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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_STATUS_AREA_WIDGET_H_
#define ASH_SYSTEM_STATUS_AREA_WIDGET_H_
#include "ash/ash_export.h"
#include "ash/login_status.h"
#include "ash/public/cpp/session/session_observer.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/shelf/shelf_component.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "ui/message_center/message_center.h"
#include "ui/message_center/message_center_observer.h"
#include "ui/views/view_observer.h"
#include "ui/views/widget/widget.h"
namespace aura {
class Window;
}
namespace ash {
class DateTray;
class DictationButtonTray;
class EcheTray;
class FocusModeTray;
class HoldingSpaceTray;
class ImeMenuTray;
class LogoutButtonTray;
class MediaTray;
class NotificationCenterTray;
class OverviewButtonTray;
class PaletteTray;
class PhoneHubTray;
class ProjectorAnnotationTray;
class SelectToSpeakTray;
class Shelf;
class StatusAreaAnimationController;
class StatusAreaOverflowButtonTray;
class StatusAreaWidgetDelegate;
class StopRecordingButtonTray;
class TrayBackgroundView;
class TrayBubbleView;
class UnifiedSystemTray;
class VideoConferenceTray;
class VirtualKeyboardTray;
class WmModeButtonTray;
// Widget showing the system tray, notification tray, and other tray views in
// the bottom-right of the screen. Exists separately from ShelfView/ShelfWidget
// so that it can be shown in cases where the rest of the shelf is hidden (e.g.
// on secondary monitors at the login screen).
class ASH_EXPORT StatusAreaWidget : public SessionObserver,
public ShelfComponent,
public views::ViewObserver,
public views::Widget {
public:
// Whether the status area is collapsed or expanded. Currently, this is only
// applicable in in-app tablet mode. Otherwise the state is NOT_COLLAPSIBLE.
enum class CollapseState { NOT_COLLAPSIBLE, COLLAPSED, EXPANDED };
StatusAreaWidget(aura::Window* status_container, Shelf* shelf);
StatusAreaWidget(const StatusAreaWidget&) = delete;
StatusAreaWidget& operator=(const StatusAreaWidget&) = delete;
~StatusAreaWidget() override;
// Returns the status area widget for the display that |window| is on.
static StatusAreaWidget* ForWindow(aura::Window* window);
// Creates the child tray views, initializes them, and shows the widget. Not
// part of the constructor because some child views call back into this object
// during construction.
void Initialize();
// Called by the client when the login status changes. Caches login_status
// and calls UpdateAfterLoginStatusChange for the system tray and the web
// notification tray.
void UpdateAfterLoginStatusChange(LoginStatus login_status);
// Updates the collapse state of the status area after the state of the shelf
// changes.
void UpdateCollapseState();
// Logs the number of visible status area item pods. Called after the a pod
// changes visibility.
void LogVisiblePodCountMetric();
// SessionObserver:
void OnSessionStateChanged(session_manager::SessionState state) override;
// ShelfComponent:
void CalculateTargetBounds() override;
gfx::Rect GetTargetBounds() const override;
void UpdateLayout(bool animate) override;
void UpdateTargetBoundsForGesture(int shelf_position) override;
// Called by shelf layout manager when a locale change has been detected.
void HandleLocaleChange();
// Sets system tray visibility. Shows or hides widget if needed.
void SetSystemTrayVisibility(bool visible);
// Get the tray button that the system tray bubble and the notification center
// bubble will be anchored. Usually |unified_system_tray_|, but when the
// overview button is visible (i.e. tablet mode is enabled), it returns
// |overview_button_tray_|.
TrayBackgroundView* GetSystemTrayAnchor() const;
StatusAreaWidgetDelegate* status_area_widget_delegate() {
return status_area_widget_delegate_;
}
UnifiedSystemTray* unified_system_tray() { return unified_system_tray_; }
NotificationCenterTray* notification_center_tray() {
return notification_center_tray_;
}
DateTray* date_tray() { return date_tray_; }
DictationButtonTray* dictation_button_tray() {
return dictation_button_tray_;
}
MediaTray* media_tray() { return media_tray_; }
StatusAreaOverflowButtonTray* overflow_button_tray() {
return overflow_button_tray_;
}
OverviewButtonTray* overview_button_tray() { return overview_button_tray_; }
PaletteTray* palette_tray() { return palette_tray_; }
VideoConferenceTray* video_conference_tray() {
return video_conference_tray_;
}
StopRecordingButtonTray* stop_recording_button_tray() {
return stop_recording_button_tray_;
}
FocusModeTray* focus_mode_tray() { return focus_mode_tray_; }
ProjectorAnnotationTray* projector_annotation_tray() {
return projector_annotation_tray_;
}
ImeMenuTray* ime_menu_tray() { return ime_menu_tray_; }
HoldingSpaceTray* holding_space_tray() { return holding_space_tray_; }
PhoneHubTray* phone_hub_tray() { return phone_hub_tray_; }
EcheTray* eche_tray() { return eche_tray_; }
SelectToSpeakTray* select_to_speak_tray() { return select_to_speak_tray_; }
WmModeButtonTray* wm_mode_button_tray() { return wm_mode_button_tray_; }
Shelf* shelf() { return shelf_; }
const std::vector<raw_ptr<TrayBackgroundView, VectorExperimental>>&
tray_buttons() const {
return tray_buttons_;
}
LoginStatus login_status() const { return login_status_; }
// Returns true if the shelf should be visible. This is used when the
// shelf is configured to auto-hide and test if the shelf should force
// the shelf to remain visible.
bool ShouldShowShelf() const;
// True if any message bubble is shown.
bool IsMessageBubbleShown() const;
// Notifies child trays, and the |status_area_widget_delegate_| to schedule a
// paint.
void SchedulePaint();
// Overridden from views::Widget:
bool OnNativeWidgetActivationChanged(bool active) override;
// Sets the value for `open_shelf_pod_bubble_`. Note that we only keep track
// of tray bubble of type `TrayBubbleType::kTrayBubble`.
void SetOpenShelfPodBubble(TrayBubbleView* open_tray_bubble);
// TODO(jamescook): Introduce a test API instead of these methods.
LogoutButtonTray* logout_button_tray_for_testing() {
return logout_button_tray_;
}
VirtualKeyboardTray* virtual_keyboard_tray_for_testing() {
return virtual_keyboard_tray_;
}
CollapseState collapse_state() const { return collapse_state_; }
void set_collapse_state_for_test(CollapseState state) {
collapse_state_ = state;
}
StatusAreaAnimationController* animation_controller() {
return animation_controller_.get();
}
TrayBubbleView* open_shelf_pod_bubble() { return open_shelf_pod_bubble_; }
private:
friend class TrayBackgroundViewTest;
friend class TrayEventFilterTest;
struct LayoutInputs {
gfx::Rect bounds;
CollapseState collapse_state = CollapseState::NOT_COLLAPSIBLE;
float opacity = 0.0f;
// Each bit keep track of one child's visibility.
unsigned int child_visibility_bitmask = 0;
// Indicates whether animation is allowed.
bool should_animate = true;
// |should_animate| does not affect the status area widget's target
// layout. So it is not taken into consideration when comparing LayoutInputs
// instances.
bool operator==(const LayoutInputs& other) const {
return bounds == other.bounds && collapse_state == other.collapse_state &&
opacity == other.opacity &&
child_visibility_bitmask == other.child_visibility_bitmask;
}
};
// Collects the inputs for layout.
LayoutInputs GetLayoutInputs() const;
// The set of inputs that impact this widget's layout. The assumption is that
// this widget needs a relayout if, and only if, one or more of these has
// changed.
std::optional<LayoutInputs> layout_inputs_;
// views::ViewObserver:
void OnViewIsDeleting(views::View* observed_view) override;
void OnViewVisibilityChanged(views::View* observed_view,
views::View* starting_view) override;
// views::Widget:
void OnMouseEvent(ui::MouseEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
void OnScrollEvent(ui::ScrollEvent* event) override;
// Adds a new tray button to the status area. Implementation is in source
// file to avoid recursive includes, and function is not used outside of the
// compilation unit. Template required for a type safe subclass to be
// returned.
// Any references to the method outside of this compilation unit will fail
// linking unless a specialization is declared in status_area_widget.cc.
template <typename TrayButtonT>
TrayButtonT* AddTrayButton(std::unique_ptr<TrayButtonT> tray_button);
// Called when in the collapsed state to calculate and update the visibility
// of each tray button.
void CalculateButtonVisibilityForCollapsedState();
// Move the `stop_recording_button_tray_` to the front so that it's more
// visible.
void EnsureTrayOrder();
// Calculates and returns the appropriate collapse state depending on
// current conditions.
CollapseState CalculateCollapseState() const;
// Update rounded corners for the date tray. The corner behavior for date
// tray depends on the visibility of the notification center tray.
void UpdateDateTrayRoundedCorners();
// Gets the collapse available width based on if the date tray is shown.
// If `force_collapsible`, returns a fixed width which is not based on the
// shelf width.
int GetCollapseAvailableWidth(bool force_collapsible) const;
// SessionObserver:
void OnLockStateChanged(bool locked) override;
const raw_ptr<StatusAreaWidgetDelegate> status_area_widget_delegate_;
// The active tray bubble that is opened on the display where this status area
// widget lives.
raw_ptr<TrayBubbleView> open_shelf_pod_bubble_ = nullptr;
// All tray items are owned by StatusAreaWidgetDelegate, and destroyed
// explicitly in a shutdown call in the StatusAreaWidget dtor.
raw_ptr<StatusAreaOverflowButtonTray, DanglingUntriaged>
overflow_button_tray_ = nullptr;
raw_ptr<OverviewButtonTray, DanglingUntriaged> overview_button_tray_ =
nullptr;
raw_ptr<DictationButtonTray, DanglingUntriaged> dictation_button_tray_ =
nullptr;
raw_ptr<MediaTray, DanglingUntriaged> media_tray_ = nullptr;
raw_ptr<NotificationCenterTray, DanglingUntriaged> notification_center_tray_ =
nullptr;
raw_ptr<DateTray, DanglingUntriaged> date_tray_ = nullptr;
raw_ptr<UnifiedSystemTray, DanglingUntriaged> unified_system_tray_ = nullptr;
raw_ptr<LogoutButtonTray, DanglingUntriaged> logout_button_tray_ = nullptr;
raw_ptr<PaletteTray, DanglingUntriaged> palette_tray_ = nullptr;
raw_ptr<PhoneHubTray, DanglingUntriaged> phone_hub_tray_ = nullptr;
raw_ptr<EcheTray, DanglingUntriaged> eche_tray_ = nullptr;
raw_ptr<VideoConferenceTray, DanglingUntriaged> video_conference_tray_ =
nullptr;
raw_ptr<StopRecordingButtonTray, DanglingUntriaged>
stop_recording_button_tray_ = nullptr;
raw_ptr<FocusModeTray, DanglingUntriaged> focus_mode_tray_ = nullptr;
raw_ptr<ProjectorAnnotationTray, DanglingUntriaged>
projector_annotation_tray_ = nullptr;
raw_ptr<VirtualKeyboardTray, DanglingUntriaged> virtual_keyboard_tray_ =
nullptr;
raw_ptr<ImeMenuTray, DanglingUntriaged> ime_menu_tray_ = nullptr;
raw_ptr<SelectToSpeakTray, DanglingUntriaged> select_to_speak_tray_ = nullptr;
raw_ptr<HoldingSpaceTray, DanglingUntriaged> holding_space_tray_ = nullptr;
raw_ptr<WmModeButtonTray, DanglingUntriaged> wm_mode_button_tray_ = nullptr;
// Vector of the tray buttons above. The ordering is used to determine which
// tray buttons are hidden when they overflow the available width.
std::vector<raw_ptr<TrayBackgroundView, VectorExperimental>> tray_buttons_;
LoginStatus login_status_ = LoginStatus::NOT_LOGGED_IN;
CollapseState collapse_state_ = CollapseState::NOT_COLLAPSIBLE;
gfx::Rect target_bounds_;
raw_ptr<Shelf> shelf_;
bool initialized_ = false;
// Owned by `StatusAreaWidget`:
std::unique_ptr<StatusAreaAnimationController> animation_controller_;
base::WeakPtrFactory<StatusAreaWidget> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_SYSTEM_STATUS_AREA_WIDGET_H_