blob: fe167c3f67d62219a45b77fdb920b20d66344b82 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include "base/memory/scoped_ptr.h"
#include "base/rand_util.h"
#include "base/string_util.h"
#include "base/utf_string_conversions.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/base/clipboard/clipboard.h"
#include "ui/base/keycodes/keyboard_codes.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/compositor/compositor.h"
#include "ui/gfx/compositor/layer.h"
#include "ui/gfx/compositor/layer_animator.h"
#include "ui/gfx/path.h"
#include "ui/gfx/transform.h"
#include "ui/views/background.h"
#include "ui/views/controls/button/button_dropdown.h"
#include "ui/views/controls/button/checkbox.h"
#include "ui/views/controls/native/native_view_host.h"
#include "ui/views/controls/scroll_view.h"
#include "ui/views/controls/textfield/textfield.h"
#include "ui/views/events/event.h"
#include "ui/views/focus/accelerator_handler.h"
#include "ui/views/focus/view_storage.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/view.h"
#include "ui/views/views_delegate.h"
#include "ui/views/widget/native_widget.h"
#include "ui/views/widget/root_view.h"
#include "ui/views/window/dialog_delegate.h"
#if defined(OS_WIN)
#include "ui/views/test/test_views_delegate.h"
#endif
#if defined(USE_AURA)
#include "ui/aura/event.h"
#include "ui/aura/root_window.h"
#include "ui/base/gestures/gesture_recognizer.h"
#endif
using ::testing::_;
namespace {
// Returns true if |ancestor| is an ancestor of |layer|.
bool LayerIsAncestor(const ui::Layer* ancestor, const ui::Layer* layer) {
while (layer && layer != ancestor)
layer = layer->parent();
return layer == ancestor;
}
// Convenience functions for walking a View tree.
const views::View* FirstView(const views::View* view) {
const views::View* v = view;
while (v->has_children())
v = v->child_at(0);
return v;
}
const views::View* NextView(const views::View* view) {
const views::View* v = view;
const views::View* parent = v->parent();
if (!parent)
return NULL;
int next = parent->GetIndexOf(v) + 1;
if (next != parent->child_count())
return FirstView(parent->child_at(next));
return parent;
}
// Convenience functions for walking a Layer tree.
const ui::Layer* FirstLayer(const ui::Layer* layer) {
const ui::Layer* l = layer;
while (l->children().size() > 0)
l = l->children()[0];
return l;
}
const ui::Layer* NextLayer(const ui::Layer* layer) {
const ui::Layer* parent = layer->parent();
if (!parent)
return NULL;
const std::vector<ui::Layer*> children = parent->children();
size_t index;
for (index = 0; index < children.size(); index++) {
if (children[index] == layer)
break;
}
size_t next = index + 1;
if (next < children.size())
return FirstLayer(children[next]);
return parent;
}
// Given the root nodes of a View tree and a Layer tree, makes sure the two
// trees are in sync.
bool ViewAndLayerTreeAreConsistent(const views::View* view,
const ui::Layer* layer) {
const views::View* v = FirstView(view);
const ui::Layer* l = FirstLayer(layer);
while (v && l) {
// Find the view with a layer.
while (v && !v->layer())
v = NextView(v);
EXPECT_TRUE(v);
if (!v)
return false;
// Check if the View tree and the Layer tree are in sync.
EXPECT_EQ(l, v->layer());
if (v->layer() != l)
return false;
// Check if the visibility states of the View and the Layer are in sync.
EXPECT_EQ(l->IsDrawn(), v->IsDrawn());
if (v->IsDrawn() != l->IsDrawn()) {
for (const views::View* vv = v; vv; vv = vv->parent())
LOG(ERROR) << "V: " << vv << " " << vv->visible() << " "
<< vv->IsDrawn() << " " << vv->layer();
for (const ui::Layer* ll = l; ll; ll = ll->parent())
LOG(ERROR) << "L: " << ll << " " << ll->IsDrawn();
return false;
}
// Check if the size of the View and the Layer are in sync.
EXPECT_EQ(l->bounds(), v->bounds());
if (v->bounds() != l->bounds())
return false;
if (v == view || l == layer)
return v == view && l == layer;
v = NextView(v);
l = NextLayer(l);
}
return false;
}
// Constructs a View tree with the specified depth.
void ConstructTree(views::View* view, int depth) {
if (depth == 0)
return;
int count = base::RandInt(1, 5);
for (int i = 0; i < count; i++) {
views::View* v = new views::View;
view->AddChildView(v);
if (base::RandDouble() > 0.5)
v->SetPaintToLayer(true);
if (base::RandDouble() < 0.2)
v->SetVisible(false);
ConstructTree(v, depth - 1);
}
}
void ScrambleTree(views::View* view) {
int count = view->child_count();
if (count == 0)
return;
for (int i = 0; i < count; i++) {
ScrambleTree(view->child_at(i));
}
if (count > 1) {
int a = base::RandInt(0, count - 1);
int b = base::RandInt(0, count - 1);
views::View* view_a = view->child_at(a);
views::View* view_b = view->child_at(b);
view->ReorderChildView(view_a, b);
view->ReorderChildView(view_b, a);
}
if (!view->layer() && base::RandDouble() < 0.1)
view->SetPaintToLayer(true);
if (base::RandDouble() < 0.1)
view->SetVisible(!view->visible());
}
} // namespace
namespace views {
typedef ViewsTestBase ViewTest;
// A derived class for testing purpose.
class TestView : public View {
public:
TestView() : View(), in_touch_sequence_(false) {}
virtual ~TestView() {}
// Reset all test state
void Reset() {
did_change_bounds_ = false;
last_mouse_event_type_ = 0;
location_.SetPoint(0, 0);
received_mouse_enter_ = false;
received_mouse_exit_ = false;
last_touch_event_type_ = 0;
last_touch_event_was_handled_ = false;
last_gesture_event_type_ = 0;
last_gesture_event_was_handled_ = false;
last_clip_.setEmpty();
accelerator_count_map_.clear();
}
virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE;
virtual bool OnMousePressed(const MouseEvent& event) OVERRIDE;
virtual bool OnMouseDragged(const MouseEvent& event) OVERRIDE;
virtual void OnMouseReleased(const MouseEvent& event) OVERRIDE;
virtual void OnMouseEntered(const MouseEvent& event) OVERRIDE;
virtual void OnMouseExited(const MouseEvent& event) OVERRIDE;
virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE;
// Ignores GestureEvent by default.
virtual ui::GestureStatus OnGestureEvent(const GestureEvent& event) OVERRIDE;
virtual void Paint(gfx::Canvas* canvas) OVERRIDE;
virtual void SchedulePaintInRect(const gfx::Rect& rect) OVERRIDE;
virtual bool AcceleratorPressed(const ui::Accelerator& accelerator) OVERRIDE;
// OnBoundsChanged.
bool did_change_bounds_;
gfx::Rect new_bounds_;
// MouseEvent.
int last_mouse_event_type_;
gfx::Point location_;
bool received_mouse_enter_;
bool received_mouse_exit_;
// Painting.
std::vector<gfx::Rect> scheduled_paint_rects_;
// GestureEvent
int last_gesture_event_type_;
bool last_gesture_event_was_handled_;
// TouchEvent.
int last_touch_event_type_;
bool last_touch_event_was_handled_;
bool in_touch_sequence_;
// Painting.
SkRect last_clip_;
// Accelerators.
std::map<ui::Accelerator, int> accelerator_count_map_;
};
// A view subclass that ignores all touch events for testing purposes.
class TestViewIgnoreTouch : public TestView {
public:
TestViewIgnoreTouch() : TestView() {}
virtual ~TestViewIgnoreTouch() {}
private:
virtual ui::TouchStatus OnTouchEvent(const TouchEvent& event) OVERRIDE;
};
// A view subclass that consumes all Gesture events for testing purposes.
class TestViewConsumeGesture : public TestView {
public:
TestViewConsumeGesture() : TestView() {}
virtual ~TestViewConsumeGesture() {}
private:
virtual ui::GestureStatus OnGestureEvent(const GestureEvent& event) OVERRIDE {
last_gesture_event_type_ = event.type();
location_.SetPoint(event.x(), event.y());
return ui::GESTURE_STATUS_CONSUMED;
}
DISALLOW_COPY_AND_ASSIGN(TestViewConsumeGesture);
};
// A view subclass that ignores all Gesture events.
class TestViewIgnoreGesture: public TestView {
public:
TestViewIgnoreGesture() : TestView() {}
virtual ~TestViewIgnoreGesture() {}
private:
virtual ui::GestureStatus OnGestureEvent(const GestureEvent& event) OVERRIDE {
return ui::GESTURE_STATUS_UNKNOWN;
}
DISALLOW_COPY_AND_ASSIGN(TestViewIgnoreGesture);
};
////////////////////////////////////////////////////////////////////////////////
// OnBoundsChanged
////////////////////////////////////////////////////////////////////////////////
void TestView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
did_change_bounds_ = true;
new_bounds_ = bounds();
}
TEST_F(ViewTest, OnBoundsChanged) {
TestView v;
gfx::Rect prev_rect(0, 0, 200, 200);
gfx::Rect new_rect(100, 100, 250, 250);
v.SetBoundsRect(prev_rect);
v.Reset();
v.SetBoundsRect(new_rect);
EXPECT_EQ(v.did_change_bounds_, true);
EXPECT_EQ(v.new_bounds_, new_rect);
EXPECT_EQ(v.bounds(), new_rect);
}
////////////////////////////////////////////////////////////////////////////////
// MouseEvent
////////////////////////////////////////////////////////////////////////////////
bool TestView::OnMousePressed(const MouseEvent& event) {
last_mouse_event_type_ = event.type();
location_.SetPoint(event.x(), event.y());
return true;
}
bool TestView::OnMouseDragged(const MouseEvent& event) {
last_mouse_event_type_ = event.type();
location_.SetPoint(event.x(), event.y());
return true;
}
void TestView::OnMouseReleased(const MouseEvent& event) {
last_mouse_event_type_ = event.type();
location_.SetPoint(event.x(), event.y());
}
void TestView::OnMouseEntered(const MouseEvent& event) {
received_mouse_enter_ = true;
}
void TestView::OnMouseExited(const MouseEvent& event) {
received_mouse_exit_ = true;
}
TEST_F(ViewTest, MouseEvent) {
TestView* v1 = new TestView();
v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300));
TestView* v2 = new TestView();
v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100));
scoped_ptr<Widget> widget(new Widget);
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(v1);
v1->AddChildView(v2);
v1->Reset();
v2->Reset();
MouseEvent pressed(ui::ET_MOUSE_PRESSED,
110,
120,
ui::EF_LEFT_MOUSE_BUTTON);
root->OnMousePressed(pressed);
EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_PRESSED);
EXPECT_EQ(v2->location_.x(), 10);
EXPECT_EQ(v2->location_.y(), 20);
// Make sure v1 did not receive the event
EXPECT_EQ(v1->last_mouse_event_type_, 0);
// Drag event out of bounds. Should still go to v2
v1->Reset();
v2->Reset();
MouseEvent dragged(ui::ET_MOUSE_DRAGGED,
50,
40,
ui::EF_LEFT_MOUSE_BUTTON);
root->OnMouseDragged(dragged);
EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_DRAGGED);
EXPECT_EQ(v2->location_.x(), -50);
EXPECT_EQ(v2->location_.y(), -60);
// Make sure v1 did not receive the event
EXPECT_EQ(v1->last_mouse_event_type_, 0);
// Releasted event out of bounds. Should still go to v2
v1->Reset();
v2->Reset();
MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0);
root->OnMouseDragged(released);
EXPECT_EQ(v2->last_mouse_event_type_, ui::ET_MOUSE_RELEASED);
EXPECT_EQ(v2->location_.x(), -100);
EXPECT_EQ(v2->location_.y(), -100);
// Make sure v1 did not receive the event
EXPECT_EQ(v1->last_mouse_event_type_, 0);
widget->CloseNow();
}
////////////////////////////////////////////////////////////////////////////////
// TouchEvent
////////////////////////////////////////////////////////////////////////////////
ui::TouchStatus TestView::OnTouchEvent(const TouchEvent& event) {
last_touch_event_type_ = event.type();
location_.SetPoint(event.x(), event.y());
if (!in_touch_sequence_) {
if (event.type() == ui::ET_TOUCH_PRESSED) {
in_touch_sequence_ = true;
return ui::TOUCH_STATUS_START;
}
} else {
if (event.type() == ui::ET_TOUCH_RELEASED) {
in_touch_sequence_ = false;
return ui::TOUCH_STATUS_END;
}
return ui::TOUCH_STATUS_CONTINUE;
}
return last_touch_event_was_handled_ ? ui::TOUCH_STATUS_CONTINUE :
ui::TOUCH_STATUS_UNKNOWN;
}
ui::TouchStatus TestViewIgnoreTouch::OnTouchEvent(const TouchEvent& event) {
return ui::TOUCH_STATUS_UNKNOWN;
}
TEST_F(ViewTest, TouchEvent) {
TestView* v1 = new TestView();
v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300));
TestView* v2 = new TestView();
v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100));
TestView* v3 = new TestViewIgnoreTouch();
v3->SetBoundsRect(gfx::Rect(0, 0, 100, 100));
scoped_ptr<Widget> widget(new Widget());
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(v1);
v1->AddChildView(v2);
v2->AddChildView(v3);
// |v3| completely obscures |v2|, but all the touch events on |v3| should
// reach |v2| because |v3| doesn't process any touch events.
// Make sure if none of the views handle the touch event, the gesture manager
// does.
v1->Reset();
v2->Reset();
TouchEvent unhandled(ui::ET_TOUCH_MOVED,
400,
400,
0, /* no flags */
0, /* first finger touch */
1.0, 0.0, 1.0, 0.0);
root->OnTouchEvent(unhandled);
EXPECT_EQ(v1->last_touch_event_type_, 0);
EXPECT_EQ(v2->last_touch_event_type_, 0);
// Test press, drag, release touch sequence.
v1->Reset();
v2->Reset();
TouchEvent pressed(ui::ET_TOUCH_PRESSED,
110,
120,
0, /* no flags */
0, /* first finger touch */
1.0, 0.0, 1.0, 0.0);
v2->last_touch_event_was_handled_ = true;
root->OnTouchEvent(pressed);
EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_PRESSED);
EXPECT_EQ(v2->location_.x(), 10);
EXPECT_EQ(v2->location_.y(), 20);
// Make sure v1 did not receive the event
EXPECT_EQ(v1->last_touch_event_type_, 0);
// Drag event out of bounds. Should still go to v2
v1->Reset();
v2->Reset();
TouchEvent dragged(ui::ET_TOUCH_MOVED,
50,
40,
0, /* no flags */
0, /* first finger touch */
1.0, 0.0, 1.0, 0.0);
root->OnTouchEvent(dragged);
EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_MOVED);
EXPECT_EQ(v2->location_.x(), -50);
EXPECT_EQ(v2->location_.y(), -60);
// Make sure v1 did not receive the event
EXPECT_EQ(v1->last_touch_event_type_, 0);
// Released event out of bounds. Should still go to v2
v1->Reset();
v2->Reset();
TouchEvent released(ui::ET_TOUCH_RELEASED, 0, 0, 0, 0 /* first finger */,
1.0, 0.0, 1.0, 0.0);
v2->last_touch_event_was_handled_ = true;
root->OnTouchEvent(released);
EXPECT_EQ(v2->last_touch_event_type_, ui::ET_TOUCH_RELEASED);
EXPECT_EQ(v2->location_.x(), -100);
EXPECT_EQ(v2->location_.y(), -100);
// Make sure v1 did not receive the event
EXPECT_EQ(v1->last_touch_event_type_, 0);
widget->CloseNow();
}
ui::GestureStatus TestView::OnGestureEvent(const GestureEvent& event) {
return ui::GESTURE_STATUS_UNKNOWN;
}
TEST_F(ViewTest, GestureEvent) {
// Views hierarchy for non delivery of GestureEvent.
TestView* v1 = new TestViewConsumeGesture();
v1->SetBoundsRect(gfx::Rect(0, 0, 300, 300));
TestView* v2 = new TestViewConsumeGesture();
v2->SetBoundsRect(gfx::Rect(100, 100, 100, 100));
TestView* v3 = new TestViewIgnoreGesture();
v3->SetBoundsRect(gfx::Rect(0, 0, 100, 100));
scoped_ptr<Widget> widget(new Widget());
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(v1);
v1->AddChildView(v2);
v2->AddChildView(v3);
// |v3| completely obscures |v2|, but all the gesture events on |v3| should
// reach |v2| because |v3| doesn't process any gesture events. However, since
// |v2| does process gesture events, gesture events on |v3| or |v2| should not
// reach |v1|.
v1->Reset();
v2->Reset();
v3->Reset();
// Gesture on |v3|
GestureEventForTest g1(ui::ET_GESTURE_TAP, 110, 110, 0);
root->OnGestureEvent(g1);
EXPECT_EQ(ui::ET_GESTURE_TAP, v2->last_gesture_event_type_);
EXPECT_EQ(gfx::Point(10, 10), v2->location_);
EXPECT_EQ(ui::ET_UNKNOWN, v1->last_gesture_event_type_);
v1->Reset();
v2->Reset();
v3->Reset();
// Gesture on |v1|
GestureEventForTest g2(ui::ET_GESTURE_TAP, 80, 80, 0);
root->OnGestureEvent(g2);
EXPECT_EQ(ui::ET_GESTURE_TAP, v1->last_gesture_event_type_);
EXPECT_EQ(gfx::Point(80, 80), v1->location_);
EXPECT_EQ(ui::ET_UNKNOWN, v2->last_gesture_event_type_);
widget->CloseNow();
}
////////////////////////////////////////////////////////////////////////////////
// Painting
////////////////////////////////////////////////////////////////////////////////
void TestView::Paint(gfx::Canvas* canvas) {
canvas->sk_canvas()->getClipBounds(&last_clip_);
}
void TestView::SchedulePaintInRect(const gfx::Rect& rect) {
scheduled_paint_rects_.push_back(rect);
View::SchedulePaintInRect(rect);
}
void CheckRect(const SkRect& check_rect, const SkRect& target_rect) {
EXPECT_EQ(target_rect.fLeft, check_rect.fLeft);
EXPECT_EQ(target_rect.fRight, check_rect.fRight);
EXPECT_EQ(target_rect.fTop, check_rect.fTop);
EXPECT_EQ(target_rect.fBottom, check_rect.fBottom);
}
/* This test is disabled because it is flakey on some systems.
TEST_F(ViewTest, DISABLED_Painting) {
// Determine if InvalidateRect generates an empty paint rectangle.
EmptyWindow paint_window(CRect(50, 50, 650, 650));
paint_window.RedrawWindow(CRect(0, 0, 600, 600), NULL,
RDW_UPDATENOW | RDW_INVALIDATE | RDW_ALLCHILDREN);
bool empty_paint = paint_window.empty_paint();
NativeWidgetWin window;
window.set_delete_on_destroy(false);
window.set_window_style(WS_OVERLAPPEDWINDOW);
window.Init(NULL, gfx::Rect(50, 50, 650, 650), NULL);
View* root = window.GetRootView();
TestView* v1 = new TestView();
v1->SetBoundsRect(gfx::Rect(0, 0, 650, 650));
root->AddChildView(v1);
TestView* v2 = new TestView();
v2->SetBoundsRect(gfx::Rect(10, 10, 80, 80));
v1->AddChildView(v2);
TestView* v3 = new TestView();
v3->SetBoundsRect(gfx::Rect(10, 10, 60, 60));
v2->AddChildView(v3);
TestView* v4 = new TestView();
v4->SetBoundsRect(gfx::Rect(10, 200, 100, 100));
v1->AddChildView(v4);
// Make sure to paint current rects
PaintRootView(root, empty_paint);
v1->Reset();
v2->Reset();
v3->Reset();
v4->Reset();
v3->SchedulePaintInRect(gfx::Rect(10, 10, 10, 10));
PaintRootView(root, empty_paint);
SkRect tmp_rect;
tmp_rect.iset(10, 10, 20, 20);
CheckRect(v3->last_clip_, tmp_rect);
tmp_rect.iset(20, 20, 30, 30);
CheckRect(v2->last_clip_, tmp_rect);
tmp_rect.iset(30, 30, 40, 40);
CheckRect(v1->last_clip_, tmp_rect);
// Make sure v4 was not painted
tmp_rect.setEmpty();
CheckRect(v4->last_clip_, tmp_rect);
window.DestroyWindow();
}
*/
#if defined(OS_WIN)
TEST_F(ViewTest, RemoveNotification) {
#else
// TODO(beng): stopped working with widget hierarchy split,
// http://crbug.com/82364
TEST_F(ViewTest, DISABLED_RemoveNotification) {
#endif
ViewStorage* vs = ViewStorage::GetInstance();
Widget* widget = new Widget;
widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP));
View* root_view = widget->GetRootView();
View* v1 = new View;
int s1 = vs->CreateStorageID();
vs->StoreView(s1, v1);
root_view->AddChildView(v1);
View* v11 = new View;
int s11 = vs->CreateStorageID();
vs->StoreView(s11, v11);
v1->AddChildView(v11);
View* v111 = new View;
int s111 = vs->CreateStorageID();
vs->StoreView(s111, v111);
v11->AddChildView(v111);
View* v112 = new View;
int s112 = vs->CreateStorageID();
vs->StoreView(s112, v112);
v11->AddChildView(v112);
View* v113 = new View;
int s113 = vs->CreateStorageID();
vs->StoreView(s113, v113);
v11->AddChildView(v113);
View* v1131 = new View;
int s1131 = vs->CreateStorageID();
vs->StoreView(s1131, v1131);
v113->AddChildView(v1131);
View* v12 = new View;
int s12 = vs->CreateStorageID();
vs->StoreView(s12, v12);
v1->AddChildView(v12);
View* v2 = new View;
int s2 = vs->CreateStorageID();
vs->StoreView(s2, v2);
root_view->AddChildView(v2);
View* v21 = new View;
int s21 = vs->CreateStorageID();
vs->StoreView(s21, v21);
v2->AddChildView(v21);
View* v211 = new View;
int s211 = vs->CreateStorageID();
vs->StoreView(s211, v211);
v21->AddChildView(v211);
size_t stored_views = vs->view_count();
// Try removing a leaf view.
v21->RemoveChildView(v211);
EXPECT_EQ(stored_views - 1, vs->view_count());
EXPECT_EQ(NULL, vs->RetrieveView(s211));
delete v211; // We won't use this one anymore.
// Now try removing a view with a hierarchy of depth 1.
v11->RemoveChildView(v113);
EXPECT_EQ(stored_views - 3, vs->view_count());
EXPECT_EQ(NULL, vs->RetrieveView(s113));
EXPECT_EQ(NULL, vs->RetrieveView(s1131));
delete v113; // We won't use this one anymore.
// Now remove even more.
root_view->RemoveChildView(v1);
EXPECT_EQ(NULL, vs->RetrieveView(s1));
EXPECT_EQ(NULL, vs->RetrieveView(s11));
EXPECT_EQ(NULL, vs->RetrieveView(s12));
EXPECT_EQ(NULL, vs->RetrieveView(s111));
EXPECT_EQ(NULL, vs->RetrieveView(s112));
// Put v1 back for more tests.
root_view->AddChildView(v1);
vs->StoreView(s1, v1);
// Synchronously closing the window deletes the view hierarchy, which should
// remove all its views from ViewStorage.
widget->CloseNow();
EXPECT_EQ(stored_views - 10, vs->view_count());
EXPECT_EQ(NULL, vs->RetrieveView(s1));
EXPECT_EQ(NULL, vs->RetrieveView(s12));
EXPECT_EQ(NULL, vs->RetrieveView(s11));
EXPECT_EQ(NULL, vs->RetrieveView(s12));
EXPECT_EQ(NULL, vs->RetrieveView(s21));
EXPECT_EQ(NULL, vs->RetrieveView(s111));
EXPECT_EQ(NULL, vs->RetrieveView(s112));
}
namespace {
class HitTestView : public View {
public:
explicit HitTestView(bool has_hittest_mask)
: has_hittest_mask_(has_hittest_mask) {
}
virtual ~HitTestView() {}
protected:
// Overridden from View:
virtual bool HasHitTestMask() const {
return has_hittest_mask_;
}
virtual void GetHitTestMask(gfx::Path* mask) const {
DCHECK(has_hittest_mask_);
DCHECK(mask);
SkScalar w = SkIntToScalar(width());
SkScalar h = SkIntToScalar(height());
// Create a triangular mask within the bounds of this View.
mask->moveTo(w / 2, 0);
mask->lineTo(w, h);
mask->lineTo(0, h);
mask->close();
}
private:
bool has_hittest_mask_;
DISALLOW_COPY_AND_ASSIGN(HitTestView);
};
gfx::Point ConvertPointToView(View* view, const gfx::Point& p) {
gfx::Point tmp(p);
View::ConvertPointToView(view->GetWidget()->GetRootView(), view, &tmp);
return tmp;
}
void RotateCounterclockwise(ui::Transform& transform) {
transform.matrix().set3x3(0, -1, 0,
1, 0, 0,
0, 0, 1);
}
void RotateClockwise(ui::Transform& transform) {
transform.matrix().set3x3( 0, 1, 0,
-1, 0, 0,
0, 0, 1);
}
} // namespace
TEST_F(ViewTest, HitTestMasks) {
Widget* widget = new Widget;
widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP));
View* root_view = widget->GetRootView();
root_view->SetBoundsRect(gfx::Rect(0, 0, 500, 500));
gfx::Rect v1_bounds = gfx::Rect(0, 0, 100, 100);
HitTestView* v1 = new HitTestView(false);
v1->SetBoundsRect(v1_bounds);
root_view->AddChildView(v1);
gfx::Rect v2_bounds = gfx::Rect(105, 0, 100, 100);
HitTestView* v2 = new HitTestView(true);
v2->SetBoundsRect(v2_bounds);
root_view->AddChildView(v2);
gfx::Point v1_centerpoint = v1_bounds.CenterPoint();
gfx::Point v2_centerpoint = v2_bounds.CenterPoint();
gfx::Point v1_origin = v1_bounds.origin();
gfx::Point v2_origin = v2_bounds.origin();
// Test HitTest
EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_centerpoint)));
EXPECT_TRUE(v2->HitTest(ConvertPointToView(v2, v2_centerpoint)));
EXPECT_TRUE(v1->HitTest(ConvertPointToView(v1, v1_origin)));
EXPECT_FALSE(v2->HitTest(ConvertPointToView(v2, v2_origin)));
// Test GetEventHandlerForPoint
EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_centerpoint));
EXPECT_EQ(v2, root_view->GetEventHandlerForPoint(v2_centerpoint));
EXPECT_EQ(v1, root_view->GetEventHandlerForPoint(v1_origin));
EXPECT_EQ(root_view, root_view->GetEventHandlerForPoint(v2_origin));
widget->CloseNow();
}
TEST_F(ViewTest, NotifyEnterExitOnChild) {
Widget* widget = new Widget;
widget->Init(Widget::InitParams(Widget::InitParams::TYPE_POPUP));
View* root_view = widget->GetRootView();
root_view->SetBoundsRect(gfx::Rect(0, 0, 500, 500));
// Have this hierarchy of views (the coords here are in root coord):
// v1 (0, 0, 100, 100)
// - v11 (0, 0, 20, 30)
// - v111 (5, 5, 5, 15)
// - v12 (50, 10, 30, 90)
// - v121 (60, 20, 10, 10)
// v2 (105, 0, 100, 100)
// - v21 (120, 10, 50, 20)
TestView* v1 = new TestView;
v1->SetBounds(0, 0, 100, 100);
root_view->AddChildView(v1);
v1->set_notify_enter_exit_on_child(true);
TestView* v11 = new TestView;
v11->SetBounds(0, 0, 20, 30);
v1->AddChildView(v11);
TestView* v111 = new TestView;
v111->SetBounds(5, 5, 5, 15);
v11->AddChildView(v111);
TestView* v12 = new TestView;
v12->SetBounds(50, 10, 30, 90);
v1->AddChildView(v12);
TestView* v121 = new TestView;
v121->SetBounds(10, 10, 10, 10);
v12->AddChildView(v121);
TestView* v2 = new TestView;
v2->SetBounds(105, 0, 100, 100);
root_view->AddChildView(v2);
TestView* v21 = new TestView;
v21->SetBounds(15, 10, 50, 20);
v2->AddChildView(v21);
v1->Reset();
v11->Reset();
v111->Reset();
v12->Reset();
v121->Reset();
v2->Reset();
v21->Reset();
// Move the mouse in v111.
MouseEvent move1(ui::ET_MOUSE_MOVED, 6, 6, 0);
root_view->OnMouseMoved(move1);
EXPECT_TRUE(v111->received_mouse_enter_);
EXPECT_FALSE(v11->last_mouse_event_type_);
EXPECT_TRUE(v1->received_mouse_enter_);
v111->Reset();
v1->Reset();
// Now, move into v121.
MouseEvent move2(ui::ET_MOUSE_MOVED, 65, 21, 0);
root_view->OnMouseMoved(move2);
EXPECT_TRUE(v111->received_mouse_exit_);
EXPECT_TRUE(v121->received_mouse_enter_);
EXPECT_FALSE(v1->last_mouse_event_type_);
v111->Reset();
v121->Reset();
// Now, move into v11.
MouseEvent move3(ui::ET_MOUSE_MOVED, 1, 1, 0);
root_view->OnMouseMoved(move3);
EXPECT_TRUE(v121->received_mouse_exit_);
EXPECT_TRUE(v11->received_mouse_enter_);
EXPECT_FALSE(v1->last_mouse_event_type_);
v121->Reset();
v11->Reset();
// Move to v21.
MouseEvent move4(ui::ET_MOUSE_MOVED, 121, 15, 0);
root_view->OnMouseMoved(move4);
EXPECT_TRUE(v21->received_mouse_enter_);
EXPECT_FALSE(v2->last_mouse_event_type_);
EXPECT_TRUE(v11->received_mouse_exit_);
EXPECT_TRUE(v1->received_mouse_exit_);
v21->Reset();
v11->Reset();
v1->Reset();
// Move to v1.
MouseEvent move5(ui::ET_MOUSE_MOVED, 21, 0, 0);
root_view->OnMouseMoved(move5);
EXPECT_TRUE(v21->received_mouse_exit_);
EXPECT_TRUE(v1->received_mouse_enter_);
v21->Reset();
v1->Reset();
// Now, move into v11.
MouseEvent mouse6(ui::ET_MOUSE_MOVED, 15, 15, 0);
root_view->OnMouseMoved(mouse6);
EXPECT_TRUE(v11->received_mouse_enter_);
EXPECT_FALSE(v1->last_mouse_event_type_);
v11->Reset();
v1->Reset();
// Move back into v1. Although |v1| had already received an ENTER for mouse6,
// and the mouse remains inside |v1| the whole time, it receives another ENTER
// when the mouse leaves v11.
MouseEvent mouse7(ui::ET_MOUSE_MOVED, 21, 0, 0);
root_view->OnMouseMoved(mouse7);
EXPECT_TRUE(v11->received_mouse_exit_);
EXPECT_FALSE(v1->received_mouse_enter_);
widget->CloseNow();
}
TEST_F(ViewTest, Textfield) {
const string16 kText = ASCIIToUTF16("Reality is that which, when you stop "
"believing it, doesn't go away.");
const string16 kExtraText = ASCIIToUTF16("Pretty deep, Philip!");
const string16 kEmptyString;
ui::Clipboard clipboard;
Widget* widget = new Widget;
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.bounds = gfx::Rect(0, 0, 100, 100);
widget->Init(params);
View* root_view = widget->GetRootView();
Textfield* textfield = new Textfield();
root_view->AddChildView(textfield);
// Test setting, appending text.
textfield->SetText(kText);
EXPECT_EQ(kText, textfield->text());
textfield->AppendText(kExtraText);
EXPECT_EQ(kText + kExtraText, textfield->text());
textfield->SetText(string16());
EXPECT_EQ(kEmptyString, textfield->text());
// Test selection related methods.
textfield->SetText(kText);
EXPECT_EQ(kEmptyString, textfield->GetSelectedText());
textfield->SelectAll();
EXPECT_EQ(kText, textfield->text());
textfield->ClearSelection();
EXPECT_EQ(kEmptyString, textfield->GetSelectedText());
widget->CloseNow();
}
#if defined(OS_WIN) && !defined(USE_AURA)
// Tests that the Textfield view respond appropiately to cut/copy/paste.
TEST_F(ViewTest, TextfieldCutCopyPaste) {
const string16 kNormalText = ASCIIToUTF16("Normal");
const string16 kReadOnlyText = ASCIIToUTF16("Read only");
const string16 kPasswordText = ASCIIToUTF16("Password! ** Secret stuff **");
ui::Clipboard clipboard;
Widget* widget = new Widget;
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.bounds = gfx::Rect(0, 0, 100, 100);
widget->Init(params);
View* root_view = widget->GetRootView();
Textfield* normal = new Textfield();
Textfield* read_only = new Textfield();
read_only->SetReadOnly(true);
Textfield* password = new Textfield(Textfield::STYLE_OBSCURED);
root_view->AddChildView(normal);
root_view->AddChildView(read_only);
root_view->AddChildView(password);
normal->SetText(kNormalText);
read_only->SetText(kReadOnlyText);
password->SetText(kPasswordText);
//
// Test cut.
//
ASSERT_TRUE(normal->GetTestingHandle());
normal->SelectAll();
::SendMessage(normal->GetTestingHandle(), WM_CUT, 0, 0);
string16 result;
clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
EXPECT_EQ(kNormalText, result);
normal->SetText(kNormalText); // Let's revert to the original content.
ASSERT_TRUE(read_only->GetTestingHandle());
read_only->SelectAll();
::SendMessage(read_only->GetTestingHandle(), WM_CUT, 0, 0);
result.clear();
clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
// Cut should have failed, so the clipboard content should not have changed.
EXPECT_EQ(kNormalText, result);
ASSERT_TRUE(password->GetTestingHandle());
password->SelectAll();
::SendMessage(password->GetTestingHandle(), WM_CUT, 0, 0);
result.clear();
clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
// Cut should have failed, so the clipboard content should not have changed.
EXPECT_EQ(kNormalText, result);
//
// Test copy.
//
// Let's start with read_only as the clipboard already contains the content
// of normal.
read_only->SelectAll();
::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0);
result.clear();
clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
EXPECT_EQ(kReadOnlyText, result);
normal->SelectAll();
::SendMessage(normal->GetTestingHandle(), WM_COPY, 0, 0);
result.clear();
clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
EXPECT_EQ(kNormalText, result);
password->SelectAll();
::SendMessage(password->GetTestingHandle(), WM_COPY, 0, 0);
result.clear();
clipboard.ReadText(ui::Clipboard::BUFFER_STANDARD, &result);
// We don't let you copy from an obscured field, clipboard should not have
// changed.
EXPECT_EQ(kNormalText, result);
//
// Test Paste.
//
// Note that we use GetWindowText instead of Textfield::GetText below as the
// text in the Textfield class is synced to the text of the HWND on
// WM_KEYDOWN messages that we are not simulating here.
// Attempting to copy kNormalText in a read-only text-field should fail.
read_only->SelectAll();
::SendMessage(read_only->GetTestingHandle(), WM_KEYDOWN, 0, 0);
wchar_t buffer[1024] = { 0 };
::GetWindowText(read_only->GetTestingHandle(), buffer, 1024);
EXPECT_EQ(kReadOnlyText, string16(buffer));
password->SelectAll();
::SendMessage(password->GetTestingHandle(), WM_PASTE, 0, 0);
::GetWindowText(password->GetTestingHandle(), buffer, 1024);
EXPECT_EQ(kNormalText, string16(buffer));
// Copy from read_only so the string we are pasting is not the same as the
// current one.
read_only->SelectAll();
::SendMessage(read_only->GetTestingHandle(), WM_COPY, 0, 0);
normal->SelectAll();
::SendMessage(normal->GetTestingHandle(), WM_PASTE, 0, 0);
::GetWindowText(normal->GetTestingHandle(), buffer, 1024);
EXPECT_EQ(kReadOnlyText, string16(buffer));
widget->CloseNow();
}
#endif
////////////////////////////////////////////////////////////////////////////////
// Accelerators
////////////////////////////////////////////////////////////////////////////////
bool TestView::AcceleratorPressed(const ui::Accelerator& accelerator) {
accelerator_count_map_[accelerator]++;
return true;
}
#if defined(OS_WIN) && !defined(USE_AURA)
TEST_F(ViewTest, ActivateAccelerator) {
// Register a keyboard accelerator before the view is added to a window.
ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false);
TestView* view = new TestView();
view->Reset();
view->AddAccelerator(return_accelerator);
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0);
// Create a window and add the view as its child.
scoped_ptr<Widget> widget(new Widget);
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(0, 0, 100, 100);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(view);
widget->Show();
// Get the focus manager.
FocusManager* focus_manager = widget->GetFocusManager();
ASSERT_TRUE(focus_manager);
// Hit the return key and see if it takes effect.
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
// Hit the escape key. Nothing should happen.
ui::Accelerator escape_accelerator(ui::VKEY_ESCAPE, false, false, false);
EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 0);
// Now register the escape key and hit it again.
view->AddAccelerator(escape_accelerator);
EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1);
// Remove the return key accelerator.
view->RemoveAccelerator(return_accelerator);
EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 1);
EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1);
// Add it again. Hit the return key and the escape key.
view->AddAccelerator(return_accelerator);
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 1);
EXPECT_TRUE(focus_manager->ProcessAccelerator(escape_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2);
// Remove all the accelerators.
view->ResetAccelerators();
EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2);
EXPECT_FALSE(focus_manager->ProcessAccelerator(escape_accelerator));
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 2);
EXPECT_EQ(view->accelerator_count_map_[escape_accelerator], 2);
widget->CloseNow();
}
#endif
#if defined(OS_WIN) && !defined(USE_AURA)
TEST_F(ViewTest, HiddenViewWithAccelerator) {
ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false);
TestView* view = new TestView();
view->Reset();
view->AddAccelerator(return_accelerator);
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0);
scoped_ptr<Widget> widget(new Widget);
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(0, 0, 100, 100);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(view);
widget->Show();
FocusManager* focus_manager = widget->GetFocusManager();
ASSERT_TRUE(focus_manager);
view->SetVisible(false);
EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
view->SetVisible(true);
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
widget->CloseNow();
}
#endif
#if defined(OS_WIN) && !defined(USE_AURA)
TEST_F(ViewTest, ViewInHiddenWidgetWithAccelerator) {
ui::Accelerator return_accelerator(ui::VKEY_RETURN, false, false, false);
TestView* view = new TestView();
view->Reset();
view->AddAccelerator(return_accelerator);
EXPECT_EQ(view->accelerator_count_map_[return_accelerator], 0);
scoped_ptr<Widget> widget(new Widget);
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(0, 0, 100, 100);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(view);
FocusManager* focus_manager = widget->GetFocusManager();
ASSERT_TRUE(focus_manager);
EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(0, view->accelerator_count_map_[return_accelerator]);
widget->Show();
EXPECT_TRUE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(1, view->accelerator_count_map_[return_accelerator]);
widget->Hide();
EXPECT_FALSE(focus_manager->ProcessAccelerator(return_accelerator));
EXPECT_EQ(1, view->accelerator_count_map_[return_accelerator]);
widget->CloseNow();
}
#endif
#if defined(OS_WIN) && !defined(USE_AURA)
////////////////////////////////////////////////////////////////////////////////
// Mouse-wheel message rerouting
////////////////////////////////////////////////////////////////////////////////
class ScrollableTestView : public View {
public:
ScrollableTestView() { }
virtual gfx::Size GetPreferredSize() {
return gfx::Size(100, 10000);
}
virtual void Layout() {
SizeToPreferredSize();
}
};
class TestViewWithControls : public View {
public:
TestViewWithControls() {
text_field_ = new Textfield();
AddChildView(text_field_);
}
Textfield* text_field_;
};
class SimpleWidgetDelegate : public WidgetDelegate {
public:
explicit SimpleWidgetDelegate(View* contents) : contents_(contents) { }
virtual void DeleteDelegate() { delete this; }
virtual View* GetContentsView() { return contents_; }
virtual Widget* GetWidget() { return contents_->GetWidget(); }
virtual const Widget* GetWidget() const { return contents_->GetWidget(); }
private:
View* contents_;
};
// Tests that the mouse-wheel messages are correctly rerouted to the window
// under the mouse.
// TODO(jcampan): http://crbug.com/10572 Disabled as it fails on the Vista build
// bot.
// Note that this fails for a variety of reasons:
// - focused view is apparently reset across window activations and never
// properly restored
// - this test depends on you not having any other window visible open under the
// area that it opens the test windows. --beng
TEST_F(ViewTest, DISABLED_RerouteMouseWheelTest) {
TestViewWithControls* view_with_controls = new TestViewWithControls();
Widget* window1 = Widget::CreateWindowWithBounds(
new SimpleWidgetDelegate(view_with_controls),
gfx::Rect(0, 0, 100, 100));
window1->Show();
ScrollView* scroll_view = new ScrollView();
scroll_view->SetContents(new ScrollableTestView());
Widget* window2 = Widget::CreateWindowWithBounds(
new SimpleWidgetDelegate(scroll_view),
gfx::Rect(200, 200, 100, 100));
window2->Show();
EXPECT_EQ(0, scroll_view->GetVisibleRect().y());
// Make the window1 active, as this is what it would be in real-world.
window1->Activate();
// Let's send a mouse-wheel message to the different controls and check that
// it is rerouted to the window under the mouse (effectively scrolling the
// scroll-view).
// First to the Window's HWND.
::SendMessage(view_with_controls->GetWidget()->GetNativeView(),
WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250));
EXPECT_EQ(20, scroll_view->GetVisibleRect().y());
// Then the text-field.
::SendMessage(view_with_controls->text_field_->GetTestingHandle(),
WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(250, 250));
EXPECT_EQ(80, scroll_view->GetVisibleRect().y());
// Ensure we don't scroll when the mouse is not over that window.
::SendMessage(view_with_controls->text_field_->GetTestingHandle(),
WM_MOUSEWHEEL, MAKEWPARAM(0, -20), MAKELPARAM(50, 50));
EXPECT_EQ(80, scroll_view->GetVisibleRect().y());
window1->CloseNow();
window2->CloseNow();
}
#endif
////////////////////////////////////////////////////////////////////////////////
// Dialogs' default button
////////////////////////////////////////////////////////////////////////////////
class MockMenuModel : public ui::MenuModel {
public:
MOCK_CONST_METHOD0(HasIcons, bool());
MOCK_CONST_METHOD1(GetFirstItemIndex, int(gfx::NativeMenu native_menu));
MOCK_CONST_METHOD0(GetItemCount, int());
MOCK_CONST_METHOD1(GetTypeAt, ItemType(int index));
MOCK_CONST_METHOD1(GetCommandIdAt, int(int index));
MOCK_CONST_METHOD1(GetLabelAt, string16(int index));
MOCK_CONST_METHOD1(IsItemDynamicAt, bool(int index));
MOCK_CONST_METHOD1(GetLabelFontAt, const gfx::Font* (int index));
MOCK_CONST_METHOD2(GetAcceleratorAt, bool(int index,
ui::Accelerator* accelerator));
MOCK_CONST_METHOD1(IsItemCheckedAt, bool(int index));
MOCK_CONST_METHOD1(GetGroupIdAt, int(int index));
MOCK_METHOD2(GetIconAt, bool(int index, SkBitmap* icon));
MOCK_CONST_METHOD1(GetButtonMenuItemAt, ui::ButtonMenuItemModel*(int index));
MOCK_CONST_METHOD1(IsEnabledAt, bool(int index));
MOCK_CONST_METHOD1(IsVisibleAt, bool(int index));
MOCK_CONST_METHOD1(GetSubmenuModelAt, MenuModel*(int index));
MOCK_METHOD1(HighlightChangedTo, void(int index));
MOCK_METHOD1(ActivatedAt, void(int index));
MOCK_METHOD2(ActivatedAt, void(int index, int disposition));
MOCK_METHOD0(MenuWillShow, void());
MOCK_METHOD0(MenuClosed, void());
MOCK_METHOD1(SetMenuModelDelegate, void(ui::MenuModelDelegate* delegate));
MOCK_METHOD3(GetModelAndIndexForCommandId, bool(int command_id,
MenuModel** model, int* index));
};
class TestDialog : public DialogDelegate, public ButtonListener {
public:
explicit TestDialog(MockMenuModel* mock_menu_model)
: contents_(NULL),
button1_(NULL),
button2_(NULL),
checkbox_(NULL),
button_drop_(NULL),
last_pressed_button_(NULL),
mock_menu_model_(mock_menu_model),
canceled_(false),
oked_(false),
closeable_(false),
widget_(NULL) {
}
void TearDown() {
// Now we can close safely.
closeable_ = true;
widget_->Close();
widget_ = NULL;
// delegate has to be alive while shutting down.
MessageLoop::current()->DeleteSoon(FROM_HERE, this);
}
// DialogDelegate implementation:
virtual int GetDefaultDialogButton() const OVERRIDE {
return ui::DIALOG_BUTTON_OK;
}
virtual View* GetContentsView() OVERRIDE {
if (!contents_) {
contents_ = new View;
button1_ = new NativeTextButton(this, ASCIIToUTF16("Button1"));
button2_ = new NativeTextButton(this, ASCIIToUTF16("Button2"));
checkbox_ = new Checkbox(ASCIIToUTF16("My checkbox"));
button_drop_ = new ButtonDropDown(this, mock_menu_model_);
contents_->AddChildView(button1_);
contents_->AddChildView(button2_);
contents_->AddChildView(checkbox_);
contents_->AddChildView(button_drop_);
}
return contents_;
}
// Prevent the dialog from really closing (so we can click the OK/Cancel
// buttons to our heart's content).
virtual bool Cancel() OVERRIDE {
canceled_ = true;
return closeable_;
}
virtual bool Accept() OVERRIDE {
oked_ = true;
return closeable_;
}
virtual Widget* GetWidget() OVERRIDE {
return widget_;
}
virtual const Widget* GetWidget() const OVERRIDE {
return widget_;
}
// ButtonListener implementation.
virtual void ButtonPressed(Button* sender, const Event& event) OVERRIDE {
last_pressed_button_ = sender;
}
void ResetStates() {
oked_ = false;
canceled_ = false;
last_pressed_button_ = NULL;
}
// Set up expectations for methods that are called when an (empty) menu is
// shown from a drop down button.
void ExpectShowDropMenu() {
if (mock_menu_model_) {
EXPECT_CALL(*mock_menu_model_, HasIcons());
EXPECT_CALL(*mock_menu_model_, GetFirstItemIndex(_));
EXPECT_CALL(*mock_menu_model_, GetItemCount());
EXPECT_CALL(*mock_menu_model_, MenuClosed());
}
}
View* contents_;
NativeTextButton* button1_;
NativeTextButton* button2_;
Checkbox* checkbox_;
ButtonDropDown* button_drop_;
Button* last_pressed_button_;
MockMenuModel* mock_menu_model_;
bool canceled_;
bool oked_;
bool closeable_;
Widget* widget_;
};
class DefaultButtonTest : public ViewTest {
public:
enum ButtonID {
OK,
CANCEL,
BUTTON1,
BUTTON2
};
DefaultButtonTest()
: focus_manager_(NULL),
test_dialog_(NULL),
client_view_(NULL),
ok_button_(NULL),
cancel_button_(NULL) {
}
virtual void SetUp() OVERRIDE {
ViewTest::SetUp();
test_dialog_ = new TestDialog(NULL);
Widget* window =
Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100));
test_dialog_->widget_ = window;
window->Show();
focus_manager_ = test_dialog_->contents_->GetFocusManager();
ASSERT_TRUE(focus_manager_ != NULL);
client_view_ =
static_cast<DialogClientView*>(window->client_view());
ok_button_ = client_view_->ok_button();
cancel_button_ = client_view_->cancel_button();
}
virtual void TearDown() OVERRIDE {
test_dialog_->TearDown();
ViewTest::TearDown();
}
void SimulatePressingEnterAndCheckDefaultButton(ButtonID button_id) {
KeyEvent event(ui::ET_KEY_PRESSED, ui::VKEY_RETURN, 0);
focus_manager_->OnKeyEvent(event);
switch (button_id) {
case OK:
EXPECT_TRUE(test_dialog_->oked_);
EXPECT_FALSE(test_dialog_->canceled_);
EXPECT_FALSE(test_dialog_->last_pressed_button_);
break;
case CANCEL:
EXPECT_FALSE(test_dialog_->oked_);
EXPECT_TRUE(test_dialog_->canceled_);
EXPECT_FALSE(test_dialog_->last_pressed_button_);
break;
case BUTTON1:
EXPECT_FALSE(test_dialog_->oked_);
EXPECT_FALSE(test_dialog_->canceled_);
EXPECT_TRUE(test_dialog_->last_pressed_button_ ==
test_dialog_->button1_);
break;
case BUTTON2:
EXPECT_FALSE(test_dialog_->oked_);
EXPECT_FALSE(test_dialog_->canceled_);
EXPECT_TRUE(test_dialog_->last_pressed_button_ ==
test_dialog_->button2_);
break;
}
test_dialog_->ResetStates();
}
FocusManager* focus_manager_;
TestDialog* test_dialog_;
DialogClientView* client_view_;
NativeTextButton* ok_button_;
NativeTextButton* cancel_button_;
};
TEST_F(DefaultButtonTest, DialogDefaultButtonTest) {
// Window has just been shown, we expect the default button specified in the
// DialogDelegate.
EXPECT_TRUE(ok_button_->is_default());
// Simulate pressing enter, that should trigger the OK button.
SimulatePressingEnterAndCheckDefaultButton(OK);
// Simulate focusing another button, it should become the default button.
client_view_->OnWillChangeFocus(ok_button_, test_dialog_->button1_);
EXPECT_FALSE(ok_button_->is_default());
EXPECT_TRUE(test_dialog_->button1_->is_default());
// Simulate pressing enter, that should trigger button1.
SimulatePressingEnterAndCheckDefaultButton(BUTTON1);
// Now select something that is not a button, the OK should become the default
// button again.
client_view_->OnWillChangeFocus(test_dialog_->button1_,
test_dialog_->checkbox_);
EXPECT_TRUE(ok_button_->is_default());
EXPECT_FALSE(test_dialog_->button1_->is_default());
SimulatePressingEnterAndCheckDefaultButton(OK);
// Select yet another button.
client_view_->OnWillChangeFocus(test_dialog_->checkbox_,
test_dialog_->button2_);
EXPECT_FALSE(ok_button_->is_default());
EXPECT_FALSE(test_dialog_->button1_->is_default());
EXPECT_TRUE(test_dialog_->button2_->is_default());
SimulatePressingEnterAndCheckDefaultButton(BUTTON2);
// Focus nothing.
client_view_->OnWillChangeFocus(test_dialog_->button2_, NULL);
EXPECT_TRUE(ok_button_->is_default());
EXPECT_FALSE(test_dialog_->button1_->is_default());
EXPECT_FALSE(test_dialog_->button2_->is_default());
SimulatePressingEnterAndCheckDefaultButton(OK);
// Focus the cancel button.
client_view_->OnWillChangeFocus(NULL, cancel_button_);
EXPECT_FALSE(ok_button_->is_default());
EXPECT_TRUE(cancel_button_->is_default());
EXPECT_FALSE(test_dialog_->button1_->is_default());
EXPECT_FALSE(test_dialog_->button2_->is_default());
SimulatePressingEnterAndCheckDefaultButton(CANCEL);
}
class ButtonDropDownTest : public ViewTest {
public:
ButtonDropDownTest()
: test_dialog_(NULL),
button_as_view_(NULL) {
}
virtual void SetUp() OVERRIDE {
ViewTest::SetUp();
test_dialog_ = new TestDialog(&mock_menu_model_);
Widget* window =
Widget::CreateWindowWithBounds(test_dialog_, gfx::Rect(0, 0, 100, 100));
test_dialog_->widget_ = window;
window->Show();
test_dialog_->button_drop_->SetBoundsRect(gfx::Rect(0, 0, 100, 100));
// We have to cast the button back into a View in order to invoke it's
// OnMouseReleased method.
button_as_view_ = static_cast<View*>(test_dialog_->button_drop_);
}
virtual void TearDown() OVERRIDE {
test_dialog_->TearDown();
ViewTest::TearDown();
}
TestDialog* test_dialog_;
MockMenuModel mock_menu_model_;
// This is owned by test_dialog_.
View* button_as_view_;
private:
DISALLOW_COPY_AND_ASSIGN(ButtonDropDownTest);
};
// Ensure that regular clicks on the drop down button still work. (i.e. - the
// click events are processed and the listener gets the click)
TEST_F(ButtonDropDownTest, RegularClickTest) {
MouseEvent press_event(ui::ET_MOUSE_PRESSED, 1, 1, ui::EF_LEFT_MOUSE_BUTTON);
MouseEvent release_event(ui::ET_MOUSE_RELEASED, 1, 1,
ui::EF_LEFT_MOUSE_BUTTON);
button_as_view_->OnMousePressed(press_event);
button_as_view_->OnMouseReleased(release_event);
EXPECT_EQ(test_dialog_->last_pressed_button_, test_dialog_->button_drop_);
}
////////////////////////////////////////////////////////////////////////////////
// View hierarchy / Visibility changes
////////////////////////////////////////////////////////////////////////////////
/*
TEST_F(ViewTest, ChangeVisibility) {
#if defined(OS_LINUX)
// Make CRITICAL messages fatal
// TODO(oshima): we probably should enable this for entire tests on linux.
g_log_set_always_fatal(G_LOG_LEVEL_CRITICAL);
#endif
scoped_ptr<Widget> window(CreateWidget());
window->Init(NULL, gfx::Rect(0, 0, 500, 300));
View* root_view = window->GetRootView();
NativeTextButton* native = new NativeTextButton(NULL, ASCIIToUTF16("Native"));
root_view->SetContentsView(native);
native->SetVisible(true);
root_view->RemoveChildView(native);
native->SetVisible(false);
// Change visibility to true with no widget.
native->SetVisible(true);
root_view->SetContentsView(native);
native->SetVisible(true);
}
*/
////////////////////////////////////////////////////////////////////////////////
// Native view hierachy
////////////////////////////////////////////////////////////////////////////////
class TestNativeViewHierarchy : public View {
public:
TestNativeViewHierarchy() {
}
virtual void NativeViewHierarchyChanged(bool attached,
gfx::NativeView native_view,
internal::RootView* root_view) {
NotificationInfo info;
info.attached = attached;
info.native_view = native_view;
info.root_view = root_view;
notifications_.push_back(info);
};
struct NotificationInfo {
bool attached;
gfx::NativeView native_view;
internal::RootView* root_view;
};
static const size_t kTotalViews = 2;
std::vector<NotificationInfo> notifications_;
};
class TestChangeNativeViewHierarchy {
public:
explicit TestChangeNativeViewHierarchy(ViewTest *view_test) {
view_test_ = view_test;
native_host_ = new NativeViewHost();
host_ = new Widget;
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.bounds = gfx::Rect(0, 0, 500, 300);
host_->Init(params);
host_->GetRootView()->AddChildView(native_host_);
for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
windows_[i] = new Widget;
Widget::InitParams params(Widget::InitParams::TYPE_CONTROL);
params.parent = host_->GetNativeView();
params.bounds = gfx::Rect(0, 0, 500, 300);
windows_[i]->Init(params);
root_views_[i] = windows_[i]->GetRootView();
test_views_[i] = new TestNativeViewHierarchy;
root_views_[i]->AddChildView(test_views_[i]);
}
}
~TestChangeNativeViewHierarchy() {
for (size_t i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
windows_[i]->Close();
}
host_->Close();
// Will close and self-delete widgets - no need to manually delete them.
view_test_->RunPendingMessages();
}
void CheckEnumeratingNativeWidgets() {
if (!host_->GetTopLevelWidget())
return;
Widget::Widgets widgets;
Widget::GetAllChildWidgets(host_->GetNativeView(), &widgets);
EXPECT_EQ(TestNativeViewHierarchy::kTotalViews + 1, widgets.size());
// Unfortunately there is no guarantee the sequence of views here so always
// go through all of them.
for (Widget::Widgets::iterator i = widgets.begin();
i != widgets.end(); ++i) {
View* root_view = (*i)->GetRootView();
if (host_->GetRootView() == root_view)
continue;
size_t j;
for (j = 0; j < TestNativeViewHierarchy::kTotalViews; ++j)
if (root_views_[j] == root_view)
break;
// EXPECT_LT/GT/GE() fails to compile with class-defined constants
// with gcc, with error
// "error: undefined reference to 'TestNativeViewHierarchy::kTotalViews'"
// so I forced to use EXPECT_TRUE() instead.
EXPECT_TRUE(TestNativeViewHierarchy::kTotalViews > j);
}
}
void CheckChangingHierarhy() {
size_t i;
for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
// TODO(georgey): use actual hierarchy changes to send notifications.
static_cast<internal::RootView*>(root_views_[i])->
NotifyNativeViewHierarchyChanged(false, host_->GetNativeView());
static_cast<internal::RootView*>(root_views_[i])->
NotifyNativeViewHierarchyChanged(true, host_->GetNativeView());
}
for (i = 0; i < TestNativeViewHierarchy::kTotalViews; ++i) {
ASSERT_EQ(static_cast<size_t>(2), test_views_[i]->notifications_.size());
EXPECT_FALSE(test_views_[i]->notifications_[0].attached);
EXPECT_EQ(host_->GetNativeView(),
test_views_[i]->notifications_[0].native_view);
EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[0].root_view);
EXPECT_TRUE(test_views_[i]->notifications_[1].attached);
EXPECT_EQ(host_->GetNativeView(),
test_views_[i]->notifications_[1].native_view);
EXPECT_EQ(root_views_[i], test_views_[i]->notifications_[1].root_view);
}
}
NativeViewHost* native_host_;
Widget* host_;
Widget* windows_[TestNativeViewHierarchy::kTotalViews];
View* root_views_[TestNativeViewHierarchy::kTotalViews];
TestNativeViewHierarchy* test_views_[TestNativeViewHierarchy::kTotalViews];
ViewTest* view_test_;
};
TEST_F(ViewTest, ChangeNativeViewHierarchyFindRoots) {
// TODO(georgey): Fix the test for Linux
#if defined(OS_WIN)
TestChangeNativeViewHierarchy test(this);
test.CheckEnumeratingNativeWidgets();
#endif
}
TEST_F(ViewTest, ChangeNativeViewHierarchyChangeHierarchy) {
// TODO(georgey): Fix the test for Linux
#if defined(OS_WIN)
TestChangeNativeViewHierarchy test(this);
test.CheckChangingHierarhy();
#endif
}
////////////////////////////////////////////////////////////////////////////////
// Transformations
////////////////////////////////////////////////////////////////////////////////
class TransformPaintView : public TestView {
public:
TransformPaintView() {}
virtual ~TransformPaintView() {}
void ClearScheduledPaintRect() {
scheduled_paint_rect_ = gfx::Rect();
}
gfx::Rect scheduled_paint_rect() const { return scheduled_paint_rect_; }
// Overridden from View:
virtual void SchedulePaintInRect(const gfx::Rect& rect) {
gfx::Rect xrect = ConvertRectToParent(rect);
scheduled_paint_rect_ = scheduled_paint_rect_.Union(xrect);
}
private:
gfx::Rect scheduled_paint_rect_;
DISALLOW_COPY_AND_ASSIGN(TransformPaintView);
};
TEST_F(ViewTest, TransformPaint) {
TransformPaintView* v1 = new TransformPaintView();
v1->SetBoundsRect(gfx::Rect(0, 0, 500, 300));
TestView* v2 = new TestView();
v2->SetBoundsRect(gfx::Rect(100, 100, 200, 100));
Widget* widget = new Widget;
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
widget->Show();
View* root = widget->GetRootView();
root->AddChildView(v1);
v1->AddChildView(v2);
// At this moment, |v2| occupies (100, 100) to (300, 200) in |root|.
v1->ClearScheduledPaintRect();
v2->SchedulePaint();
EXPECT_EQ(gfx::Rect(100, 100, 200, 100), v1->scheduled_paint_rect());
// Rotate |v1| counter-clockwise.
ui::Transform transform;
RotateCounterclockwise(transform);
transform.SetTranslateY(500.0f);
v1->SetTransform(transform);
// |v2| now occupies (100, 200) to (200, 400) in |root|.
v1->ClearScheduledPaintRect();
v2->SchedulePaint();
EXPECT_EQ(gfx::Rect(100, 200, 100, 200), v1->scheduled_paint_rect());
widget->CloseNow();
}
TEST_F(ViewTest, TransformEvent) {
TestView* v1 = new TestView();
v1->SetBoundsRect(gfx::Rect(0, 0, 500, 300));
TestView* v2 = new TestView();
v2->SetBoundsRect(gfx::Rect(100, 100, 200, 100));
Widget* widget = new Widget;
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(v1);
v1->AddChildView(v2);
// At this moment, |v2| occupies (100, 100) to (300, 200) in |root|.
// Rotate |v1| counter-clockwise.
ui::Transform transform(v1->GetTransform());
RotateCounterclockwise(transform);
transform.SetTranslateY(500.0f);
v1->SetTransform(transform);
// |v2| now occupies (100, 200) to (200, 400) in |root|.
v1->Reset();
v2->Reset();
MouseEvent pressed(ui::ET_MOUSE_PRESSED,
110, 210,
ui::EF_LEFT_MOUSE_BUTTON);
root->OnMousePressed(pressed);
EXPECT_EQ(0, v1->last_mouse_event_type_);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_);
EXPECT_EQ(190, v2->location_.x());
EXPECT_EQ(10, v2->location_.y());
MouseEvent released(ui::ET_MOUSE_RELEASED, 0, 0, 0);
root->OnMouseReleased(released);
// Now rotate |v2| inside |v1| clockwise.
transform = v2->GetTransform();
RotateClockwise(transform);
transform.SetTranslateX(100.0f);
v2->SetTransform(transform);
// Now, |v2| occupies (100, 100) to (200, 300) in |v1|, and (100, 300) to
// (300, 400) in |root|.
v1->Reset();
v2->Reset();
MouseEvent p2(ui::ET_MOUSE_PRESSED,
110, 320,
ui::EF_LEFT_MOUSE_BUTTON);
root->OnMousePressed(p2);
EXPECT_EQ(0, v1->last_mouse_event_type_);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, v2->last_mouse_event_type_);
EXPECT_EQ(10, v2->location_.x());
EXPECT_EQ(20, v2->location_.y());
root->OnMouseReleased(released);
v1->SetTransform(ui::Transform());
v2->SetTransform(ui::Transform());
TestView* v3 = new TestView();
v3->SetBoundsRect(gfx::Rect(10, 10, 20, 30));
v2->AddChildView(v3);
// Rotate |v3| clockwise with respect to |v2|.
transform = v1->GetTransform();
RotateClockwise(transform);
transform.SetTranslateX(30.0f);
v3->SetTransform(transform);
// Scale |v2| with respect to |v1| along both axis.
transform = v2->GetTransform();
transform.SetScale(0.8f, 0.5f);
v2->SetTransform(transform);
// |v3| occupies (108, 105) to (132, 115) in |root|.
v1->Reset();
v2->Reset();
v3->Reset();
MouseEvent p3(ui::ET_MOUSE_PRESSED,
112, 110,
ui::EF_LEFT_MOUSE_BUTTON);
root->OnMousePressed(p3);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_);
EXPECT_EQ(10, v3->location_.x());
EXPECT_EQ(25, v3->location_.y());
root->OnMouseReleased(released);
v1->SetTransform(ui::Transform());
v2->SetTransform(ui::Transform());
v3->SetTransform(ui::Transform());
v1->Reset();
v2->Reset();
v3->Reset();
// Rotate |v3| clockwise with respect to |v2|, and scale it along both axis.
transform = v3->GetTransform();
RotateClockwise(transform);
transform.SetTranslateX(30.0f);
// Rotation sets some scaling transformation. Using SetScale would overwrite
// that and pollute the rotation. So combine the scaling with the existing
// transforamtion.
transform.ConcatScale(0.8f, 0.5f);
v3->SetTransform(transform);
// Translate |v2| with respect to |v1|.
transform = v2->GetTransform();
transform.SetTranslate(10, 10);
v2->SetTransform(transform);
// |v3| now occupies (120, 120) to (144, 130) in |root|.
MouseEvent p4(ui::ET_MOUSE_PRESSED,
124, 125,
ui::EF_LEFT_MOUSE_BUTTON);
root->OnMousePressed(p4);
EXPECT_EQ(ui::ET_MOUSE_PRESSED, v3->last_mouse_event_type_);
EXPECT_EQ(10, v3->location_.x());
EXPECT_EQ(25, v3->location_.y());
root->OnMouseReleased(released);
widget->CloseNow();
}
TEST_F(ViewTest, TransformVisibleBound) {
gfx::Rect viewport_bounds(0, 0, 100, 100);
scoped_ptr<Widget> widget(new Widget);
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = viewport_bounds;
widget->Init(params);
widget->GetRootView()->SetBoundsRect(viewport_bounds);
View* viewport = new View;
widget->SetContentsView(viewport);
View* contents = new View;
viewport->AddChildView(contents);
viewport->SetBoundsRect(viewport_bounds);
contents->SetBoundsRect(gfx::Rect(0, 0, 100, 200));
View* child = new View;
contents->AddChildView(child);
child->SetBoundsRect(gfx::Rect(10, 90, 50, 50));
EXPECT_EQ(gfx::Rect(0, 0, 50, 10), child->GetVisibleBounds());
// Rotate |child| counter-clockwise
ui::Transform transform;
RotateCounterclockwise(transform);
transform.SetTranslateY(50.0f);
child->SetTransform(transform);
EXPECT_EQ(gfx::Rect(40, 0, 10, 50), child->GetVisibleBounds());
widget->CloseNow();
}
////////////////////////////////////////////////////////////////////////////////
// OnVisibleBoundsChanged()
class VisibleBoundsView : public View {
public:
VisibleBoundsView() : received_notification_(false) {}
virtual ~VisibleBoundsView() {}
bool received_notification() const { return received_notification_; }
void set_received_notification(bool received) {
received_notification_ = received;
}
private:
// Overridden from View:
virtual bool NeedsNotificationWhenVisibleBoundsChange() const {
return true;
}
virtual void OnVisibleBoundsChanged() {
received_notification_ = true;
}
bool received_notification_;
DISALLOW_COPY_AND_ASSIGN(VisibleBoundsView);
};
TEST_F(ViewTest, OnVisibleBoundsChanged) {
gfx::Rect viewport_bounds(0, 0, 100, 100);
scoped_ptr<Widget> widget(new Widget);
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = viewport_bounds;
widget->Init(params);
widget->GetRootView()->SetBoundsRect(viewport_bounds);
View* viewport = new View;
widget->SetContentsView(viewport);
View* contents = new View;
viewport->AddChildView(contents);
viewport->SetBoundsRect(viewport_bounds);
contents->SetBoundsRect(gfx::Rect(0, 0, 100, 200));
// Create a view that cares about visible bounds notifications, and position
// it just outside the visible bounds of the viewport.
VisibleBoundsView* child = new VisibleBoundsView;
contents->AddChildView(child);
child->SetBoundsRect(gfx::Rect(10, 110, 50, 50));
// The child bound should be fully clipped.
EXPECT_TRUE(child->GetVisibleBounds().IsEmpty());
// Now scroll the contents, but not enough to make the child visible.
contents->SetY(contents->y() - 1);
// We should have received the notification since the visible bounds may have
// changed (even though they didn't).
EXPECT_TRUE(child->received_notification());
EXPECT_TRUE(child->GetVisibleBounds().IsEmpty());
child->set_received_notification(false);
// Now scroll the contents, this time by enough to make the child visible by
// one pixel.
contents->SetY(contents->y() - 10);
EXPECT_TRUE(child->received_notification());
EXPECT_EQ(1, child->GetVisibleBounds().height());
child->set_received_notification(false);
widget->CloseNow();
}
////////////////////////////////////////////////////////////////////////////////
// BoundsChanged()
TEST_F(ViewTest, SetBoundsPaint) {
TestView top_view;
TestView* child_view = new TestView;
top_view.SetBoundsRect(gfx::Rect(0, 0, 100, 100));
top_view.scheduled_paint_rects_.clear();
child_view->SetBoundsRect(gfx::Rect(10, 10, 20, 20));
top_view.AddChildView(child_view);
top_view.scheduled_paint_rects_.clear();
child_view->SetBoundsRect(gfx::Rect(30, 30, 20, 20));
EXPECT_EQ(2U, top_view.scheduled_paint_rects_.size());
// There should be 2 rects, spanning from (10, 10) to (50, 50).
gfx::Rect paint_rect =
top_view.scheduled_paint_rects_[0].Union(
top_view.scheduled_paint_rects_[1]);
EXPECT_EQ(gfx::Rect(10, 10, 40, 40), paint_rect);
}
// Tests conversion methods with a transform.
TEST_F(ViewTest, ConvertPointToViewWithTransform) {
TestView top_view;
TestView* child = new TestView;
TestView* child_child = new TestView;
top_view.AddChildView(child);
child->AddChildView(child_child);
top_view.SetBoundsRect(gfx::Rect(0, 0, 1000, 1000));
child->SetBoundsRect(gfx::Rect(7, 19, 500, 500));
ui::Transform transform;
transform.SetScale(3.0f, 4.0f);
child->SetTransform(transform);
child_child->SetBoundsRect(gfx::Rect(17, 13, 100, 100));
transform = ui::Transform();
transform.SetScale(5.0f, 7.0f);
child_child->SetTransform(transform);
// Sanity check to make sure basic transforms act as expected.
{
ui::Transform transform;
transform.ConcatTranslate(1, 1);
transform.ConcatScale(100, 55);
transform.ConcatTranslate(110, -110);
// convert to a 3x3 matrix.
const SkMatrix& matrix = transform.matrix();
EXPECT_EQ(210, matrix.getTranslateX());
EXPECT_EQ(-55, matrix.getTranslateY());
EXPECT_EQ(100, matrix.getScaleX());
EXPECT_EQ(55, matrix.getScaleY());
EXPECT_EQ(0, matrix.getSkewX());
EXPECT_EQ(0, matrix.getSkewY());
}
{
ui::Transform transform;
transform.SetTranslate(1, 1);
ui::Transform t2;
t2.SetScale(100, 55);
ui::Transform t3;
t3.SetTranslate(110, -110);
transform.ConcatTransform(t2);
transform.ConcatTransform(t3);
// convert to a 3x3 matrix
const SkMatrix& matrix = transform.matrix();
EXPECT_EQ(210, matrix.getTranslateX());
EXPECT_EQ(-55, matrix.getTranslateY());
EXPECT_EQ(100, matrix.getScaleX());
EXPECT_EQ(55, matrix.getScaleY());
EXPECT_EQ(0, matrix.getSkewX());
EXPECT_EQ(0, matrix.getSkewY());
}
// Conversions from child->top and top->child.
{
gfx::Point point(5, 5);
View::ConvertPointToView(child, &top_view, &point);
EXPECT_EQ(22, point.x());
EXPECT_EQ(39, point.y());
point.SetPoint(22, 39);
View::ConvertPointToView(&top_view, child, &point);
EXPECT_EQ(5, point.x());
EXPECT_EQ(5, point.y());
}
// Conversions from child_child->top and top->child_child.
{
gfx::Point point(5, 5);
View::ConvertPointToView(child_child, &top_view, &point);
EXPECT_EQ(133, point.x());
EXPECT_EQ(211, point.y());
point.SetPoint(133, 211);
View::ConvertPointToView(&top_view, child_child, &point);
EXPECT_EQ(5, point.x());
EXPECT_EQ(5, point.y());
}
// Conversions from child_child->child and child->child_child
{
gfx::Point point(5, 5);
View::ConvertPointToView(child_child, child, &point);
EXPECT_EQ(42, point.x());
EXPECT_EQ(48, point.y());
point.SetPoint(42, 48);
View::ConvertPointToView(child, child_child, &point);
EXPECT_EQ(5, point.x());
EXPECT_EQ(5, point.y());
}
// Conversions from top_view to child with a value that should be negative.
// This ensures we don't round up with negative numbers.
{
gfx::Point point(6, 18);
View::ConvertPointToView(&top_view, child, &point);
EXPECT_EQ(-1, point.x());
EXPECT_EQ(-1, point.y());
}
}
// Tests conversion methods for rectangles.
TEST_F(ViewTest, ConvertRectWithTransform) {
scoped_ptr<Widget> widget(new Widget);
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
TestView* v1 = new TestView;
TestView* v2 = new TestView;
root->AddChildView(v1);
v1->AddChildView(v2);
v1->SetBoundsRect(gfx::Rect(10, 10, 500, 500));
v2->SetBoundsRect(gfx::Rect(20, 20, 100, 200));
// |v2| now occupies (30, 30) to (130, 230) in |widget|
gfx::Rect rect(5, 5, 15, 40);
EXPECT_EQ(gfx::Rect(25, 25, 15, 40), v2->ConvertRectToParent(rect));
EXPECT_EQ(gfx::Rect(35, 35, 15, 40), v2->ConvertRectToWidget(rect));
// Rotate |v2|
ui::Transform t2;
RotateCounterclockwise(t2);
t2.SetTranslateY(100.0f);
v2->SetTransform(t2);
// |v2| now occupies (30, 30) to (230, 130) in |widget|
EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect));
EXPECT_EQ(gfx::Rect(35, 110, 40, 15), v2->ConvertRectToWidget(rect));
// Scale down |v1|
ui::Transform t1;
t1.SetScale(0.5, 0.5);
v1->SetTransform(t1);
// The rectangle should remain the same for |v1|.
EXPECT_EQ(gfx::Rect(25, 100, 40, 15), v2->ConvertRectToParent(rect));
// |v2| now occupies (20, 20) to (120, 70) in |widget|
// There are some rounding of floating values here. These values may change if
// floating operations are improved/changed.
EXPECT_EQ(gfx::Rect(22, 60, 20, 7), v2->ConvertRectToWidget(rect));
widget->CloseNow();
}
class ObserverView : public View {
public:
ObserverView();
virtual ~ObserverView();
void ResetTestState();
bool child_added() const { return child_added_; }
bool child_removed() const { return child_removed_; }
const View* parent_view() const { return parent_view_; }
const View* child_view() const { return child_view_; }
private:
// View:
virtual void ViewHierarchyChanged(bool is_add,
View* parent,
View* child) OVERRIDE;
bool child_added_;
bool child_removed_;
View* parent_view_;
View* child_view_;
DISALLOW_COPY_AND_ASSIGN(ObserverView);
};
ObserverView::ObserverView()
: child_added_(false),
child_removed_(false),
parent_view_(NULL),
child_view_(NULL) {
}
ObserverView::~ObserverView() {}
void ObserverView::ResetTestState() {
child_added_ = false;
child_removed_ = false;
parent_view_ = NULL;
child_view_ = NULL;
}
void ObserverView::ViewHierarchyChanged(bool is_add,
View* parent,
View* child) {
if (is_add)
child_added_ = true;
else
child_removed_ = true;
parent_view_ = parent;
child_view_ = child;
}
// Verifies that the ViewHierarchyChanged() notification is sent correctly when
// a child view is added or removed to all the views in the hierarchy (up and
// down).
// The tree looks like this:
// v1
// +-- v2
// +-- v3
TEST_F(ViewTest, ViewHierarchyChanged) {
ObserverView v1;
ObserverView* v3 = new ObserverView();
// Add |v3| to |v2|.
scoped_ptr<ObserverView> v2(new ObserverView());
v2->AddChildView(v3);
// Make sure both |v2| and |v3| receive the ViewHierarchyChanged()
// notification.
EXPECT_TRUE(v2->child_added());
EXPECT_FALSE(v2->child_removed());
EXPECT_EQ(v2.get(), v2->parent_view());
EXPECT_EQ(v3, v2->child_view());
EXPECT_TRUE(v3->child_added());
EXPECT_FALSE(v3->child_removed());
EXPECT_EQ(v2.get(), v3->parent_view());
EXPECT_EQ(v3, v3->child_view());
// Reset everything to the initial state.
v2->ResetTestState();
v3->ResetTestState();
// Add |v2| to v1.
v1.AddChildView(v2.get());
// Verifies that |v2| is the child view *added* and the parent view is |v1|.
// Make sure all the views (v1, v2, v3) received _that_ information.
EXPECT_TRUE(v1.child_added());
EXPECT_FALSE(v1.child_removed());
EXPECT_EQ(&v1, v1.parent_view());
EXPECT_EQ(v2.get(), v1.child_view());
EXPECT_TRUE(v2->child_added());
EXPECT_FALSE(v2->child_removed());
EXPECT_EQ(&v1, v2->parent_view());
EXPECT_EQ(v2.get(), v2->child_view());
EXPECT_TRUE(v3->child_added());
EXPECT_FALSE(v3->child_removed());
EXPECT_EQ(&v1, v3->parent_view());
EXPECT_EQ(v2.get(), v3->child_view());
// Reset everything to the initial state.
v1.ResetTestState();
v2->ResetTestState();
v3->ResetTestState();
// Remove |v2| from |v1|.
v1.RemoveChildView(v2.get());
// Verifies that |v2| is the child view *removed* and the parent view is |v1|.
// Make sure all the views (v1, v2, v3) received _that_ information.
EXPECT_FALSE(v1.child_added());
EXPECT_TRUE(v1.child_removed());
EXPECT_EQ(&v1, v1.parent_view());
EXPECT_EQ(v2.get(), v1.child_view());
EXPECT_FALSE(v2->child_added());
EXPECT_TRUE(v2->child_removed());
EXPECT_EQ(&v1, v2->parent_view());
EXPECT_EQ(v2.get(), v2->child_view());
EXPECT_FALSE(v3->child_added());
EXPECT_TRUE(v3->child_removed());
EXPECT_EQ(&v1, v3->parent_view());
EXPECT_EQ(v3, v3->child_view());
}
// Verifies if the child views added under the root are all deleted when calling
// RemoveAllChildViews.
// The tree looks like this:
// root
// +-- child1
// +-- foo
// +-- bar0
// +-- bar1
// +-- bar2
// +-- child2
// +-- child3
TEST_F(ViewTest, RemoveAllChildViews) {
View root;
View* child1 = new View;
root.AddChildView(child1);
for (int i = 0; i < 2; ++i)
root.AddChildView(new View);
View* foo = new View;
child1->AddChildView(foo);
// Add some nodes to |foo|.
for (int i = 0; i < 3; ++i)
foo->AddChildView(new View);
EXPECT_EQ(3, root.child_count());
EXPECT_EQ(1, child1->child_count());
EXPECT_EQ(3, foo->child_count());
// Now remove all child views from root.
root.RemoveAllChildViews(true);
EXPECT_EQ(0, root.child_count());
EXPECT_FALSE(root.has_children());
}
TEST_F(ViewTest, Contains) {
View v1;
View* v2 = new View;
View* v3 = new View;
v1.AddChildView(v2);
v2->AddChildView(v3);
EXPECT_FALSE(v1.Contains(NULL));
EXPECT_TRUE(v1.Contains(&v1));
EXPECT_TRUE(v1.Contains(v2));
EXPECT_TRUE(v1.Contains(v3));
EXPECT_FALSE(v2->Contains(NULL));
EXPECT_TRUE(v2->Contains(v2));
EXPECT_FALSE(v2->Contains(&v1));
EXPECT_TRUE(v2->Contains(v3));
EXPECT_FALSE(v3->Contains(NULL));
EXPECT_TRUE(v3->Contains(v3));
EXPECT_FALSE(v3->Contains(&v1));
EXPECT_FALSE(v3->Contains(v2));
}
// Verifies if GetIndexOf() returns the correct index for the specified child
// view.
// The tree looks like this:
// root
// +-- child1
// +-- foo1
// +-- child2
TEST_F(ViewTest, GetIndexOf) {
View root;
View* child1 = new View;
root.AddChildView(child1);
View* child2 = new View;
root.AddChildView(child2);
View* foo1 = new View;
child1->AddChildView(foo1);
EXPECT_EQ(-1, root.GetIndexOf(NULL));
EXPECT_EQ(-1, root.GetIndexOf(&root));
EXPECT_EQ(0, root.GetIndexOf(child1));
EXPECT_EQ(1, root.GetIndexOf(child2));
EXPECT_EQ(-1, root.GetIndexOf(foo1));
EXPECT_EQ(-1, child1->GetIndexOf(NULL));
EXPECT_EQ(-1, child1->GetIndexOf(&root));
EXPECT_EQ(-1, child1->GetIndexOf(child1));
EXPECT_EQ(-1, child1->GetIndexOf(child2));
EXPECT_EQ(0, child1->GetIndexOf(foo1));
EXPECT_EQ(-1, child2->GetIndexOf(NULL));
EXPECT_EQ(-1, child2->GetIndexOf(&root));
EXPECT_EQ(-1, child2->GetIndexOf(child2));
EXPECT_EQ(-1, child2->GetIndexOf(child1));
EXPECT_EQ(-1, child2->GetIndexOf(foo1));
}
// Verifies that the child views can be reordered correctly.
TEST_F(ViewTest, ReorderChildren) {
View root;
View* child = new View();
root.AddChildView(child);
View* foo1 = new View();
child->AddChildView(foo1);
View* foo2 = new View();
child->AddChildView(foo2);
View* foo3 = new View();
child->AddChildView(foo3);
foo1->set_focusable(true);
foo2->set_focusable(true);
foo3->set_focusable(true);
ASSERT_EQ(0, child->GetIndexOf(foo1));
ASSERT_EQ(1, child->GetIndexOf(foo2));
ASSERT_EQ(2, child->GetIndexOf(foo3));
ASSERT_EQ(foo2, foo1->GetNextFocusableView());
ASSERT_EQ(foo3, foo2->GetNextFocusableView());
ASSERT_EQ(NULL, foo3->GetNextFocusableView());
// Move |foo2| at the end.
child->ReorderChildView(foo2, -1);
ASSERT_EQ(0, child->GetIndexOf(foo1));
ASSERT_EQ(1, child->GetIndexOf(foo3));
ASSERT_EQ(2, child->GetIndexOf(foo2));
ASSERT_EQ(foo3, foo1->GetNextFocusableView());
ASSERT_EQ(foo2, foo3->GetNextFocusableView());
ASSERT_EQ(NULL, foo2->GetNextFocusableView());
// Move |foo1| at the end.
child->ReorderChildView(foo1, -1);
ASSERT_EQ(0, child->GetIndexOf(foo3));
ASSERT_EQ(1, child->GetIndexOf(foo2));
ASSERT_EQ(2, child->GetIndexOf(foo1));
ASSERT_EQ(NULL, foo1->GetNextFocusableView());
ASSERT_EQ(foo2, foo1->GetPreviousFocusableView());
ASSERT_EQ(foo2, foo3->GetNextFocusableView());
ASSERT_EQ(foo1, foo2->GetNextFocusableView());
// Move |foo2| to the front.
child->ReorderChildView(foo2, 0);
ASSERT_EQ(0, child->GetIndexOf(foo2));
ASSERT_EQ(1, child->GetIndexOf(foo3));
ASSERT_EQ(2, child->GetIndexOf(foo1));
ASSERT_EQ(NULL, foo1->GetNextFocusableView());
ASSERT_EQ(foo3, foo1->GetPreviousFocusableView());
ASSERT_EQ(foo3, foo2->GetNextFocusableView());
ASSERT_EQ(foo1, foo3->GetNextFocusableView());
}
// Verifies that GetViewByID returns the correctly child view from the specified
// ID.
// The tree looks like this:
// v1
// +-- v2
// +-- v3
// +-- v4
TEST_F(ViewTest, GetViewByID) {
View v1;
const int kV1ID = 1;
v1.set_id(kV1ID);
View v2;
const int kV2ID = 2;
v2.set_id(kV2ID);
View v3;
const int kV3ID = 3;
v3.set_id(kV3ID);
View v4;
const int kV4ID = 4;
v4.set_id(kV4ID);
const int kV5ID = 5;
v1.AddChildView(&v2);
v2.AddChildView(&v3);
v2.AddChildView(&v4);
EXPECT_EQ(&v1, v1.GetViewByID(kV1ID));
EXPECT_EQ(&v2, v1.GetViewByID(kV2ID));
EXPECT_EQ(&v4, v1.GetViewByID(kV4ID));
EXPECT_EQ(NULL, v1.GetViewByID(kV5ID)); // No V5 exists.
EXPECT_EQ(NULL, v2.GetViewByID(kV1ID)); // It can get only from child views.
const int kGroup = 1;
v3.SetGroup(kGroup);
v4.SetGroup(kGroup);
View::Views views;
v1.GetViewsInGroup(kGroup, &views);
EXPECT_EQ(2U, views.size());
View::Views::const_iterator i(std::find(views.begin(), views.end(), &v3));
EXPECT_NE(views.end(), i);
i = std::find(views.begin(), views.end(), &v4);
EXPECT_NE(views.end(), i);
}
TEST_F(ViewTest, AddExistingChild) {
View v1, v2, v3;
v1.AddChildView(&v2);
v1.AddChildView(&v3);
EXPECT_EQ(0, v1.GetIndexOf(&v2));
EXPECT_EQ(1, v1.GetIndexOf(&v3));
// Check that there's no change in order when adding at same index.
v1.AddChildViewAt(&v2, 0);
EXPECT_EQ(0, v1.GetIndexOf(&v2));
EXPECT_EQ(1, v1.GetIndexOf(&v3));
v1.AddChildViewAt(&v3, 1);
EXPECT_EQ(0, v1.GetIndexOf(&v2));
EXPECT_EQ(1, v1.GetIndexOf(&v3));
// Add it at a different index and check for change in order.
v1.AddChildViewAt(&v2, 1);
EXPECT_EQ(1, v1.GetIndexOf(&v2));
EXPECT_EQ(0, v1.GetIndexOf(&v3));
v1.AddChildViewAt(&v2, 0);
EXPECT_EQ(0, v1.GetIndexOf(&v2));
EXPECT_EQ(1, v1.GetIndexOf(&v3));
// Check that calling |AddChildView()| does not change the order.
v1.AddChildView(&v2);
EXPECT_EQ(0, v1.GetIndexOf(&v2));
EXPECT_EQ(1, v1.GetIndexOf(&v3));
v1.AddChildView(&v3);
EXPECT_EQ(0, v1.GetIndexOf(&v2));
EXPECT_EQ(1, v1.GetIndexOf(&v3));
}
////////////////////////////////////////////////////////////////////////////////
// Layers
////////////////////////////////////////////////////////////////////////////////
#if defined(USE_AURA)
namespace {
// Test implementation of LayerAnimator.
class TestLayerAnimator : public ui::LayerAnimator {
public:
TestLayerAnimator();
const gfx::Rect& last_bounds() const { return last_bounds_; }
// LayerAnimator.
virtual void SetBounds(const gfx::Rect& bounds) OVERRIDE;
private:
gfx::Rect last_bounds_;
DISALLOW_COPY_AND_ASSIGN(TestLayerAnimator);
};
TestLayerAnimator::TestLayerAnimator()
: ui::LayerAnimator(base::TimeDelta::FromMilliseconds(0)) {
}
void TestLayerAnimator::SetBounds(const gfx::Rect& bounds) {
last_bounds_ = bounds;
}
} // namespace
class ViewLayerTest : public ViewsTestBase {
public:
ViewLayerTest() : widget_(NULL), old_use_acceleration_(false) {}
virtual ~ViewLayerTest() {
}
// Returns the Layer used by the RootView.
ui::Layer* GetRootLayer() {
ui::Layer* root_layer = NULL;
gfx::Point origin;
widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer);
return root_layer;
}
virtual void SetUp() OVERRIDE {
ViewTest::SetUp();
old_use_acceleration_ = View::get_use_acceleration_when_possible();
View::set_use_acceleration_when_possible(true);
widget_ = new Widget;
Widget::InitParams params(Widget::InitParams::TYPE_POPUP);
params.bounds = gfx::Rect(50, 50, 200, 200);
widget_->Init(params);
widget_->Show();
widget_->GetRootView()->SetBounds(0, 0, 200, 200);
}
virtual void TearDown() OVERRIDE {
View::set_use_acceleration_when_possible(old_use_acceleration_);
widget_->CloseNow();
ViewsTestBase::TearDown();
}
Widget* widget() { return widget_; }
private:
Widget* widget_;
bool old_use_acceleration_;
};
TEST_F(ViewLayerTest, LayerToggling) {
// Because we lazily create textures the calls to DrawTree are necessary to
// ensure we trigger creation of textures.
ui::Layer* root_layer = NULL;
gfx::Point origin;
widget()->CalculateOffsetToAncestorWithLayer(&origin, &root_layer);
View* content_view = new View;
widget()->SetContentsView(content_view);
// Create v1, give it a bounds and verify everything is set up correctly.
View* v1 = new View;
v1->SetPaintToLayer(true);
EXPECT_TRUE(v1->layer() != NULL);
v1->SetBoundsRect(gfx::Rect(20, 30, 140, 150));
content_view->AddChildView(v1);
ASSERT_TRUE(v1->layer() != NULL);
EXPECT_EQ(root_layer, v1->layer()->parent());
EXPECT_EQ(gfx::Rect(20, 30, 140, 150), v1->layer()->bounds());
// Create v2 as a child of v1 and do basic assertion testing.
View* v2 = new View;
v1->AddChildView(v2);
EXPECT_TRUE(v2->layer() == NULL);
v2->SetBoundsRect(gfx::Rect(10, 20, 30, 40));
v2->SetPaintToLayer(true);
ASSERT_TRUE(v2->layer() != NULL);
EXPECT_EQ(v1->layer(), v2->layer()->parent());
EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds());
// Turn off v1s layer. v2 should still have a layer but its parent should have
// changed.
v1->SetPaintToLayer(false);
EXPECT_TRUE(v1->layer() == NULL);
EXPECT_TRUE(v2->layer() != NULL);
EXPECT_EQ(root_layer, v2->layer()->parent());
ASSERT_EQ(1u, root_layer->children().size());
EXPECT_EQ(root_layer->children()[0], v2->layer());
// The bounds of the layer should have changed to be relative to the root view
// now.
EXPECT_EQ(gfx::Rect(30, 50, 30, 40), v2->layer()->bounds());
// Make v1 have a layer again and verify v2s layer is wired up correctly.
ui::Transform transform;
transform.SetScale(2.0f, 2.0f);
v1->SetTransform(transform);
EXPECT_TRUE(v1->layer() != NULL);
EXPECT_TRUE(v2->layer() != NULL);
EXPECT_EQ(root_layer, v1->layer()->parent());
EXPECT_EQ(v1->layer(), v2->layer()->parent());
ASSERT_EQ(1u, root_layer->children().size());
EXPECT_EQ(root_layer->children()[0], v1->layer());
ASSERT_EQ(1u, v1->layer()->children().size());
EXPECT_EQ(v1->layer()->children()[0], v2->layer());
EXPECT_EQ(gfx::Rect(10, 20, 30, 40), v2->layer()->bounds());
}
// Verifies turning on a layer wires up children correctly.
TEST_F(ViewLayerTest, NestedLayerToggling) {
View* content_view = new View;
widget()->SetContentsView(content_view);
// Create v1, give it a bounds and verify everything is set up correctly.
View* v1 = new View;
content_view->AddChildView(v1);
v1->SetBoundsRect(gfx::Rect(20, 30, 140, 150));
View* v2 = new View;
v1->AddChildView(v2);
View* v3 = new View;
v3->SetPaintToLayer(true);
v2->AddChildView(v3);
ASSERT_TRUE(v3->layer() != NULL);
// At this point we have v1-v2-v3. v3 has a layer, v1 and v2 don't.
v1->SetPaintToLayer(true);
EXPECT_EQ(v1->layer(), v3->layer()->parent());
}
TEST_F(ViewLayerTest, LayerAnimator) {
View* content_view = new View;
widget()->SetContentsView(content_view);
View* v1 = new View;
content_view->AddChildView(v1);
v1->SetPaintToLayer(true);
EXPECT_TRUE(v1->layer() != NULL);
TestLayerAnimator* animator = new TestLayerAnimator();
v1->layer()->SetAnimator(animator);
gfx::Rect bounds(1, 2, 3, 4);
v1->SetBoundsRect(bounds);
EXPECT_EQ(bounds, animator->last_bounds());
// TestLayerAnimator doesn't update the layer.
EXPECT_NE(bounds, v1->layer()->bounds());
}
// Verifies the bounds of a layer are updated if the bounds of ancestor that
// doesn't have a layer change.
TEST_F(ViewLayerTest, BoundsChangeWithLayer) {
View* content_view = new View;
widget()->SetContentsView(content_view);
View* v1 = new View;
content_view->AddChildView(v1);
v1->SetBoundsRect(gfx::Rect(20, 30, 140, 150));
View* v2 = new View;
v2->SetBoundsRect(gfx::Rect(10, 11, 40, 50));
v1->AddChildView(v2);
v2->SetPaintToLayer(true);
ASSERT_TRUE(v2->layer() != NULL);
EXPECT_EQ(gfx::Rect(30, 41, 40, 50), v2->layer()->bounds());
v1->SetPosition(gfx::Point(25, 36));
EXPECT_EQ(gfx::Rect(35, 47, 40, 50), v2->layer()->bounds());
v2->SetPosition(gfx::Point(11, 12));
EXPECT_EQ(gfx::Rect(36, 48, 40, 50), v2->layer()->bounds());
// Bounds of the layer should change even if the view is not invisible.
v1->SetVisible(false);
v1->SetPosition(gfx::Point(20, 30));
EXPECT_EQ(gfx::Rect(31, 42, 40, 50), v2->layer()->bounds());
v2->SetVisible(false);
v2->SetBoundsRect(gfx::Rect(10, 11, 20, 30));
EXPECT_EQ(gfx::Rect(30, 41, 20, 30), v2->layer()->bounds());
}
// Make sure layers are positioned correctly in RTL.
TEST_F(ViewLayerTest, BoundInRTL) {
std::string locale = l10n_util::GetApplicationLocale(std::string());
base::i18n::SetICUDefaultLocale("he");
View* view = new View;
widget()->SetContentsView(view);
int content_width = view->width();
// |v1| is initially not attached to anything. So its layer will have the same
// bounds as the view.
View* v1 = new View;
v1->SetPaintToLayer(true);
v1->SetBounds(10, 10, 20, 10);
EXPECT_EQ(gfx::Rect(10, 10, 20, 10),
v1->layer()->bounds