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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_SPELLCHECK_RENDERER_SPELLCHECK_LANGUAGE_H_
#define COMPONENTS_SPELLCHECK_RENDERER_SPELLCHECK_LANGUAGE_H_
#include <memory>
#include <queue>
#include <string>
#include <vector>
#include "base/files/file.h"
#include "base/macros.h"
#include "base/strings/string16.h"
#include "components/spellcheck/renderer/spellcheck_worditerator.h"
namespace service_manager {
class LocalInterfaceProvider;
}
class SpellingEngine;
class SpellcheckLanguage {
public:
enum SpellcheckWordResult {
// Denotes that every recognized word is spelled correctly, from the point
// of spellchecking to the end of the text.
IS_CORRECT,
// A sequence of skippable characters, such as punctuation, spaces, or
// characters not recognized by the current spellchecking language.
IS_SKIPPABLE,
// A misspelled word has been found in the text.
IS_MISSPELLED
};
explicit SpellcheckLanguage(
service_manager::LocalInterfaceProvider* embedder_provider);
~SpellcheckLanguage();
void Init(base::File file, const std::string& language);
// Spellcheck a sequence of text.
// |text_length| is the length of the text being spellchecked. The |tag|
// parameter should either be a unique identifier for the document that the
// word came from (if the current platform requires it), or 0.
//
// - Returns IS_CORRECT if every word from |position_in_text| to the end of
// the text is recognized and spelled correctly. Also, returns IS_CORRECT if
// the spellchecker failed to initialize.
//
// - Returns IS_SKIPPABLE if a sequence of skippable characters, such as
// punctuation, spaces, or unrecognized characters, is found.
// |skip_or_misspelling_start| and |skip_or_misspelling_len| are then set to
// the position and the length of the sequence of skippable characters.
//
// - Returns IS_MISSPELLED if a misspelled word is found.
// |skip_or_misspelling_start| and |skip_or_misspelling_len| are then set to
// the position and length of the misspelled word. In addition, finds the
// suggested words for a given misspelled word and puts them into
// |*optional_suggestions|. If optional_suggestions is NULL, suggested words
// will not be looked up. Note that doing suggest lookups can be slow.
SpellcheckWordResult SpellCheckWord(
const base::char16* text_begin,
int position_in_text,
int text_length,
int tag,
int* skip_or_misspelling_start,
int* skip_or_misspelling_len,
std::vector<base::string16>* optional_suggestions);
// Initialize |spellcheck_| if that hasn't happened yet.
bool InitializeIfNeeded();
// Return true if the underlying spellcheck engine is enabled.
bool IsEnabled();
private:
friend class SpellCheckTest;
// Returns whether or not the given word is a contraction of valid words
// (e.g. "word:word").
bool IsValidContraction(const base::string16& word, int tag);
// Represents character attributes used for filtering out characters which
// are not supported by this SpellCheck object.
SpellcheckCharAttribute character_attributes_;
// Represents word iterators used in this spellchecker. The |text_iterator_|
// splits text provided by WebKit into words, contractions, or concatenated
// words. The |contraction_iterator_| splits a concatenated word extracted by
// |text_iterator_| into word components so we can treat a concatenated word
// consisting only of correct words as a correct word.
SpellcheckWordIterator text_iterator_;
SpellcheckWordIterator contraction_iterator_;
// Pointer to a platform-specific spelling engine, if it is in use. This
// should only be set if hunspell is not used. (I.e. on OSX, for now)
std::unique_ptr<SpellingEngine> platform_spelling_engine_;
DISALLOW_COPY_AND_ASSIGN(SpellcheckLanguage);
};
#endif // COMPONENTS_SPELLCHECK_RENDERER_SPELLCHECK_LANGUAGE_H_