blob: fa78d3ffa2ffa0db7a24bd94cdabd0cc597132e2 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_activation_delegate.h"
#include "ash/wm/activation_controller.h"
#include "ash/wm/cursor_manager.h"
#include "ash/wm/window_util.h"
#include "ui/aura/client/activation_client.h"
#include "ui/aura/client/activation_delegate.h"
#include "ui/aura/env.h"
#include "ui/aura/event.h"
#include "ui/aura/focus_manager.h"
#include "ui/aura/root_window.h"
#include "ui/aura/shared/compound_event_filter.h"
#include "ui/aura/shared/input_method_event_filter.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/event_generator.h"
#include "ui/aura/test/test_event_filter.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/hit_test.h"
#include "ui/gfx/screen.h"
namespace {
base::TimeDelta getTime() {
return base::Time::NowFromSystemTime() - base::Time();
}
} // namespace
namespace ash {
typedef test::AshTestBase WindowManagerTest;
class NonFocusableDelegate : public aura::test::TestWindowDelegate {
public:
NonFocusableDelegate() {}
private:
virtual bool CanFocus() OVERRIDE {
return false;
}
DISALLOW_COPY_AND_ASSIGN(NonFocusableDelegate);
};
class HitTestWindowDelegate : public aura::test::TestWindowDelegate {
public:
HitTestWindowDelegate()
: hittest_code_(HTNOWHERE) {
}
virtual ~HitTestWindowDelegate() {}
void set_hittest_code(int hittest_code) { hittest_code_ = hittest_code; }
private:
// Overridden from TestWindowDelegate:
virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
return hittest_code_;
}
int hittest_code_;
DISALLOW_COPY_AND_ASSIGN(HitTestWindowDelegate);
};
TEST_F(WindowManagerTest, Focus) {
// The IME event filter interferes with the basic key event propagation we
// attempt to do here, so we remove it.
Shell::TestApi shell_test(Shell::GetInstance());
Shell::GetInstance()->RemoveEnvEventFilter(
shell_test.input_method_event_filter());
aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
root_window->SetBounds(gfx::Rect(0, 0, 510, 510));
// Supplied ids are negative so as not to collide with shell ids.
// TODO(beng): maybe introduce a MAKE_SHELL_ID() macro that generates a safe
// id beyond shell id max?
scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow(
SK_ColorWHITE, -1, gfx::Rect(10, 10, 500, 500), NULL));
scoped_ptr<aura::Window> w11(aura::test::CreateTestWindow(
SK_ColorGREEN, -11, gfx::Rect(5, 5, 100, 100), w1.get()));
scoped_ptr<aura::Window> w111(aura::test::CreateTestWindow(
SK_ColorCYAN, -111, gfx::Rect(5, 5, 75, 75), w11.get()));
scoped_ptr<aura::Window> w1111(aura::test::CreateTestWindow(
SK_ColorRED, -1111, gfx::Rect(5, 5, 50, 50), w111.get()));
scoped_ptr<aura::Window> w12(aura::test::CreateTestWindow(
SK_ColorMAGENTA, -12, gfx::Rect(10, 420, 25, 25), w1.get()));
aura::test::ColorTestWindowDelegate* w121delegate =
new aura::test::ColorTestWindowDelegate(SK_ColorYELLOW);
scoped_ptr<aura::Window> w121(aura::test::CreateTestWindowWithDelegate(
w121delegate, -121, gfx::Rect(5, 5, 5, 5), w12.get()));
aura::test::ColorTestWindowDelegate* w122delegate =
new aura::test::ColorTestWindowDelegate(SK_ColorRED);
scoped_ptr<aura::Window> w122(aura::test::CreateTestWindowWithDelegate(
w122delegate, -122, gfx::Rect(10, 5, 5, 5), w12.get()));
aura::test::ColorTestWindowDelegate* w123delegate =
new aura::test::ColorTestWindowDelegate(SK_ColorRED);
scoped_ptr<aura::Window> w123(aura::test::CreateTestWindowWithDelegate(
w123delegate, -123, gfx::Rect(15, 5, 5, 5), w12.get()));
scoped_ptr<aura::Window> w13(aura::test::CreateTestWindow(
SK_ColorGRAY, -13, gfx::Rect(5, 470, 50, 50), w1.get()));
// Click on a sub-window (w121) to focus it.
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
w121.get());
generator.ClickLeftButton();
aura::FocusManager* focus_manager = w121->GetFocusManager();
EXPECT_EQ(w121.get(), focus_manager->GetFocusedWindow());
// The key press should be sent to the focused sub-window.
aura::KeyEvent keyev(ui::ET_KEY_PRESSED, ui::VKEY_E, 0);
root_window->DispatchKeyEvent(&keyev);
EXPECT_EQ(ui::VKEY_E, w121delegate->last_key_code());
// Touch on a sub-window (w122) to focus it.
gfx::Point click_point = w122->bounds().CenterPoint();
aura::Window::ConvertPointToWindow(w122->parent(), root_window, &click_point);
aura::TouchEvent touchev(ui::ET_TOUCH_PRESSED, click_point, 0, getTime());
root_window->DispatchTouchEvent(&touchev);
focus_manager = w122->GetFocusManager();
EXPECT_EQ(w122.get(), focus_manager->GetFocusedWindow());
// The key press should be sent to the focused sub-window.
root_window->DispatchKeyEvent(&keyev);
EXPECT_EQ(ui::VKEY_E, w122delegate->last_key_code());
// Hiding the focused window will set the focus to its parent if
// it's focusable.
w122->Hide();
EXPECT_EQ(w12->GetFocusManager(), w122->GetFocusManager());
EXPECT_EQ(w12.get(), w12->GetFocusManager()->GetFocusedWindow());
// Sets the focus back to w122.
w122->Show();
w122->Focus();
EXPECT_EQ(w122.get(), w12->GetFocusManager()->GetFocusedWindow());
// Removing the focused window from parent should set the focus to
// its parent if it's focusable.
w12->RemoveChild(w122.get());
EXPECT_EQ(NULL, w122->GetFocusManager());
EXPECT_EQ(w12.get(), w12->GetFocusManager()->GetFocusedWindow());
// Set the focus to w123, but make the w1 not activatable.
test::TestActivationDelegate *activation_delegate = new
test::TestActivationDelegate(false);
w123->Focus();
EXPECT_EQ(w123.get(), w12->GetFocusManager()->GetFocusedWindow());
aura::client::SetActivationDelegate(w1.get(), activation_delegate);
// Hiding the focused window will set the focus to NULL because
// parent window is not focusable.
w123->Hide();
EXPECT_EQ(w12->GetFocusManager(), w123->GetFocusManager());
EXPECT_EQ(NULL, w12->GetFocusManager()->GetFocusedWindow());
EXPECT_FALSE(root_window->DispatchKeyEvent(&keyev));
// Set the focus back to w123
aura::client::SetActivationDelegate(w1.get(), NULL);
w123->Show();
w123->Focus();
EXPECT_EQ(w123.get(), w12->GetFocusManager()->GetFocusedWindow());
aura::client::SetActivationDelegate(w1.get(), activation_delegate);
// Removing the focused window will set the focus to NULL because
// parent window is not focusable.
w12->RemoveChild(w123.get());
EXPECT_EQ(NULL, w123->GetFocusManager());
EXPECT_FALSE(root_window->DispatchKeyEvent(&keyev));
}
// Various assertion testing for activating windows.
TEST_F(WindowManagerTest, ActivateOnMouse) {
aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
test::TestActivationDelegate d1;
aura::test::TestWindowDelegate wd;
scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
&wd, -1, gfx::Rect(10, 10, 50, 50), NULL));
d1.SetWindow(w1.get());
test::TestActivationDelegate d2;
scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
&wd, -1, gfx::Rect(70, 70, 50, 50), NULL));
d2.SetWindow(w2.get());
aura::FocusManager* focus_manager = w1->GetFocusManager();
d1.Clear();
d2.Clear();
// Activate window1.
wm::ActivateWindow(w1.get());
EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(1, d1.activated_count());
EXPECT_EQ(0, d1.lost_active_count());
d1.Clear();
{
// Click on window2.
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
w2.get());
generator.ClickLeftButton();
// Window2 should have become active.
EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(0, d1.activated_count());
EXPECT_EQ(1, d1.lost_active_count());
EXPECT_EQ(1, d2.activated_count());
EXPECT_EQ(0, d2.lost_active_count());
d1.Clear();
d2.Clear();
}
{
// Click back on window1, but set it up so w1 doesn't activate on click.
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
w1.get());
d1.set_activate(false);
generator.ClickLeftButton();
// Window2 should still be active and focused.
EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(0, d1.activated_count());
EXPECT_EQ(0, d1.lost_active_count());
EXPECT_EQ(0, d2.activated_count());
EXPECT_EQ(0, d2.lost_active_count());
d1.Clear();
d2.Clear();
}
// Destroy window2, this should make window1 active.
d1.set_activate(true);
w2.reset();
EXPECT_EQ(0, d2.activated_count());
EXPECT_EQ(0, d2.lost_active_count());
EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(1, d1.activated_count());
EXPECT_EQ(0, d1.lost_active_count());
// Clicking an active window with a child shouldn't steal the
// focus from the child.
{
scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
&wd, -1, gfx::Rect(10, 10, 10, 10), w1.get()));
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
w11.get());
// First set the focus to the child |w11|.
generator.ClickLeftButton();
EXPECT_EQ(w11.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(w1.get(), wm::GetActiveWindow());
// Then click the parent active window. The focus shouldn't move.
gfx::Point left_top = w1->bounds().origin();
aura::Window::ConvertPointToWindow(w1->parent(), root_window, &left_top);
left_top.Offset(1, 1);
generator.MoveMouseTo(left_top);
generator.ClickLeftButton();
EXPECT_EQ(w11.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(w1.get(), wm::GetActiveWindow());
}
// Clicking on a non-focusable window inside a background window should still
// give focus to the background window.
{
NonFocusableDelegate nfd;
scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
&nfd, -1, gfx::Rect(10, 10, 10, 10), w1.get()));
// Move focus to |w2| first.
scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
&wd, -1, gfx::Rect(70, 70, 50, 50), NULL));
aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
w2.get());
generator.ClickLeftButton();
EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
EXPECT_FALSE(w11->CanFocus());
// Click on |w11|. This should focus w1.
generator.MoveMouseToCenterOf(w11.get());
generator.ClickLeftButton();
EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
}
}
// Essentially the same as ActivateOnMouse, but for touch events.
TEST_F(WindowManagerTest, ActivateOnTouch) {
aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
test::TestActivationDelegate d1;
aura::test::TestWindowDelegate wd;
scoped_ptr<aura::Window> w1(aura::test::CreateTestWindowWithDelegate(
&wd, -1, gfx::Rect(10, 10, 50, 50), NULL));
d1.SetWindow(w1.get());
test::TestActivationDelegate d2;
scoped_ptr<aura::Window> w2(aura::test::CreateTestWindowWithDelegate(
&wd, -2, gfx::Rect(70, 70, 50, 50), NULL));
d2.SetWindow(w2.get());
aura::FocusManager* focus_manager = w1->GetFocusManager();
d1.Clear();
d2.Clear();
// Activate window1.
wm::ActivateWindow(w1.get());
EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(1, d1.activated_count());
EXPECT_EQ(0, d1.lost_active_count());
d1.Clear();
// Touch window2.
gfx::Point press_point = w2->bounds().CenterPoint();
aura::Window::ConvertPointToWindow(w2->parent(), root_window, &press_point);
aura::TouchEvent touchev1(ui::ET_TOUCH_PRESSED, press_point, 0, getTime());
root_window->DispatchTouchEvent(&touchev1);
// Window2 should have become active.
EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(0, d1.activated_count());
EXPECT_EQ(1, d1.lost_active_count());
EXPECT_EQ(1, d2.activated_count());
EXPECT_EQ(0, d2.lost_active_count());
d1.Clear();
d2.Clear();
// Touch window1, but set it up so w1 doesn't activate on touch.
press_point = w1->bounds().CenterPoint();
aura::Window::ConvertPointToWindow(w1->parent(), root_window, &press_point);
d1.set_activate(false);
aura::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 1, getTime());
root_window->DispatchTouchEvent(&touchev2);
// Window2 should still be active and focused.
EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
EXPECT_EQ(w2.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(0, d1.activated_count());
EXPECT_EQ(0, d1.lost_active_count());
EXPECT_EQ(0, d2.activated_count());
EXPECT_EQ(0, d2.lost_active_count());
d1.Clear();
d2.Clear();
// Destroy window2, this should make window1 active.
d1.set_activate(true);
w2.reset();
EXPECT_EQ(0, d2.activated_count());
EXPECT_EQ(0, d2.lost_active_count());
EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
EXPECT_EQ(w1.get(), focus_manager->GetFocusedWindow());
EXPECT_EQ(1, d1.activated_count());
EXPECT_EQ(0, d1.lost_active_count());
}
TEST_F(WindowManagerTest, MouseEventCursors) {
aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
// Disable ash grid so that test can place a window at
// specific location.
ash::Shell::GetInstance()->DisableWorkspaceGridLayout();
// Create a window.
const int kWindowLeft = 123;
const int kWindowTop = 45;
HitTestWindowDelegate window_delegate;
scoped_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
&window_delegate,
-1,
gfx::Rect(kWindowLeft, kWindowTop, 640, 480),
NULL));
// Create two mouse movement events we can switch between.
gfx::Point point1(kWindowLeft, kWindowTop);
aura::Window::ConvertPointToWindow(window->parent(), root_window, &point1);
aura::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
gfx::Point point2(kWindowLeft + 1, kWindowTop + 1);
aura::Window::ConvertPointToWindow(window->parent(), root_window, &point2);
aura::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
// Cursor starts as a pointer (set during Shell::Init()).
EXPECT_EQ(ui::kCursorPointer, root_window->last_cursor().native_type());
// Resize edges and corners show proper cursors.
window_delegate.set_hittest_code(HTBOTTOM);
root_window->DispatchMouseEvent(&move1);
EXPECT_EQ(ui::kCursorSouthResize, root_window->last_cursor().native_type());
window_delegate.set_hittest_code(HTBOTTOMLEFT);
root_window->DispatchMouseEvent(&move2);
EXPECT_EQ(ui::kCursorSouthWestResize,
root_window->last_cursor().native_type());
window_delegate.set_hittest_code(HTBOTTOMRIGHT);
root_window->DispatchMouseEvent(&move1);
EXPECT_EQ(ui::kCursorSouthEastResize,
root_window->last_cursor().native_type());
window_delegate.set_hittest_code(HTLEFT);
root_window->DispatchMouseEvent(&move2);
EXPECT_EQ(ui::kCursorWestResize, root_window->last_cursor().native_type());
window_delegate.set_hittest_code(HTRIGHT);
root_window->DispatchMouseEvent(&move1);
EXPECT_EQ(ui::kCursorEastResize, root_window->last_cursor().native_type());
window_delegate.set_hittest_code(HTTOP);
root_window->DispatchMouseEvent(&move2);
EXPECT_EQ(ui::kCursorNorthResize, root_window->last_cursor().native_type());
window_delegate.set_hittest_code(HTTOPLEFT);
root_window->DispatchMouseEvent(&move1);
EXPECT_EQ(ui::kCursorNorthWestResize,
root_window->last_cursor().native_type());
window_delegate.set_hittest_code(HTTOPRIGHT);
root_window->DispatchMouseEvent(&move2);
EXPECT_EQ(ui::kCursorNorthEastResize,
root_window->last_cursor().native_type());
// Client area uses null cursor.
window_delegate.set_hittest_code(HTCLIENT);
root_window->DispatchMouseEvent(&move1);
EXPECT_EQ(ui::kCursorNull, root_window->last_cursor().native_type());
}
#if defined(OS_MACOSX)
#define MAYBE_TransformActivate FAILS_TransformActivate
#else
#define MAYBE_TransformActivate TransformActivate
#endif
TEST_F(WindowManagerTest, MAYBE_TransformActivate) {
// Disable ash grid so that test can place a window at
// specific location.
ash::Shell::GetInstance()->DisableWorkspaceGridLayout();
aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
gfx::Size size = root_window->bounds().size();
EXPECT_EQ(
gfx::Rect(size).ToString(),
gfx::Screen::GetDisplayNearestPoint(gfx::Point()).bounds().ToString());
// Rotate it clock-wise 90 degrees.
ui::Transform transform;
transform.SetRotate(90.0f);
transform.ConcatTranslate(size.width(), 0);
root_window->SetTransform(transform);
test::TestActivationDelegate d1;
aura::test::TestWindowDelegate wd;
scoped_ptr<aura::Window> w1(
CreateTestWindowWithDelegate(&wd, 1, gfx::Rect(0, 10, 50, 50), NULL));
d1.SetWindow(w1.get());
w1->Show();
gfx::Point miss_point(5, 5);
transform.TransformPoint(miss_point);
aura::MouseEvent mouseev1(ui::ET_MOUSE_PRESSED,
miss_point,
miss_point,
ui::EF_LEFT_MOUSE_BUTTON);
root_window->DispatchMouseEvent(&mouseev1);
EXPECT_FALSE(w1->GetFocusManager()->GetFocusedWindow());
aura::MouseEvent mouseup(ui::ET_MOUSE_RELEASED,
miss_point,
miss_point,
ui::EF_LEFT_MOUSE_BUTTON);
root_window->DispatchMouseEvent(&mouseup);
gfx::Point hit_point(5, 15);
transform.TransformPoint(hit_point);
aura::MouseEvent mouseev2(ui::ET_MOUSE_PRESSED,
hit_point,
hit_point,
ui::EF_LEFT_MOUSE_BUTTON);
root_window->DispatchMouseEvent(&mouseev2);
EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
EXPECT_EQ(w1.get(), w1->GetFocusManager()->GetFocusedWindow());
}
TEST_F(WindowManagerTest, AdditionalFilters) {
// The IME event filter interferes with the basic key event propagation we
// attempt to do here, so we remove it.
Shell::TestApi shell_test(Shell::GetInstance());
Shell::GetInstance()->RemoveEnvEventFilter(
shell_test.input_method_event_filter());
aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
// Creates a window and make it active
scoped_ptr<aura::Window> w1(aura::test::CreateTestWindow(
SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100), NULL));
wm::ActivateWindow(w1.get());
// Creates two addition filters
scoped_ptr<aura::test::TestEventFilter> f1(new aura::test::TestEventFilter);
scoped_ptr<aura::test::TestEventFilter> f2(new aura::test::TestEventFilter);
// Adds them to root window event filter.
aura::shared::CompoundEventFilter* env_filter =
Shell::GetInstance()->env_filter();
env_filter->AddFilter(f1.get());
env_filter->AddFilter(f2.get());
// Dispatches mouse and keyboard events.
aura::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0);
root_window->DispatchKeyEvent(&key_event);
aura::MouseEvent mouse_pressed(
ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
root_window->DispatchMouseEvent(&mouse_pressed);
// Both filters should get the events.
EXPECT_EQ(1, f1->key_event_count());
EXPECT_EQ(1, f1->mouse_event_count());
EXPECT_EQ(1, f2->key_event_count());
EXPECT_EQ(1, f2->mouse_event_count());
f1->ResetCounts();
f2->ResetCounts();
// Makes f1 consume events.
f1->set_consumes_key_events(true);
f1->set_consumes_mouse_events(true);
// Dispatches events.
root_window->DispatchKeyEvent(&key_event);
aura::MouseEvent mouse_released(
ui::ET_MOUSE_RELEASED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
root_window->DispatchMouseEvent(&mouse_released);
// f1 should still get the events but f2 no longer gets them.
EXPECT_EQ(1, f1->key_event_count());
EXPECT_EQ(1, f1->mouse_event_count());
EXPECT_EQ(0, f2->key_event_count());
EXPECT_EQ(0, f2->mouse_event_count());
f1->ResetCounts();
f2->ResetCounts();
// Remove f1 from additonal filters list.
env_filter->RemoveFilter(f1.get());
// Dispatches events.
root_window->DispatchKeyEvent(&key_event);
root_window->DispatchMouseEvent(&mouse_pressed);
// f1 should get no events since it's out and f2 should get them.
EXPECT_EQ(0, f1->key_event_count());
EXPECT_EQ(0, f1->mouse_event_count());
EXPECT_EQ(1, f2->key_event_count());
EXPECT_EQ(1, f2->mouse_event_count());
env_filter->RemoveFilter(f2.get());
}
// We should show and hide the cursor in response to mouse and touch events as
// requested.
TEST_F(WindowManagerTest, UpdateCursorVisibility) {
aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
root_window->SetBounds(gfx::Rect(0, 0, 500, 500));
scoped_ptr<aura::Window> window(aura::test::CreateTestWindow(
SK_ColorWHITE, -1, gfx::Rect(0, 0, 500, 500), NULL));
aura::shared::CompoundEventFilter* env_filter =
Shell::GetInstance()->env_filter();
ash::CursorManager* cursor_manager =
ash::Shell::GetInstance()->cursor_manager();
aura::MouseEvent mouse_moved(
ui::ET_MOUSE_MOVED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
aura::TouchEvent touch_pressed1(
ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0, getTime());
aura::TouchEvent touch_pressed2(
ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 1, getTime());
env_filter->set_update_cursor_visibility(true);
root_window->DispatchMouseEvent(&mouse_moved);
EXPECT_TRUE(cursor_manager->cursor_visible());
root_window->DispatchTouchEvent(&touch_pressed1);
EXPECT_FALSE(cursor_manager->cursor_visible());
root_window->DispatchMouseEvent(&mouse_moved);
EXPECT_TRUE(cursor_manager->cursor_visible());
env_filter->set_update_cursor_visibility(false);
cursor_manager->ShowCursor(false);
root_window->DispatchMouseEvent(&mouse_moved);
EXPECT_FALSE(cursor_manager->cursor_visible());
cursor_manager->ShowCursor(true);
root_window->DispatchTouchEvent(&touch_pressed2);
EXPECT_TRUE(cursor_manager->cursor_visible());
}
} // namespace ash