| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SKIA_EXT_CONVOLVER_H_ |
| #define SKIA_EXT_CONVOLVER_H_ |
| |
| #include <stdint.h> |
| |
| #include <cmath> |
| #include <vector> |
| |
| #include "build/build_config.h" |
| #include "third_party/skia/include/core/SkSize.h" |
| #include "third_party/skia/include/core/SkTypes.h" |
| |
| // We can build SSE2 optimized versions for all x86 CPUs |
| // except when building for the IOS emulator. |
| #if defined(ARCH_CPU_X86_FAMILY) && !BUILDFLAG(IS_IOS) |
| #define SIMD_SSE2 1 |
| #define SIMD_PADDING 8 // 8 * int16_t |
| #endif |
| |
| #if defined (ARCH_CPU_MIPS_FAMILY) && \ |
| defined(__mips_dsp) && (__mips_dsp_rev >= 2) |
| #define SIMD_MIPS_DSPR2 1 |
| #endif |
| |
| #if defined(ARCH_CPU_ARM_FAMILY) && \ |
| (defined(__ARM_NEON__) || defined(__ARM_NEON)) |
| #define SIMD_NEON 1 |
| #endif |
| |
| // avoid confusion with Mac OS X's math library (Carbon) |
| #if defined(__APPLE__) |
| #undef FloatToFixed |
| #undef FixedToFloat |
| #endif |
| |
| namespace skia { |
| |
| // Represents a filter in one dimension. Each output pixel has one entry in this |
| // object for the filter values contributing to it. You build up the filter |
| // list by calling AddFilter for each output pixel (in order). |
| // |
| // We do 2-dimensional convolution by first convolving each row by one |
| // ConvolutionFilter1D, then convolving each column by another one. |
| // |
| // Entries are stored in fixed point, shifted left by kShiftBits. |
| class ConvolutionFilter1D { |
| public: |
| typedef short Fixed; |
| |
| // The number of bits that fixed point values are shifted by. |
| enum { kShiftBits = 14 }; |
| |
| SK_API ConvolutionFilter1D(); |
| SK_API ~ConvolutionFilter1D(); |
| |
| // Convert between floating point and our fixed point representation. |
| static Fixed FloatToFixed(float f) { |
| return static_cast<Fixed>(f * (1 << kShiftBits)); |
| } |
| static unsigned char FixedToChar(Fixed x) { |
| return static_cast<unsigned char>(x >> kShiftBits); |
| } |
| static float FixedToFloat(Fixed x) { |
| // The cast relies on Fixed being a short, implying that on |
| // the platforms we care about all (16) bits will fit into |
| // the mantissa of a (32-bit) float. |
| static_assert(sizeof(Fixed) == 2, |
| "fixed type should fit in float mantissa"); |
| float raw = static_cast<float>(x); |
| return ldexpf(raw, -kShiftBits); |
| } |
| |
| // Returns the maximum pixel span of a filter. |
| int max_filter() const { return max_filter_; } |
| |
| // Returns the number of filters in this filter. This is the dimension of the |
| // output image. |
| int num_values() const { return static_cast<int>(filters_.size()); } |
| |
| // Appends the given list of scaling values for generating a given output |
| // pixel. |filter_offset| is the distance from the edge of the image to where |
| // the scaling factors start. The scaling factors apply to the source pixels |
| // starting from this position, and going for the next |filter_length| pixels. |
| // |
| // You will probably want to make sure your input is normalized (that is, |
| // all entries in |filter_values| sub to one) to prevent affecting the overall |
| // brighness of the image. |
| // |
| // The filter_length must be > 0. |
| // |
| // This version will automatically convert your input to fixed point. |
| SK_API void AddFilter(int filter_offset, |
| const float* filter_values, |
| int filter_length); |
| |
| // Same as the above version, but the input is already fixed point. |
| void AddFilter(int filter_offset, |
| const Fixed* filter_values, |
| int filter_length); |
| |
| // Retrieves a filter for the given |value_offset|, a position in the output |
| // image in the direction we're convolving. The offset and length of the |
| // filter values are put into the corresponding out arguments (see AddFilter |
| // above for what these mean), and a pointer to the first scaling factor is |
| // returned. There will be |filter_length| values in this array. |
| inline const Fixed* FilterForValue(int value_offset, |
| int* filter_offset, |
| int* filter_length) const { |
| const FilterInstance& filter = filters_[value_offset]; |
| *filter_offset = filter.offset; |
| *filter_length = filter.trimmed_length; |
| if (filter.trimmed_length == 0) { |
| return NULL; |
| } |
| return &filter_values_[filter.data_location]; |
| } |
| |
| // Retrieves the filter for the offset 0, presumed to be the one and only. |
| // The offset and length of the filter values are put into the corresponding |
| // out arguments (see AddFilter). Note that |filter_legth| and |
| // |specified_filter_length| may be different if leading/trailing zeros of the |
| // original floating point form were clipped. |
| // There will be |filter_length| values in the return array. |
| // Returns NULL if the filter is 0-length (for instance when all floating |
| // point values passed to AddFilter were clipped to 0). |
| SK_API const Fixed* GetSingleFilter(int* specified_filter_length, |
| int* filter_offset, |
| int* filter_length) const; |
| |
| inline void PaddingForSIMD() { |
| // Padding |padding_count| of more dummy coefficients after the coefficients |
| // of last filter to prevent SIMD instructions which load 8 or 16 bytes |
| // together to access invalid memory areas. We are not trying to align the |
| // coefficients right now due to the opaqueness of <vector> implementation. |
| // This has to be done after all |AddFilter| calls. |
| #ifdef SIMD_PADDING |
| for (int i = 0; i < SIMD_PADDING; ++i) |
| filter_values_.push_back(static_cast<Fixed>(0)); |
| #endif |
| } |
| |
| private: |
| struct FilterInstance { |
| // Offset within filter_values for this instance of the filter. |
| int data_location; |
| |
| // Distance from the left of the filter to the center. IN PIXELS |
| int offset; |
| |
| // Number of values in this filter instance. |
| int trimmed_length; |
| |
| // Filter length as specified. Note that this may be different from |
| // 'trimmed_length' if leading/trailing zeros of the original floating |
| // point form were clipped differently on each tail. |
| int length; |
| }; |
| |
| // Stores the information for each filter added to this class. |
| std::vector<FilterInstance> filters_; |
| |
| // We store all the filter values in this flat list, indexed by |
| // |FilterInstance.data_location| to avoid the mallocs required for storing |
| // each one separately. |
| std::vector<Fixed> filter_values_; |
| |
| // The maximum size of any filter we've added. |
| int max_filter_; |
| }; |
| |
| // Does a two-dimensional convolution on the given source image. |
| // |
| // It is assumed the source pixel offsets referenced in the input filters |
| // reference only valid pixels, so the source image size is not required. Each |
| // row of the source image starts |source_byte_row_stride| after the previous |
| // one (this allows you to have rows with some padding at the end). |
| // |
| // The result will be put into the given output buffer. The destination image |
| // size will be xfilter.num_values() * yfilter.num_values() pixels. It will be |
| // in rows of exactly xfilter.num_values() * 4 bytes. |
| // |
| // |source_has_alpha| is a hint that allows us to avoid doing computations on |
| // the alpha channel if the image is opaque. If you don't know, set this to |
| // true and it will work properly, but setting this to false will be a few |
| // percent faster if you know the image is opaque. |
| // |
| // The layout in memory is assumed to be 4-bytes per pixel in B-G-R-A order |
| // (this is ARGB when loaded into 32-bit words on a little-endian machine). |
| SK_API void BGRAConvolve2D(const unsigned char* source_data, |
| int source_byte_row_stride, |
| bool source_has_alpha, |
| const ConvolutionFilter1D& xfilter, |
| const ConvolutionFilter1D& yfilter, |
| int output_byte_row_stride, |
| unsigned char* output, |
| bool use_simd_if_possible); |
| |
| // Does a 1D convolution of the given source image along the X dimension on |
| // a single channel of the bitmap. |
| // |
| // The function uses the same convolution kernel for each pixel. That kernel |
| // must be added to |filter| at offset 0. This is a most straightforward |
| // implementation of convolution, intended chiefly for development purposes. |
| SK_API void SingleChannelConvolveX1D(const unsigned char* source_data, |
| int source_byte_row_stride, |
| int input_channel_index, |
| int input_channel_count, |
| const ConvolutionFilter1D& filter, |
| const SkISize& image_size, |
| unsigned char* output, |
| int output_byte_row_stride, |
| int output_channel_index, |
| int output_channel_count, |
| bool absolute_values); |
| |
| // Does a 1D convolution of the given source image along the Y dimension on |
| // a single channel of the bitmap. |
| SK_API void SingleChannelConvolveY1D(const unsigned char* source_data, |
| int source_byte_row_stride, |
| int input_channel_index, |
| int input_channel_count, |
| const ConvolutionFilter1D& filter, |
| const SkISize& image_size, |
| unsigned char* output, |
| int output_byte_row_stride, |
| int output_channel_index, |
| int output_channel_count, |
| bool absolute_values); |
| |
| // Set up the |filter| instance with a gaussian kernel. |kernel_sigma| is the |
| // parameter of gaussian. If |derivative| is true, the kernel will be that of |
| // the first derivative. Intended for use with the two routines above. |
| SK_API void SetUpGaussianConvolutionKernel(ConvolutionFilter1D* filter, |
| float kernel_sigma, |
| bool derivative); |
| |
| } // namespace skia |
| |
| #endif // SKIA_EXT_CONVOLVER_H_ |