blob: ee842dc9751353c1faa9df3c59da65954027fa9f [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/element_animations.h"
#include "base/memory/ptr_util.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/animation_events.h"
#include "cc/animation/animation_host.h"
#include "cc/animation/animation_id_provider.h"
#include "cc/animation/animation_timeline.h"
#include "cc/animation/keyframe_effect.h"
#include "cc/animation/keyframed_animation_curve.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/animation/single_keyframe_effect_animation.h"
#include "cc/animation/transform_operations.h"
#include "cc/test/animation_test_common.h"
#include "cc/test/animation_timelines_test_common.h"
#include "ui/gfx/geometry/box_f.h"
namespace cc {
namespace {
using base::TimeDelta;
using base::TimeTicks;
static base::TimeTicks TicksFromSecondsF(double seconds) {
return base::TimeTicks() + base::TimeDelta::FromSecondsD(seconds);
}
// An ElementAnimations cannot be ticked at 0.0, since an animation
// with start time 0.0 is treated as an animation whose start time has
// not yet been set.
const TimeTicks kInitialTickTime = TicksFromSecondsF(1.0);
class ElementAnimationsTest : public AnimationTimelinesTest {
public:
ElementAnimationsTest() = default;
~ElementAnimationsTest() override = default;
void SetUp() override {
AnimationTimelinesTest::SetUp();
animation_ = SingleKeyframeEffectAnimation::Create(animation_id_);
}
void CreateImplTimelineAndAnimation() override {
AnimationTimelinesTest::CreateImplTimelineAndAnimation();
}
std::unique_ptr<AnimationEvents> CreateEventsForTesting() {
auto mutator_events = host_impl_->CreateEvents();
return base::WrapUnique(
static_cast<AnimationEvents*>(mutator_events.release()));
}
};
// See animation_unittest.cc for integration with Animation.
TEST_F(ElementAnimationsTest, AttachToLayerInActiveTree) {
// Set up the layer which is in active tree for main thread and not
// yet passed onto the impl thread.
client_.RegisterElement(element_id_, ElementListType::ACTIVE);
client_impl_.RegisterElement(element_id_, ElementListType::PENDING);
EXPECT_TRUE(client_.IsElementInList(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.IsElementInList(element_id_, ElementListType::PENDING));
AttachTimelineAnimationLayer();
EXPECT_TRUE(element_animations_->has_element_in_active_list());
EXPECT_FALSE(element_animations_->has_element_in_pending_list());
PushProperties();
GetImplTimelineAndAnimationByID();
EXPECT_FALSE(element_animations_impl_->has_element_in_active_list());
EXPECT_TRUE(element_animations_impl_->has_element_in_pending_list());
// Create the layer in the impl active tree.
client_impl_.RegisterElement(element_id_, ElementListType::ACTIVE);
EXPECT_TRUE(element_animations_impl_->has_element_in_active_list());
EXPECT_TRUE(element_animations_impl_->has_element_in_pending_list());
EXPECT_TRUE(
client_impl_.IsElementInList(element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(
client_impl_.IsElementInList(element_id_, ElementListType::PENDING));
// kill layer on main thread.
client_.UnregisterElement(element_id_, ElementListType::ACTIVE);
EXPECT_EQ(element_animations_,
animation_->keyframe_effect()->element_animations());
EXPECT_FALSE(element_animations_->has_element_in_active_list());
EXPECT_FALSE(element_animations_->has_element_in_pending_list());
// Sync doesn't detach LayerImpl.
PushProperties();
EXPECT_EQ(element_animations_impl_,
animation_impl_->keyframe_effect()->element_animations());
EXPECT_TRUE(element_animations_impl_->has_element_in_active_list());
EXPECT_TRUE(element_animations_impl_->has_element_in_pending_list());
// Kill layer on impl thread in pending tree.
client_impl_.UnregisterElement(element_id_, ElementListType::PENDING);
EXPECT_EQ(element_animations_impl_,
animation_impl_->keyframe_effect()->element_animations());
EXPECT_TRUE(element_animations_impl_->has_element_in_active_list());
EXPECT_FALSE(element_animations_impl_->has_element_in_pending_list());
// Kill layer on impl thread in active tree.
client_impl_.UnregisterElement(element_id_, ElementListType::ACTIVE);
EXPECT_EQ(element_animations_impl_,
animation_impl_->keyframe_effect()->element_animations());
EXPECT_FALSE(element_animations_impl_->has_element_in_active_list());
EXPECT_FALSE(element_animations_impl_->has_element_in_pending_list());
// Sync doesn't change anything.
PushProperties();
EXPECT_EQ(element_animations_impl_,
animation_impl_->keyframe_effect()->element_animations());
EXPECT_FALSE(element_animations_impl_->has_element_in_active_list());
EXPECT_FALSE(element_animations_impl_->has_element_in_pending_list());
animation_->DetachElement();
EXPECT_FALSE(animation_->keyframe_effect()->element_animations());
// Release ptrs now to test the order of destruction.
ReleaseRefPtrs();
}
TEST_F(ElementAnimationsTest, AttachToNotYetCreatedLayer) {
host_->AddAnimationTimeline(timeline_);
timeline_->AttachAnimation(animation_);
PushProperties();
GetImplTimelineAndAnimationByID();
// Perform attachment separately.
animation_->AttachElement(element_id_);
element_animations_ = animation_->keyframe_effect()->element_animations();
EXPECT_FALSE(element_animations_->has_element_in_active_list());
EXPECT_FALSE(element_animations_->has_element_in_pending_list());
PushProperties();
element_animations_impl_ =
animation_impl_->keyframe_effect()->element_animations();
EXPECT_FALSE(element_animations_impl_->has_element_in_active_list());
EXPECT_FALSE(element_animations_impl_->has_element_in_pending_list());
// Create layer.
client_.RegisterElement(element_id_, ElementListType::ACTIVE);
EXPECT_TRUE(element_animations_->has_element_in_active_list());
EXPECT_FALSE(element_animations_->has_element_in_pending_list());
client_impl_.RegisterElement(element_id_, ElementListType::PENDING);
EXPECT_FALSE(element_animations_impl_->has_element_in_active_list());
EXPECT_TRUE(element_animations_impl_->has_element_in_pending_list());
client_impl_.RegisterElement(element_id_, ElementListType::ACTIVE);
EXPECT_TRUE(element_animations_impl_->has_element_in_active_list());
EXPECT_TRUE(element_animations_impl_->has_element_in_pending_list());
}
TEST_F(ElementAnimationsTest, AddRemoveAnimations) {
host_->AddAnimationTimeline(timeline_);
timeline_->AttachAnimation(animation_);
animation_->AttachElement(element_id_);
scoped_refptr<ElementAnimations> element_animations =
animation_->keyframe_effect()->element_animations();
EXPECT_TRUE(element_animations);
scoped_refptr<SingleKeyframeEffectAnimation> animation1 =
SingleKeyframeEffectAnimation::Create(
AnimationIdProvider::NextAnimationId());
scoped_refptr<SingleKeyframeEffectAnimation> animation2 =
SingleKeyframeEffectAnimation::Create(
AnimationIdProvider::NextAnimationId());
timeline_->AttachAnimation(animation1);
timeline_->AttachAnimation(animation2);
// Attach animations to the same layer.
animation1->AttachElement(element_id_);
animation2->AttachElement(element_id_);
EXPECT_EQ(element_animations,
animation1->keyframe_effect()->element_animations());
EXPECT_EQ(element_animations,
animation2->keyframe_effect()->element_animations());
PushProperties();
GetImplTimelineAndAnimationByID();
scoped_refptr<ElementAnimations> element_animations_impl =
animation_impl_->keyframe_effect()->element_animations();
EXPECT_TRUE(element_animations_impl);
EXPECT_EQ(3u, element_animations_impl_->CountKeyframesForTesting());
animation2->DetachElement();
EXPECT_FALSE(animation2->keyframe_effect()->element_animations());
EXPECT_EQ(element_animations,
animation_->keyframe_effect()->element_animations());
EXPECT_EQ(element_animations,
animation1->keyframe_effect()->element_animations());
PushProperties();
EXPECT_EQ(element_animations_impl,
animation_impl_->keyframe_effect()->element_animations());
EXPECT_EQ(2u, element_animations_impl_->CountKeyframesForTesting());
}
TEST_F(ElementAnimationsTest, SyncNewAnimation) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
EXPECT_FALSE(animation_->GetKeyframeModel(TargetProperty::OPACITY));
EXPECT_FALSE(animation_impl_->GetKeyframeModel(TargetProperty::OPACITY));
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0, 1, false);
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_FALSE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
}
TEST_F(ElementAnimationsTest,
SyncScrollOffsetAnimationRespectsHasSetInitialValue) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
EXPECT_FALSE(animation_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET));
EXPECT_FALSE(
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET));
gfx::ScrollOffset initial_value(100.f, 300.f);
gfx::ScrollOffset provider_initial_value(150.f, 300.f);
gfx::ScrollOffset target_value(300.f, 200.f);
client_impl_.SetScrollOffsetForAnimation(provider_initial_value);
// Animation with initial value set.
std::unique_ptr<ScrollOffsetAnimationCurve> curve_fixed(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
curve_fixed->SetInitialValue(initial_value);
const int animation1_id = 1;
std::unique_ptr<KeyframeModel> animation_fixed(KeyframeModel::Create(
std::move(curve_fixed), animation1_id, 0, TargetProperty::SCROLL_OFFSET));
animation_->AddKeyframeModel(std::move(animation_fixed));
PushProperties();
EXPECT_VECTOR2DF_EQ(initial_value, animation_impl_->keyframe_effect()
->GetKeyframeModelById(animation1_id)
->curve()
->ToScrollOffsetAnimationCurve()
->GetValue(base::TimeDelta()));
// Animation without initial value set.
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
const int animation2_id = 2;
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), animation2_id, 1, TargetProperty::SCROLL_OFFSET));
animation_->AddKeyframeModel(std::move(keyframe_model));
PushProperties();
EXPECT_VECTOR2DF_EQ(provider_initial_value,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(animation2_id)
->curve()
->ToScrollOffsetAnimationCurve()
->GetValue(base::TimeDelta()));
}
class TestAnimationDelegateThatDestroysAnimation
: public TestAnimationDelegate {
public:
TestAnimationDelegateThatDestroysAnimation() = default;
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override {
TestAnimationDelegate::NotifyAnimationStarted(monotonic_time,
target_property, group);
// Detaching animation from the timeline ensures that the timeline doesn't
// hold a reference to the animation and the animation is destroyed.
timeline_->DetachAnimation(animation_);
}
void setTimelineAndAnimation(
scoped_refptr<AnimationTimeline> timeline,
scoped_refptr<SingleKeyframeEffectAnimation> animation) {
timeline_ = timeline;
animation_ = animation;
}
private:
scoped_refptr<AnimationTimeline> timeline_;
scoped_refptr<SingleKeyframeEffectAnimation> animation_;
};
// Test that we don't crash if a animation is deleted while ElementAnimations is
// iterating through the list of animations (see crbug.com/631052). This test
// passes if it doesn't crash.
TEST_F(ElementAnimationsTest, AddedAnimationIsDestroyed) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
TestAnimationDelegateThatDestroysAnimation delegate;
const int animation2_id = AnimationIdProvider::NextAnimationId();
scoped_refptr<SingleKeyframeEffectAnimation> animation2 =
SingleKeyframeEffectAnimation::Create(animation2_id);
delegate.setTimelineAndAnimation(timeline_, animation2);
timeline_->AttachAnimation(animation2);
animation2->AttachElement(element_id_);
animation2->set_animation_delegate(&delegate);
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation2.get(), 1.0, 0.f, 1.f, false);
PushProperties();
scoped_refptr<SingleKeyframeEffectAnimation> animation2_impl =
(SingleKeyframeEffectAnimation*)timeline_impl_->GetAnimationById(
animation2_id);
DCHECK(animation2_impl);
animation2_impl->ActivateKeyframeEffects();
EXPECT_TRUE(animation2_impl->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
animation2_impl->Tick(kInitialTickTime);
auto events = CreateEventsForTesting();
animation2_impl->UpdateState(true, events.get());
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type);
// The actual detachment happens here, inside the callback
animation2->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
EXPECT_TRUE(delegate.started());
}
// If an animation is started on the impl thread before it is ticked on the main
// thread, we must be sure to respect the synchronized start time.
TEST_F(ElementAnimationsTest, DoNotClobberStartTimes) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
EXPECT_FALSE(animation_impl_->GetKeyframeModel(TargetProperty::OPACITY));
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0, 1, false);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
auto events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
// Synchronize the start times.
EXPECT_EQ(1u, events->events_.size());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
EXPECT_EQ(animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time(),
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
// Start the animation on the main thread. Should not affect the start time.
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_impl_->UpdateState(true, nullptr);
EXPECT_EQ(animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time(),
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
}
TEST_F(ElementAnimationsTest, UseSpecifiedStartTimes) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0, 1, false);
const TimeTicks start_time = TicksFromSecondsF(123);
animation_->GetKeyframeModel(TargetProperty::OPACITY)
->set_start_time(start_time);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
auto events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
// Synchronize the start times.
EXPECT_EQ(1u, events->events_.size());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
EXPECT_EQ(start_time, animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
EXPECT_EQ(animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time(),
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
// Start the animation on the main thread. Should not affect the start time.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_->UpdateState(true, nullptr);
EXPECT_EQ(start_time, animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
EXPECT_EQ(animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time(),
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
}
// Tests that animationss activate and deactivate as expected.
TEST_F(ElementAnimationsTest, Activation) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
AnimationHost* host = client_.host();
AnimationHost* host_impl = client_impl_.host();
auto events = CreateEventsForTesting();
EXPECT_EQ(1u, host->element_animations_for_testing().size());
EXPECT_EQ(1u, host_impl->element_animations_for_testing().size());
// Initially, both animationss should be inactive.
EXPECT_EQ(0u, host->ticking_animations_for_testing().size());
EXPECT_EQ(0u, host_impl->ticking_animations_for_testing().size());
AddOpacityTransitionToAnimation(animation_.get(), 1, 0, 1, false);
// The main thread animations should now be active.
EXPECT_EQ(1u, host->ticking_animations_for_testing().size());
PushProperties();
animation_impl_->ActivateKeyframeEffects();
// Both animationss should now be active.
EXPECT_EQ(1u, host->ticking_animations_for_testing().size());
EXPECT_EQ(1u, host_impl->ticking_animations_for_testing().size());
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(1u, events->events_.size());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
EXPECT_EQ(1u, host->ticking_animations_for_testing().size());
EXPECT_EQ(1u, host_impl->ticking_animations_for_testing().size());
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_->UpdateState(true, nullptr);
EXPECT_EQ(1u, host->ticking_animations_for_testing().size());
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, nullptr);
EXPECT_EQ(KeyframeModel::FINISHED,
animation_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_EQ(1u, host->ticking_animations_for_testing().size());
events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1500));
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(
KeyframeModel::WAITING_FOR_DELETION,
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
// The impl thread animations should have de-activated.
EXPECT_EQ(0u, host_impl->ticking_animations_for_testing().size());
EXPECT_EQ(1u, events->events_.size());
animation_->keyframe_effect()->NotifyKeyframeModelFinished(
events->events_[0]);
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1500));
animation_->UpdateState(true, nullptr);
EXPECT_EQ(KeyframeModel::WAITING_FOR_DELETION,
animation_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
// The main thread animations should have de-activated.
EXPECT_EQ(0u, host->ticking_animations_for_testing().size());
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(animation_->keyframe_effect()->has_any_keyframe_model());
EXPECT_FALSE(animation_impl_->keyframe_effect()->has_any_keyframe_model());
EXPECT_EQ(0u, host->ticking_animations_for_testing().size());
EXPECT_EQ(0u, host_impl->ticking_animations_for_testing().size());
}
TEST_F(ElementAnimationsTest, SyncPause) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
EXPECT_FALSE(animation_impl_->GetKeyframeModel(TargetProperty::OPACITY));
// Two steps, three ranges: [0-1) -> 0.2, [1-2) -> 0.3, [2-3] -> 0.4.
const double duration = 3.0;
const int keyframe_model_id =
AddOpacityStepsToAnimation(animation_.get(), duration, 0.2f, 0.4f, 2);
// Set start offset to be at the beginning of the second range.
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->set_time_offset(TimeDelta::FromSecondsD(1.01));
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
TimeTicks time = kInitialTickTime;
// Start the animations on each animations.
auto events = CreateEventsForTesting();
animation_impl_->Tick(time);
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(1u, events->events_.size());
animation_->Tick(time);
animation_->UpdateState(true, nullptr);
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_EQ(KeyframeModel::RUNNING,
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_EQ(0.3f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_EQ(0.3f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_EQ(kInitialTickTime, animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
EXPECT_EQ(kInitialTickTime, animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->start_time());
// Pause the animation at the middle of the second range so the offset
// delays animation until the middle of the third range.
animation_->PauseKeyframeModel(keyframe_model_id, 1.5);
EXPECT_EQ(KeyframeModel::PAUSED, animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
// The pause run state change should make it to the impl thread animations.
PushProperties();
animation_impl_->ActivateKeyframeEffects();
// Advance time so it stays within the first range.
time += TimeDelta::FromMilliseconds(10);
animation_->Tick(time);
animation_impl_->Tick(time);
EXPECT_EQ(KeyframeModel::PAUSED, animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
// Opacity value doesn't depend on time if paused at specified time offset.
EXPECT_EQ(0.4f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_EQ(0.4f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, DoNotSyncFinishedAnimation) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
EXPECT_FALSE(animation_impl_->GetKeyframeModel(TargetProperty::OPACITY));
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0, 1, false);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type);
// Notify main thread animations that the animation has started.
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
// Complete animation on impl thread.
events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromSeconds(1));
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type);
animation_->keyframe_effect()->NotifyKeyframeModelFinished(
events->events_[0]);
animation_->Tick(kInitialTickTime + TimeDelta::FromSeconds(2));
animation_->UpdateState(true, nullptr);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
EXPECT_FALSE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
}
// Ensure that a finished animation is eventually deleted by both the
// main-thread and the impl-thread animationss.
TEST_F(ElementAnimationsTest, AnimationsAreDeleted) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
AddOpacityTransitionToAnimation(animation_.get(), 1.0, 0.0f, 1.0f, false);
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->needs_push_properties());
PushProperties();
EXPECT_FALSE(animation_->keyframe_effect()->needs_push_properties());
EXPECT_FALSE(host_->needs_push_properties());
EXPECT_FALSE(host_impl_->needs_push_properties());
animation_impl_->ActivateKeyframeEffects();
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_impl_->UpdateState(true, events.get());
// There should be a STARTED event for the animation.
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type);
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, nullptr);
EXPECT_FALSE(host_->needs_push_properties());
EXPECT_FALSE(host_impl_->needs_push_properties());
events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
EXPECT_TRUE(host_impl_->needs_push_properties());
// There should be a FINISHED event for the animation.
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type);
// Neither animations should have deleted the animation yet.
EXPECT_TRUE(animation_->GetKeyframeModel(TargetProperty::OPACITY));
EXPECT_TRUE(animation_impl_->GetKeyframeModel(TargetProperty::OPACITY));
animation_->keyframe_effect()->NotifyKeyframeModelFinished(
events->events_[0]);
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(3000));
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(host_->needs_push_properties());
PushProperties();
// Both animationss should now have deleted the animation. The impl animations
// should have deleted the animation even though activation has not occurred,
// since the animation was already waiting for deletion when
// PushPropertiesTo was called.
EXPECT_FALSE(animation_->keyframe_effect()->has_any_keyframe_model());
EXPECT_FALSE(animation_impl_->keyframe_effect()->has_any_keyframe_model());
}
// Tests that transitioning opacity from 0 to 1 works as expected.
static std::unique_ptr<KeyframeModel> CreateKeyframeModel(
std::unique_ptr<AnimationCurve> curve,
int group_id,
TargetProperty::Type property) {
return KeyframeModel::Create(std::move(curve), 0, group_id, property);
}
TEST_F(ElementAnimationsTest, TrivialTransition) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
std::unique_ptr<KeyframeModel> to_add(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
int keyframe_model_id = to_add->id();
EXPECT_FALSE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
animation_->AddKeyframeModel(std::move(to_add));
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
animation_->Tick(kInitialTickTime);
EXPECT_EQ(KeyframeModel::STARTING,
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, events.get());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
TEST_F(ElementAnimationsTest, FilterTransition) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
std::unique_ptr<KeyframedFilterAnimationCurve> curve(
KeyframedFilterAnimationCurve::Create());
FilterOperations start_filters;
start_filters.Append(FilterOperation::CreateBrightnessFilter(1.f));
curve->AddKeyframe(
FilterKeyframe::Create(base::TimeDelta(), start_filters, nullptr));
FilterOperations end_filters;
end_filters.Append(FilterOperation::CreateBrightnessFilter(2.f));
curve->AddKeyframe(FilterKeyframe::Create(base::TimeDelta::FromSecondsD(1.0),
end_filters, nullptr));
std::unique_ptr<KeyframeModel> keyframe_model(
KeyframeModel::Create(std::move(curve), 1, 0, TargetProperty::FILTER));
animation_->AddKeyframeModel(std::move(keyframe_model));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(start_filters,
client_.GetFilters(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_->UpdateState(true, events.get());
EXPECT_EQ(1u,
client_.GetFilters(element_id_, ElementListType::ACTIVE).size());
EXPECT_EQ(FilterOperation::CreateBrightnessFilter(1.5f),
client_.GetFilters(element_id_, ElementListType::ACTIVE).at(0));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, events.get());
EXPECT_EQ(end_filters,
client_.GetFilters(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
TEST_F(ElementAnimationsTest, ScrollOffsetTransition) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
gfx::ScrollOffset initial_value(100.f, 300.f);
gfx::ScrollOffset target_value(300.f, 200.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET));
keyframe_model->set_needs_synchronized_start_time(true);
animation_->AddKeyframeModel(std::move(keyframe_model));
client_impl_.SetScrollOffsetForAnimation(initial_value);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET));
TimeDelta duration =
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->curve()
->Duration();
EXPECT_EQ(duration,
animation_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->curve()
->Duration());
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(initial_value,
client_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(initial_value,
client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
animation_->Tick(kInitialTickTime + duration / 2);
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_VECTOR2DF_EQ(
gfx::Vector2dF(200.f, 250.f),
client_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + duration / 2);
animation_impl_->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(
gfx::Vector2dF(200.f, 250.f),
client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + duration);
animation_impl_->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(target_value, client_impl_.GetScrollOffset(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_impl_->keyframe_effect()->HasTickingKeyframeModel());
animation_->Tick(kInitialTickTime + duration);
animation_->UpdateState(true, nullptr);
EXPECT_VECTOR2DF_EQ(target_value, client_.GetScrollOffset(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
TEST_F(ElementAnimationsTest, ScrollOffsetTransitionOnImplOnly) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
gfx::ScrollOffset initial_value(100.f, 300.f);
gfx::ScrollOffset target_value(300.f, 200.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
curve->SetInitialValue(initial_value);
double duration_in_seconds = curve->Duration().InSecondsF();
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET));
keyframe_model->SetIsImplOnly();
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(initial_value,
client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
TimeDelta duration = TimeDelta::FromMicroseconds(
duration_in_seconds * base::Time::kMicrosecondsPerSecond);
animation_impl_->Tick(kInitialTickTime + duration / 2);
animation_impl_->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(
gfx::Vector2dF(200.f, 250.f),
client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + duration);
animation_impl_->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(target_value, client_impl_.GetScrollOffset(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_impl_->keyframe_effect()->HasTickingKeyframeModel());
}
// This test verifies that if an animation is added after a layer is animated,
// it doesn't get promoted to be in the RUNNING state. This prevents cases where
// a start time gets set on an animation using the stale value of
// last_tick_time_.
TEST_F(ElementAnimationsTest, UpdateStateWithoutAnimate) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
// Add first scroll offset animation.
AddScrollOffsetAnimationToAnimation(animation_impl_.get(),
gfx::ScrollOffset(100.f, 300.f),
gfx::ScrollOffset(100.f, 200.f));
// Calling UpdateState after Animate should promote the animation to running
// state.
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->run_state());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1500));
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(nullptr,
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET));
// Add second scroll offset animation.
AddScrollOffsetAnimationToAnimation(animation_impl_.get(),
gfx::ScrollOffset(100.f, 200.f),
gfx::ScrollOffset(100.f, 100.f));
// Calling UpdateState without Animate should NOT promote the animation to
// running state.
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->run_state());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->run_state());
EXPECT_VECTOR2DF_EQ(
gfx::ScrollOffset(100.f, 200.f),
client_impl_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
}
// Ensure that when the impl animations doesn't have a value provider,
// the main-thread animations's value provider is used to obtain the intial
// scroll offset.
TEST_F(ElementAnimationsTest, ScrollOffsetTransitionNoImplProvider) {
CreateTestLayer(false, false);
CreateTestImplLayer(ElementListType::PENDING);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
EXPECT_TRUE(element_animations_impl_->has_element_in_pending_list());
EXPECT_FALSE(element_animations_impl_->has_element_in_active_list());
auto events = CreateEventsForTesting();
gfx::ScrollOffset initial_value(500.f, 100.f);
gfx::ScrollOffset target_value(300.f, 200.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET));
keyframe_model->set_needs_synchronized_start_time(true);
animation_->AddKeyframeModel(std::move(keyframe_model));
client_.SetScrollOffsetForAnimation(initial_value);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET));
TimeDelta duration =
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->curve()
->Duration();
EXPECT_EQ(duration,
animation_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->curve()
->Duration());
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(initial_value,
client_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
EXPECT_EQ(gfx::ScrollOffset(), client_impl_.GetScrollOffset(
element_id_, ElementListType::PENDING));
animation_impl_->Tick(kInitialTickTime);
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(initial_value, client_impl_.GetScrollOffset(
element_id_, ElementListType::PENDING));
CreateTestImplLayer(ElementListType::ACTIVE);
animation_impl_->UpdateState(true, events.get());
DCHECK_EQ(1UL, events->events_.size());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
animation_->Tick(kInitialTickTime + duration / 2);
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_VECTOR2DF_EQ(
gfx::Vector2dF(400.f, 150.f),
client_.GetScrollOffset(element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + duration / 2);
animation_impl_->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(
gfx::Vector2dF(400.f, 150.f),
client_impl_.GetScrollOffset(element_id_, ElementListType::PENDING));
animation_impl_->Tick(kInitialTickTime + duration);
animation_impl_->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(target_value, client_impl_.GetScrollOffset(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(animation_impl_->keyframe_effect()->HasTickingKeyframeModel());
animation_->Tick(kInitialTickTime + duration);
animation_->UpdateState(true, nullptr);
EXPECT_VECTOR2DF_EQ(target_value, client_.GetScrollOffset(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
TEST_F(ElementAnimationsTest, ScrollOffsetRemovalClearsScrollDelta) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
// First test the 1-argument version of RemoveKeyframeModel.
gfx::ScrollOffset target_value(300.f, 200.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
int keyframe_model_id = 1;
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), keyframe_model_id, 0, TargetProperty::SCROLL_OFFSET));
keyframe_model->set_needs_synchronized_start_time(true);
animation_->AddKeyframeModel(std::move(keyframe_model));
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
animation_->RemoveKeyframeModel(keyframe_model_id);
EXPECT_TRUE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
PushProperties();
EXPECT_TRUE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
// Now, test the 2-argument version of RemoveKeyframeModel.
curve = ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT));
keyframe_model = KeyframeModel::Create(std::move(curve), keyframe_model_id, 0,
TargetProperty::SCROLL_OFFSET);
keyframe_model->set_needs_synchronized_start_time(true);
animation_->AddKeyframeModel(std::move(keyframe_model));
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
animation_->RemoveKeyframeModel(keyframe_model_id);
EXPECT_TRUE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
PushProperties();
EXPECT_TRUE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
// Check that removing non-scroll-offset animations does not cause
// scroll_offset_animation_was_interrupted() to get set.
keyframe_model_id =
AddAnimatedTransformToAnimation(animation_.get(), 1.0, 1, 2);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
animation_->RemoveKeyframeModel(keyframe_model_id);
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
PushProperties();
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
keyframe_model_id =
AddAnimatedFilterToAnimation(animation_.get(), 1.0, 0.1f, 0.2f);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
animation_->RemoveKeyframeModel(keyframe_model_id);
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
PushProperties();
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
EXPECT_FALSE(
animation_->keyframe_effect()->scroll_offset_animation_was_interrupted());
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(animation_impl_->keyframe_effect()
->scroll_offset_animation_was_interrupted());
}
// Tests that impl-only animations lead to start and finished notifications
// on the impl thread animations's animation delegate.
TEST_F(ElementAnimationsTest,
NotificationsForImplOnlyAnimationsAreSentToImplThreadDelegate) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
TestAnimationDelegate delegate;
animation_impl_->set_animation_delegate(&delegate);
gfx::ScrollOffset initial_value(100.f, 300.f);
gfx::ScrollOffset target_value(300.f, 200.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
curve->SetInitialValue(initial_value);
TimeDelta duration = curve->Duration();
std::unique_ptr<KeyframeModel> to_add(KeyframeModel::Create(
std::move(curve), 1, 0, TargetProperty::SCROLL_OFFSET));
to_add->SetIsImplOnly();
animation_impl_->AddKeyframeModel(std::move(to_add));
EXPECT_FALSE(delegate.started());
EXPECT_FALSE(delegate.finished());
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_TRUE(delegate.started());
EXPECT_FALSE(delegate.finished());
events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime + duration);
EXPECT_EQ(duration,
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->curve()
->Duration());
animation_impl_->UpdateState(true, events.get());
EXPECT_TRUE(delegate.started());
EXPECT_TRUE(delegate.finished());
}
// Tests that specified start times are sent to the main thread delegate
TEST_F(ElementAnimationsTest, SpecifiedStartTimesAreSentToMainThreadDelegate) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
TestAnimationDelegate delegate;
animation_->set_animation_delegate(&delegate);
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0, 1, false);
const TimeTicks start_time = TicksFromSecondsF(123);
animation_->GetKeyframeModel(TargetProperty::OPACITY)
->set_start_time(start_time);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
auto events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
// Synchronize the start times.
EXPECT_EQ(1u, events->events_.size());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
// Validate start time on the main thread delegate.
EXPECT_EQ(start_time, delegate.start_time());
}
// Tests animations that are waiting for a synchronized start time do not
// finish.
TEST_F(ElementAnimationsTest,
AnimationsWaitingForStartTimeDoNotFinishIfTheyOutwaitTheirFinish) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
std::unique_ptr<KeyframeModel> to_add(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
to_add->set_needs_synchronized_start_time(true);
// We should pause at the first keyframe indefinitely waiting for that
// animation to start.
animation_->AddKeyframeModel(std::move(to_add));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// Send the synchronized start time.
animation_->keyframe_effect()->NotifyKeyframeModelStarted(AnimationEvent(
AnimationEvent::STARTED, ElementId(), 1, TargetProperty::OPACITY,
kInitialTickTime + TimeDelta::FromMilliseconds(2000)));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(5000));
animation_->UpdateState(true, events.get());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
// Tests that two queued animations affecting the same property run in sequence.
TEST_F(ElementAnimationsTest, TrivialQueuing) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
int animation1_id = 1;
int animation2_id = 2;
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
animation1_id, 1, TargetProperty::OPACITY));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)),
animation2_id, 2, TargetProperty::OPACITY));
animation_->Tick(kInitialTickTime);
// The first animation should have been started.
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(animation1_id));
EXPECT_EQ(KeyframeModel::STARTING, animation_->keyframe_effect()
->GetKeyframeModelById(animation1_id)
->run_state());
// The second animation still needs to be started.
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(animation2_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_->keyframe_effect()
->GetKeyframeModelById(animation2_id)
->run_state());
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, events.get());
// Now the first should be finished, and the second started.
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(animation1_id));
EXPECT_EQ(KeyframeModel::FINISHED, animation_->keyframe_effect()
->GetKeyframeModelById(animation1_id)
->run_state());
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(animation2_id));
EXPECT_EQ(KeyframeModel::RUNNING, animation_->keyframe_effect()
->GetKeyframeModelById(animation2_id)
->run_state());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_->UpdateState(true, events.get());
EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
// Tests interrupting a transition with another transition.
TEST_F(ElementAnimationsTest, Interrupt) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
std::unique_ptr<KeyframeModel> to_add(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)),
2, TargetProperty::OPACITY));
animation_->AbortKeyframeModelsWithProperty(TargetProperty::OPACITY, false);
animation_->AddKeyframeModel(std::move(to_add));
// Since the previous animation was aborted, the new animation should start
// right in this call to animate.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1500));
animation_->UpdateState(true, events.get());
EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
// Tests scheduling two animations to run together when only one property is
// free.
TEST_F(ElementAnimationsTest, ScheduleTogetherWhenAPropertyIsBlocked) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 1,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 2,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
2, TargetProperty::OPACITY));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, events.get());
// Should not have started the float transition yet.
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// The float animation should have started at time 1 and should be done.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_->UpdateState(true, events.get());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
// Tests scheduling two animations to run together with different lengths and
// another animation queued to start when the shorter animation finishes (should
// wait for both to finish).
TEST_F(ElementAnimationsTest, ScheduleTogetherWithAnAnimWaiting) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(2)), 1,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)),
2, TargetProperty::OPACITY));
// Animations with id 1 should both start now.
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// The opacity animation should have finished at time 1, but the group
// of animations with id 1 don't finish until time 2 because of the length
// of the transform animation.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_->UpdateState(true, events.get());
// Should not have started the float transition yet.
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// The second opacity animation should start at time 2 and should be done by
// time 3.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(3000));
animation_->UpdateState(true, events.get());
EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
// Test that a looping animation loops and for the correct number of iterations.
TEST_F(ElementAnimationsTest, TrivialLooping) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
std::unique_ptr<KeyframeModel> to_add(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
to_add->set_iterations(3);
animation_->AddKeyframeModel(std::move(to_add));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1250));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1750));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2250));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2750));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(3000));
animation_->UpdateState(true, events.get());
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// Just be extra sure.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(4000));
animation_->UpdateState(true, events.get());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
// Test that an infinitely looping animation does indeed go until aborted.
TEST_F(ElementAnimationsTest, InfiniteLooping) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
std::unique_ptr<KeyframeModel> to_add(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
to_add->set_iterations(-1);
animation_->AddKeyframeModel(std::move(to_add));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1250));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1750));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime +
TimeDelta::FromMilliseconds(1073741824250));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.25f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime +
TimeDelta::FromMilliseconds(1073741824750));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(animation_->GetKeyframeModel(TargetProperty::OPACITY));
animation_->GetKeyframeModel(TargetProperty::OPACITY)
->SetRunState(KeyframeModel::ABORTED,
kInitialTickTime + TimeDelta::FromMilliseconds(750));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
// Test that pausing and resuming work as expected.
TEST_F(ElementAnimationsTest, PauseResume) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(animation_->GetKeyframeModel(TargetProperty::OPACITY));
animation_->GetKeyframeModel(TargetProperty::OPACITY)
->SetRunState(KeyframeModel::PAUSED,
kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1024000));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(animation_->GetKeyframeModel(TargetProperty::OPACITY));
animation_->GetKeyframeModel(TargetProperty::OPACITY)
->SetRunState(KeyframeModel::RUNNING,
kInitialTickTime + TimeDelta::FromMilliseconds(1024000));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1024250));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1024500));
animation_->UpdateState(true, events.get());
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, AbortAGroupedAnimation) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
const int keyframe_model_id = 2;
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 1, 1,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)),
keyframe_model_id, 1, TargetProperty::OPACITY));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.75f)),
3, 2, TargetProperty::OPACITY));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.5f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->SetRunState(KeyframeModel::ABORTED,
kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_->UpdateState(true, events.get());
EXPECT_TRUE(!animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.75f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, PushUpdatesWhenSynchronizedStartTimeNeeded) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
std::unique_ptr<KeyframeModel> to_add(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)),
0, TargetProperty::OPACITY));
to_add->set_needs_synchronized_start_time(true);
animation_->AddKeyframeModel(std::move(to_add));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
KeyframeModel* active_keyframe_model =
animation_->GetKeyframeModel(TargetProperty::OPACITY);
EXPECT_TRUE(active_keyframe_model);
EXPECT_TRUE(active_keyframe_model->needs_synchronized_start_time());
EXPECT_TRUE(animation_->keyframe_effect()->needs_push_properties());
PushProperties();
animation_impl_->ActivateKeyframeEffects();
active_keyframe_model =
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY);
EXPECT_TRUE(active_keyframe_model);
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
active_keyframe_model->run_state());
}
// Tests that skipping a call to UpdateState works as expected.
TEST_F(ElementAnimationsTest, SkipUpdateState) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
auto events = CreateEventsForTesting();
std::unique_ptr<KeyframeModel> first_keyframe_model(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 1,
TargetProperty::TRANSFORM));
first_keyframe_model->set_is_controlling_instance_for_test(true);
animation_->AddKeyframeModel(std::move(first_keyframe_model));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, events.get());
std::unique_ptr<KeyframeModel> second_keyframe_model(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
2, TargetProperty::OPACITY));
second_keyframe_model->set_is_controlling_instance_for_test(true);
animation_->AddKeyframeModel(std::move(second_keyframe_model));
// Animate but don't UpdateState.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
events = CreateEventsForTesting();
animation_->UpdateState(true, events.get());
// Should have one STARTED event and one FINISHED event.
EXPECT_EQ(2u, events->events_.size());
EXPECT_NE(events->events_[0].type, events->events_[1].type);
// The float transition should still be at its starting point.
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(3000));
animation_->UpdateState(true, events.get());
// The float tranisition should now be done.
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->HasTickingKeyframeModel());
}
// Tests that an animation animations with only a pending observer gets ticked
// but doesn't progress animations past the STARTING state.
TEST_F(ElementAnimationsTest, InactiveObserverGetsTicked) {
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
const int id = 1;
animation_impl_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.5f, 1.f)),
id, TargetProperty::OPACITY));
// Without an observer, the animation shouldn't progress to the STARTING
// state.
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(0u, events->events_.size());
EXPECT_EQ(
KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
CreateTestImplLayer(ElementListType::PENDING);
// With only a pending observer, the animation should progress to the
// STARTING state and get ticked at its starting point, but should not
// progress to RUNNING.
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(0u, events->events_.size());
EXPECT_EQ(
KeyframeModel::STARTING,
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
// Even when already in the STARTING state, the animation should stay
// there, and shouldn't be ticked past its starting point.
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(0u, events->events_.size());
EXPECT_EQ(
KeyframeModel::STARTING,
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
CreateTestImplLayer(ElementListType::ACTIVE);
// Now that an active observer has been added, the animation should still
// initially tick at its starting point, but should now progress to RUNNING.
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(3000));
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(
KeyframeModel::RUNNING,
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
// The animation should now tick past its starting point.
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(3500));
EXPECT_NE(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_NE(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
// Tests that AbortKeyframeModelsWithProperty aborts all animations targeting
// the specified property.
TEST_F(ElementAnimationsTest, AbortKeyframeModelsWithProperty) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
// Start with several animations, and allow some of them to reach the finished
// state.
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1.0)), 1, 1,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
2, 2, TargetProperty::OPACITY));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1.0)), 3, 3,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(2.0)), 4, 4,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
5, 5, TargetProperty::OPACITY));
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, nullptr);
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, nullptr);
EXPECT_EQ(
KeyframeModel::FINISHED,
animation_->keyframe_effect()->GetKeyframeModelById(1)->run_state());
EXPECT_EQ(
KeyframeModel::FINISHED,
animation_->keyframe_effect()->GetKeyframeModelById(2)->run_state());
EXPECT_EQ(
KeyframeModel::RUNNING,
animation_->keyframe_effect()->GetKeyframeModelById(3)->run_state());
EXPECT_EQ(
KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_->keyframe_effect()->GetKeyframeModelById(4)->run_state());
EXPECT_EQ(
KeyframeModel::RUNNING,
animation_->keyframe_effect()->GetKeyframeModelById(5)->run_state());
animation_->AbortKeyframeModelsWithProperty(TargetProperty::TRANSFORM, false);
// Only un-finished TRANSFORM animations should have been aborted.
EXPECT_EQ(
KeyframeModel::FINISHED,
animation_->keyframe_effect()->GetKeyframeModelById(1)->run_state());
EXPECT_EQ(
KeyframeModel::FINISHED,
animation_->keyframe_effect()->GetKeyframeModelById(2)->run_state());
EXPECT_EQ(
KeyframeModel::ABORTED,
animation_->keyframe_effect()->GetKeyframeModelById(3)->run_state());
EXPECT_EQ(
KeyframeModel::ABORTED,
animation_->keyframe_effect()->GetKeyframeModelById(4)->run_state());
EXPECT_EQ(
KeyframeModel::RUNNING,
animation_->keyframe_effect()->GetKeyframeModelById(5)->run_state());
}
// An animation aborted on the main thread should get deleted on both threads.
TEST_F(ElementAnimationsTest, MainThreadAbortedAnimationGetsDeleted) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1.0, 0.f, 1.f, false);
EXPECT_TRUE(host_->needs_push_properties());
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_FALSE(host_->needs_push_properties());
animation_->AbortKeyframeModelsWithProperty(TargetProperty::OPACITY, false);
EXPECT_EQ(KeyframeModel::ABORTED,
animation_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_TRUE(host_->needs_push_properties());
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, nullptr);
EXPECT_EQ(KeyframeModel::ABORTED,
animation_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_TRUE(animation_->keyframe_effect()->needs_push_properties());
EXPECT_TRUE(host_->needs_push_properties());
PushProperties();
EXPECT_FALSE(animation_->keyframe_effect()->needs_push_properties());
EXPECT_FALSE(host_->needs_push_properties());
EXPECT_FALSE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
EXPECT_FALSE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
}
// An animation aborted on the impl thread should get deleted on both threads.
TEST_F(ElementAnimationsTest, ImplThreadAbortedAnimationGetsDeleted) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
TestAnimationDelegate delegate;
animation_->set_animation_delegate(&delegate);
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1.0, 0.f, 1.f, false);
PushProperties();
EXPECT_FALSE(host_->needs_push_properties());
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
animation_impl_->AbortKeyframeModelsWithProperty(TargetProperty::OPACITY,
false);
EXPECT_EQ(
KeyframeModel::ABORTED,
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_TRUE(host_impl_->needs_push_properties());
EXPECT_TRUE(animation_impl_->keyframe_effect()->needs_push_properties());
auto events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_TRUE(host_impl_->needs_push_properties());
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(AnimationEvent::ABORTED, events->events_[0].type);
EXPECT_EQ(
KeyframeModel::WAITING_FOR_DELETION,
animation_impl_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
animation_->keyframe_effect()->NotifyKeyframeModelAborted(events->events_[0]);
EXPECT_EQ(KeyframeModel::ABORTED,
animation_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
EXPECT_TRUE(delegate.aborted());
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(host_->needs_push_properties());
EXPECT_EQ(KeyframeModel::WAITING_FOR_DELETION,
animation_->GetKeyframeModel(TargetProperty::OPACITY)->run_state());
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
EXPECT_FALSE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
}
// Test that an impl-only scroll offset animation that needs to be completed on
// the main thread gets deleted.
TEST_F(ElementAnimationsTest, ImplThreadTakeoverAnimationGetsDeleted) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
TestAnimationDelegate delegate_impl;
animation_impl_->set_animation_delegate(&delegate_impl);
TestAnimationDelegate delegate;
animation_->set_animation_delegate(&delegate);
// Add impl-only scroll offset animation.
const int keyframe_model_id = 1;
gfx::ScrollOffset initial_value(100.f, 300.f);
gfx::ScrollOffset target_value(300.f, 200.f);
std::unique_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value, CubicBezierTimingFunction::CreatePreset(
CubicBezierTimingFunction::EaseType::EASE_IN_OUT)));
curve->SetInitialValue(initial_value);
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve), keyframe_model_id, 0, TargetProperty::SCROLL_OFFSET));
keyframe_model->set_start_time(TicksFromSecondsF(123));
keyframe_model->SetIsImplOnly();
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
PushProperties();
EXPECT_FALSE(host_->needs_push_properties());
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
animation_impl_->AbortKeyframeModelsWithProperty(
TargetProperty::SCROLL_OFFSET, true);
EXPECT_TRUE(host_impl_->needs_push_properties());
EXPECT_EQ(KeyframeModel::ABORTED_BUT_NEEDS_COMPLETION,
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET)
->run_state());
auto events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_TRUE(delegate_impl.finished());
EXPECT_TRUE(host_impl_->needs_push_properties());
EXPECT_EQ(1u, events->events_.size());
EXPECT_EQ(AnimationEvent::TAKEOVER, events->events_[0].type);
EXPECT_EQ(TicksFromSecondsF(123), events->events_[0].animation_start_time);
EXPECT_EQ(
target_value,
events->events_[0].curve->ToScrollOffsetAnimationCurve()->target_value());
EXPECT_EQ(nullptr,
animation_impl_->GetKeyframeModel(TargetProperty::SCROLL_OFFSET));
// MT receives the event to take over.
animation_->keyframe_effect()->NotifyKeyframeModelTakeover(
events->events_[0]);
EXPECT_TRUE(delegate.takeover());
// SingleKeyframeEffectAnimation::NotifyAnimationTakeover requests
// SetNeedsPushProperties to purge CT animations marked for deletion.
EXPECT_TRUE(animation_->keyframe_effect()->needs_push_properties());
// ElementAnimations::PurgeAnimationsMarkedForDeletion call happens only in
// ElementAnimations::PushPropertiesTo.
PushProperties();
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
EXPECT_FALSE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
}
// Ensure that we only generate FINISHED events for animations in a group
// once all animations in that group are finished.
TEST_F(ElementAnimationsTest, FinishedEventsForGroup) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
const int group_id = 1;
// Add two animations with the same group id but different durations.
std::unique_ptr<KeyframeModel> first_keyframe_model(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(2.0)), 1,
group_id, TargetProperty::TRANSFORM));
first_keyframe_model->set_is_controlling_instance_for_test(true);
animation_impl_->AddKeyframeModel(std::move(first_keyframe_model));
std::unique_ptr<KeyframeModel> second_keyframe_model(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
2, group_id, TargetProperty::OPACITY));
second_keyframe_model->set_is_controlling_instance_for_test(true);
animation_impl_->AddKeyframeModel(std::move(second_keyframe_model));
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
// Both animations should have started.
EXPECT_EQ(2u, events->events_.size());
EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type);
EXPECT_EQ(AnimationEvent::STARTED, events->events_[1].type);
events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
// The opacity animation should be finished, but should not have generated
// a FINISHED event yet.
EXPECT_EQ(0u, events->events_.size());
EXPECT_EQ(
KeyframeModel::FINISHED,
animation_impl_->keyframe_effect()->GetKeyframeModelById(2)->run_state());
EXPECT_EQ(
KeyframeModel::RUNNING,
animation_impl_->keyframe_effect()->GetKeyframeModelById(1)->run_state());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
// Both animations should have generated FINISHED events.
EXPECT_EQ(2u, events->events_.size());
EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type);
EXPECT_EQ(AnimationEvent::FINISHED, events->events_[1].type);
}
// Ensure that when a group has a mix of aborted and finished animations,
// we generate a FINISHED event for the finished animation and an ABORTED
// event for the aborted animation.
TEST_F(ElementAnimationsTest, FinishedAndAbortedEventsForGroup) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
// Add two animations with the same group id.
std::unique_ptr<KeyframeModel> first_keyframe_model(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1.0)), 1,
TargetProperty::TRANSFORM));
first_keyframe_model->set_is_controlling_instance_for_test(true);
animation_impl_->AddKeyframeModel(std::move(first_keyframe_model));
std::unique_ptr<KeyframeModel> second_keyframe_model(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
second_keyframe_model->set_is_controlling_instance_for_test(true);
animation_impl_->AddKeyframeModel(std::move(second_keyframe_model));
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
// Both animations should have started.
EXPECT_EQ(2u, events->events_.size());
EXPECT_EQ(AnimationEvent::STARTED, events->events_[0].type);
EXPECT_EQ(AnimationEvent::STARTED, events->events_[1].type);
animation_impl_->AbortKeyframeModelsWithProperty(TargetProperty::OPACITY,
false);
events = CreateEventsForTesting();
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
// We should have exactly 2 events: a FINISHED event for the tranform
// animation, and an ABORTED event for the opacity animation.
EXPECT_EQ(2u, events->events_.size());
EXPECT_EQ(AnimationEvent::FINISHED, events->events_[0].type);
EXPECT_EQ(TargetProperty::TRANSFORM, events->events_[0].target_property);
EXPECT_EQ(AnimationEvent::ABORTED, events->events_[1].type);
EXPECT_EQ(TargetProperty::OPACITY, events->events_[1].target_property);
}
TEST_F(ElementAnimationsTest, HasOnlyTranslationTransforms) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::ACTIVE));
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::PENDING));
animation_impl_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
// Opacity animations aren't non-translation transforms.
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::ACTIVE));
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::PENDING));
std::unique_ptr<KeyframedTransformAnimationCurve> curve1(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations1;
curve1->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr));
operations1.AppendTranslate(10.0, 15.0, 0.0);
curve1->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations1, nullptr));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve1), 2, 2, TargetProperty::TRANSFORM));
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
// The only transform animation we've added is a translation.
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::ACTIVE));
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::PENDING));
std::unique_ptr<KeyframedTransformAnimationCurve> curve2(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations2;
curve2->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations2, nullptr));
operations2.AppendScale(2.0, 3.0, 4.0);
curve2->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations2, nullptr));
keyframe_model =
KeyframeModel::Create(std::move(curve2), 3, 3, TargetProperty::TRANSFORM);
keyframe_model->set_affects_active_elements(false);
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
// A scale animation is not a translation.
EXPECT_FALSE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::PENDING));
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::PENDING));
EXPECT_FALSE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::ACTIVE));
animation_impl_->keyframe_effect()
->GetKeyframeModelById(3)
->set_affects_pending_elements(false);
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::PENDING));
EXPECT_FALSE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::ACTIVE));
animation_impl_->keyframe_effect()->GetKeyframeModelById(3)->SetRunState(
KeyframeModel::FINISHED, TicksFromSecondsF(0.0));
// Only unfinished animations should be considered by
// HasOnlyTranslationTransforms.
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::PENDING));
EXPECT_TRUE(animation_impl_->keyframe_effect()->HasOnlyTranslationTransforms(
ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, AnimationStartScale) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
std::unique_ptr<KeyframedTransformAnimationCurve> curve1(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations1;
operations1.AppendScale(2.0, 3.0, 4.0);
curve1->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr));
TransformOperations operations2;
curve1->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations2, nullptr));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve1), 1, 1, TargetProperty::TRANSFORM));
keyframe_model->set_affects_active_elements(false);
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
float start_scale = 0.f;
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::PENDING, &start_scale));
EXPECT_EQ(4.f, start_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::ACTIVE, &start_scale));
EXPECT_EQ(0.f, start_scale);
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::PENDING, &start_scale));
EXPECT_EQ(4.f, start_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::ACTIVE, &start_scale));
EXPECT_EQ(4.f, start_scale);
std::unique_ptr<KeyframedTransformAnimationCurve> curve2(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations3;
curve2->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations3, nullptr));
operations3.AppendScale(6.0, 5.0, 4.0);
curve2->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations3, nullptr));
animation_impl_->RemoveKeyframeModel(1);
keyframe_model =
KeyframeModel::Create(std::move(curve2), 2, 2, TargetProperty::TRANSFORM);
// Reverse Direction
keyframe_model->set_direction(KeyframeModel::Direction::REVERSE);
keyframe_model->set_affects_active_elements(false);
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
std::unique_ptr<KeyframedTransformAnimationCurve> curve3(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations4;
operations4.AppendScale(5.0, 3.0, 1.0);
curve3->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations4, nullptr));
TransformOperations operations5;
curve3->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations5, nullptr));
keyframe_model =
KeyframeModel::Create(std::move(curve3), 3, 3, TargetProperty::TRANSFORM);
keyframe_model->set_affects_active_elements(false);
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::PENDING, &start_scale));
EXPECT_EQ(6.f, start_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::ACTIVE, &start_scale));
EXPECT_EQ(0.f, start_scale);
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::PENDING, &start_scale));
EXPECT_EQ(6.f, start_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::ACTIVE, &start_scale));
EXPECT_EQ(6.f, start_scale);
animation_impl_->keyframe_effect()->GetKeyframeModelById(2)->SetRunState(
KeyframeModel::FINISHED, TicksFromSecondsF(0.0));
// Only unfinished animations should be considered by
// AnimationStartScale.
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::PENDING, &start_scale));
EXPECT_EQ(5.f, start_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->AnimationStartScale(
ElementListType::ACTIVE, &start_scale));
EXPECT_EQ(5.f, start_scale);
}
TEST_F(ElementAnimationsTest, MaximumTargetScale) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
float max_scale = 0.f;
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(0.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(0.f, max_scale);
std::unique_ptr<KeyframedTransformAnimationCurve> curve1(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations1;
curve1->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr));
operations1.AppendScale(2.0, 3.0, 4.0);
curve1->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations1, nullptr));
std::unique_ptr<KeyframeModel> keyframe_model(KeyframeModel::Create(
std::move(curve1), 1, 1, TargetProperty::TRANSFORM));
keyframe_model->set_affects_active_elements(false);
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(4.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(0.f, max_scale);
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(4.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(4.f, max_scale);
std::unique_ptr<KeyframedTransformAnimationCurve> curve2(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations2;
curve2->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations2, nullptr));
operations2.AppendScale(6.0, 5.0, 4.0);
curve2->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations2, nullptr));
keyframe_model =
KeyframeModel::Create(std::move(curve2), 2, 2, TargetProperty::TRANSFORM);
keyframe_model->set_affects_active_elements(false);
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(6.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(4.f, max_scale);
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(6.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(6.f, max_scale);
std::unique_ptr<KeyframedTransformAnimationCurve> curve3(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations3;
curve3->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations3, nullptr));
operations3.AppendPerspective(6.0);
curve3->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations3, nullptr));
keyframe_model =
KeyframeModel::Create(std::move(curve3), 3, 3, TargetProperty::TRANSFORM);
keyframe_model->set_affects_active_elements(false);
animation_impl_->AddKeyframeModel(std::move(keyframe_model));
EXPECT_FALSE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(6.f, max_scale);
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_FALSE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
animation_impl_->keyframe_effect()->GetKeyframeModelById(3)->SetRunState(
KeyframeModel::FINISHED, TicksFromSecondsF(0.0));
animation_impl_->keyframe_effect()->GetKeyframeModelById(2)->SetRunState(
KeyframeModel::FINISHED, TicksFromSecondsF(0.0));
// Only unfinished animations should be considered by
// MaximumTargetScale.
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(4.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(4.f, max_scale);
}
TEST_F(ElementAnimationsTest, MaximumTargetScaleWithDirection) {
CreateTestLayer(true, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
std::unique_ptr<KeyframedTransformAnimationCurve> curve1(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations1;
operations1.AppendScale(1.0, 2.0, 3.0);
curve1->AddKeyframe(
TransformKeyframe::Create(base::TimeDelta(), operations1, nullptr));
TransformOperations operations2;
operations2.AppendScale(4.0, 5.0, 6.0);
curve1->AddKeyframe(TransformKeyframe::Create(
base::TimeDelta::FromSecondsD(1.0), operations2, nullptr));
std::unique_ptr<KeyframeModel> keyframe_model_owned(KeyframeModel::Create(
std::move(curve1), 1, 1, TargetProperty::TRANSFORM));
KeyframeModel* keyframe_model = keyframe_model_owned.get();
animation_impl_->AddKeyframeModel(std::move(keyframe_model_owned));
float max_scale = 0.f;
EXPECT_GT(keyframe_model->playback_rate(), 0.0);
// NORMAL direction with positive playback rate.
keyframe_model->set_direction(KeyframeModel::Direction::NORMAL);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(6.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(6.f, max_scale);
// ALTERNATE direction with positive playback rate.
keyframe_model->set_direction(KeyframeModel::Direction::ALTERNATE_NORMAL);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(6.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(6.f, max_scale);
// REVERSE direction with positive playback rate.
keyframe_model->set_direction(KeyframeModel::Direction::REVERSE);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(3.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(3.f, max_scale);
// ALTERNATE reverse direction.
keyframe_model->set_direction(KeyframeModel::Direction::REVERSE);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(3.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(3.f, max_scale);
keyframe_model->set_playback_rate(-1.0);
// NORMAL direction with negative playback rate.
keyframe_model->set_direction(KeyframeModel::Direction::NORMAL);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(3.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(3.f, max_scale);
// ALTERNATE direction with negative playback rate.
keyframe_model->set_direction(KeyframeModel::Direction::ALTERNATE_NORMAL);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(3.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(3.f, max_scale);
// REVERSE direction with negative playback rate.
keyframe_model->set_direction(KeyframeModel::Direction::REVERSE);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(6.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(6.f, max_scale);
// ALTERNATE reverse direction with negative playback rate.
keyframe_model->set_direction(KeyframeModel::Direction::REVERSE);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::PENDING, &max_scale));
EXPECT_EQ(6.f, max_scale);
EXPECT_TRUE(animation_impl_->keyframe_effect()->MaximumTargetScale(
ElementListType::ACTIVE, &max_scale));
EXPECT_EQ(6.f, max_scale);
}
TEST_F(ElementAnimationsTest, NewlyPushedAnimationWaitsForActivation) {
CreateTestLayer(true, true);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0.5f, 1.f, false);
EXPECT_TRUE(
animation_->keyframe_effect()->GetKeyframeModelById(keyframe_model_id));
EXPECT_FALSE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
PushProperties();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_pending_elements());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_active_elements());
animation_impl_->Tick(kInitialTickTime);
EXPECT_EQ(KeyframeModel::STARTING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
animation_impl_->UpdateState(true, events.get());
// Since the animation hasn't been activated, it should still be STARTING
// rather than RUNNING.
EXPECT_EQ(KeyframeModel::STARTING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
// Since the animation hasn't been activated, only the pending observer
// should have been ticked.
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.f, client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_pending_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_active_elements());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
// Since the animation has been activated, it should have reached the
// RUNNING state and the active observer should start to get ticked.
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, ActivationBetweenAnimateAndUpdateState) {
CreateTestLayer(true, true);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
const int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0.5f, 1.f, true);
PushProperties();
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(
keyframe_model_id));
EXPECT_EQ(KeyframeModel::WAITING_FOR_TARGET_AVAILABILITY,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_pending_elements());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_active_elements());
animation_impl_->Tick(kInitialTickTime);
// Since the animation hasn't been activated, only the pending observer
// should have been ticked.
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.f, client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_pending_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_active_elements());
animation_impl_->UpdateState(true, events.get());
// Since the animation has been activated, it should have reached the
// RUNNING state.
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
// Both elements should have been ticked.
EXPECT_EQ(0.75f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.75f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, ObserverNotifiedWhenTransformAnimationChanges) {
CreateTestLayer(true, true);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
EXPECT_FALSE(client_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 1: An animation that's allowed to run until its finish point.
AddAnimatedTransformToAnimation(animation_.get(), 1.0, 1, 1);
EXPECT_TRUE(client_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
// Finish the animation.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, nullptr);
EXPECT_FALSE(client_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
PushProperties();
// Finished animations are pushed, but animations_impl hasn't yet ticked
// at/past the end of the animation.
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 2: An animation that's removed before it finishes.
int keyframe_model_id =
AddAnimatedTransformToAnimation(animation_.get(), 10.0, 2, 2);
int animation2_id =
AddAnimatedTransformToAnimation(animation_.get(), 10.0, 2, 1);
animation_->keyframe_effect()
->GetKeyframeModelById(animation2_id)
->set_time_offset(base::TimeDelta::FromMilliseconds(-10000));
animation_->keyframe_effect()
->GetKeyframeModelById(animation2_id)
->set_fill_mode(KeyframeModel::FillMode::NONE);
EXPECT_TRUE(client_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
// animation1 is in effect currently and animation2 isn't. As the element has
// atleast one animation that's in effect currently, client should be notified
// that the transform is currently animating.
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
animation_->RemoveKeyframeModel(keyframe_model_id);
animation_->RemoveKeyframeModel(animation2_id);
EXPECT_FALSE(client_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
PushProperties();
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 3: An animation that's aborted before it finishes.
keyframe_model_id =
AddAnimatedTransformToAnimation(animation_.get(), 10.0, 3, 3);
EXPECT_TRUE(client_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
animation_impl_->AbortKeyframeModelsWithProperty(TargetProperty::TRANSFORM,
false);
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(4000));
animation_impl_->UpdateState(true, events.get());
element_animations_->NotifyAnimationAborted(events->events_[0]);
EXPECT_FALSE(client_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 4 : An animation that's not in effect.
keyframe_model_id =
AddAnimatedTransformToAnimation(animation_.get(), 1.0, 1, 6);
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->set_time_offset(base::TimeDelta::FromMilliseconds(-10000));
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->set_fill_mode(KeyframeModel::FillMode::NONE);
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialTransformAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetTransformIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, ObserverNotifiedWhenOpacityAnimationChanges) {
CreateTestLayer(true, true);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
EXPECT_FALSE(client_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetOpacityIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 1: An animation that's allowed to run until its finish point.
AddOpacityTransitionToAnimation(animation_.get(), 1.0, 0.f, 1.f,
false /*use_timing_function*/);
EXPECT_TRUE(client_.GetHasPotentialOpacityAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetOpacityIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
// Finish the animation.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, nullptr);
EXPECT_FALSE(client_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetOpacityIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
// Finished animations are pushed, but animations_impl hasn't yet ticked
// at/past the end of the animation.
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 2: An animation that's removed before it finishes.
int keyframe_model_id = AddOpacityTransitionToAnimation(
animation_.get(), 10.0, 0.f, 1.f, false /*use_timing_function*/);
EXPECT_TRUE(client_.GetHasPotentialOpacityAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetOpacityIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
animation_->RemoveKeyframeModel(keyframe_model_id);
EXPECT_FALSE(client_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetOpacityIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 3: An animation that's aborted before it finishes.
keyframe_model_id = AddOpacityTransitionToAnimation(
animation_.get(), 10.0, 0.f, 0.5f, false /*use_timing_function*/);
EXPECT_TRUE(client_.GetHasPotentialOpacityAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetOpacityIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
animation_impl_->AbortKeyframeModelsWithProperty(TargetProperty::OPACITY,
false);
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(4000));
animation_impl_->UpdateState(true, events.get());
element_animations_->NotifyAnimationAborted(events->events_[0]);
EXPECT_FALSE(client_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetOpacityIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
// Case 4 : An animation that's not in effect.
keyframe_model_id = AddOpacityTransitionToAnimation(
animation_.get(), 1.0, 0.f, 0.5f, false /*use_timing_function*/);
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->set_time_offset(base::TimeDelta::FromMilliseconds(-10000));
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->set_fill_mode(KeyframeModel::FillMode::NONE);
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialOpacityAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetOpacityIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, ObserverNotifiedWhenFilterAnimationChanges) {
CreateTestLayer(true, true);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
EXPECT_FALSE(client_.GetHasPotentialFilterAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetFilterIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 1: An animation that's allowed to run until its finish point.
AddAnimatedFilterToAnimation(animation_.get(), 1.0, 0.f, 1.f);
EXPECT_TRUE(client_.GetHasPotentialFilterAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetFilterIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
// Finish the animation.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, nullptr);
EXPECT_FALSE(client_.GetHasPotentialFilterAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetFilterIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
// Finished animations are pushed, but animations_impl hasn't yet ticked
// at/past the end of the animation.
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 2: An animation that's removed before it finishes.
int keyframe_model_id =
AddAnimatedFilterToAnimation(animation_.get(), 10.0, 0.f, 1.f);
EXPECT_TRUE(client_.GetHasPotentialFilterAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetFilterIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
animation_->RemoveKeyframeModel(keyframe_model_id);
EXPECT_FALSE(client_.GetHasPotentialFilterAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetFilterIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
// Case 3: An animation that's aborted before it finishes.
keyframe_model_id =
AddAnimatedFilterToAnimation(animation_.get(), 10.0, 0.f, 0.5f);
EXPECT_TRUE(client_.GetHasPotentialFilterAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_TRUE(client_.GetFilterIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_impl_->UpdateState(true, events.get());
animation_->keyframe_effect()->NotifyKeyframeModelStarted(events->events_[0]);
events->events_.clear();
animation_impl_->AbortKeyframeModelsWithProperty(TargetProperty::FILTER,
false);
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(4000));
animation_impl_->UpdateState(true, events.get());
element_animations_->NotifyAnimationAborted(events->events_[0]);
EXPECT_FALSE(client_.GetHasPotentialFilterAnimation(element_id_,
ElementListType::ACTIVE));
EXPECT_FALSE(client_.GetFilterIsCurrentlyAnimating(element_id_,
ElementListType::ACTIVE));
// Case 4 : An animation that's not in effect.
keyframe_model_id =
AddAnimatedFilterToAnimation(animation_.get(), 1.0, 0.f, 0.5f);
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->set_time_offset(base::TimeDelta::FromMilliseconds(-10000));
animation_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->set_fill_mode(KeyframeModel::FillMode::NONE);
PushProperties();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::PENDING));
EXPECT_FALSE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
EXPECT_TRUE(client_impl_.GetHasPotentialFilterAnimation(
element_id_, ElementListType::ACTIVE));
EXPECT_FALSE(client_impl_.GetFilterIsCurrentlyAnimating(
element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, ClippedOpacityValues) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
AddOpacityTransitionToAnimation(animation_.get(), 1, 1.f, 2.f, true);
animation_->Tick(kInitialTickTime);
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// Opacity values are clipped [0,1]
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, ClippedNegativeOpacityValues) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
AddOpacityTransitionToAnimation(animation_.get(), 1, 0.f, -2.f, true);
animation_->Tick(kInitialTickTime);
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// Opacity values are clipped [0,1]
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, PushedDeletedAnimationWaitsForActivation) {
CreateTestLayer(true, true);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
const int keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0.5f, 1.f, true);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_pending_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_active_elements());
// Delete the animation on the main-thread animations.
animation_->RemoveKeyframeModel(
animation_->GetKeyframeModel(TargetProperty::OPACITY)->id());
PushProperties();
// The animation should no longer affect pending elements.
EXPECT_FALSE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_pending_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->affects_active_elements());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_impl_->UpdateState(true, events.get());
// Only the active observer should have been ticked.
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.75f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
events = CreateEventsForTesting();
animation_impl_->UpdateState(true, events.get());
// After Activation the animation doesn't affect neither active nor pending
// thread. UpdateState for this animation would put the animation to wait for
// deletion state.
EXPECT_EQ(KeyframeModel::WAITING_FOR_DELETION,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(keyframe_model_id)
->run_state());
EXPECT_EQ(1u, events->events_.size());
// The animation is finished on impl thread, and main thread will delete it
// during commit.
animation_->animation_host()->SetAnimationEvents(std::move(events));
PushProperties();
EXPECT_FALSE(animation_impl_->keyframe_effect()->has_any_keyframe_model());
}
// Tests that an animation that affects only active elements won't block
// an animation that affects only pending elements from starting.
TEST_F(ElementAnimationsTest, StartAnimationsAffectingDifferentObservers) {
CreateTestLayer(true, true);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
auto events = CreateEventsForTesting();
const int first_keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 0.f, 1.f, true);
PushProperties();
animation_impl_->ActivateKeyframeEffects();
animation_impl_->Tick(kInitialTickTime);
animation_impl_->UpdateState(true, events.get());
// Remove the first animation from the main-thread animations, and add a
// new animation affecting the same property.
animation_->RemoveKeyframeModel(
animation_->GetKeyframeModel(TargetProperty::OPACITY)->id());
const int second_keyframe_model_id =
AddOpacityTransitionToAnimation(animation_.get(), 1, 1.f, 0.5f, true);
PushProperties();
// The original animation should only affect active elements, and the new
// animation should only affect pending elements.
EXPECT_FALSE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(first_keyframe_model_id)
->affects_pending_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(first_keyframe_model_id)
->affects_active_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(second_keyframe_model_id)
->affects_pending_elements());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(second_keyframe_model_id)
->affects_active_elements());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(500));
animation_impl_->UpdateState(true, events.get());
// The original animation should still be running, and the new animation
// should be starting.
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(first_keyframe_model_id)
->run_state());
EXPECT_EQ(KeyframeModel::STARTING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(second_keyframe_model_id)
->run_state());
// The active observer should have been ticked by the original animation,
// and the pending observer should have been ticked by the new animation.
EXPECT_EQ(1.f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(0.5f,
client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
animation_impl_->ActivateKeyframeEffects();
// The original animation no longer affect either elements, and the new
// animation should now affect both elements.
EXPECT_FALSE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(first_keyframe_model_id)
->affects_pending_elements());
EXPECT_FALSE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(first_keyframe_model_id)
->affects_active_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(second_keyframe_model_id)
->affects_pending_elements());
EXPECT_TRUE(animation_impl_->keyframe_effect()
->GetKeyframeModelById(second_keyframe_model_id)
->affects_active_elements());
animation_impl_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_impl_->UpdateState(true, events.get());
// The original animation should be marked for waiting for deletion.
EXPECT_EQ(KeyframeModel::WAITING_FOR_DELETION,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(first_keyframe_model_id)
->run_state());
// The new animation should be running, and the active observer should have
// been ticked at the new animation's starting point.
EXPECT_EQ(KeyframeModel::RUNNING,
animation_impl_->keyframe_effect()
->GetKeyframeModelById(second_keyframe_model_id)
->run_state());
EXPECT_EQ(1.f,
client_impl_.GetOpacity(element_id_, ElementListType::PENDING));
EXPECT_EQ(1.f, client_impl_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, TestIsCurrentlyAnimatingProperty) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
// Create an animation that initially affects only pending elements.
std::unique_ptr<KeyframeModel> keyframe_model(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
keyframe_model->set_affects_active_elements(false);
animation_->AddKeyframeModel(std::move(keyframe_model));
animation_->Tick(kInitialTickTime);
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::ACTIVE));
animation_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::ACTIVE));
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(10));
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::ACTIVE));
EXPECT_EQ(0.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
// Tick past the end of the animation.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1100));
animation_->UpdateState(true, nullptr);
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::FILTER, ElementListType::ACTIVE));
EXPECT_EQ(1.f, client_.GetOpacity(element_id_, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, TestIsAnimatingPropertyTimeOffsetFillMode) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
// Create an animation that initially affects only pending elements, and has
// a start delay of 2 seconds.
std::unique_ptr<KeyframeModel> keyframe_model(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)),
1, TargetProperty::OPACITY));
keyframe_model->set_fill_mode(KeyframeModel::FillMode::NONE);
keyframe_model->set_time_offset(TimeDelta::FromMilliseconds(-2000));
keyframe_model->set_affects_active_elements(false);
animation_->AddKeyframeModel(std::move(keyframe_model));
animation_->Tick(kInitialTickTime);
// Since the animation has a start delay, the elements it affects have a
// potentially running transform animation but aren't currently animating
// transform.
EXPECT_TRUE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_FALSE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::FILTER, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::FILTER, ElementListType::ACTIVE));
animation_->ActivateKeyframeEffects();
EXPECT_TRUE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_TRUE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_TRUE(animation_->keyframe_effect()->HasTickingKeyframeModel());
EXPECT_FALSE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::FILTER, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::FILTER, ElementListType::ACTIVE));
animation_->UpdateState(true, nullptr);
// Tick past the start delay.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(2000));
animation_->UpdateState(true, nullptr);
EXPECT_TRUE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_TRUE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_TRUE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
// After the animaton finishes, the elements it affects have neither a
// potentially running transform animation nor a currently running transform
// animation.
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(4000));
animation_->UpdateState(true, nullptr);
EXPECT_FALSE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsPotentiallyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::PENDING));
EXPECT_FALSE(animation_->keyframe_effect()->IsCurrentlyAnimatingProperty(
TargetProperty::OPACITY, ElementListType::ACTIVE));
}
TEST_F(ElementAnimationsTest, DestroyTestMainLayerBeforePushProperties) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
EXPECT_EQ(0u, host_->ticking_animations_for_testing().size());
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)),
2, TargetProperty::OPACITY));
EXPECT_EQ(1u, host_->ticking_animations_for_testing().size());
DestroyTestMainLayer();
EXPECT_EQ(0u, host_->ticking_animations_for_testing().size());
PushProperties();
EXPECT_EQ(0u, host_->ticking_animations_for_testing().size());
EXPECT_EQ(0u, host_impl_->ticking_animations_for_testing().size());
}
TEST_F(ElementAnimationsTest, RemoveAndReAddAnimationToTicking) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
EXPECT_EQ(0u, host_->ticking_animations_for_testing().size());
// Add an animation and ensure the animation is in the host's ticking
// animations. Remove the animation using RemoveFromTicking().
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)),
1, TargetProperty::OPACITY));
ASSERT_EQ(1u, host_->ticking_animations_for_testing().size());
animation_->keyframe_effect()->RemoveFromTicking();
ASSERT_EQ(0u, host_->ticking_animations_for_testing().size());
// Ensure that adding a new animation will correctly update the ticking
// animations list.
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)),
2, TargetProperty::OPACITY));
EXPECT_EQ(1u, host_->ticking_animations_for_testing().size());
}
TEST_F(ElementAnimationsTest, TickingKeyframeModelsCount) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
// Add an animation and ensure the animation is in the host's ticking
// animations.
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 1.f, 0.5f)),
2, TargetProperty::OPACITY));
EXPECT_EQ(1u, animation_->TickingKeyframeModelsCount());
EXPECT_EQ(1u, host_->CompositedAnimationsCount());
animation_->AddKeyframeModel(CreateKeyframeModel(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1)), 1,
TargetProperty::TRANSFORM));
EXPECT_EQ(2u, animation_->TickingKeyframeModelsCount());
EXPECT_EQ(2u, host_->CompositedAnimationsCount());
animation_->keyframe_effect()->RemoveFromTicking();
EXPECT_EQ(0u, host_->CompositedAnimationsCount());
}
// This test verifies that finished keyframe models don't get copied over to
// impl thread.
TEST_F(ElementAnimationsTest, FinishedKeyframeModelsNotCopiedToImpl) {
CreateTestLayer(false, false);
AttachTimelineAnimationLayer();
CreateImplTimelineAndAnimation();
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeTransformTransition(1.0)), 1, 1,
TargetProperty::TRANSFORM));
animation_->AddKeyframeModel(KeyframeModel::Create(
std::unique_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)),
2, 2, TargetProperty::OPACITY));
// Finish the first keyframe model.
animation_->Tick(kInitialTickTime);
animation_->UpdateState(true, nullptr);
animation_->Tick(kInitialTickTime + TimeDelta::FromMilliseconds(1000));
animation_->UpdateState(true, nullptr);
EXPECT_EQ(
KeyframeModel::FINISHED,
animation_->keyframe_effect()->GetKeyframeModelById(1)->run_state());
EXPECT_EQ(
KeyframeModel::RUNNING,
animation_->keyframe_effect()->GetKeyframeModelById(2)->run_state());
PushProperties();
// Finished keyframe model doesn't get copied to impl thread.
EXPECT_FALSE(animation_impl_->keyframe_effect()->GetKeyframeModelById(1));
EXPECT_TRUE(animation_impl_->keyframe_effect()->GetKeyframeModelById(2));
}
} // namespace
} // namespace cc