| // Copyright 2021 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_UTILITY_ROUNDED_WINDOW_TARGETER_H_ |
| #define ASH_UTILITY_ROUNDED_WINDOW_TARGETER_H_ |
| |
| #include "ash/ash_export.h" |
| #include "ui/aura/window_targeter.h" |
| #include "ui/gfx/geometry/rrect_f.h" |
| |
| namespace ash { |
| |
| // A WindowTargeter for windows with rounded corners. |
| class ASH_EXPORT RoundedWindowTargeter : public aura::WindowTargeter { |
| public: |
| // Constructor for a circular window defined by |radius|. |
| explicit RoundedWindowTargeter(int radius); |
| RoundedWindowTargeter(int width, int height, int radius); |
| RoundedWindowTargeter(const RoundedWindowTargeter&) = delete; |
| RoundedWindowTargeter& operator=(const RoundedWindowTargeter&) = delete; |
| ~RoundedWindowTargeter() override; |
| |
| private: |
| // aura::WindowTargeter: |
| bool EventLocationInsideBounds(aura::Window* target, |
| const ui::LocatedEvent& event) const override; |
| |
| gfx::RRectF rrectf_; |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_UTILITY_ROUNDED_WINDOW_TARGETER_H_ |