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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SLIM_UI_RESOURCE_LAYER_H_
#define CC_SLIM_UI_RESOURCE_LAYER_H_
#include "base/component_export.h"
#include "base/gtest_prod_util.h"
#include "cc/resources/ui_resource_client.h"
#include "cc/slim/layer.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "ui/gfx/geometry/point_f.h"
namespace cc::slim {
// Layer which to draws the contents of a single UIResource.
class COMPONENT_EXPORT(CC_SLIM) UIResourceLayer : public Layer {
public:
static scoped_refptr<UIResourceLayer> Create();
// Sets the resource. If they don't exist already, the shared UI resource and
// ID are generated and cached in a map in the associated UIResourceManager.
// Currently, this resource will never be released by the UIResourceManager.
void SetUIResourceId(cc::UIResourceId id);
// An alternative way of setting the resource where an ID is used directly. If
// you use this method, you are responsible for updating the ID if the layer
// moves between compositors.
void SetBitmap(const SkBitmap& bitmap);
// Sets a UV transform to be used at draw time. Defaults to (0, 0) and (1, 1).
void SetUV(const gfx::PointF& top_left, const gfx::PointF& bottom_right);
// Sets an opacity value per vertex. It will be multiplied by the layer
// opacity value.
void SetVertexOpacity(float bottom_left,
float top_left,
float top_right,
float bottom_right);
// Layer implementation.
void SetLayerTree(LayerTree* tree) override;
protected:
FRIEND_TEST_ALL_PREFIXES(SlimLayerTest, UIResourceLayerProperties);
UIResourceLayer();
~UIResourceLayer() override;
cc::UIResourceId resource_id() const { return resource_id_; }
auto uv_top_left() const { return uv_top_left_; }
auto uv_bottom_right() const { return uv_bottom_right_; }
const auto& vertex_opacity() const { return vertex_opacity_; }
bool HasDrawableContent() const override;
void AppendQuads(viz::CompositorRenderPass& render_pass,
FrameData& data,
const gfx::Transform& transform_to_root,
const gfx::Transform& transform_to_target,
const gfx::Rect* clip_in_target,
const gfx::Rect& visible_rect,
float opacity) override;
private:
void RefreshResource();
void SetUIResourceIdInternal(cc::UIResourceId resource_id);
cc::UIResourceId resource_id_ = 0;
SkBitmap bitmap_;
gfx::PointF uv_top_left_;
gfx::PointF uv_bottom_right_{1.0f, 1.0f};
float vertex_opacity_[4] = {1.0f, 1.0f, 1.0f, 1.0f};
};
} // namespace cc::slim
#endif // CC_SLIM_UI_RESOURCE_LAYER_H_