blob: fd0c208d587d760194d4210e888d8f308520a7ab [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/callback.h"
#include "base/callback_helpers.h"
#include "base/containers/circular_deque.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/run_loop.h"
#include "base/single_thread_task_runner.h"
#include "base/stl_util.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_split.h"
#include "base/strings/stringprintf.h"
#include "base/synchronization/lock.h"
#include "base/test/gmock_callback_support.h"
#include "base/test/simple_test_tick_clock.h"
#include "base/test/task_environment.h"
#include "base/threading/thread_task_runner_handle.h"
#include "media/base/data_buffer.h"
#include "media/base/limits.h"
#include "media/base/media_switches.h"
#include "media/base/media_util.h"
#include "media/base/mock_filters.h"
#include "media/base/null_video_sink.h"
#include "media/base/test_helpers.h"
#include "media/base/video_frame.h"
#include "media/base/wall_clock_time_source.h"
#include "media/renderers/video_renderer_impl.h"
#include "media/video/mock_gpu_memory_buffer_video_frame_pool.h"
#include "testing/gtest/include/gtest/gtest.h"
using ::base::test::RunClosure;
using ::base::test::RunOnceCallback;
using ::base::test::RunOnceClosure;
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::Combine;
using ::testing::DoAll;
using ::testing::Invoke;
using ::testing::Mock;
using ::testing::NiceMock;
using ::testing::Return;
using ::testing::SaveArg;
using ::testing::StrictMock;
using ::testing::Values;
namespace media {
MATCHER_P(HasTimestampMatcher, ms, "") {
*result_listener << "has timestamp " << arg->timestamp().InMilliseconds();
return arg->timestamp().InMilliseconds() == ms;
}
class VideoRendererImplTest : public testing::Test {
public:
std::vector<std::unique_ptr<VideoDecoder>> CreateVideoDecodersForTest() {
decoder_ = new NiceMock<MockVideoDecoder>();
std::vector<std::unique_ptr<VideoDecoder>> decoders;
decoders.push_back(base::WrapUnique(decoder_));
ON_CALL(*decoder_, Initialize_(_, _, _, _, _, _))
.WillByDefault(DoAll(
SaveArg<4>(&output_cb_),
RunOnceCallback<3>(expect_init_success_
? OkStatus()
: Status(StatusCode::kCodeOnlyForTesting))));
// Monitor decodes from the decoder.
ON_CALL(*decoder_, Decode_(_, _))
.WillByDefault(Invoke(this, &VideoRendererImplTest::DecodeRequested));
ON_CALL(*decoder_, Reset_(_))
.WillByDefault(Invoke(this, &VideoRendererImplTest::FlushRequested));
ON_CALL(*decoder_, GetMaxDecodeRequests()).WillByDefault(Return(1));
return decoders;
}
VideoRendererImplTest()
: task_environment_(base::test::TaskEnvironment::TimeSource::MOCK_TIME),
decoder_(nullptr),
demuxer_stream_(DemuxerStream::VIDEO),
simulate_decode_delay_(false),
expect_init_success_(true) {
null_video_sink_.reset(
new NullVideoSink(false, base::TimeDelta::FromSecondsD(1.0 / 60),
base::BindRepeating(&MockCB::FrameReceived,
base::Unretained(&mock_cb_)),
base::ThreadTaskRunnerHandle::Get()));
renderer_.reset(new VideoRendererImpl(
base::ThreadTaskRunnerHandle::Get(), null_video_sink_.get(),
base::BindRepeating(&VideoRendererImplTest::CreateVideoDecodersForTest,
base::Unretained(this)),
true, &media_log_, nullptr));
renderer_->SetTickClockForTesting(&tick_clock_);
null_video_sink_->set_tick_clock_for_testing(&tick_clock_);
time_source_.SetTickClockForTesting(&tick_clock_);
// Start wallclock time at a non-zero value.
AdvanceWallclockTimeInMs(12345);
demuxer_stream_.set_video_decoder_config(TestVideoConfig::Normal());
// We expect these to be called but we don't care how/when. Tests can
// customize the provided buffer returned via OnDemuxerRead().
ON_CALL(demuxer_stream_, OnRead(_))
.WillByDefault(Invoke(this, &VideoRendererImplTest::OnDemuxerRead));
}
~VideoRendererImplTest() override = default;
void Initialize() {
InitializeWithLowDelay(false);
}
void InitializeWithLowDelay(bool low_delay) {
// Initialize, we shouldn't have any reads.
InitializeRenderer(&demuxer_stream_, low_delay, true);
}
void InitializeRenderer(MockDemuxerStream* demuxer_stream,
bool low_delay,
bool expect_success) {
SCOPED_TRACE(base::StringPrintf("InitializeRenderer(%d)", expect_success));
expect_init_success_ = expect_success;
WaitableMessageLoopEvent event;
CallInitialize(demuxer_stream, event.GetPipelineStatusCB(), low_delay,
expect_success);
event.RunAndWaitForStatus(expect_success ? PIPELINE_OK
: DECODER_ERROR_NOT_SUPPORTED);
}
void CallInitialize(MockDemuxerStream* demuxer_stream,
PipelineStatusCallback status_cb,
bool low_delay,
bool expect_success) {
if (low_delay)
demuxer_stream->set_liveness(DemuxerStream::LIVENESS_LIVE);
EXPECT_CALL(mock_cb_, OnWaiting(_)).Times(0);
EXPECT_CALL(mock_cb_, OnAudioConfigChange(_)).Times(0);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
renderer_->Initialize(
demuxer_stream, nullptr, &mock_cb_,
base::BindRepeating(&WallClockTimeSource::GetWallClockTimes,
base::Unretained(&time_source_)),
std::move(status_cb));
}
void StartPlayingFrom(int milliseconds) {
SCOPED_TRACE(base::StringPrintf("StartPlayingFrom(%d)", milliseconds));
const base::TimeDelta media_time =
base::TimeDelta::FromMilliseconds(milliseconds);
time_source_.SetMediaTime(media_time);
renderer_->StartPlayingFrom(media_time);
base::RunLoop().RunUntilIdle();
}
void Flush() {
SCOPED_TRACE("Flush()");
WaitableMessageLoopEvent event;
renderer_->Flush(event.GetClosure());
event.RunAndWait();
}
void Destroy() {
SCOPED_TRACE("Destroy()");
renderer_.reset();
base::RunLoop().RunUntilIdle();
}
void OnDemuxerRead(DemuxerStream::ReadCB& read_cb) {
if (simulate_demuxer_stall_after_n_reads_ >= 0) {
if (simulate_demuxer_stall_after_n_reads_-- == 0) {
stalled_demixer_read_cb_ = std::move(read_cb);
return;
}
}
scoped_refptr<DecoderBuffer> decoder_buffer(new DecoderBuffer(0));
// Set |decoder_buffer| timestamp such that it won't match any of the
// times provided to QueueFrames(). Otherwise the default timestamp of 0 may
// match some frames and not others, which causes non-uniform handling in
// DecoderStreamTraits.
decoder_buffer->set_timestamp(kNoTimestamp);
// Test hook for to specify a custom buffer duration.
decoder_buffer->set_duration(buffer_duration_);
std::move(read_cb).Run(DemuxerStream::kOk, decoder_buffer);
}
bool IsDemuxerStalled() { return !!stalled_demixer_read_cb_; }
void UnstallDemuxer() {
EXPECT_TRUE(IsDemuxerStalled());
OnDemuxerRead(stalled_demixer_read_cb_);
}
// Parses a string representation of video frames and generates corresponding
// VideoFrame objects in |decode_results_|.
//
// Syntax:
// nn - Queue a decoder buffer with timestamp nn * 1000us
// abort - Queue an aborted read
// error - Queue a decoder error
//
// Examples:
// A clip that is four frames long: "0 10 20 30"
// A clip that has a decode error: "60 70 error"
void QueueFrames(const std::string& str) {
for (const std::string& token :
base::SplitString(str, " ", base::TRIM_WHITESPACE,
base::SPLIT_WANT_ALL)) {
if (token == "abort") {
scoped_refptr<VideoFrame> null_frame;
QueueFrame(DecodeStatus::ABORTED, null_frame);
continue;
}
if (token == "error") {
scoped_refptr<VideoFrame> null_frame;
QueueFrame(DecodeStatus::DECODE_ERROR, null_frame);
continue;
}
int timestamp_in_ms = 0;
if (base::StringToInt(token, &timestamp_in_ms)) {
gfx::Size natural_size = TestVideoConfig::NormalCodedSize();
scoped_refptr<VideoFrame> frame = VideoFrame::CreateFrame(
PIXEL_FORMAT_I420, natural_size, gfx::Rect(natural_size),
natural_size, base::TimeDelta::FromMilliseconds(timestamp_in_ms));
QueueFrame(DecodeStatus::OK, frame);
continue;
}
CHECK(false) << "Unrecognized decoder buffer token: " << token;
}
}
// Queues video frames to be served by the decoder during rendering.
void QueueFrame(DecodeStatus status, scoped_refptr<VideoFrame> frame) {
decode_results_.push_back(std::make_pair(status, frame));
}
bool IsDecodePending() { return !!decode_cb_; }
void WaitForError(PipelineStatus expected) {
SCOPED_TRACE(base::StringPrintf("WaitForError(%d)", expected));
WaitableMessageLoopEvent event;
PipelineStatusCallback error_cb = event.GetPipelineStatusCB();
EXPECT_CALL(mock_cb_, OnError(_))
.WillOnce(Invoke([cb = &error_cb](PipelineStatus status) {
std::move(*cb).Run(status);
}));
event.RunAndWaitForStatus(expected);
}
void WaitForEnded() {
SCOPED_TRACE("WaitForEnded()");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnEnded())
.WillOnce(RunOnceClosure(event.GetClosure()));
event.RunAndWait();
}
void WaitForPendingDecode() {
SCOPED_TRACE("WaitForPendingDecode()");
if (decode_cb_)
return;
DCHECK(!wait_for_pending_decode_cb_);
WaitableMessageLoopEvent event;
wait_for_pending_decode_cb_ = event.GetClosure();
event.RunAndWait();
DCHECK(decode_cb_);
DCHECK(!wait_for_pending_decode_cb_);
}
void SatisfyPendingDecode() {
CHECK(decode_cb_);
CHECK(!decode_results_.empty());
// Post tasks for OutputCB and DecodeCB.
scoped_refptr<VideoFrame> frame = decode_results_.front().second;
if (frame.get())
task_environment_.GetMainThreadTaskRunner()->PostTask(
FROM_HERE, base::BindOnce(output_cb_, frame));
task_environment_.GetMainThreadTaskRunner()->PostTask(
FROM_HERE,
base::BindOnce(std::move(decode_cb_), decode_results_.front().first));
decode_results_.pop_front();
}
void SatisfyPendingDecodeWithEndOfStream() {
DCHECK(decode_cb_);
// Return EOS buffer to trigger EOS frame.
EXPECT_CALL(demuxer_stream_, OnRead(_))
.WillOnce(RunOnceCallback<0>(DemuxerStream::kOk,
DecoderBuffer::CreateEOSBuffer()));
// Satify pending |decode_cb_| to trigger a new DemuxerStream::Read().
task_environment_.GetMainThreadTaskRunner()->PostTask(
FROM_HERE, base::BindOnce(std::move(decode_cb_), DecodeStatus::OK));
WaitForPendingDecode();
task_environment_.GetMainThreadTaskRunner()->PostTask(
FROM_HERE, base::BindOnce(std::move(decode_cb_), DecodeStatus::OK));
}
bool HasQueuedFrames() const { return decode_results_.size() > 0; }
void AdvanceWallclockTimeInMs(int time_ms) {
EXPECT_TRUE(
task_environment_.GetMainThreadTaskRunner()->BelongsToCurrentThread());
base::AutoLock l(lock_);
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(time_ms));
}
void AdvanceTimeInMs(int time_ms) {
EXPECT_TRUE(
task_environment_.GetMainThreadTaskRunner()->BelongsToCurrentThread());
base::AutoLock l(lock_);
time_ += base::TimeDelta::FromMilliseconds(time_ms);
time_source_.StopTicking();
time_source_.SetMediaTime(time_);
time_source_.StartTicking();
}
MOCK_METHOD0(OnSimulateDecodeDelay, base::TimeDelta(void));
protected:
base::test::TaskEnvironment task_environment_;
NullMediaLog media_log_;
// Fixture members.
std::unique_ptr<VideoRendererImpl> renderer_;
base::SimpleTestTickClock tick_clock_;
NiceMock<MockVideoDecoder>* decoder_; // Owned by |renderer_|.
NiceMock<MockDemuxerStream> demuxer_stream_;
bool simulate_decode_delay_;
bool expect_init_success_;
// Specifies how many reads should complete before demuxer stalls.
int simulate_demuxer_stall_after_n_reads_ = -1;
DemuxerStream::ReadCB stalled_demixer_read_cb_;
// Use StrictMock<T> to catch missing/extra callbacks.
class MockCB : public MockRendererClient {
public:
MOCK_METHOD1(FrameReceived, void(scoped_refptr<VideoFrame>));
};
StrictMock<MockCB> mock_cb_;
// Must be destroyed before |renderer_| since they share |tick_clock_|.
std::unique_ptr<NullVideoSink> null_video_sink_;
WallClockTimeSource time_source_;
// Duration set on DecoderBuffers. See OnDemuxerRead().
base::TimeDelta buffer_duration_;
private:
void DecodeRequested(scoped_refptr<DecoderBuffer> buffer,
VideoDecoder::DecodeCB& decode_cb) {
EXPECT_TRUE(
task_environment_.GetMainThreadTaskRunner()->BelongsToCurrentThread());
CHECK(!decode_cb_);
decode_cb_ = std::move(decode_cb);
// Wake up WaitForPendingDecode() if needed.
if (wait_for_pending_decode_cb_)
std::move(wait_for_pending_decode_cb_).Run();
if (decode_results_.empty())
return;
if (simulate_decode_delay_)
tick_clock_.Advance(OnSimulateDecodeDelay());
SatisfyPendingDecode();
}
void FlushRequested(base::OnceClosure& callback) {
EXPECT_TRUE(
task_environment_.GetMainThreadTaskRunner()->BelongsToCurrentThread());
decode_results_.clear();
if (decode_cb_) {
QueueFrames("abort");
SatisfyPendingDecode();
}
task_environment_.GetMainThreadTaskRunner()->PostTask(FROM_HERE,
std::move(callback));
}
// Used to protect |time_|.
base::Lock lock_;
base::TimeDelta time_;
// Used for satisfying reads.
VideoDecoder::OutputCB output_cb_;
VideoDecoder::DecodeCB decode_cb_;
base::TimeDelta next_frame_timestamp_;
// Run during DecodeRequested() to unblock WaitForPendingDecode().
base::OnceClosure wait_for_pending_decode_cb_;
base::circular_deque<std::pair<DecodeStatus, scoped_refptr<VideoFrame>>>
decode_results_;
DISALLOW_COPY_AND_ASSIGN(VideoRendererImplTest);
};
TEST_F(VideoRendererImplTest, DoNothing) {
// Test that creation and deletion doesn't depend on calls to Initialize()
// and/or Destroy().
}
TEST_F(VideoRendererImplTest, DestroyWithoutInitialize) {
Destroy();
}
TEST_F(VideoRendererImplTest, Initialize) {
Initialize();
Destroy();
}
TEST_F(VideoRendererImplTest, InitializeAndStartPlayingFrom) {
Initialize();
QueueFrames("0 10 20 30");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
Destroy();
}
TEST_F(VideoRendererImplTest, InitializeAndEndOfStream) {
Initialize();
StartPlayingFrom(0);
WaitForPendingDecode();
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH");
WaitableMessageLoopEvent event;
{
// Buffering state changes must happen before end of stream.
testing::InSequence in_sequence;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, OnEnded());
}
SatisfyPendingDecodeWithEndOfStream();
event.RunAndWait();
}
// Firing a time state changed to true should be ignored...
renderer_->OnTimeProgressing();
EXPECT_FALSE(null_video_sink_->is_started());
Destroy();
}
TEST_F(VideoRendererImplTest, InitializeAndEndOfStreamOneStaleFrame) {
Initialize();
StartPlayingFrom(10000);
QueueFrames("0");
QueueFrame(DecodeStatus::OK, VideoFrame::CreateEOSFrame());
WaitForPendingDecode();
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
{
// Buffering state changes must happen before end of stream.
testing::InSequence in_sequence;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, OnEnded());
}
SatisfyPendingDecode();
event.RunAndWait();
}
// Firing a time state changed to true should be ignored...
renderer_->OnTimeProgressing();
EXPECT_FALSE(null_video_sink_->is_started());
Destroy();
}
TEST_F(VideoRendererImplTest, ReinitializeForAnotherStream) {
Initialize();
StartPlayingFrom(0);
Flush();
NiceMock<MockDemuxerStream> new_stream(DemuxerStream::VIDEO);
new_stream.set_video_decoder_config(TestVideoConfig::Normal());
InitializeRenderer(&new_stream, false, true);
}
TEST_F(VideoRendererImplTest, DestroyWhileInitializing) {
CallInitialize(&demuxer_stream_, NewExpectedStatusCB(PIPELINE_ERROR_ABORT),
false, PIPELINE_OK);
Destroy();
}
TEST_F(VideoRendererImplTest, DestroyWhileFlushing) {
Initialize();
QueueFrames("0 10 20 30");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
renderer_->Flush(NewExpectedClosure());
Destroy();
}
TEST_F(VideoRendererImplTest, Play) {
Initialize();
QueueFrames("0 10 20 30");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
Destroy();
}
TEST_F(VideoRendererImplTest, FlushWithNothingBuffered) {
Initialize();
StartPlayingFrom(0);
// We shouldn't expect a buffering state change since we never reached
// BUFFERING_HAVE_ENOUGH.
Flush();
Destroy();
}
// Verify that the flush callback is invoked outside of VideoRenderer lock, so
// we should be able to call other renderer methods from the Flush callback.
static void VideoRendererImplTest_FlushDoneCB(VideoRendererImplTest* test,
VideoRenderer* renderer,
base::OnceClosure success_cb) {
test->QueueFrames("0 10 20 30");
renderer->StartPlayingFrom(base::TimeDelta::FromSeconds(0));
std::move(success_cb).Run();
}
TEST_F(VideoRendererImplTest, FlushCallbackNoLock) {
Initialize();
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
WaitableMessageLoopEvent event;
renderer_->Flush(
base::BindOnce(&VideoRendererImplTest_FlushDoneCB, base::Unretained(this),
base::Unretained(renderer_.get()), event.GetClosure()));
event.RunAndWait();
Destroy();
}
TEST_F(VideoRendererImplTest, DecodeError_Playing) {
Initialize();
QueueFrames("0 10 20 30");
EXPECT_CALL(mock_cb_, FrameReceived(_)).Times(testing::AtLeast(1));
// Consider the case that rendering is faster than we setup the test event.
// In that case, when we run out of the frames, BUFFERING_HAVE_NOTHING will
// be called.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _))
.Times(testing::AtMost(1));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
renderer_->OnTimeProgressing();
time_source_.StartTicking();
AdvanceTimeInMs(10);
QueueFrames("error");
SatisfyPendingDecode();
WaitForError(PIPELINE_ERROR_DECODE);
Destroy();
}
TEST_F(VideoRendererImplTest, DecodeError_DuringStartPlayingFrom) {
Initialize();
QueueFrames("error");
EXPECT_CALL(mock_cb_, OnError(PIPELINE_ERROR_DECODE));
StartPlayingFrom(0);
Destroy();
}
TEST_F(VideoRendererImplTest, StartPlayingFrom_Exact) {
Initialize();
QueueFrames("50 60 70 80 90");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(60)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(60);
Destroy();
}
TEST_F(VideoRendererImplTest, StartPlayingFrom_RightBefore) {
Initialize();
QueueFrames("50 60 70 80 90");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(50)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>(100)));
StartPlayingFrom(59);
Destroy();
}
TEST_F(VideoRendererImplTest, StartPlayingFrom_RightAfter) {
Initialize();
QueueFrames("50 60 70 80 90");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(60)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>(100)));
StartPlayingFrom(61);
Destroy();
}
TEST_F(VideoRendererImplTest, StartPlayingFrom_LowDelay) {
// In low-delay mode only one frame is required to finish preroll. But frames
// prior to the start time will not be used.
InitializeWithLowDelay(true);
QueueFrames("0 10");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(10)));
// Expect some amount of have enough/nothing due to only requiring one frame.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _))
.Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(10);
QueueFrames("20");
SatisfyPendingDecode();
renderer_->OnTimeProgressing();
time_source_.StartTicking();
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(20)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(20);
event.RunAndWait();
Destroy();
}
// Verify that a late decoder response doesn't break invariants in the renderer.
TEST_F(VideoRendererImplTest, DestroyDuringOutstandingRead) {
Initialize();
QueueFrames("0 10 20 30");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
// Check that there is an outstanding Read() request.
EXPECT_TRUE(IsDecodePending());
Destroy();
}
// Verifies that the first frame is painted w/o rendering being started.
TEST_F(VideoRendererImplTest, RenderingStopsAfterFirstFrame) {
InitializeWithLowDelay(true);
QueueFrames("0");
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnEnded()).Times(0);
{
SCOPED_TRACE("Waiting for first frame to be painted.");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)))
.WillOnce(RunOnceClosure(event.GetClosure()));
StartPlayingFrom(0);
EXPECT_TRUE(IsDecodePending());
SatisfyPendingDecodeWithEndOfStream();
event.RunAndWait();
}
Destroy();
}
// Verifies that the sink is stopped after rendering the first frame if
// playback has started.
TEST_F(VideoRendererImplTest, RenderingStopsAfterOneFrameWithEOS) {
InitializeWithLowDelay(true);
QueueFrames("0");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0))).Times(1);
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
{
SCOPED_TRACE("Waiting for sink to stop.");
WaitableMessageLoopEvent event;
null_video_sink_->set_stop_cb(event.GetClosure());
StartPlayingFrom(0);
renderer_->OnTimeProgressing();
EXPECT_TRUE(IsDecodePending());
SatisfyPendingDecodeWithEndOfStream();
WaitForEnded();
renderer_->OnTimeStopped();
event.RunAndWait();
}
Destroy();
}
// Tests the case where the video started and received a single Render() call,
// then the video was put into the background.
TEST_F(VideoRendererImplTest, RenderingStartedThenStopped) {
Initialize();
QueueFrames("0 30 60 90");
// Start the sink and wait for the first callback. Set statistics to a non
// zero value, once we have some decoded frames they should be overwritten.
PipelineStatistics last_pipeline_statistics;
last_pipeline_statistics.video_frames_dropped = 1;
{
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_))
.Times(4)
.WillRepeatedly(SaveArg<0>(&last_pipeline_statistics));
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
event.RunAndWait();
Mock::VerifyAndClearExpectations(&mock_cb_);
}
// Four calls to update statistics should have been made, each reporting a
// single decoded frame and one frame worth of memory usage. No dropped frames
// should be reported later since we're in background rendering mode. These
// calls must all have occurred before playback starts.
EXPECT_EQ(0u, last_pipeline_statistics.video_frames_dropped);
EXPECT_EQ(1u, last_pipeline_statistics.video_frames_decoded);
// Note: This is not the total, but just the increase in the last call since
// the previous call, the total should be 4 * 115200.
EXPECT_EQ(115200, last_pipeline_statistics.video_memory_usage);
EXPECT_EQ(renderer_->GetPreferredRenderInterval(),
last_pipeline_statistics.video_frame_duration_average);
// Consider the case that rendering is faster than we setup the test event.
// In that case, when we run out of the frames, BUFFERING_HAVE_NOTHING will
// be called. And then during SatisfyPendingDecodeWithEndOfStream,
// BUFFER_HAVE_ENOUGH will be called again.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.Times(testing::AtMost(1));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _))
.Times(testing::AtMost(1));
renderer_->OnTimeProgressing();
time_source_.StartTicking();
// Suspend all future callbacks and synthetically advance the media time,
// because this is a background render, we won't underflow by waiting until
// a pending read is ready.
null_video_sink_->set_background_render(true);
AdvanceTimeInMs(91);
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(90)));
WaitForPendingDecode();
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_))
.WillOnce(SaveArg<0>(&last_pipeline_statistics));
SatisfyPendingDecodeWithEndOfStream();
AdvanceTimeInMs(30);
WaitForEnded();
EXPECT_EQ(0u, last_pipeline_statistics.video_frames_dropped);
EXPECT_EQ(0u, last_pipeline_statistics.video_frames_decoded);
// Memory usage is relative, so the prior lines increased memory usage to
// 4 * 115200, so this last one should show we only have 1 frame left.
EXPECT_EQ(-3 * 115200, last_pipeline_statistics.video_memory_usage);
Destroy();
}
// Tests the case where underflow evicts all frames before EOS.
TEST_F(VideoRendererImplTest, UnderflowEvictionBeforeEOS) {
Initialize();
QueueFrames("0 30 60 90 100");
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, FrameReceived(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
StartPlayingFrom(0);
event.RunAndWait();
}
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_NOTHING");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
renderer_->OnTimeProgressing();
time_source_.StartTicking();
// Jump time far enough forward that no frames are valid.
AdvanceTimeInMs(1000);
event.RunAndWait();
}
WaitForPendingDecode();
renderer_->OnTimeStopped();
time_source_.StopTicking();
// Providing the end of stream packet should remove all frames and exit.
SatisfyPendingDecodeWithEndOfStream();
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
WaitForEnded();
Destroy();
}
// Tests the case where underflow evicts all frames in the HAVE_ENOUGH state.
TEST_F(VideoRendererImplTest, UnderflowEvictionWhileHaveEnough) {
Initialize();
QueueFrames("0 30 60 90 100");
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, FrameReceived(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
StartPlayingFrom(0);
event.RunAndWait();
}
// Now wait until we have no effective frames.
{
SCOPED_TRACE("Waiting for zero effective frames.");
WaitableMessageLoopEvent event;
null_video_sink_->set_background_render(true);
time_source_.StartTicking();
AdvanceTimeInMs(1000);
renderer_->OnTimeProgressing();
EXPECT_CALL(mock_cb_, FrameReceived(_))
.WillOnce(RunOnceClosure(event.GetClosure()));
event.RunAndWait();
ASSERT_EQ(renderer_->effective_frames_queued_for_testing(), 0u);
}
// When OnTimeStopped() is called it should transition to HAVE_NOTHING.
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_NOTHING");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
renderer_->OnTimeStopped();
event.RunAndWait();
}
Destroy();
}
TEST_F(VideoRendererImplTest, StartPlayingFromThenFlushThenEOS) {
Initialize();
QueueFrames("0 30 60 90");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
event.RunAndWait();
// Cycle ticking so that we get a non-null reference time.
time_source_.StartTicking();
time_source_.StopTicking();
// Flush and simulate a seek past EOS, where some error prevents the decoder
// from returning any frames.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _));
Flush();
StartPlayingFrom(200);
WaitForPendingDecode();
SatisfyPendingDecodeWithEndOfStream();
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
WaitForEnded();
Destroy();
}
TEST_F(VideoRendererImplTest, FramesAreNotExpiredDuringPreroll) {
Initialize();
// !CanReadWithoutStalling() puts the renderer in state BUFFERING_HAVE_ENOUGH
// after the first frame.
ON_CALL(*decoder_, CanReadWithoutStalling()).WillByDefault(Return(false));
// Set background rendering to simulate the first couple of Render() calls
// by VFC.
null_video_sink_->set_background_render(true);
QueueFrames("0 10 20");
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.Times(testing::AtMost(1));
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
renderer_->OnTimeProgressing();
time_source_.StartTicking();
WaitableMessageLoopEvent event;
// Frame "10" should not have been expired.
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(10)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(10);
event.RunAndWait();
Destroy();
}
TEST_F(VideoRendererImplTest, VideoConfigChange) {
Initialize();
// Configure demuxer stream to allow config changes.
EXPECT_CALL(demuxer_stream_, SupportsConfigChanges())
.WillRepeatedly(Return(true));
// Signal a config change at the next DemuxerStream::Read().
EXPECT_CALL(demuxer_stream_, OnRead(_))
.WillOnce(RunOnceCallback<0>(DemuxerStream::kConfigChanged, nullptr));
// Use LargeEncrypted config (non-default) to ensure its plumbed through to
// callback.
demuxer_stream_.set_video_decoder_config(TestVideoConfig::LargeEncrypted());
EXPECT_CALL(mock_cb_, OnVideoConfigChange(
DecoderConfigEq(TestVideoConfig::LargeEncrypted())))
.Times(1);
// Start plyaing to trigger DemuxerStream::Read(), surfacing the config change
StartPlayingFrom(0);
Destroy();
}
TEST_F(VideoRendererImplTest, NaturalSizeChange) {
Initialize();
gfx::Size initial_size(8, 8);
gfx::Size larger_size(16, 16);
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(PIXEL_FORMAT_I420, initial_size,
gfx::Rect(initial_size), initial_size,
base::TimeDelta::FromMilliseconds(0)));
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(PIXEL_FORMAT_I420, larger_size,
gfx::Rect(larger_size), larger_size,
base::TimeDelta::FromMilliseconds(10)));
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(PIXEL_FORMAT_I420, larger_size,
gfx::Rect(larger_size), larger_size,
base::TimeDelta::FromMilliseconds(20)));
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(PIXEL_FORMAT_I420, initial_size,
gfx::Rect(initial_size), initial_size,
base::TimeDelta::FromMilliseconds(30)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
{
// Callback is fired for the first frame.
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(initial_size));
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
StartPlayingFrom(0);
renderer_->OnTimeProgressing();
time_source_.StartTicking();
}
{
// Callback should be fired once when switching to the larger size.
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(larger_size));
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(10)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(10);
event.RunAndWait();
}
{
// Called is not fired because frame size does not change.
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(20)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(10);
event.RunAndWait();
}
{
// Callback is fired once when switching to the larger size.
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(initial_size));
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(30)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(10);
event.RunAndWait();
}
Destroy();
}
TEST_F(VideoRendererImplTest, OpacityChange) {
Initialize();
gfx::Size frame_size(8, 8);
VideoPixelFormat opaque_format = PIXEL_FORMAT_I420;
VideoPixelFormat non_opaque_format = PIXEL_FORMAT_I420A;
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(non_opaque_format, frame_size,
gfx::Rect(frame_size), frame_size,
base::TimeDelta::FromMilliseconds(0)));
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(non_opaque_format, frame_size,
gfx::Rect(frame_size), frame_size,
base::TimeDelta::FromMilliseconds(10)));
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(opaque_format, frame_size,
gfx::Rect(frame_size), frame_size,
base::TimeDelta::FromMilliseconds(20)));
QueueFrame(DecodeStatus::OK,
VideoFrame::CreateFrame(opaque_format, frame_size,
gfx::Rect(frame_size), frame_size,
base::TimeDelta::FromMilliseconds(30)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(frame_size)).Times(1);
{
// Callback is fired for the first frame.
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(false));
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
StartPlayingFrom(0);
renderer_->OnTimeProgressing();
time_source_.StartTicking();
}
{
// Callback is not fired because opacity does not change.
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(10)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(10);
event.RunAndWait();
}
{
// Called is fired when opacity changes.
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(true));
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(20)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(10);
event.RunAndWait();
}
{
// Callback is not fired because opacity does not change.
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(30)))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(10);
event.RunAndWait();
}
Destroy();
}
TEST_F(VideoRendererImplTest, VideoFrameRateChange) {
Initialize();
EXPECT_CALL(mock_cb_, FrameReceived(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnBufferingStateChange(_, _)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
// Send 50fps frames first.
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>(50)));
QueueFrames("0 20 40 60 80 100 120 140 160 180 200");
QueueFrames("220 240 260 280 300 320 340 360 380 400");
// Also queue some frames that aren't at 50fps, so that we get an unknown fps.
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>()));
QueueFrames("500 600");
// Drain everything.
StartPlayingFrom(0);
renderer_->OnTimeProgressing();
time_source_.StartTicking();
// Send in all the frames we queued.
while (HasQueuedFrames()) {
AdvanceTimeInMs(20);
AdvanceWallclockTimeInMs(20);
// This runs the sink callbacks to consume frames.
task_environment_.FastForwardBy(base::TimeDelta::FromMilliseconds(20));
base::RunLoop().RunUntilIdle();
}
Destroy();
}
class VideoRendererImplAsyncAddFrameReadyTest : public VideoRendererImplTest {
public:
void InitializeWithMockGpuMemoryBufferVideoFramePool() {
renderer_.reset(new VideoRendererImpl(
base::ThreadTaskRunnerHandle::Get(), null_video_sink_.get(),
base::BindRepeating(&VideoRendererImplAsyncAddFrameReadyTest::
CreateVideoDecodersForTest,
base::Unretained(this)),
true, &media_log_,
std::make_unique<MockGpuMemoryBufferVideoFramePool>(
&frame_ready_cbs_)));
VideoRendererImplTest::Initialize();
}
protected:
std::vector<base::OnceClosure> frame_ready_cbs_;
};
TEST_F(VideoRendererImplAsyncAddFrameReadyTest, InitializeAndStartPlayingFrom) {
InitializeWithMockGpuMemoryBufferVideoFramePool();
QueueFrames("0 10 20 30");
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
ASSERT_EQ(1u, frame_ready_cbs_.size());
uint32_t frame_ready_index = 0;
while (frame_ready_index < frame_ready_cbs_.size()) {
std::move(frame_ready_cbs_[frame_ready_index++]).Run();
base::RunLoop().RunUntilIdle();
}
Destroy();
}
TEST_F(VideoRendererImplAsyncAddFrameReadyTest, WeakFactoryDiscardsOneFrame) {
InitializeWithMockGpuMemoryBufferVideoFramePool();
QueueFrames("0 10 20 30");
StartPlayingFrom(0);
Flush();
ASSERT_EQ(1u, frame_ready_cbs_.size());
// This frame will be discarded.
std::move(frame_ready_cbs_.front()).Run();
Destroy();
}
enum class UnderflowTestType {
// Renderer will require a default amount of buffering to reach HAVE_ENOUGH.
NORMAL,
// Both of these require only a single frame to reach HAVE_ENOUGH.
LOW_DELAY,
CANT_READ_WITHOUT_STALLING
};
class UnderflowTest
: public VideoRendererImplTest,
public testing::WithParamInterface<
::std::tuple<UnderflowTestType, BufferingStateChangeReason>> {
protected:
void SetUp() override { std::tie(test_type, underflow_type) = GetParam(); }
void TestBufferToHaveEnoughThenUnderflow() {
InitializeWithLowDelay(test_type == UnderflowTestType::LOW_DELAY);
if (test_type == UnderflowTestType::CANT_READ_WITHOUT_STALLING)
ON_CALL(*decoder_, CanReadWithoutStalling()).WillByDefault(Return(false));
if (underflow_type == DEMUXER_UNDERFLOW) {
simulate_demuxer_stall_after_n_reads_ = 4;
}
QueueFrames("0 20 40 60");
{
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_,
OnBufferingStateChange(BUFFERING_HAVE_ENOUGH,
BUFFERING_CHANGE_REASON_UNKNOWN))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
StartPlayingFrom(0);
event.RunAndWait();
Mock::VerifyAndClearExpectations(&mock_cb_);
}
// Start playing.
time_source_.StartTicking();
renderer_->OnTimeProgressing();
// Advance time slightly, but enough to exceed the duration of the last
// frame.
// Frames should be dropped and we should NOT signal having nothing.
{
SCOPED_TRACE("Waiting for frame drops");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(20))).Times(0);
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(40))).Times(0);
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(60)))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
AdvanceTimeInMs(61);
event.RunAndWait();
Mock::VerifyAndClearExpectations(&mock_cb_);
}
// Advance time more. Now we should signal having nothing. And put
// the last frame up for display.
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_NOTHING");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING,
underflow_type))
.WillOnce(RunOnceClosure(event.GetClosure()));
AdvanceTimeInMs(18);
event.RunAndWait();
Mock::VerifyAndClearExpectations(&mock_cb_);
}
EXPECT_EQ(1u, renderer_->frames_queued_for_testing());
time_source_.StopTicking();
renderer_->OnTimeStopped();
EXPECT_EQ(0u, renderer_->frames_queued_for_testing());
ASSERT_EQ(underflow_type == DEMUXER_UNDERFLOW, IsDemuxerStalled());
ASSERT_EQ(underflow_type == DECODER_UNDERFLOW, IsDecodePending());
// Stopping time signals a confirmed underflow to VRI. Verify updates to
// buffering limits.
switch (test_type) {
// In the normal and cant_read modes, min and max buffered frames should
// always be equal, and both should increase upon underflow.
case UnderflowTestType::NORMAL:
case UnderflowTestType::CANT_READ_WITHOUT_STALLING:
EXPECT_EQ(renderer_->min_buffered_frames_for_testing(),
limits::kMaxVideoFrames + 1);
EXPECT_EQ(renderer_->max_buffered_frames_for_testing(),
limits::kMaxVideoFrames + 1);
break;
// In low_delay mode only the max should increase while min remains 1.
case UnderflowTestType::LOW_DELAY:
EXPECT_EQ(renderer_->min_buffered_frames_for_testing(), 1);
EXPECT_EQ(renderer_->max_buffered_frames_for_testing(),
limits::kMaxVideoFrames + 1);
break;
}
}
UnderflowTestType test_type;
BufferingStateChangeReason underflow_type;
};
TEST_P(UnderflowTest, UnderflowAndEosTest) {
TestBufferToHaveEnoughThenUnderflow();
if (IsDemuxerStalled())
UnstallDemuxer();
// Receiving end of stream should signal having enough.
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_,
OnBufferingStateChange(BUFFERING_HAVE_ENOUGH,
BUFFERING_CHANGE_REASON_UNKNOWN))
.WillOnce(RunOnceClosure(event.GetClosure()));
EXPECT_CALL(mock_cb_, OnEnded());
SatisfyPendingDecodeWithEndOfStream();
event.RunAndWait();
}
Destroy();
}
TEST_P(UnderflowTest, UnderflowAndRecoverTest) {
TestBufferToHaveEnoughThenUnderflow();
if (IsDemuxerStalled())
UnstallDemuxer();
// Queue some frames, satisfy reads, and make sure expired frames are gone
// when the renderer paints the first frame.
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_ENOUGH");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(80))).Times(1);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_,
OnBufferingStateChange(BUFFERING_HAVE_ENOUGH,
BUFFERING_CHANGE_REASON_UNKNOWN))
.WillOnce(RunOnceClosure(event.GetClosure()));
switch (test_type) {
// In the normal underflow case we queue 5 frames here instead of four
// since the underflow increases the number of required frames to reach
// the have enough state.
case UnderflowTestType::NORMAL:
QueueFrames("80 100 120 140 160");
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>(50)));
break;
// In either of these modes the HAVE_ENOUGH transition should still
// occur with a single frame.
case UnderflowTestType::LOW_DELAY:
case UnderflowTestType::CANT_READ_WITHOUT_STALLING:
QueueFrames("80");
break;
}
SatisfyPendingDecode();
event.RunAndWait();
}
Destroy();
}
INSTANTIATE_TEST_SUITE_P(
ChrisTest,
UnderflowTest,
Combine(Values(UnderflowTestType::NORMAL,
UnderflowTestType::LOW_DELAY,
UnderflowTestType::CANT_READ_WITHOUT_STALLING),
Values(DEMUXER_UNDERFLOW, DECODER_UNDERFLOW)));
class VideoRendererLatencyHintTest : public VideoRendererImplTest {
public:
void VerifyDefaultRebufferingBehavior(int start_playing_from) {
// Keep it simple. Only call this if you're starting from empty.
DCHECK_EQ(renderer_->effective_frames_queued_for_testing(), 0u);
// Initial frames should trigger various callbacks.
EXPECT_CALL(mock_cb_,
FrameReceived(HasTimestampMatcher(start_playing_from)));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(_)).Times(AnyNumber());
// Queue 3 frames, 20 msec apart. Stop 1 shy of min_buffered_frames_.
ASSERT_EQ(renderer_->min_buffered_frames_for_testing(), 4);
int frame_time = start_playing_from;
for (int i = 0; i < 3; i++) {
QueueFrames(base::NumberToString(frame_time));
frame_time += 20;
}
// Verify no transition to HAVE_ENOUGH since 3 < |min_buffered_frames_|
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.Times(0);
StartPlayingFrom(start_playing_from);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(renderer_->effective_frames_queued_for_testing(), 3u);
Mock::VerifyAndClearExpectations(&mock_cb_);
// Queuing one extra frame should trigger the transition.
QueueFrames(base::NumberToString(frame_time));
SatisfyPendingDecode();
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
base::RunLoop().RunUntilIdle();
Mock::VerifyAndClearExpectations(&mock_cb_);
}
};
// Test default HaveEnough transition when no latency hint is set.
TEST_F(VideoRendererLatencyHintTest, HaveEnough_NoLatencyHint) {
Initialize();
VerifyDefaultRebufferingBehavior(0);
Destroy();
}
// Test early HaveEnough transition when low latency hint is set.
TEST_F(VideoRendererLatencyHintTest, HaveEnough_LowLatencyHint) {
Initialize();
// Set latencyHint to bare minimum.
renderer_->SetLatencyHint(base::TimeDelta());
// Initial frames should trigger various callbacks.
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
// Only 1 frame should be needed to trigger have enough.
ASSERT_EQ(renderer_->min_buffered_frames_for_testing(), 1);
QueueFrames("0");
StartPlayingFrom(0);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(renderer_->effective_frames_queued_for_testing(), 1u);
Mock::VerifyAndClearExpectations(&mock_cb_);
// Verify latency hint doesn't reduce our ability to buffer beyond the
// 1-frame HAVE_ENOUGH (i.e. don't throttle decoding in the name of latency).
EXPECT_EQ(renderer_->max_buffered_frames_for_testing(), 4);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(3);
QueueFrames("10 20 30");
WaitForPendingDecode();
SatisfyPendingDecode();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(renderer_->frames_queued_for_testing(), 4u);
// Unset latencyHint, to verify default behavior.
renderer_->SetLatencyHint(base::nullopt);
// Flush to return to clean slate.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _));
Flush();
VerifyDefaultRebufferingBehavior(1000);
Destroy();
}
// Test late HaveEnough transition when high latency hint is set.
TEST_F(VideoRendererLatencyHintTest, HaveEnough_HighLatencyHint) {
// We must provide a |buffer_duration_| for the latencyHint to take effect
// immediately. The VideoRendererAlgorithm will eventually provide a PTS-delta
// duration, but not until after we've started rendering.
buffer_duration_ = base::TimeDelta::FromMilliseconds(30);
// Set latencyHint to a large value.
renderer_->SetLatencyHint(base::TimeDelta::FromMilliseconds(400));
// NOTE: other tests will SetLatencyHint after Initialize(). Either way should
// work. Initializing later is especially interesting for "high" hints because
// the renderer will try to set buffering caps based on stream state that
// isn't yet available.
Initialize();
// Initial frames should trigger various callbacks.
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
// Queue 12 frames, each 30 ms apart. At this framerate, 400ms rounds to 13
// frames, so 12 frames should be 1 shy of the HaveEnough threshold.
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>(33)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.Times(0);
QueueFrames("0 30 60 90 120 150 180 210 240 270 300 330");
StartPlayingFrom(0);
base::RunLoop().RunUntilIdle();
ASSERT_EQ(renderer_->min_buffered_frames_for_testing(), 13);
EXPECT_EQ(renderer_->effective_frames_queued_for_testing(), 12u);
Mock::VerifyAndClearExpectations(&mock_cb_);
// Queue 1 additional frame and verify HaveEnough threshold is reached.
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
QueueFrames("360");
SatisfyPendingDecode();
base::RunLoop().RunUntilIdle();
Mock::VerifyAndClearExpectations(&mock_cb_);
// Unset latencyHint, to verify default behavior.
renderer_->SetLatencyHint(base::nullopt);
// Flush to return to clean slate.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _));
Flush();
Mock::VerifyAndClearExpectations(&mock_cb_);
VerifyDefaultRebufferingBehavior(1000);
Destroy();
}
// Test updates to buffering limits upon underflow when latency hint set.
TEST_F(VideoRendererLatencyHintTest,
LatencyHintUnderflowUpdatesMaxBufferingLimit) {
// Enable low delay mode. Low delay mode is tested separately.
InitializeWithLowDelay(true);
EXPECT_EQ(renderer_->min_buffered_frames_for_testing(), 1);
// We must provide a |buffer_duration_| for the latencyHint to take effect
// immediately. The VideoRendererAlgorithm will eventually provide a PTS-delta
// duration, but not until after we've started rendering.
buffer_duration_ = base::TimeDelta::FromMilliseconds(30);
// Set latency hint to a medium value.
renderer_->SetLatencyHint(base::TimeDelta::FromMilliseconds(200));
// Stall the demuxer after 7 frames.
simulate_demuxer_stall_after_n_reads_ = 7;
// Queue up enough frames to trigger HAVE_ENOUGH. Each frame is 30 ms apart.
// At this spacing, 200ms rounds to 7 frames.
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>(33)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
QueueFrames("0 30 60 90 120 150 180");
StartPlayingFrom(0);
base::RunLoop().RunUntilIdle();
ASSERT_EQ(renderer_->min_buffered_frames_for_testing(), 7);
EXPECT_EQ(renderer_->effective_frames_queued_for_testing(), 7u);
Mock::VerifyAndClearExpectations(&mock_cb_);
// Advance time to trigger HAVE_NOTHING (underflow).
{
SCOPED_TRACE("Waiting for BUFFERING_HAVE_NOTHING");
WaitableMessageLoopEvent event;
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(180)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING,
DEMUXER_UNDERFLOW))
.WillOnce(RunOnceClosure(event.GetClosure()));
renderer_->OnTimeProgressing();
time_source_.StartTicking();
AdvanceTimeInMs(300);
event.RunAndWait();
Mock::VerifyAndClearExpectations(&mock_cb_);
}
// Simulate delayed buffering state callbacks.
time_source_.StopTicking();
renderer_->OnTimeStopped();
// When latency hint set the max should increase while min remains steady
// (user controls the min via hint).
EXPECT_EQ(renderer_->min_buffered_frames_for_testing(), 7);
EXPECT_EQ(renderer_->max_buffered_frames_for_testing(), 7 + 1);
Destroy();
}
// Test that latency hint overrides low delay mode.
TEST_F(VideoRendererLatencyHintTest, LatencyHintOverridesLowDelay) {
// Enable low delay mode. Low delay mode is tested separately.
InitializeWithLowDelay(true);
EXPECT_EQ(renderer_->min_buffered_frames_for_testing(), 1);
// We must provide a |buffer_duration_| for the latencyHint to take effect
// immediately. The VideoRendererAlgorithm will eventually provide a PTS-delta
// duration, but not until after we've started rendering.
buffer_duration_ = base::TimeDelta::FromMilliseconds(30);
// Set latency hint to a medium value.
renderer_->SetLatencyHint(base::TimeDelta::FromMilliseconds(200));
// Initial frames should trigger various callbacks.
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
// Queue 6 frames, each 30 ms apart. At this spacing, 200ms rounds to
// 7 frames, so 6 frames should be 1 shy of the HaveEnough threshold. Verify
// that HAVE_ENOUGH is not triggered in spite of being initialized with low
// delay mode.
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(base::Optional<int>(33)));
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _))
.Times(0);
QueueFrames("0 30 60 90 120 150");
StartPlayingFrom(0);
base::RunLoop().RunUntilIdle();
ASSERT_EQ(renderer_->min_buffered_frames_for_testing(), 7);
EXPECT_EQ(renderer_->effective_frames_queued_for_testing(), 6u);
Mock::VerifyAndClearExpectations(&mock_cb_);
// Queue 1 additional frame and verify HaveEnough threshold is reached.
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
QueueFrames("180");
SatisfyPendingDecode();
base::RunLoop().RunUntilIdle();
Mock::VerifyAndClearExpectations(&mock_cb_);
// Unset latencyHint, to verify default behavior. NOTE: low delay mode is not
// restored when latency hint unset.
renderer_->SetLatencyHint(base::nullopt);
// Flush to return to clean slate.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _));
Flush();
Mock::VerifyAndClearExpectations(&mock_cb_);
VerifyDefaultRebufferingBehavior(1000);
Destroy();
}
// Test that !CanReadWithoutStalling() overrides latency hint.
TEST_F(VideoRendererLatencyHintTest,
CantReadWithoutStallingOverridesLatencyHint) {
Initialize();
// Let decoder indicate that it CANT read without stalling, meaning we should
// enter HAVE_ENOUGH with just one effective frame (waiting for more frames
// will stall the decoder).
ON_CALL(*decoder_, CanReadWithoutStalling()).WillByDefault(Return(false));
// We must provide a |buffer_duration_| for the latencyHint to take effect
// immediately. The VideoRendererAlgorithm will eventually provide a PTS-delta
// duration, but not until after we've started rendering.
buffer_duration_ = base::TimeDelta::FromMilliseconds(30);
// Set latency hint to a medium value. At a spacing of 30ms this would set
// the HAVE_ENOUGH threshold to 4 frames.
renderer_->SetLatencyHint(base::TimeDelta::FromMilliseconds(200));
// Initial frames should trigger various callbacks.
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(0)));
EXPECT_CALL(mock_cb_, OnVideoNaturalSizeChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnVideoOpacityChange(_)).Times(1);
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
// Queue 1 frame. This is well short of what the latency hint would require,
// but we CANT READ WITHOUT STALLING, so expect a transition to HAVE_ENOUGH
// after just 1 frame.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
QueueFrames("0");
StartPlayingFrom(0);
base::RunLoop().RunUntilIdle();
ASSERT_EQ(renderer_->min_buffered_frames_for_testing(), 7);
EXPECT_EQ(renderer_->effective_frames_queued_for_testing(), 1u);
Mock::VerifyAndClearExpectations(&mock_cb_);
// Queue some additional frames, verify buffering state holds at HAVE_ENOUGH.
QueueFrames("30 60 90 120");
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnBufferingStateChange(_, _)).Times(0);
// SatisfyPendingDecode();
base::RunLoop().RunUntilIdle();
Mock::VerifyAndClearExpectations(&mock_cb_);
// Unset latency hint to verify 1-frame HAVE_ENOUGH threshold is maintained.
renderer_->SetLatencyHint(base::nullopt);
// Flush to return to clean slate.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_NOTHING, _));
Flush();
Mock::VerifyAndClearExpectations(&mock_cb_);
// Expect HAVE_ENOUGH (and various other callbacks) again.
EXPECT_CALL(mock_cb_, OnBufferingStateChange(BUFFERING_HAVE_ENOUGH, _));
EXPECT_CALL(mock_cb_, FrameReceived(HasTimestampMatcher(1000)));
EXPECT_CALL(mock_cb_, OnStatisticsUpdate(_)).Times(AnyNumber());
EXPECT_CALL(mock_cb_, OnVideoFrameRateChange(_)).Times(AnyNumber());
// Queue 1 frame.
QueueFrames("1000");
StartPlayingFrom(1000);
base::RunLoop().RunUntilIdle();
ASSERT_EQ(renderer_->min_buffered_frames_for_testing(), 4);
EXPECT_EQ(renderer_->effective_frames_queued_for_testing(), 1u);
Mock::VerifyAndClearExpectations(&mock_cb_);
Destroy();
}
} // namespace media