
}
// Make a shader for the bitmap with an origin of the box we'll draw.
cc::PaintFlags flags;
flags.setShader(cc::WrapSkShader(SkShader::MakeBitmapShader(
*dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode)));
DrawRect(RectF(rect.x(), rect.y(), rect.width(), 1), flags);
DrawRect(RectF(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1),
flags);
DrawRect(RectF(rect.x(), rect.y(), 1, rect.height()), flags);
DrawRect(RectF(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()),
flags);
}
float Canvas::UndoDeviceScaleFactor() {
SkScalar scale_factor = 1.0f / image_scale_;
canvas_->scale(scale_factor, scale_factor);
return image_scale_;
}
void Canvas::Save() {
canvas_->save();
}
void Canvas::SaveLayerAlpha(uint8_t alpha) {
canvas_->saveLayerAlpha(NULL, alpha);
}
void Canvas::SaveLayerAlpha(uint8_t alpha, const Rect& layer_bounds) {
SkRect bounds(RectToSkRect(layer_bounds));
canvas_->saveLayerAlpha(&bounds, alpha);
}
void Canvas::SaveLayerWithFlags(const cc::PaintFlags& flags) {
canvas_->saveLayer(nullptr /* bounds */, &flags);
}
void Canvas::Restore() {
canvas_->restore();
}
void Canvas::ClipRect(const Rect& rect, SkClipOp op) {
canvas_->clipRect(RectToSkRect(rect), op);
}
void Canvas::ClipRect(const RectF& rect, SkClipOp op) {
canvas_->clipRect(RectFToSkRect(rect), op);
}
void Canvas::ClipPath(const SkPath& path, bool do_anti_alias) {
canvas_->clipPath(path, SkClipOp::kIntersect, do_anti_alias);
}
bool Canvas::IsClipEmpty() const {
return canvas_->isClipEmpty();
}
bool Canvas::GetClipBounds(Rect* bounds) {
SkRect out;
if (canvas_->getLocalClipBounds(&out)) {
*bounds = ToEnclosingRect(SkRectToRectF(out));
return true;
}
*bounds = gfx::Rect();
return false;
}
void Canvas::Translate(const Vector2d& offset) {
canvas_->translate(SkIntToScalar(offset.x()), SkIntToScalar(offset.y()));
}
void Canvas::Scale(int x_scale, int y_scale) {
canvas_->scale(SkIntToScalar(x_scale), SkIntToScalar(y_scale));
}
void Canvas::DrawColor(SkColor color) {
DrawColor(color, SkBlendMode::kSrcOver);
}
void Canvas::DrawColor(SkColor color, SkBlendMode mode) {
canvas_->drawColor(color, mode);
}
void Canvas::FillRect(const Rect& rect, SkColor color) {
FillRect(rect, color, SkBlendMode::kSrcOver);
}
void Canvas::FillRect(const Rect& rect, SkColor color, SkBlendMode mode) {
cc::PaintFlags flags;
flags.setColor(color);
flags.setStyle(cc::PaintFlags::kFill_Style);
flags.setBlendMode(mode);
DrawRect(rect, flags);
}
void Canvas::DrawRect(const Rect& rect, SkColor color) {
DrawRect(RectF(rect), color);
}
void Canvas::DrawRect(const RectF& rect, SkColor color) {
DrawRect(rect, color, SkBlendMode::kSrcOver);
}
void Canvas::DrawRect(const Rect& rect, SkColor color, SkBlendMode mode) {
DrawRect(RectF(rect), color, mode);
}
void Canvas::DrawRect(const RectF& rect, SkColor color, SkBlendMode mode) {
cc::PaintFlags flags;
flags.setColor(color);
flags.setStyle(cc::PaintFlags::kStroke_Style);
// Set a stroke width of 0, which will put us down the stroke rect path. If
// we set a stroke width of 1, for example, this will internally create a
// path and fill it, which causes problems near the edge of the canvas.
flags.setStrokeWidth(SkIntToScalar(0));
flags.setBlendMode(mode);
DrawRect(rect, flags);
}
void Canvas::DrawRect(const Rect& rect, const cc::PaintFlags& flags) {
DrawRect(RectF(rect), flags);
}
void Canvas::DrawRect(const RectF& rect, const cc::PaintFlags& flags) {
canvas_->drawRect(RectFToSkRect(rect), flags);
}
void Canvas::DrawLine(const Point& p1, const Point& p2, SkColor color) {
DrawLine(PointF(p1), PointF(p2), color);
}
void Canvas::DrawLine(const PointF& p1, const PointF& p2, SkColor color) {
cc::PaintFlags flags;
flags.setColor(color);
flags.setStrokeWidth(SkIntToScalar(1));
DrawLine(p1, p2, flags);
}
void Canvas::DrawLine(const Point& p1,
const Point& p2,
const cc::PaintFlags& flags) {
DrawLine(PointF(p1), PointF(p2), flags);
}
void Canvas::DrawLine(const PointF& p1,
const PointF& p2,
const cc::PaintFlags& flags) {
canvas_->drawLine(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()), flags);
}
void Canvas::DrawSharpLine(PointF p1, PointF p2, SkColor color) {
ScopedCanvas scoped(this);
float dsf = UndoDeviceScaleFactor();
p1.Scale(dsf);
p2.Scale(dsf);
cc::PaintFlags flags;
flags.setColor(color);
flags.setStrokeWidth(SkFloatToScalar(std::floor(dsf)));
DrawLine(p1, p2, flags);
}
void Canvas::Draw1pxLine(PointF p1, PointF p2, SkColor color) {
ScopedCanvas scoped(this);
float dsf = UndoDeviceScaleFactor();
p1.Scale(dsf);
p2.Scale(dsf);
DrawLine(p1, p2, color);
}
void Canvas::DrawCircle(const Point& center_point,
int radius,
const cc::PaintFlags& flags) {
DrawCircle(PointF(center_point), radius, flags);
}
void Canvas::DrawCircle(const PointF& center_point,
float radius,
const cc::PaintFlags& flags) {
canvas_->drawCircle(SkFloatToScalar(center_point.x()),
SkFloatToScalar(center_point.y()),
SkFloatToScalar(radius), flags);
}
void Canvas::DrawRoundRect(const Rect& rect,
int radius,
const cc::PaintFlags& flags) {
DrawRoundRect(RectF(rect), radius, flags);
}
void Canvas::DrawRoundRect(const RectF& rect,
float radius,
const cc::PaintFlags& flags) {
canvas_->drawRoundRect(RectFToSkRect(rect), SkFloatToScalar(radius),
SkFloatToScalar(radius), flags);
}
void Canvas::DrawPath(const SkPath& path, const cc::PaintFlags& flags) {
canvas_->drawPath(path, flags);
}
void Canvas::DrawFocusRect(const Rect& rect) {
DrawFocusRect(RectF(rect));
}
void Canvas::DrawFocusRect(const RectF& rect) {
DrawDashedRect(rect, SK_ColorGRAY);
}
void Canvas::DrawSolidFocusRect(RectF rect, SkColor color, int thickness) {
cc::PaintFlags flags;
flags.setColor(color);
const float adjusted_thickness =
std::floor(thickness * image_scale_) / image_scale_;
flags.setStrokeWidth(SkFloatToScalar(adjusted_thickness));
flags.setStyle(cc::PaintFlags::kStroke_Style);
rect.Inset(gfx::InsetsF(adjusted_thickness / 2));
DrawRect(rect, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image, int x, int y) {
cc::PaintFlags flags;
DrawImageInt(image, x, y, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image, int x, int y, uint8_t a) {
cc::PaintFlags flags;
flags.setAlpha(a);
DrawImageInt(image, x, y, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int x,
int y,
const cc::PaintFlags& flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
const SkBitmap& bitmap = image_rep.sk_bitmap();
float bitmap_scale = image_rep.scale();
ScopedCanvas scoper(this);
canvas_->scale(SkFloatToScalar(1.0f / bitmap_scale),
SkFloatToScalar(1.0f / bitmap_scale));
canvas_->drawBitmap(bitmap, SkFloatToScalar(x * bitmap_scale),
SkFloatToScalar(y * bitmap_scale), &flags);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter) {
cc::PaintFlags flags;
DrawImageInt(image, src_x, src_y, src_w, src_h, dest_x, dest_y, dest_w,
dest_h, filter, flags);
}
void Canvas::DrawImageInt(const ImageSkia& image,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const cc::PaintFlags& flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
bool remove_image_scale = true;
DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y,
dest_w, dest_h, filter, flags, remove_image_scale);
}
void Canvas::DrawImageIntInPixel(const ImageSkiaRep& image_rep,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const cc::PaintFlags& flags) {
int src_x = 0;
int src_y = 0;
int src_w = image_rep.pixel_width();
int src_h = image_rep.pixel_height();
// Don't remove image scale here, this function is used to draw the
// (already scaled) |image_rep| at a 1:1 scale with the canvas.
bool remove_image_scale = false;
DrawImageIntHelper(image_rep, src_x, src_y, src_w, src_h, dest_x, dest_y,
dest_w, dest_h, filter, flags, remove_image_scale);
}
void Canvas::DrawImageInPath(const ImageSkia& image,
int x,
int y,
const SkPath& path,
const cc::PaintFlags& original_flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return;
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(x), SkIntToScalar(y));
cc::PaintFlags flags(original_flags);
flags.setShader(
CreateImageRepShader(image_rep, SkShader::kRepeat_TileMode, matrix));
canvas_->drawPath(path, flags);
}
void Canvas::DrawStringRect(const base::string16& text,
const FontList& font_list,
SkColor color,
const Rect& display_rect) {
DrawStringRectWithFlags(text, font_list, color, display_rect,
DefaultCanvasTextAlignment());
}
void Canvas::TileImageInt(const ImageSkia& image,
int x,
int y,
int w,
int h) {
TileImageInt(image, 0, 0, x, y, w, h);
}
void Canvas::TileImageInt(const ImageSkia& image,
int src_x,
int src_y,
int dest_x,
int dest_y,
int w,
int h) {
TileImageInt(image, src_x, src_y, 1.0f, 1.0f, dest_x, dest_y, w, h);
}
void Canvas::TileImageInt(const ImageSkia& image,
int src_x,
int src_y,
float tile_scale_x,
float tile_scale_y,
int dest_x,
int dest_y,
int w,
int h) {
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + w),
SkIntToScalar(dest_y + h) };
if (!IntersectsClipRect(dest_rect))
return;
cc::PaintFlags flags;
if (InitPaintFlagsForTiling(image, src_x, src_y, tile_scale_x, tile_scale_y,
dest_x, dest_y, &flags))
canvas_->drawRect(dest_rect, flags);
}
bool Canvas::InitPaintFlagsForTiling(const ImageSkia& image,
int src_x,
int src_y,
float tile_scale_x,
float tile_scale_y,
int dest_x,
int dest_y,
cc::PaintFlags* flags) {
const ImageSkiaRep& image_rep = image.GetRepresentation(image_scale_);
if (image_rep.is_null())
return false;
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(tile_scale_x),
SkFloatToScalar(tile_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
flags->setShader(CreateImageRepShader(image_rep, SkShader::kRepeat_TileMode,
shader_scale));
flags->setBlendMode(SkBlendMode::kSrcOver);
return true;
}
void Canvas::Transform(const gfx::Transform& transform) {
canvas_->concat(transform.matrix());
}
SkBitmap Canvas::GetBitmap() const {
DCHECK(bitmap_);
SkBitmap bitmap = bitmap_.value();
// When the bitmap is copied, it shares the underlying pixelref, but doesn't
// initialize pixels unless they are locked. Hence, ensure that the returned
// bitmap keeps the pixelref alive by locking it. Note that the dtor of
// SkBitmap will unlock the pixelrefs, so this won't leak. Also note that
// moving SkBitmap retains the same lock as the source, so the caller
// will receive a locked-pixels bitmap.
bitmap.lockPixels();
return bitmap;
}
bool Canvas::IntersectsClipRect(const SkRect& rect) {
SkRect clip;
return canvas_->getLocalClipBounds(&clip) && clip.intersects(rect);
}
void Canvas::DrawImageIntHelper(const ImageSkiaRep& image_rep,
int src_x,
int src_y,
int src_w,
int src_h,
int dest_x,
int dest_y,
int dest_w,
int dest_h,
bool filter,
const cc::PaintFlags& original_flags,
bool remove_image_scale) {
DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
src_y + src_h < std::numeric_limits<int16_t>::max());
if (src_w <= 0 || src_h <= 0) {
NOTREACHED() << "Attempting to draw bitmap from an empty rect!";
return;
}
SkRect dest_rect = { SkIntToScalar(dest_x),
SkIntToScalar(dest_y),
SkIntToScalar(dest_x + dest_w),
SkIntToScalar(dest_y + dest_h) };
if (!IntersectsClipRect(dest_rect))
return;
float user_scale_x = static_cast<float>(dest_w) / src_w;
float user_scale_y = static_cast<float>(dest_h) / src_h;
// Make a bitmap shader that contains the bitmap we want to draw. This is
// basically what SkCanvas.drawBitmap does internally, but it gives us
// more control over quality and will use the mipmap in the source image if
// it has one, whereas drawBitmap won't.
SkMatrix shader_scale;
shader_scale.setScale(SkFloatToScalar(user_scale_x),
SkFloatToScalar(user_scale_y));
shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
cc::PaintFlags flags(original_flags);
flags.setFilterQuality(filter ? kLow_SkFilterQuality : kNone_SkFilterQuality);
flags.setShader(CreateImageRepShaderForScale(
image_rep, SkShader::kRepeat_TileMode, shader_scale,
remove_image_scale ? image_rep.scale() : 1.f));
// The rect will be filled by the bitmap.
canvas_->drawRect(dest_rect, flags);
}
cc::PaintCanvas* Canvas::CreateOwnedCanvas(const Size& size, bool is_opaque) {
// SkBitmap cannot be zero-sized, but clients of Canvas sometimes request
// that (and then later resize).
int width = std::max(size.width(), 1);
int height = std::max(size.height(), 1);
SkAlphaType alpha = is_opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType;
SkImageInfo info = SkImageInfo::MakeN32(width, height, alpha);
bitmap_.emplace();
bitmap_->allocPixels(info);
// Ensure that the bitmap is zeroed, since the code expects that.
memset(bitmap_->getPixels(), 0, bitmap_->getSafeSize());
owned_canvas_ = cc::SkiaPaintCanvas(bitmap_.value());
return &owned_canvas_.value();
}
} // namespace gfx