blob: 4df6a626ecb6f145cd80291375d607df7dda02ed [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <queue>
#include <string>
#include <vector>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/compiler_specific.h" // for WARN_UNUSED_RESULT
#include "base/i18n/streaming_utf8_validator.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/scoped_vector.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "net/base/net_export.h"
#include "net/websockets/websocket_event_interface.h"
#include "net/websockets/websocket_frame.h"
#include "net/websockets/websocket_stream.h"
#include "url/gurl.h"
namespace url {
class Origin;
} // namespace url
namespace net {
class BoundNetLog;
class IOBuffer;
class URLRequestContext;
struct WebSocketHandshakeRequestInfo;
struct WebSocketHandshakeResponseInfo;
// Transport-independent implementation of WebSockets. Implements protocol
// semantics that do not depend on the underlying transport. Provides the
// interface to the content layer. Some WebSocket concepts are used here without
// definition; please see the RFC at for
// clarification.
class NET_EXPORT WebSocketChannel {
// The type of a WebSocketStream creator callback. Must match the signature of
// WebSocketStream::CreateAndConnectStream().
typedef base::Callback<scoped_ptr<WebSocketStreamRequest>(
const GURL&,
const std::vector<std::string>&,
const url::Origin&,
const BoundNetLog&,
scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator;
// Creates a new WebSocketChannel in an idle state.
// SendAddChannelRequest() must be called immediately afterwards to start the
// connection process.
WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface,
URLRequestContext* url_request_context);
virtual ~WebSocketChannel();
// Starts the connection process.
void SendAddChannelRequest(
const GURL& socket_url,
const std::vector<std::string>& requested_protocols,
const url::Origin& origin);
// Sends a data frame to the remote side. The frame should usually be no
// larger than 32KB to prevent the time required to copy the buffers from from
// unduly delaying other tasks that need to run on the IO thread. This method
// has a hard limit of 2GB. It is the responsibility of the caller to ensure
// that they have sufficient send quota to send this data, otherwise the
// connection will be closed without sending. |fin| indicates the last frame
// in a message, equivalent to "FIN" as specified in section 5.2 of
// RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it
// is kOpCodeContinuation and the type the message is Text, then |data| must
// be a chunk of a valid UTF-8 message, however there is no requirement for
// |data| to be split on character boundaries.
void SendFrame(bool fin,
WebSocketFrameHeader::OpCode op_code,
const std::vector<char>& data);
// Sends |quota| units of flow control to the remote side. If the underlying
// transport has a concept of |quota|, then it permits the remote server to
// send up to |quota| units of data.
void SendFlowControl(int64 quota);
// Starts the closing handshake for a client-initiated shutdown of the
// connection. There is no API to close the connection without a closing
// handshake, but destroying the WebSocketChannel object while connected will
// effectively do that. |code| must be in the range 1000-4999. |reason| should
// be a valid UTF-8 string or empty.
// This does *not* trigger the event OnClosingHandshake(). The caller should
// assume that the closing handshake has started and perform the equivalent
// processing to OnClosingHandshake() if necessary.
void StartClosingHandshake(uint16 code, const std::string& reason);
// Starts the connection process, using a specified creator callback rather
// than the default. This is exposed for testing.
void SendAddChannelRequestForTesting(
const GURL& socket_url,
const std::vector<std::string>& requested_protocols,
const url::Origin& origin,
const WebSocketStreamCreator& creator);
// The default timout for the closing handshake is a sensible value (see
// kClosingHandshakeTimeoutSeconds in However, we can
// set it to a very small value for testing purposes.
void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay);
// The default timout for the underlying connection close is a sensible value
// (see kUnderlyingConnectionCloseTimeoutSeconds in
// However, we can set it to a very small value for testing purposes.
void SetUnderlyingConnectionCloseTimeoutForTesting(base::TimeDelta delay);
// Called when the stream starts the WebSocket Opening Handshake.
// This method is public for testing.
void OnStartOpeningHandshake(
scoped_ptr<WebSocketHandshakeRequestInfo> request);
// Called when the stream ends the WebSocket Opening Handshake.
// This method is public for testing.
void OnFinishOpeningHandshake(
scoped_ptr<WebSocketHandshakeResponseInfo> response);
class HandshakeNotificationSender;
// The Windows implementation of std::queue requires that this declaration be
// visible in the header.
class PendingReceivedFrame {
PendingReceivedFrame(bool final,
WebSocketFrameHeader::OpCode opcode,
const scoped_refptr<IOBuffer>& data,
uint64 offset,
uint64 size);
bool final() const { return final_; }
WebSocketFrameHeader::OpCode opcode() const { return opcode_; }
// ResetOpcode() to Continuation.
void ResetOpcode();
const scoped_refptr<IOBuffer>& data() const { return data_; }
uint64 offset() const { return offset_; }
uint64 size() const { return size_; }
// Increase |offset_| by |bytes|.
void DidConsume(uint64 bytes);
// This object needs to be copyable and assignable, since it will be placed
// in a std::queue. The compiler-generated copy constructor and assignment
// operator will do the right thing.
bool final_;
WebSocketFrameHeader::OpCode opcode_;
scoped_refptr<IOBuffer> data_;
// Where to start reading from data_. Everything prior to offset_ has
// already been sent to the browser.
uint64 offset_;
// The size of data_.
uint64 size_;
// Methods which return a value of type ChannelState may delete |this|. If the
// return value is CHANNEL_DELETED, then the caller must return without making
// any further access to member variables or methods.
typedef WebSocketEventInterface::ChannelState ChannelState;
// The object passes through a linear progression of states from
// states may be skipped in case of error.
enum State {
SEND_CLOSED, // A Close frame has been sent but not received.
RECV_CLOSED, // Used briefly between receiving a Close frame and sending
// the response. Once the response is sent, the state changes
// to CLOSED.
CLOSE_WAIT, // The Closing Handshake has completed, but the remote server
// has not yet closed the connection.
CLOSED, // The Closing Handshake has completed and the connection
// has been closed; or the connection is failed.
// Implementation of WebSocketStream::ConnectDelegate for
// WebSocketChannel. WebSocketChannel does not inherit from
// WebSocketStream::ConnectDelegate directly to avoid cluttering the public
// interface with the implementation of those methods, and because the
// lifetime of a WebSocketChannel is longer than the lifetime of the
// connection process.
class ConnectDelegate;
// Starts the connection process, using the supplied creator callback.
void SendAddChannelRequestWithSuppliedCreator(
const GURL& socket_url,
const std::vector<std::string>& requested_protocols,
const url::Origin& origin,
const WebSocketStreamCreator& creator);
// Success callback from WebSocketStream::CreateAndConnectStream(). Reports
// success to the event interface. May delete |this|.
void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
// Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
// failure to the event interface. May delete |this|.
void OnConnectFailure(const std::string& message);
// SSL certificate error callback from
// WebSocketStream::CreateAndConnectStream(). Forwards the request to the
// event interface.
void OnSSLCertificateError(
const SSLInfo& ssl_info,
bool fatal);
// Posts a task that sends pending notifications relating WebSocket Opening
// Handshake to the renderer.
void ScheduleOpeningHandshakeNotification();
// Sets |state_| to |new_state| and updates UMA if necessary.
void SetState(State new_state);
// Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
bool InClosingState() const;
// Calls WebSocketStream::WriteFrames() with the appropriate arguments
ChannelState WriteFrames() WARN_UNUSED_RESULT;
// Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
// the send quota of the renderer channel as appropriate. |result| is a net
// error code, usually OK. If |synchronous| is true, then OnWriteDone() is
// being called from within the WriteFrames() loop and does not need to call
// WriteFrames() itself.
ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT;
// Calls WebSocketStream::ReadFrames() with the appropriate arguments. Stops
// calling ReadFrames if current_receive_quota_ is 0.
ChannelState ReadFrames() WARN_UNUSED_RESULT;
// Callback from WebSocketStream::ReadFrames. Handles any errors and processes
// the returned chunks appropriately to their type. |result| is a net error
// code. If |synchronous| is true, then OnReadDone() is being called from
// within the ReadFrames() loop and does not need to call ReadFrames() itself.
ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT;
// Handles a single frame that the object has received enough of to process.
// May call |event_interface_| methods, send responses to the server, and
// change the value of |state_|.
// This method performs sanity checks on the frame that are needed regardless
// of the current state. Then, calls the HandleFrameByState() method below
// which performs the appropriate action(s) depending on the current state.
ChannelState HandleFrame(
scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT;
// Handles a single frame depending on the current state. It's used by the
// HandleFrame() method.
ChannelState HandleFrameByState(
const WebSocketFrameHeader::OpCode opcode,
bool final,
const scoped_refptr<IOBuffer>& data_buffer,
uint64 size) WARN_UNUSED_RESULT;
// Forward a received data frame to the renderer, if connected. If
// |expecting_continuation| is not equal to |expecting_to_read_continuation_|,
// will fail the channel. Also checks the UTF-8 validity of text frames.
ChannelState HandleDataFrame(WebSocketFrameHeader::OpCode opcode,
bool final,
const scoped_refptr<IOBuffer>& data_buffer,
uint64 size) WARN_UNUSED_RESULT;
// Low-level method to send a single frame. Used for both data and control
// frames. Either sends the frame immediately or buffers it to be scheduled
// when the current write finishes. |fin| and |op_code| are defined as for
// SendFrame() above, except that |op_code| may also be a control frame
// opcode.
ChannelState SendFrameFromIOBuffer(bool fin,
WebSocketFrameHeader::OpCode op_code,
const scoped_refptr<IOBuffer>& buffer,
uint64 size) WARN_UNUSED_RESULT;
// Performs the "Fail the WebSocket Connection" operation as defined in
// RFC6455. A NotifyFailure message is sent to the renderer with |message|.
// The renderer will log the message to the console but not expose it to
// Javascript. Javascript will see a Close code of AbnormalClosure (1006) with
// an empty reason string. If state_ is CONNECTED then a Close message is sent
// to the remote host containing the supplied |code| and |reason|. If the
// stream is open, closes it and sets state_ to CLOSED. FailChannel() always
// returns CHANNEL_DELETED. It is not valid to access any member variables or
// methods after calling FailChannel().
ChannelState FailChannel(const std::string& message,
uint16 code,
const std::string& reason) WARN_UNUSED_RESULT;
// Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
// to a Close frame from the server. As a special case, setting |code| to
// kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
// this is symmetric with the behaviour of ParseClose.
ChannelState SendClose(uint16 code,
const std::string& reason) WARN_UNUSED_RESULT;
// Parses a Close frame payload. If no status code is supplied, then |code| is
// set to 1005 (No status code) with empty |reason|. If the reason text is not
// valid UTF-8, then |reason| is set to an empty string. If the payload size
// is 1, or the supplied code is not permitted to be sent over the network,
// then false is returned and |message| is set to an appropriate console
// message.
bool ParseClose(const scoped_refptr<IOBuffer>& buffer,
uint64 size,
uint16* code,
std::string* reason,
std::string* message);
// Drop this channel.
// If there are pending opening handshake notifications, notify them
// before dropping.
// Always returns CHANNEL_DELETED.
ChannelState DoDropChannel(bool was_clean,
uint16 code,
const std::string& reason);
// Called if the closing handshake times out. Closes the connection and
// informs the |event_interface_| if appropriate.
void CloseTimeout();
// The URL of the remote server.
GURL socket_url_;
// The object receiving events.
const scoped_ptr<WebSocketEventInterface> event_interface_;
// The URLRequestContext to pass to the WebSocketStream creator.
URLRequestContext* const url_request_context_;
// The WebSocketStream on which to send and receive data.
scoped_ptr<WebSocketStream> stream_;
// A data structure containing a vector of frames to be sent and the total
// number of bytes contained in the vector.
class SendBuffer;
// Data that is currently pending write, or NULL if no write is pending.
scoped_ptr<SendBuffer> data_being_sent_;
// Data that is queued up to write after the current write completes.
// Only non-NULL when such data actually exists.
scoped_ptr<SendBuffer> data_to_send_next_;
// Destination for the current call to WebSocketStream::ReadFrames
ScopedVector<WebSocketFrame> read_frames_;
// Frames that have been read but not yet forwarded to the renderer due to
// lack of quota.
std::queue<PendingReceivedFrame> pending_received_frames_;
// Handle to an in-progress WebSocketStream creation request. Only non-NULL
// during the connection process.
scoped_ptr<WebSocketStreamRequest> stream_request_;
// If the renderer's send quota reaches this level, it is sent a quota
// refresh. "quota units" are currently bytes. TODO(ricea): Update the
// definition of quota units when necessary.
int send_quota_low_water_mark_;
// The level the quota is refreshed to when it reaches the low_water_mark
// (quota units).
int send_quota_high_water_mark_;
// The current amount of quota that the renderer has available for sending
// on this logical channel (quota units).
int current_send_quota_;
// The remaining amount of quota that the renderer will allow us to send on
// this logical channel (quota units).
uint64 current_receive_quota_;
// Timer for the closing handshake.
base::OneShotTimer<WebSocketChannel> close_timer_;
// Timeout for the closing handshake.
base::TimeDelta closing_handshake_timeout_;
// Timeout for the underlying connection close after completion of closing
// handshake.
base::TimeDelta underlying_connection_close_timeout_;
// Storage for the status code and reason from the time the Close frame
// arrives until the connection is closed and they are passed to
// OnDropChannel().
bool has_received_close_frame_;
uint16 received_close_code_;
std::string received_close_reason_;
// The current state of the channel. Mainly used for sanity checking, but also
// used to track the close state.
State state_;
// |notification_sender_| is owned by this object.
scoped_ptr<HandshakeNotificationSender> notification_sender_;
// UTF-8 validator for outgoing Text messages.
base::StreamingUtf8Validator outgoing_utf8_validator_;
bool sending_text_message_;
// UTF-8 validator for incoming Text messages.
base::StreamingUtf8Validator incoming_utf8_validator_;
bool receiving_text_message_;
// True if we are in the middle of receiving a message.
bool expecting_to_handle_continuation_;
// True if we have already sent the type (Text or Binary) of the current
// message to the renderer. This can be false if the message is empty so far.
bool initial_frame_forwarded_;
// For UMA. The time when OnConnectSuccess() method was called and |stream_|
// was set.
base::TimeTicks established_on_;
} // namespace net