blob: e07938f83c2ea93efb9fad39ec93e2f3ea08f1ba [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shelf/shelf_window_targeter.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_constants.h"
#include "ui/aura/window.h"
namespace ash {
namespace {
gfx::Insets GetInsetsForAlignment(int distance, ShelfAlignment alignment) {
if (alignment == SHELF_ALIGNMENT_LEFT)
return gfx::Insets(0, 0, 0, distance);
if (alignment == SHELF_ALIGNMENT_RIGHT)
return gfx::Insets(0, distance, 0, 0);
return gfx::Insets(distance, 0, 0, 0);
}
} // namespace
ShelfWindowTargeter::ShelfWindowTargeter(aura::Window* container, Shelf* shelf)
: ::wm::EasyResizeWindowTargeter(gfx::Insets(), gfx::Insets()),
shelf_(shelf) {
WillChangeVisibilityState(shelf_->GetVisibilityState());
container->AddObserver(this);
shelf_->AddObserver(this);
}
ShelfWindowTargeter::~ShelfWindowTargeter() {
// Ensure that the observers were removed and the shelf pointer was cleared.
DCHECK(!shelf_);
}
bool ShelfWindowTargeter::ShouldUseExtendedBounds(
const aura::Window* window) const {
return true;
}
void ShelfWindowTargeter::OnWindowDestroying(aura::Window* window) {
window->RemoveObserver(this);
shelf_->RemoveObserver(this);
shelf_ = nullptr;
}
void ShelfWindowTargeter::WillChangeVisibilityState(
ShelfVisibilityState new_state) {
gfx::Insets mouse_insets;
gfx::Insets touch_insets;
if (new_state == SHELF_VISIBLE) {
// Let clicks at the very top of the shelf through so windows can be
// resized with the bottom-right corner and bottom edge.
mouse_insets =
GetInsetsForAlignment(kWorkspaceAreaVisibleInset, shelf_->alignment());
} else if (new_state == SHELF_AUTO_HIDE) {
// Extend the touch hit target out a bit to allow users to drag shelf out
// while hidden.
touch_insets = GetInsetsForAlignment(-kWorkspaceAreaAutoHideInset,
shelf_->alignment());
}
SetInsets(mouse_insets, touch_insets);
}
} // namespace ash