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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_OZONE_NATIVE_BUFFER_H_
#define CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_OZONE_NATIVE_BUFFER_H_
#include "content/common/gpu/client/gpu_memory_buffer_impl.h"
namespace content {
// Implementation of GPU memory buffer based on Ozone native buffers.
class GpuMemoryBufferImplOzoneNativeBuffer : public GpuMemoryBufferImpl {
public:
static scoped_ptr<GpuMemoryBufferImpl> CreateFromHandle(
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
Format format,
const DestructionCallback& callback);
// Overridden from gfx::GpuMemoryBuffer:
bool Map(void** data) override;
void Unmap() override;
void GetStride(int* stride) const override;
gfx::GpuMemoryBufferHandle GetHandle() const override;
private:
GpuMemoryBufferImplOzoneNativeBuffer(gfx::GpuMemoryBufferId id,
const gfx::Size& size,
Format format,
const DestructionCallback& callback);
~GpuMemoryBufferImplOzoneNativeBuffer() override;
DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferImplOzoneNativeBuffer);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_OZONE_NATIVE_BUFFER_H_