blob: 0c6c7d0920ffc3e55ba1b68ee82ddc6ea95e6a3f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_CLIENT_H_
#define CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_CLIENT_H_
#include <list>
#include "base/basictypes.h"
#include "content/common/content_export.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "ui/gfx/geometry/size.h"
namespace content {
class GpuMemoryManager;
class GpuMemoryTrackingGroup;
// The interface that the GPU memory manager uses to manipulate a client (to
// send it allocation information and query its properties).
class CONTENT_EXPORT GpuMemoryManagerClient {
public:
virtual ~GpuMemoryManagerClient() {}
// Returns surface size.
virtual gfx::Size GetSurfaceSize() const = 0;
// Returns the memory tracker for this stub.
virtual gpu::gles2::MemoryTracker* GetMemoryTracker() const = 0;
// Sets buffer usage depending on Memory Allocation
virtual void SetMemoryAllocation(
const gpu::MemoryAllocation& allocation) = 0;
virtual void SuggestHaveFrontBuffer(bool suggest_have_frontbuffer) = 0;
// Returns in bytes the total amount of GPU memory for the GPU which this
// context is currently rendering on. Returns false if no extension exists
// to get the exact amount of GPU memory.
virtual bool GetTotalGpuMemory(uint64* bytes) = 0;
};
// The state associated with a GPU memory manager client. This acts as the
// handle through which the client interacts with the GPU memory manager.
class CONTENT_EXPORT GpuMemoryManagerClientState {
public:
~GpuMemoryManagerClientState();
void SetVisible(bool visible);
private:
friend class GpuMemoryManager;
GpuMemoryManagerClientState(GpuMemoryManager* memory_manager,
GpuMemoryManagerClient* client,
GpuMemoryTrackingGroup* tracking_group,
bool has_surface,
bool visible);
// The memory manager this client is hanging off of.
GpuMemoryManager* memory_manager_;
// The client to send allocations to.
GpuMemoryManagerClient* client_;
// The tracking group for this client.
GpuMemoryTrackingGroup* tracking_group_;
// Offscreen commandbuffers will not have a surface.
const bool has_surface_;
// Whether or not this client is visible.
bool visible_;
// If the client has a surface, then this is an iterator in the
// clients_visible_mru_ if this client is visible and
// clients_nonvisible_mru_ if this is non-visible. Otherwise this is an
// iterator in clients_nonsurface_.
std::list<GpuMemoryManagerClientState*>::iterator list_iterator_;
bool list_iterator_valid_;
// Set to disable allocating a frontbuffer or to disable allocations
// for clients that don't have surfaces.
bool hibernated_;
};
} // namespace content
#endif // CONTENT_COMMON_GPU_GPU_MEMORY_MANAGER_CLIENT_H_