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// Copyright (c) 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// DO NOT MODIFY. Use generate_shaders.bat to modify, then re-add this warning.
#ifndef DEVICE_VR_WINDOWS_VERTEX_SHADER_H_
#define DEVICE_VR_WINDOWS_VERTEX_SHADER_H_
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xy 0 NONE float xy
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 x 2 NONE uint x
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
// TEXCOORD 1 x 2 NONE uint x
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_x
def c1, 1, 0, 0, 0
dcl_texcoord v0
dcl_texcoord1 v1
dcl_texcoord2 v2
add oPos.xy, v0, c0
mov oPos.zw, c1.x
mov oT0.xy, v1
mov oT1.x, v2.x
// approximately 4 instruction slots used
vs_4_0
dcl_input v0.xy
dcl_input v1.xy
dcl_input v2.x
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.x
mov o0.xy, v0.xyxx
mov o0.zw, l(0,0,1.000000,1.000000)
mov o1.xy, v1.xyxx
mov o2.x, v2.x
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_vertex[] = {
68, 88, 66, 67, 19, 1, 203, 113, 23, 158, 27, 204, 22, 68, 213,
197, 130, 252, 251, 50, 1, 0, 0, 0, 76, 3, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0, 224, 0, 0, 0, 156, 1, 0, 0, 24,
2, 0, 0, 112, 2, 0, 0, 220, 2, 0, 0, 65, 111, 110, 57,
160, 0, 0, 0, 160, 0, 0, 0, 0, 2, 254, 255, 120, 0, 0,
0, 40, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0,
36, 0, 0, 0, 36, 0, 1, 0, 36, 0, 0, 0, 0, 0, 1,
2, 254, 255, 81, 0, 0, 5, 1, 0, 15, 160, 0, 0, 128, 63,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0,
2, 5, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0,
1, 128, 1, 0, 15, 144, 31, 0, 0, 2, 5, 0, 2, 128, 2,
0, 15, 144, 2, 0, 0, 3, 0, 0, 3, 192, 0, 0, 228, 144,
0, 0, 228, 160, 1, 0, 0, 2, 0, 0, 12, 192, 1, 0, 0,
160, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 1, 0,
0, 2, 1, 0, 1, 224, 2, 0, 0, 144, 255, 255, 0, 0, 83,
72, 68, 82, 180, 0, 0, 0, 64, 0, 1, 0, 45, 0, 0, 0,
95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0,
3, 50, 16, 16, 0, 1, 0, 0, 0, 95, 0, 0, 3, 18, 16,
16, 0, 2, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0,
0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0,
1, 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 2, 0, 0,
0, 54, 0, 0, 5, 50, 32, 16, 0, 0, 0, 0, 0, 70, 16,
16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 32, 16, 0, 0,
0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 128, 63, 0, 0, 128, 63, 54, 0, 0, 5, 50, 32, 16,
0, 1, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 54, 0,
0, 5, 18, 32, 16, 0, 2, 0, 0, 0, 10, 16, 16, 0, 2,
0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0,
5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70,
80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, 28, 0,
0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41,
32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48,
46, 49, 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 100, 0,
0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
3, 3, 0, 0, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 89, 0,
0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2,
0, 0, 0, 1, 1, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78,
0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 79, 83, 71,
78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0,
0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 12, 0,
0, 92, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0,
0, 0, 2, 0, 0, 0, 1, 14, 0, 0, 83, 86, 95, 80, 79,
83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68,
0, 171, 171, 171};
#endif // DEVICE_VR_WINDOWS_VERTEX_SHADER_H_