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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_BASE_INDEX_RECT_H_
#define CC_BASE_INDEX_RECT_H_
#include <string>
#include "cc/base/base_export.h"
namespace cc {
// This class encapsulates the index boundaries for region on co-ordinate system
// (used for tiling). The delimiting boundaries |left_|, |right_|, |top_| and
// |bottom_| are basically leftmost, rightmost, topmost and bottommost indices
// of the region. These delimiters can span in any quadrants.
//
// If |left_| <= |right_| and |top_| <= |bottom_|, IndexRect is considered to
// hold valid indices and this can be checked using is_valid().
//
// If IndexRect is valid, it has a coverage of all the indices from |left_| to
// |right_| both inclusive and |top_| to |bottom_| both inclusive. So for
// |left_| == |right_|, num_indices_x() is 1, meaning |left_| and |right_| point
// to the same index.
//
// The following diagram shows how indices span in different quadrants and the
// positive quadrant. In the positive quadrant all indices are >= 0. The first
// index in this quadrant is (0, 0). The indices in positive quadrant represent
// the visible region and is_in_positive_quadrant() can be used to check whether
// all indices lie within this quadrant or not.
//
// │
// │
// -ve index_x │ +ve index_x
// -ve index_y │ -ve index_y
// │
// ────────────┼────────────
// │
// -ve index_x │ +ve index_x
// +ve index_y │ +ve index_y
// │
// │ (+ve Quadrant)
//
// In the following example, region has |left_| = 0, |right_| = 4, |top_| = 0
// and |bottom_| = 4. Here x indices are 0, 1, 2, 3, 4 and y indices are
// 0, 1, 2, 3, 4.
//
// x 0 1 2 3 4
// y ┌───┬───┬───┬───┬───┐
// 0 │ │ │ │ │ │
// ├───┼───┼───┼───┼───┤
// 1 │ │ │ │ │ │
// ├───┼───┼───┼───┼───┤
// 2 │ │ │ │ │ │
// ├───┼───┼───┼───┼───┤
// 3 │ │ │ │ │ │
// ├───┼───┼───┼───┼───┤
// 4 │ │ │ │ │ │
// └───┴───┴───┴───┴───┘
class CC_BASE_EXPORT IndexRect {
public:
constexpr IndexRect(int left, int right, int top, int bottom)
: left_(left), right_(right), top_(top), bottom_(bottom) {}
~IndexRect() = default;
constexpr int left() const { return left_; }
constexpr int right() const { return right_; }
constexpr int top() const { return top_; }
constexpr int bottom() const { return bottom_; }
// Returns the number of indices from left to right, including both.
constexpr int num_indices_x() const { return right_ - left_ + 1; }
// Returns the number of indices from top to bottom, including both.
constexpr int num_indices_y() const { return bottom_ - top_ + 1; }
// Returns true if the index rect has valid indices.
constexpr bool is_valid() const { return left_ <= right_ && top_ <= bottom_; }
// Returns true if the index rect has valid indices in positive quadrant.
constexpr bool is_in_positive_quadrant() const {
return is_valid() && left_ >= 0 && top_ >= 0;
}
// Returns true if the index identified by index_x is valid column.
bool valid_column(int index_x) const {
return index_x >= left() && index_x <= right();
}
// Returns true if the index identified by index_y is a valid row.
bool valid_row(int index_y) const {
return index_y >= top() && index_y <= bottom();
}
// Clamp indices to the given IndexRect indices. For non-intersecting rects,
// it makes this index rect invalid.
void ClampTo(const IndexRect& other);
// Returns true if the given index identified by index_x and index_y falls
// inside this index rectangle, including edge indices.
bool Contains(int index_x, int index_y) const;
std::string ToString() const;
private:
int left_;
int right_;
int top_;
int bottom_;
};
inline bool operator==(const IndexRect& lhs, const IndexRect& rhs) {
return lhs.left() == rhs.left() && lhs.right() == rhs.right() &&
lhs.top() == rhs.top() && lhs.bottom() == rhs.bottom();
}
inline bool operator!=(const IndexRect& lhs, const IndexRect& rhs) {
return !(lhs == rhs);
}
} // namespace cc
#endif // CC_BASE_INDEX_RECT_H_