| // Copyright 2021 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_ |
| #define ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_ |
| |
| #include <memory> |
| |
| #include "ash/ash_export.h" |
| #include "base/scoped_multi_source_observation.h" |
| #include "base/time/time.h" |
| #include "base/timer/timer.h" |
| #include "ui/aura/window_occlusion_tracker.h" |
| #include "ui/compositor/compositor.h" |
| #include "ui/compositor/compositor_observer.h" |
| |
| namespace ash { |
| |
| // A utility class to pause aura's WindowOcclusionTracker until animations are |
| // finished on all compositors. |
| class ASH_EXPORT OcclusionTrackerPauser : public ui::CompositorObserver { |
| public: |
| OcclusionTrackerPauser(); |
| OcclusionTrackerPauser(const OcclusionTrackerPauser&) = delete; |
| OcclusionTrackerPauser& operator=(const OcclusionTrackerPauser&) = delete; |
| ~OcclusionTrackerPauser() override; |
| |
| // Pause the occlusion tracker until all new animations added after this are |
| // finished. If the timeout is elapsed before all new animations are finished, |
| // the pause will be unpaused. This function requires there to be at least one |
| // animation running, or at least one animation about to run as a |
| // precondition. |
| void PauseUntilAnimationsEnd(base::TimeDelta timeout); |
| |
| // ui::CompositorObserver: |
| void OnFirstAnimationStarted(ui::Compositor* compositor) override; |
| void OnFirstNonAnimatedFrameStarted(ui::Compositor* compositor) override; |
| void OnCompositingShuttingDown(ui::Compositor* compositor) override; |
| |
| private: |
| void Pause(ui::Compositor* compositor); |
| void OnFinish(ui::Compositor* compositor); |
| void Shutdown(bool timed_out); |
| |
| base::OneShotTimer timer_; |
| base::ScopedMultiSourceObservation<ui::Compositor, ui::CompositorObserver> |
| observations_{this}; |
| |
| // Keeps track of compositors that are animating. We can unpause when this is |
| // empty. |
| base::flat_set<ui::Compositor*> animating_compositors_; |
| |
| std::unique_ptr<aura::WindowOcclusionTracker::ScopedPause> scoped_pause_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_ |