| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "remoting/client/gl_cursor_feedback.h" |
| |
| #include <math.h> |
| #include <array> |
| |
| #include "base/logging.h" |
| #include "remoting/client/gl_canvas.h" |
| #include "remoting/client/gl_cursor_feedback_texture.h" |
| #include "remoting/client/gl_math.h" |
| #include "remoting/client/gl_render_layer.h" |
| |
| namespace { |
| |
| const int kTextureId = 2; |
| const float kAnimationDurationMs = 220.f; |
| |
| } // namespace |
| |
| namespace remoting { |
| |
| GlCursorFeedback::GlCursorFeedback() {} |
| |
| GlCursorFeedback::~GlCursorFeedback() {} |
| |
| void GlCursorFeedback::SetCanvas(GlCanvas* canvas) { |
| if (!canvas) { |
| layer_.reset(); |
| return; |
| } |
| layer_.reset(new GlRenderLayer(kTextureId, canvas)); |
| GlCursorFeedbackTexture* texture = GlCursorFeedbackTexture::GetInstance(); |
| layer_->SetTexture(texture->GetTexture().data(), |
| GlCursorFeedbackTexture::kTextureWidth, |
| GlCursorFeedbackTexture::kTextureWidth); |
| } |
| |
| void GlCursorFeedback::StartAnimation(float normalized_x, |
| float normalized_y, |
| float normalized_width, |
| float normalized_height) { |
| max_width_ = normalized_width; |
| max_height_ = normalized_height; |
| cursor_x_ = normalized_x; |
| cursor_y_ = normalized_y; |
| animation_start_time_ = base::TimeTicks::Now(); |
| } |
| |
| bool GlCursorFeedback::Draw() { |
| if (!layer_ || animation_start_time_.is_null()) { |
| return false; |
| } |
| float progress = |
| (base::TimeTicks::Now() - animation_start_time_).InMilliseconds() / |
| kAnimationDurationMs; |
| if (progress > 1) { |
| animation_start_time_ = base::TimeTicks(); |
| return false; |
| } |
| float width = progress * max_width_; |
| float height = progress * max_height_; |
| std::array<float, 8> positions; |
| FillRectangleVertexPositions(cursor_x_ - width / 2, cursor_y_ - height / 2, |
| width, height, &positions); |
| layer_->SetVertexPositions(positions); |
| layer_->Draw(1.f - progress); |
| return true; |
| } |
| |
| } // namespace remoting |