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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_
#define DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_
#include "device/gamepad/gamepad_export.h"
#include "device/gamepad/public/cpp/gamepad.h"
namespace device {
class DEVICE_GAMEPAD_EXPORT GamepadConsumer {
public:
GamepadConsumer();
virtual ~GamepadConsumer();
virtual void OnGamepadConnected(uint32_t index, const Gamepad& gamepad) = 0;
virtual void OnGamepadDisconnected(uint32_t index,
const Gamepad& gamepad) = 0;
virtual void OnGamepadButtonOrAxisChanged(uint32_t index,
const Gamepad& gamepad) = 0;
};
} // namespace device
#endif // DEVICE_GAMEPAD_GAMEPAD_CONSUMER_H_