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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CONNECT_JOB_H_
#define NET_SOCKET_WEBSOCKET_TRANSPORT_CONNECT_JOB_H_
#include <memory>
#include <set>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "net/base/net_export.h"
#include "net/dns/host_resolver.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/transport_connect_job.h"
namespace net {
class WebSocketTransportConnectSubJob;
// WebSocketTransportConnectJob handles the host resolution necessary for socket
// creation and the TCP connect. WebSocketTransportConnectJob also has fallback
// logic for IPv6 connect() timeouts (which may happen due to networks / routers
// with broken IPv6 support). Those timeouts take 20s, so rather than make the
// user wait 20s for the timeout to fire, we use a fallback timer
// (kIPv6FallbackTimerInMs) and start a connect() to an IPv4 address if the
// timer fires. Then we race the IPv4 connect(s) against the IPv6 connect(s) and
// use the socket that completes successfully first or fails last.
//
// TODO(mmenke): Look into merging this with TransportConnectJob. That would
// bring all the features supported by TransportConnectJob to WebSockets:
// Happy eyeballs, socket tagging, error reporting (Used by network error
// logging), and provide performance information to SocketPerformanceWatcher.
class NET_EXPORT_PRIVATE WebSocketTransportConnectJob : public ConnectJob {
public:
WebSocketTransportConnectJob(
RequestPriority priority,
const CommonConnectJobParams& common_connect_job_params,
const scoped_refptr<TransportSocketParams>& params,
Delegate* delegate);
~WebSocketTransportConnectJob() override;
// ConnectJob methods.
LoadState GetLoadState() const override;
bool HasEstablishedConnection() const override;
private:
friend class WebSocketTransportConnectSubJob;
enum State {
STATE_RESOLVE_HOST,
STATE_RESOLVE_HOST_COMPLETE,
STATE_TRANSPORT_CONNECT,
STATE_TRANSPORT_CONNECT_COMPLETE,
STATE_NONE,
};
// Although it is not strictly necessary, it makes the code simpler if each
// subjob knows what type it is.
enum SubJobType { SUB_JOB_IPV4, SUB_JOB_IPV6 };
void OnIOComplete(int result);
int DoLoop(int result);
int DoResolveHost();
int DoResolveHostComplete(int result);
int DoTransportConnect();
int DoTransportConnectComplete(int result);
// Called back from a SubJob when it completes.
void OnSubJobComplete(int result, WebSocketTransportConnectSubJob* job);
// Called from |fallback_timer_|.
void StartIPv4JobAsync();
// Begins the host resolution and the TCP connect. Returns OK on success
// and ERR_IO_PENDING if it cannot immediately service the request.
// Otherwise, it returns a net error code.
int ConnectInternal() override;
void ChangePriorityInternal(RequestPriority priority) override;
scoped_refptr<TransportSocketParams> params_;
std::unique_ptr<HostResolver::ResolveHostRequest> request_;
State next_state_;
// The addresses are divided into IPv4 and IPv6, which are performed partially
// in parallel. If the list of IPv6 addresses is non-empty, then the IPv6 jobs
// go first, followed after |kIPv6FallbackTimerInMs| by the IPv4
// addresses. First sub-job to establish a connection wins.
std::unique_ptr<WebSocketTransportConnectSubJob> ipv4_job_;
std::unique_ptr<WebSocketTransportConnectSubJob> ipv6_job_;
base::OneShotTimer fallback_timer_;
TransportConnectJob::RaceResult race_result_;
bool had_ipv4_;
bool had_ipv6_;
DISALLOW_COPY_AND_ASSIGN(WebSocketTransportConnectJob);
};
} // namespace net
#endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CONNECT_JOB_H_