blob: 8850f49ad9a4177de666ac9e6863cc1a258f0aff [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ash_export.h"
#include "ash/shelf/shelf_layout_manager_observer.h"
#include "ash/shelf/shelf_types.h"
#include "base/basictypes.h"
#include "base/memory/weak_ptr.h"
#include "base/strings/string16.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/views/bubble/bubble_border.h"
#include "ui/views/bubble/bubble_delegate.h"
namespace base {
class Timer;
namespace views {
class BubbleDelegateView;
class Label;
namespace ash {
class ShelfView;
class ShelfLayoutManager;
namespace test {
class ShelfTooltipManagerTest;
class ShelfViewTest;
// ShelfTooltipManager manages the tooltip balloon poping up on shelf items.
class ASH_EXPORT ShelfTooltipManager : public ui::EventHandler,
public ShelfLayoutManagerObserver {
ShelfTooltipManager(ShelfLayoutManager* shelf_layout_manager,
ShelfView* shelf_view);
~ShelfTooltipManager() override;
ShelfLayoutManager* shelf_layout_manager() { return shelf_layout_manager_; }
// Called when the bubble is closed.
void OnBubbleClosed(views::BubbleDelegateView* view);
// Shows the tooltip after a delay. It also has the appearing animation.
void ShowDelayed(views::View* anchor, const base::string16& text);
// Shows the tooltip immediately. It omits the appearing animation.
void ShowImmediately(views::View* anchor, const base::string16& text);
// Closes the tooltip.
void Close();
// Changes the arrow location of the tooltip in case that the launcher
// arrangement has changed.
void UpdateArrow();
// Resets the timer for the delayed showing |view_|. If the timer isn't
// running, it starts a new timer.
void ResetTimer();
// Stops the timer for the delayed showing |view_|.
void StopTimer();
// Returns true if the tooltip is currently visible.
bool IsVisible();
// Returns the view to which the tooltip bubble is anchored. May be NULL.
views::View* GetCurrentAnchorView() { return anchor_; }
// Create an instant timer for test purposes.
void CreateZeroDelayTimerForTest();
// ui::EventHandler overrides:
void OnMouseEvent(ui::MouseEvent* event) override;
void OnTouchEvent(ui::TouchEvent* event) override;
void OnGestureEvent(ui::GestureEvent* event) override;
void OnCancelMode(ui::CancelModeEvent* event) override;
// ShelfLayoutManagerObserver overrides:
void WillDeleteShelf() override;
void WillChangeVisibilityState(ShelfVisibilityState new_state) override;
void OnAutoHideStateChanged(ShelfAutoHideState new_state) override;
class ShelfTooltipBubble;
friend class test::ShelfViewTest;
friend class test::ShelfTooltipManagerTest;
void CancelHidingAnimation();
void CloseSoon();
void ShowInternal();
void CreateBubble(views::View* anchor, const base::string16& text);
void CreateTimer(int delay_in_ms);
ShelfTooltipBubble* view_;
views::Widget* widget_;
views::View* anchor_;
base::string16 text_;
scoped_ptr<base::Timer> timer_;
ShelfLayoutManager* shelf_layout_manager_;
ShelfView* shelf_view_;
base::WeakPtrFactory<ShelfTooltipManager> weak_factory_;
} // namespace ash