Plumb fast rounded corner to surface aggregator via shared quad state

This patch plumbs the fast rounded corner flag to the surface aggregator
via the shared quad state. It is then used while deciding whether to
merge the quad list of a surface with the target render pass or not.

The extra conditions added when merging render passses are:
  1. The surface aggregator will now merge the quad list of a surface
     iff it does not have a roudned corner being applied to it.
  2. The surface aggregator will merge the quad list of a surface with
     fast rounded corner iff none of the quads in its root render pass
     have rounded corner of their own.

Bug: 903486
Change-Id: I36d3918a6ac8a004d33f3ed471cd1adcefd69222
Reviewed-by: weiliangc <>
Reviewed-by: enne <>
Commit-Queue: Malay Keshav <>
Cr-Commit-Position: refs/heads/master@{#642046}
6 files changed