| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef JINGLE_GLUE_PSEUDOTCP_ADAPTER_H_ |
| #define JINGLE_GLUE_PSEUDOTCP_ADAPTER_H_ |
| |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/timer.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "net/base/net_log.h" |
| #include "net/socket/stream_socket.h" |
| #include "third_party/libjingle/source/talk/p2p/base/pseudotcp.h" |
| |
| namespace jingle_glue { |
| |
| // PseudoTcpAdapter adapts a connectionless net::Socket to a connection- |
| // oriented net::StreamSocket using PseudoTcp. Because net::StreamSockets |
| // can be deleted during callbacks, while PseudoTcp cannot, the core of the |
| // PseudoTcpAdapter is reference counted, with a reference held by the |
| // adapter, and an additional reference held on the stack during callbacks. |
| class PseudoTcpAdapter : public net::StreamSocket, base::NonThreadSafe { |
| public: |
| // Creates an adapter for the supplied Socket. |socket| should already |
| // be ready for use, and ownership of it will be assumed by the adapter. |
| PseudoTcpAdapter(net::Socket* socket); |
| virtual ~PseudoTcpAdapter(); |
| |
| // net::Socket implementation. |
| virtual int Read(net::IOBuffer* buffer, int buffer_size, |
| const net::CompletionCallback& callback) OVERRIDE; |
| virtual int Write(net::IOBuffer* buffer, int buffer_size, |
| const net::CompletionCallback& callback) OVERRIDE; |
| virtual bool SetReceiveBufferSize(int32 size) OVERRIDE; |
| virtual bool SetSendBufferSize(int32 size) OVERRIDE; |
| |
| // net::StreamSocket implementation. |
| virtual int Connect(const net::CompletionCallback& callback) OVERRIDE; |
| virtual void Disconnect() OVERRIDE; |
| virtual bool IsConnected() const OVERRIDE; |
| virtual bool IsConnectedAndIdle() const OVERRIDE; |
| virtual int GetPeerAddress(net::AddressList* address) const OVERRIDE; |
| virtual int GetLocalAddress(net::IPEndPoint* address) const OVERRIDE; |
| virtual const net::BoundNetLog& NetLog() const OVERRIDE; |
| virtual void SetSubresourceSpeculation() OVERRIDE; |
| virtual void SetOmniboxSpeculation() OVERRIDE; |
| virtual bool WasEverUsed() const OVERRIDE; |
| virtual bool UsingTCPFastOpen() const OVERRIDE; |
| virtual int64 NumBytesRead() const OVERRIDE; |
| virtual base::TimeDelta GetConnectTimeMicros() const OVERRIDE; |
| virtual net::NextProto GetNegotiatedProtocol() const OVERRIDE; |
| |
| // Set the delay for sending ACK. |
| void SetAckDelay(int delay_ms); |
| |
| // Set whether Nagle's algorithm is enabled. |
| void SetNoDelay(bool no_delay); |
| |
| // When write_waits_for_send flag is set to true the Write() method |
| // will wait until the data is sent to the remote end before the |
| // write completes (it still doesn't wait until the data is received |
| // and acknowledged by the remote end). Otherwise write completes |
| // after the data has been copied to the send buffer. |
| // |
| // This flag is useful in cases when the sender needs to get |
| // feedback from the connection when it is congested. E.g. remoting |
| // host uses this feature to adjust screen capturing rate according |
| // to the available bandwidth. In the same time it may negatively |
| // impact performance in some cases. E.g. when the sender writes one |
| // byte at a time then each byte will always be sent in a separate |
| // packet. |
| // |
| // TODO(sergeyu): Remove this flag once remoting has a better |
| // flow-control solution. |
| void SetWriteWaitsForSend(bool write_waits_for_send); |
| |
| private: |
| class Core; |
| |
| scoped_refptr<Core> core_; |
| |
| net::BoundNetLog net_log_; |
| |
| DISALLOW_COPY_AND_ASSIGN(PseudoTcpAdapter); |
| }; |
| |
| } // namespace jingle_glue |
| |
| #endif // JINGLE_GLUE_STREAM_SOCKET_ADAPTER_H_ |