| // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/gles2_conform_support/egl/thread_state.h" |
| |
| #include "base/at_exit.h" |
| #include "base/command_line.h" |
| #include "base/environment.h" |
| #include "base/lazy_instance.h" |
| #include "base/strings/string_split.h" |
| #include "base/strings/string_util.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "gpu/command_buffer/client/gles2_lib.h" |
| #include "gpu/command_buffer/common/thread_local.h" |
| #include "gpu/command_buffer/service/gpu_switches.h" |
| #include "gpu/config/gpu_info_collector.h" |
| #include "gpu/config/gpu_preferences.h" |
| #include "gpu/config/gpu_util.h" |
| #include "gpu/gles2_conform_support/egl/context.h" |
| #include "gpu/gles2_conform_support/egl/display.h" |
| #include "gpu/gles2_conform_support/egl/surface.h" |
| #include "gpu/gles2_conform_support/egl/test_support.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/gl_surface.h" |
| #include "ui/gl/init/gl_factory.h" |
| |
| // Thread local key for ThreadState instance. Accessed when holding g_egl_lock |
| // only, since the initialization can not be Guaranteed otherwise. Not in |
| // anonymous namespace due to Mac OS X 10.6 linker. See gles2_lib.cc. |
| static gpu::ThreadLocalKey g_egl_thread_state_key; |
| |
| namespace { |
| base::LazyInstance<base::Lock>::Leaky g_egl_lock; |
| int g_egl_active_thread_count; |
| |
| egl::Display* g_egl_default_display; |
| |
| #if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY) |
| // egl::Display is used for comformance tests and command_buffer_gles. We only |
| // need the exit manager for the command_buffer_gles library. |
| base::AtExitManager* g_exit_manager; |
| #endif |
| } // namespace |
| |
| namespace egl { |
| |
| egl::ThreadState* ThreadState::Get() { |
| base::AutoLock lock(g_egl_lock.Get()); |
| if (g_egl_active_thread_count == 0) { |
| #if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY) |
| #if defined(COMPONENT_BUILD) |
| if (!g_command_buffer_gles_has_atexit_manager) |
| g_exit_manager = new base::AtExitManager; |
| #else |
| g_exit_manager = new base::AtExitManager; |
| #endif |
| #endif |
| gles2::Initialize(); |
| |
| if (gl::GetGLImplementation() == gl::kGLImplementationNone) { |
| base::CommandLine::StringVector argv; |
| std::unique_ptr<base::Environment> env(base::Environment::Create()); |
| std::string env_string; |
| env->GetVar("CHROME_COMMAND_BUFFER_GLES2_ARGS", &env_string); |
| #if defined(OS_WIN) |
| argv = base::SplitString(base::UTF8ToUTF16(env_string), |
| base::kWhitespaceUTF16, base::TRIM_WHITESPACE, |
| base::SPLIT_WANT_NONEMPTY); |
| argv.insert(argv.begin(), base::UTF8ToUTF16("dummy")); |
| #else |
| argv = |
| base::SplitString(env_string, base::kWhitespaceASCII, |
| base::TRIM_WHITESPACE, base::SPLIT_WANT_NONEMPTY); |
| argv.insert(argv.begin(), "dummy"); |
| #endif |
| base::CommandLine::Init(0, nullptr); |
| base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); |
| // Need to call both Init and InitFromArgv, since Windows does not use |
| // argc, argv in CommandLine::Init(argc, argv). |
| command_line->InitFromArgv(argv); |
| gl::init::InitializeGLNoExtensionsOneOff(); |
| gpu::GpuFeatureInfo gpu_feature_info; |
| if (!command_line->HasSwitch(switches::kDisableGpuDriverBugWorkarounds)) { |
| gpu::GPUInfo gpu_info; |
| gpu::CollectGraphicsInfoForTesting(&gpu_info); |
| gpu_feature_info = gpu::ComputeGpuFeatureInfo( |
| gpu_info, gpu::GpuPreferences(), command_line, nullptr); |
| Context::SetPlatformGpuFeatureInfo(gpu_feature_info); |
| } |
| |
| gl::init::SetDisabledExtensionsPlatform( |
| gpu_feature_info.disabled_extensions); |
| gl::init::InitializeExtensionSettingsOneOffPlatform(); |
| } |
| |
| g_egl_default_display = new egl::Display(); |
| g_egl_thread_state_key = gpu::ThreadLocalAlloc(); |
| } |
| egl::ThreadState* thread_state = static_cast<egl::ThreadState*>( |
| gpu::ThreadLocalGetValue(g_egl_thread_state_key)); |
| if (!thread_state) { |
| thread_state = new egl::ThreadState; |
| gpu::ThreadLocalSetValue(g_egl_thread_state_key, thread_state); |
| ++g_egl_active_thread_count; |
| } |
| return thread_state; |
| } |
| |
| void ThreadState::ReleaseThread() { |
| base::AutoLock lock(g_egl_lock.Get()); |
| if (g_egl_active_thread_count == 0) |
| return; |
| |
| egl::ThreadState* thread_state = static_cast<egl::ThreadState*>( |
| gpu::ThreadLocalGetValue(g_egl_thread_state_key)); |
| if (!thread_state) |
| return; |
| |
| --g_egl_active_thread_count; |
| if (g_egl_active_thread_count > 0) { |
| g_egl_default_display->ReleaseCurrent(thread_state); |
| delete thread_state; |
| } else { |
| gpu::ThreadLocalFree(g_egl_thread_state_key); |
| |
| // First delete the display object, so that it drops the possible refs to |
| // current context. |
| delete g_egl_default_display; |
| g_egl_default_display = nullptr; |
| |
| // We can use Surface and Context without lock, since there's no threads |
| // left anymore. Destroy the current context explicitly, in an attempt to |
| // reduce the number of error messages abandoned context would produce. |
| if (thread_state->current_context()) { |
| Context::MakeCurrent(thread_state->current_context(), |
| thread_state->current_surface(), nullptr, nullptr); |
| } |
| delete thread_state; |
| |
| gles2::Terminate(); |
| #if defined(COMMAND_BUFFER_GLES_LIB_SUPPORT_ONLY) |
| #if defined(COMPONENT_BUILD) |
| if (g_command_buffer_gles_has_atexit_manager) |
| delete g_exit_manager; |
| #else |
| delete g_exit_manager; |
| #endif |
| g_exit_manager = nullptr; |
| #endif |
| } |
| } |
| |
| ThreadState::ThreadState() : error_code_(EGL_SUCCESS) {} |
| |
| ThreadState::~ThreadState() = default; |
| |
| EGLint ThreadState::ConsumeErrorCode() { |
| EGLint current_error_code = error_code_; |
| error_code_ = EGL_SUCCESS; |
| return current_error_code; |
| } |
| |
| Display* ThreadState::GetDisplay(EGLDisplay dpy) { |
| if (dpy == g_egl_default_display) |
| return g_egl_default_display; |
| return nullptr; |
| } |
| |
| Display* ThreadState::GetDefaultDisplay() { |
| return g_egl_default_display; |
| } |
| |
| void ThreadState::SetCurrent(Surface* surface, Context* context) { |
| DCHECK((surface == nullptr) == (context == nullptr)); |
| if (current_context_) { |
| current_context_->set_is_current_in_some_thread(false); |
| current_surface_->set_is_current_in_some_thread(false); |
| } |
| current_surface_ = surface; |
| current_context_ = context; |
| if (current_context_) { |
| current_context_->set_is_current_in_some_thread(true); |
| current_surface_->set_is_current_in_some_thread(true); |
| } |
| } |
| |
| ThreadState::AutoCurrentContextRestore::AutoCurrentContextRestore( |
| ThreadState* thread_state) |
| : thread_state_(thread_state) {} |
| |
| ThreadState::AutoCurrentContextRestore::~AutoCurrentContextRestore() { |
| if (Context* current_context = thread_state_->current_context()) { |
| current_context->ApplyCurrentContext( |
| thread_state_->current_surface()->gl_surface()); |
| } else { |
| Context::ApplyContextReleased(); |
| } |
| } |
| |
| void ThreadState::AutoCurrentContextRestore::SetCurrent(Surface* surface, |
| Context* context) { |
| thread_state_->SetCurrent(surface, context); |
| } |
| |
| } // namespace egl |