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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UDP_SOCKET_GLOBAL_LIMITS_H_
#define NET_SOCKET_UDP_SOCKET_GLOBAL_LIMITS_H_
#include "base/compiler_specific.h"
#include "net/base/net_errors.h"
#include "net/base/net_export.h"
namespace net {
// Helper class for RAII-style management of the global count of "open UDP
// sockets" [1] in the process.
//
// Keeping OwnedUDPSocketCount alive increases the global socket counter by 1.
// When it goes out of scope - or is explicitly Reset() - the reference is
// returned to the global counter.
class NET_EXPORT OwnedUDPSocketCount {
public:
// The default constructor builds an empty OwnedUDPSocketCount (does not own a
// count).
OwnedUDPSocketCount();
// Any count held by OwnedUDPSocketCount is transferred when moving.
OwnedUDPSocketCount(OwnedUDPSocketCount&&);
OwnedUDPSocketCount& operator=(OwnedUDPSocketCount&&);
// This is a move-only type.
OwnedUDPSocketCount(const OwnedUDPSocketCount&) = delete;
OwnedUDPSocketCount& operator=(const OwnedUDPSocketCount&) = delete;
~OwnedUDPSocketCount();
// Returns false if this instance "owns" a socket count. In
// other words, when |empty()|, destruction of |this| will
// not change the global socket count.
bool empty() const { return empty_; }
// Resets |this| to an empty state (|empty()| becomes true after
// calling this). If |this| was previously |!empty()|, the global
// socket count will be decremented.
void Reset();
private:
// Only TryAcquireGlobalUDPSocketCount() is allowed to construct a non-empty
// OwnedUDPSocketCount.
friend NET_EXPORT OwnedUDPSocketCount TryAcquireGlobalUDPSocketCount();
explicit OwnedUDPSocketCount(bool empty);
bool empty_;
};
// Attempts to increase the global "open UDP socket" [1] count.
//
// * On failure returns an OwnedUDPSocketCount that is |empty()|. This happens
// if the global socket limit has been reached.
// * On success returns an OwnedUDPSocketCount that is |!empty()|. This
// OwnedUDPSocketCount should be kept alive until the socket resource is
// released.
//
// [1] For simplicity, an "open UDP socket" is defined as a net::UDPSocket that
// successfully called Open(), and has not yet called Close(). This is
// analogous to the number of open platform socket handles, and in practice
// should also be a good proxy for the number of consumed UDP ports.
NET_EXPORT OwnedUDPSocketCount TryAcquireGlobalUDPSocketCount()
WARN_UNUSED_RESULT;
// Returns the current count of open UDP sockets (for testing only).
NET_EXPORT int GetGlobalUDPSocketCountForTesting();
} // namespace net
#endif // NET_SOCKET_UDP_SOCKET_GLOBAL_LIMITS_H_