blob: 87dc7491593a40b659322d5918466a27d0c4e7a3 [file] [log] [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/platform/platform_event_source.h"
#include <algorithm>
#include <ostream>
#include "base/observer_list.h"
#include "third_party/abseil-cpp/absl/base/attributes.h"
#include "ui/events/platform/platform_event_dispatcher.h"
#include "ui/events/platform/platform_event_observer.h"
#include "ui/events/platform/scoped_event_dispatcher.h"
namespace ui {
namespace {
// PlatformEventSource singleton is thread local so that different instances
// can be used on different threads (e.g. browser thread should be able to
// access PlatformEventSource owned by the UI Service's thread).
ABSL_CONST_INIT thread_local PlatformEventSource* event_source = nullptr;
} // namespace
bool PlatformEventSource::ignore_native_platform_events_ = false;
PlatformEventSource::PlatformEventSource()
: resetter_(&event_source, this, nullptr),
overridden_dispatcher_(nullptr),
overridden_dispatcher_restored_(false) {}
PlatformEventSource::~PlatformEventSource() {
CHECK_EQ(this, event_source);
}
PlatformEventSource* PlatformEventSource::GetInstance() {
return event_source;
}
bool PlatformEventSource::ShouldIgnoreNativePlatformEvents() {
return ignore_native_platform_events_;
}
void PlatformEventSource::SetIgnoreNativePlatformEvents(bool ignore_events) {
ignore_native_platform_events_ = ignore_events;
}
void PlatformEventSource::AddPlatformEventDispatcher(
PlatformEventDispatcher* dispatcher) {
CHECK(dispatcher);
dispatchers_.AddObserver(dispatcher);
OnDispatcherListChanged();
}
void PlatformEventSource::RemovePlatformEventDispatcher(
PlatformEventDispatcher* dispatcher) {
dispatchers_.RemoveObserver(dispatcher);
OnDispatcherListChanged();
}
std::unique_ptr<ScopedEventDispatcher> PlatformEventSource::OverrideDispatcher(
PlatformEventDispatcher* dispatcher) {
CHECK(dispatcher);
overridden_dispatcher_restored_ = false;
return std::make_unique<ScopedEventDispatcher>(&overridden_dispatcher_,
dispatcher);
}
void PlatformEventSource::AddPlatformEventObserver(
PlatformEventObserver* observer) {
CHECK(observer);
observers_.AddObserver(observer);
}
void PlatformEventSource::RemovePlatformEventObserver(
PlatformEventObserver* observer) {
observers_.RemoveObserver(observer);
}
uint32_t PlatformEventSource::DispatchEvent(PlatformEvent platform_event) {
uint32_t action = POST_DISPATCH_PERFORM_DEFAULT;
for (PlatformEventObserver& observer : observers_)
observer.WillProcessEvent(platform_event);
// Give the overridden dispatcher a chance to dispatch the event first.
if (overridden_dispatcher_)
action = overridden_dispatcher_->DispatchEvent(platform_event);
if (action & POST_DISPATCH_PERFORM_DEFAULT) {
for (PlatformEventDispatcher& dispatcher : dispatchers_) {
if (dispatcher.CanDispatchEvent(platform_event))
action = dispatcher.DispatchEvent(platform_event);
if (action & POST_DISPATCH_STOP_PROPAGATION)
break;
}
}
for (PlatformEventObserver& observer : observers_)
observer.DidProcessEvent(platform_event);
overridden_dispatcher_restored_ = false;
return action;
}
void PlatformEventSource::OnDispatcherListChanged() {
}
void PlatformEventSource::OnOverriddenDispatcherRestored() {
CHECK(overridden_dispatcher_);
overridden_dispatcher_restored_ = true;
}
} // namespace ui