blob: af96c33d24ac5bce289881bfbb8797aeba917fe3 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_SURFACE_TEXTURE_H_
#define CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_SURFACE_TEXTURE_H_
#include "content/common/gpu/client/gpu_memory_buffer_impl.h"
struct ANativeWindow;
namespace content {
// Implementation of GPU memory buffer based on SurfaceTextures.
class GpuMemoryBufferImplSurfaceTexture : public GpuMemoryBufferImpl {
public:
static scoped_ptr<GpuMemoryBufferImpl> CreateFromHandle(
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
Format format,
const DestructionCallback& callback);
// Overridden from gfx::GpuMemoryBuffer:
bool Map(void** data) override;
void Unmap() override;
gfx::GpuMemoryBufferHandle GetHandle() const override;
void GetStride(int* stride) const override;
private:
GpuMemoryBufferImplSurfaceTexture(gfx::GpuMemoryBufferId id,
const gfx::Size& size,
Format format,
const DestructionCallback& callback,
ANativeWindow* native_window);
~GpuMemoryBufferImplSurfaceTexture() override;
ANativeWindow* native_window_;
size_t stride_;
DISALLOW_COPY_AND_ASSIGN(GpuMemoryBufferImplSurfaceTexture);
};
} // namespace content
#endif // CONTENT_COMMON_GPU_CLIENT_GPU_MEMORY_BUFFER_IMPL_SURFACE_TEXTURE_H_