blob: 24c48976d6ea709818484f3c480bf068962f3406 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <vector>
#include "base/containers/queue.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "media/gpu/gpu_video_decode_accelerator_helpers.h"
#include "media/gpu/media_gpu_export.h"
#include "media/video/video_decode_accelerator.h"
#include "ui/gfx/geometry/size_f.h"
#include "ui/gl/gl_context.h"
namespace media {
class MEDIA_GPU_EXPORT FakeVideoDecodeAccelerator
: public VideoDecodeAccelerator {
const gfx::Size& size,
const MakeGLContextCurrentCallback& make_context_current_cb);
~FakeVideoDecodeAccelerator() override;
bool Initialize(const Config& config, Client* client) override;
void Decode(const BitstreamBuffer& bitstream_buffer) override;
void AssignPictureBuffers(const std::vector<PictureBuffer>& buffers) override;
void ReusePictureBuffer(int32_t picture_buffer_id) override;
void Flush() override;
void Reset() override;
void Destroy() override;
bool TryToSetupDecodeOnSeparateThread(
const base::WeakPtr<Client>& decode_client,
const scoped_refptr<base::SingleThreadTaskRunner>& decode_task_runner)
void DoPictureReady();
// The message loop that created the class. Used for all callbacks. This
// class expects all calls to this class to be on this message loop (not
// checked).
const scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;
Client* client_;
// Make our context current before running any GL entry points.
MakeGLContextCurrentCallback make_context_current_cb_;
// Output picture size.
gfx::Size frame_buffer_size_;
// Picture buffer ids that are available for putting fake frames in.
base::queue<int> free_output_buffers_;
// BitstreamBuffer ids for buffers that contain new data to decode.
base::queue<int> queued_bitstream_ids_;
bool flushing_;
// The WeakPtrFactory for |weak_this_|.
base::WeakPtrFactory<FakeVideoDecodeAccelerator> weak_this_factory_;
} // namespace media