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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_GPU_IN_PROCESS_THREAD_SERVICE_H_
#define GPU_IPC_GPU_IN_PROCESS_THREAD_SERVICE_H_
#include <memory>
#include "base/compiler_specific.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "gpu/command_buffer/service/command_buffer_task_executor.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/single_task_sequence.h"
#include "gpu/ipc/gl_in_process_context_export.h"
#include "gpu/ipc/in_process_command_buffer.h"
#include "ui/gl/gl_share_group.h"
namespace gpu {
class Scheduler;
class SingleTaskSequence;
namespace gles2 {
class ProgramCache;
} // namespace gles2
class GL_IN_PROCESS_CONTEXT_EXPORT GpuInProcessThreadServiceDelegate {
public:
GpuInProcessThreadServiceDelegate();
GpuInProcessThreadServiceDelegate(const GpuInProcessThreadServiceDelegate&) =
delete;
GpuInProcessThreadServiceDelegate& operator=(
const GpuInProcessThreadServiceDelegate&) = delete;
virtual ~GpuInProcessThreadServiceDelegate();
virtual scoped_refptr<SharedContextState> GetSharedContextState() = 0;
virtual scoped_refptr<gl::GLShareGroup> GetShareGroup() = 0;
};
// Default Service class when no service is specified. GpuInProcessThreadService
// is used by Mus and unit tests.
class GL_IN_PROCESS_CONTEXT_EXPORT GpuInProcessThreadService
: public CommandBufferTaskExecutor {
public:
GpuInProcessThreadService(
GpuInProcessThreadServiceDelegate* delegate,
scoped_refptr<base::SingleThreadTaskRunner> task_runner,
Scheduler* scheduler,
SyncPointManager* sync_point_manager,
MailboxManager* mailbox_manager,
gl::GLSurfaceFormat share_group_surface_format,
const GpuFeatureInfo& gpu_feature_info,
const GpuPreferences& gpu_preferences,
SharedImageManager* shared_image_manager,
gles2::ProgramCache* program_cache);
GpuInProcessThreadService(const GpuInProcessThreadService&) = delete;
GpuInProcessThreadService& operator=(const GpuInProcessThreadService&) =
delete;
~GpuInProcessThreadService() override;
// CommandBufferTaskExecutor implementation.
bool ForceVirtualizedGLContexts() const override;
bool ShouldCreateMemoryTracker() const override;
std::unique_ptr<SingleTaskSequence> CreateSequence() override;
void ScheduleOutOfOrderTask(base::OnceClosure task) override;
void ScheduleDelayedWork(base::OnceClosure task) override;
void PostNonNestableToClient(base::OnceClosure callback) override;
scoped_refptr<SharedContextState> GetSharedContextState() override;
scoped_refptr<gl::GLShareGroup> GetShareGroup() override;
private:
const raw_ptr<GpuInProcessThreadServiceDelegate> delegate_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
raw_ptr<Scheduler> scheduler_;
};
} // namespace gpu
#endif // GPU_IPC_GPU_IN_PROCESS_THREAD_SERVICE_H_