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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VAAPI_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_
#define MEDIA_GPU_VAAPI_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "base/containers/queue.h"
#include "base/macros.h"
#include "base/memory/ref_counted_memory.h"
#include "base/threading/thread.h"
#include "media/filters/h264_bitstream_buffer.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/vaapi/accelerated_video_encoder.h"
#include "media/gpu/vaapi/va_surface.h"
#include "media/gpu/vaapi/vaapi_wrapper.h"
#include "media/video/video_encode_accelerator.h"
namespace media {
class VaapiEncodeJob;
// A VideoEncodeAccelerator implementation that uses VA-API
// (https://01.org/vaapi) for HW-accelerated video encode.
class MEDIA_GPU_EXPORT VaapiVideoEncodeAccelerator
: public VideoEncodeAccelerator {
public:
VaapiVideoEncodeAccelerator();
~VaapiVideoEncodeAccelerator() override;
// VideoEncodeAccelerator implementation.
VideoEncodeAccelerator::SupportedProfiles GetSupportedProfiles() override;
bool Initialize(const Config& config, Client* client) override;
void Encode(scoped_refptr<VideoFrame> frame, bool force_keyframe) override;
void UseOutputBitstreamBuffer(BitstreamBuffer buffer) override;
void RequestEncodingParametersChange(uint32_t bitrate,
uint32_t framerate) override;
void RequestEncodingParametersChange(
const VideoBitrateAllocation& bitrate_allocation,
uint32_t framerate) override;
void Destroy() override;
void Flush(FlushCallback flush_callback) override;
bool IsFlushSupported() override;
private:
class H264Accelerator;
class VP8Accelerator;
class VP9Accelerator;
// Encoder state.
enum State {
kUninitialized,
kEncoding,
kError,
};
// Holds input frames coming from the client ready to be encoded.
struct InputFrameRef;
// Holds output buffers coming from the client ready to be filled.
struct BitstreamBufferRef;
// one surface for input data.
// one surface for reconstructed picture, which is later used for reference.
static constexpr size_t kNumSurfacesPerInputVideoFrame = 1;
static constexpr size_t kNumSurfacesForOutputPicture = 1;
//
// Tasks for each of the VEA interface calls to be executed on the
// encoder thread.
//
void InitializeTask(const Config& config);
// Enqueues |frame| onto the queue of pending inputs and attempts to continue
// encoding.
void EncodeTask(scoped_refptr<VideoFrame> frame, bool force_keyframe);
// Maps |buffer_ref|, push it onto the available_bitstream_buffers_, and
// attempts to return any pending encoded data in it, if any.
void UseOutputBitstreamBufferTask(
std::unique_ptr<BitstreamBufferRef> buffer_ref);
void RequestEncodingParametersChangeTask(
VideoBitrateAllocation bitrate_allocation,
uint32_t framerate);
void DestroyTask();
void FlushTask();
// Checks if sufficient resources for a new encode job with |frame| as input
// are available, and if so, claims them by associating them with
// a VaapiEncodeJob, and returns the newly-created job, nullptr otherwise.
std::unique_ptr<VaapiEncodeJob> CreateEncodeJob(
scoped_refptr<VideoFrame> frame,
bool force_keyframe);
// Continues encoding frames as long as input_queue_ is not empty, and we are
// able to create new EncodeJobs.
void EncodePendingInputs();
// Uploads image data from |frame| to |va_surface_id|.
void UploadFrame(scoped_refptr<VideoFrame> frame, VASurfaceID va_surface_id);
// Executes encode in hardware. This does not block and may return before
// the job is finished.
void ExecuteEncode(VASurfaceID va_surface_id);
// Callback that returns a no longer used VASurfaceID to
// |available_va_surface_ids_| for reuse.
void RecycleVASurfaceID(VASurfaceID va_surface_id);
// Callback that returns a no longer used VASurfaceID to
// |available_vpp_va_surface_ids_| for reuse.
void RecycleVPPVASurfaceID(VASurfaceID va_surface_id);
// Returns a bitstream buffer to the client if both a previously executed job
// awaits to be completed and we have bitstream buffers available to download
// the encoded data into.
void TryToReturnBitstreamBuffer();
// Downloads encoded data produced as a result of running |encode_job| into
// |buffer|, and returns it to the client.
void ReturnBitstreamBuffer(std::unique_ptr<VaapiEncodeJob> encode_job,
std::unique_ptr<BitstreamBufferRef> buffer);
// Puts the encoder into en error state and notifies the client
// about the error.
void NotifyError(Error error);
// Sets the encoder state to |state| on the correct thread.
void SetState(State state);
// Submits |buffer| of |type| to the driver.
void SubmitBuffer(VABufferType type,
scoped_refptr<base::RefCountedBytes> buffer);
// Submits a VAEncMiscParameterBuffer |buffer| of type |type| to the driver.
void SubmitVAEncMiscParamBuffer(VAEncMiscParameterType type,
scoped_refptr<base::RefCountedBytes> buffer);
// Submits a H264BitstreamBuffer |buffer| to the driver.
void SubmitH264BitstreamBuffer(scoped_refptr<H264BitstreamBuffer> buffer);
// VaapiWrapper is the owner of all HW resources (surfaces and buffers)
// and will free them on destruction.
scoped_refptr<VaapiWrapper> vaapi_wrapper_;
// The aligned size of the allocated physical buffer for input buffer.
gfx::Size aligned_input_size_;
// Size in bytes required for output bitstream buffers.
size_t output_buffer_byte_size_;
// This flag signals when the client is sending NV12 + DmaBuf-backed
// VideoFrames to encode, which allows for skipping a copy-adaptation on
// input.
bool native_input_mode_ = false;
// The number of va surfaces required for one video frame on Encode().
// In |native_input_mode_|, one surface for input data is created from DmaBufs
// of incoming VideoFrame. One surface for reconstructed picture is always
// needed, which is later used for reference.
// Therefore, |va_surfaces_per_video_frame| is one in |native_input_mode_|,
// and two otherwise.
size_t va_surfaces_per_video_frame_;
// The number of frames that needs to be held on encoding.
size_t num_frames_in_flight_;
// All of the members below must be accessed on the encoder_thread_,
// while it is running.
// Encoder state. Encode tasks will only run in kEncoding state.
State state_;
// Encoder instance managing video codec state and preparing encode jobs.
std::unique_ptr<AcceleratedVideoEncoder> encoder_;
// VA surfaces available for encoding.
std::vector<VASurfaceID> available_va_surface_ids_;
// VA surfaces available for scaling.
std::vector<VASurfaceID> available_vpp_va_surface_ids_;
// VASurfaceIDs internal format.
static constexpr unsigned int kVaSurfaceFormat = VA_RT_FORMAT_YUV420;
// VA buffers for coded frames.
std::vector<VABufferID> available_va_buffer_ids_;
// Callback via which finished VA surfaces are returned to us.
base::RepeatingCallback<void(VASurfaceID)> va_surface_release_cb_;
base::RepeatingCallback<void(VASurfaceID)> vpp_va_surface_release_cb_;
// Queue of input frames to be encoded.
base::queue<std::unique_ptr<InputFrameRef>> input_queue_;
// BitstreamBuffers mapped, ready to be filled with encoded stream data.
base::queue<std::unique_ptr<BitstreamBufferRef>> available_bitstream_buffers_;
// Jobs submitted to driver for encode, awaiting bitstream buffers to become
// available.
base::queue<std::unique_ptr<VaapiEncodeJob>> submitted_encode_jobs_;
// Encoder thread. All tasks are executed on it.
base::Thread encoder_thread_;
scoped_refptr<base::SingleThreadTaskRunner> encoder_thread_task_runner_;
const scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;
// To expose client callbacks from VideoEncodeAccelerator.
// NOTE: all calls to these objects *MUST* be executed on
// child_task_runner_.
std::unique_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_;
base::WeakPtr<Client> client_;
// VaapiWrapper for VPP (Video Pre Processing). This is used for scale down
// for the picture send to vaapi encoder.
scoped_refptr<VaapiWrapper> vpp_vaapi_wrapper_;
// WeakPtr to post from the encoder thread back to the ChildThread, as it may
// outlive this. Posting from the ChildThread using base::Unretained(this)
// to the encoder thread is safe, because |this| always outlives the encoder
// thread (it's a member of this class).
base::WeakPtr<VaapiVideoEncodeAccelerator> weak_this_;
// The completion callback of the Flush() function.
FlushCallback flush_callback_;
base::WeakPtrFactory<VaapiVideoEncodeAccelerator> weak_this_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(VaapiVideoEncodeAccelerator);
};
} // namespace media
#endif // MEDIA_GPU_VAAPI_VAAPI_VIDEO_ENCODE_ACCELERATOR_H_