blob: 2b089ee42334a713c32784d82dbdddc3c4dcf33b [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <math.h>
#include "media/video/half_float_maker.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace media {
class HalfFloatMakerTest : public testing::Test {};
// Convert an IEEE 754 half-float to a double value
// that we can do math on.
double FromHalfFloat(uint16_t half_float) {
if (!half_float)
return 0.0;
int sign = (half_float & 0x8000) ? -1 : 1;
int exponent = (half_float >> 10) & 0x1F;
int fraction = half_float & 0x3FF;
if (exponent == 0) {
return pow(2.0, -24.0) * fraction;
} else if (exponent == 0x1F) {
return sign * 1000000000000.0;
} else {
return pow(2.0, exponent - 25) * (0x400 + fraction);
}
}
TEST_F(HalfFloatMakerTest, MakeHalfFloatTest) {
unsigned short integers[1 << 16];
unsigned short half_floats[1 << 16];
for (int bits = 9; bits <= 16; bits++) {
std::unique_ptr<media::HalfFloatMaker> half_float_maker;
half_float_maker = media::HalfFloatMaker::NewHalfFloatMaker(bits);
int num_values = 1 << bits;
for (int i = 0; i < num_values; i++)
integers[i] = i;
half_float_maker->MakeHalfFloats(integers, num_values, half_floats);
// Multiplier to converting integers to 0.0..1.0 range.
double multiplier = 1.0 / (num_values - 1);
for (int i = 0; i < num_values; i++) {
// This value is in range 0..1
float value = integers[i] * multiplier;
// Reverse the effect of offset and multiplier to get the expected
// output value from the half-float converter.
float expected_value =
value / half_float_maker->Multiplier() + half_float_maker->Offset();
EXPECT_EQ(integers[i], i);
// We expect the result to be within +/- one least-significant bit.
// Within the range we care about, half-floats values and
// their representation both sort in the same order, so we
// can just add one to get the next bigger half-float.
float expected_precision =
FromHalfFloat(half_floats[i] + 1) - FromHalfFloat(half_floats[i]);
EXPECT_NEAR(FromHalfFloat(half_floats[i]), expected_value,
expected_precision)
<< "i = " << i << " bits = " << bits;
}
}
}
} // namespace media