| // Copyright 2023 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_AMBIENT_AMBIENT_UI_LAUNCHER_H_ |
| #define ASH_AMBIENT_AMBIENT_UI_LAUNCHER_H_ |
| |
| #include <memory> |
| |
| #include "ash/ambient/ambient_photo_controller.h" |
| #include "ash/ambient/metrics/ambient_session_metrics_recorder.h" |
| #include "ash/ambient/model/ambient_backend_model.h" |
| #include "base/functional/callback_forward.h" |
| #include "ui/views/view.h" |
| |
| namespace ash { |
| |
| class AmbientUiSettings; |
| |
| // AmbientUiLauncher is used to start ambient UIs. Every implementation of |
| // this abstract class is tied a particular UI (slideshow, animation etc) but it |
| // is able to launch multiple ambient UI sessions. |
| // |
| // Where each ambient UI session starts when the `Initialize` method is called |
| // for the first time and ends when the `Finalize` method is called. |
| class AmbientUiLauncher { |
| public: |
| using InitializationCallback = base::OnceCallback<void(bool success)>; |
| |
| class Observer : public base::CheckedObserver { |
| public: |
| virtual void OnReadyStateChanged(bool is_ready) {} |
| }; |
| |
| virtual ~AmbientUiLauncher() = default; |
| |
| // Do any asynchronous initialization before launching the UI. This method is |
| // only expected to be run once per ambient UI session. |
| virtual void Initialize(InitializationCallback on_done) = 0; |
| |
| // After Initialize() is complete, we call this method to create the view, |
| // this can be called multiple times during an ambient UI session in case |
| // there are multiple screens. |
| // |
| // Must only be called between a successful `Initialize()` and `Finalize()` |
| // call. |
| virtual std::unique_ptr<views::View> CreateView() = 0; |
| |
| // Stop any processing and ends the current ambient session. This method is |
| // only expected to run once to end the ambient UI session. |
| virtual void Finalize() = 0; |
| |
| // TODO(esum): Remove when we get rid of the ambient backend model dependency |
| // from the ambient controller and PhotoView. |
| virtual AmbientBackendModel* GetAmbientBackendModel() = 0; |
| |
| // TODO(pzliu): Remove when we get rid of the ambient photo controller |
| // dependency from the ambient controller. |
| virtual AmbientPhotoController* GetAmbientPhotoController() = 0; |
| |
| // Returns whether an ambient UI session is ready to be started and the |
| // `Intiailize` method can be called. Note: This can potentially disable |
| // ambient mode until the next lock/unlock event if this is false on the lock |
| // screen. |
| bool IsReady(); |
| |
| void SetObserver(Observer* observer); |
| |
| // Always returns a non-null value. Defaults to |
| // `AmbientConsumerSessionMetricsDelegate`, but UI launchers that want to |
| // customize the standard set of metrics that recorded for all ambient UIs |
| // may override with their own implementation here. |
| virtual std::unique_ptr<AmbientSessionMetricsRecorder::Delegate> |
| CreateMetricsDelegate(AmbientUiSettings current_ui_settings); |
| |
| protected: |
| // Sets the ready state and notifies the observer whenvever the reader state |
| // changes. |
| void SetReadyState(bool is_ready); |
| |
| private: |
| raw_ptr<Observer> observer_ = nullptr; |
| |
| // The ready state of the launcher, indicates whether the launcher is ready to |
| // be shown or not. |
| bool is_ready_ = true; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_AMBIENT_AMBIENT_UI_LAUNCHER_H_ |