| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "content/browser/gpu/shader_cache_factory.h" |
| |
| #include "base/bind.h" |
| #include "base/single_thread_task_runner.h" |
| #include "gpu/ipc/host/shader_disk_cache.h" |
| |
| namespace content { |
| |
| namespace { |
| |
| gpu::ShaderCacheFactory* factory_instance = nullptr; |
| |
| void CreateFactoryInstance() { |
| DCHECK(!factory_instance); |
| factory_instance = new gpu::ShaderCacheFactory(); |
| } |
| |
| } // namespace |
| |
| void InitShaderCacheFactorySingleton( |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner) { |
| if (task_runner->BelongsToCurrentThread()) { |
| CreateFactoryInstance(); |
| } else { |
| task_runner->PostTask(FROM_HERE, base::BindOnce(&CreateFactoryInstance)); |
| } |
| } |
| |
| gpu::ShaderCacheFactory* GetShaderCacheFactorySingleton() { |
| DCHECK(!factory_instance || factory_instance->CalledOnValidThread()); |
| return factory_instance; |
| } |
| |
| } // namespace content |