blob: 98ca2f69b162d644875025deb5e167a2008c5f15 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
// This file is included by gles2_interface_stub.cc.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {}
void GLES2InterfaceStub::AttachShader(GLuint /* program */,
GLuint /* shader */) {}
void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */,
GLuint /* index */,
const char* /* name */) {}
void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {}
void GLES2InterfaceStub::BindBufferBase(GLenum /* target */,
GLuint /* index */,
GLuint /* buffer */) {}
void GLES2InterfaceStub::BindBufferRange(GLenum /* target */,
GLuint /* index */,
GLuint /* buffer */,
GLintptr /* offset */,
GLsizeiptr /* size */) {}
void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
GLuint /* framebuffer */) {}
void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
GLuint /* renderbuffer */) {}
void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) {}
void GLES2InterfaceStub::BindTexture(GLenum /* target */,
GLuint /* texture */) {}
void GLES2InterfaceStub::BindTransformFeedback(GLenum /* target */,
GLuint /* transformfeedback */) {
}
void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
GLclampf /* alpha */) {}
void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {}
void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
GLenum /* modeAlpha */) {}
void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) {
}
void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */,
GLenum /* dstRGB */,
GLenum /* srcAlpha */,
GLenum /* dstAlpha */) {}
void GLES2InterfaceStub::BufferData(GLenum /* target */,
GLsizeiptr /* size */,
const void* /* data */,
GLenum /* usage */) {}
void GLES2InterfaceStub::BufferSubData(GLenum /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
const void* /* data */) {}
GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
return 0;
}
void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {}
void GLES2InterfaceStub::ClearBufferfi(GLenum /* buffer */,
GLint /* drawbuffers */,
GLfloat /* depth */,
GLint /* stencil */) {}
void GLES2InterfaceStub::ClearBufferfv(GLenum /* buffer */,
GLint /* drawbuffers */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::ClearBufferiv(GLenum /* buffer */,
GLint /* drawbuffers */,
const GLint* /* value */) {}
void GLES2InterfaceStub::ClearBufferuiv(GLenum /* buffer */,
GLint /* drawbuffers */,
const GLuint* /* value */) {}
void GLES2InterfaceStub::ClearColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
GLclampf /* alpha */) {}
void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {}
void GLES2InterfaceStub::ClearStencil(GLint /* s */) {}
GLenum GLES2InterfaceStub::ClientWaitSync(GLsync /* sync */,
GLbitfield /* flags */,
GLuint64 /* timeout */) {
return 0;
}
void GLES2InterfaceStub::ColorMask(GLboolean /* red */,
GLboolean /* green */,
GLboolean /* blue */,
GLboolean /* alpha */) {}
void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {}
void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLint /* border */,
GLsizei /* imageSize */,
const void* /* data */) {}
void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLsizei /* imageSize */,
const void* /* data */) {}
void GLES2InterfaceStub::CompressedTexImage3D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */,
GLint /* border */,
GLsizei /* imageSize */,
const void* /* data */) {}
void GLES2InterfaceStub::CompressedTexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* zoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */,
GLenum /* format */,
GLsizei /* imageSize */,
const void* /* data */) {}
void GLES2InterfaceStub::CopyBufferSubData(GLenum /* readtarget */,
GLenum /* writetarget */,
GLintptr /* readoffset */,
GLintptr /* writeoffset */,
GLsizeiptr /* size */) {}
void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
GLint /* border */) {}
void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {}
void GLES2InterfaceStub::CopyTexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* zoffset */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {}
GLuint GLES2InterfaceStub::CreateProgram() {
return 0;
}
GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
return 0;
}
void GLES2InterfaceStub::CullFace(GLenum /* mode */) {}
void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */,
const GLuint* /* buffers */) {}
void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
const GLuint* /* framebuffers */) {}
void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {}
void GLES2InterfaceStub::DeleteRenderbuffers(
GLsizei /* n */,
const GLuint* /* renderbuffers */) {}
void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */,
const GLuint* /* samplers */) {}
void GLES2InterfaceStub::DeleteSync(GLsync /* sync */) {}
void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {}
void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
const GLuint* /* textures */) {}
void GLES2InterfaceStub::DeleteTransformFeedbacks(GLsizei /* n */,
const GLuint* /* ids */) {}
void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {}
void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {}
void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
GLclampf /* zFar */) {}
void GLES2InterfaceStub::DetachShader(GLuint /* program */,
GLuint /* shader */) {}
void GLES2InterfaceStub::Disable(GLenum /* cap */) {}
void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {}
void GLES2InterfaceStub::DrawArrays(GLenum /* mode */,
GLint /* first */,
GLsizei /* count */) {}
void GLES2InterfaceStub::DrawElements(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */) {}
void GLES2InterfaceStub::DrawRangeElements(GLenum /* mode */,
GLuint /* start */,
GLuint /* end */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */) {}
void GLES2InterfaceStub::Enable(GLenum /* cap */) {}
void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {}
GLsync GLES2InterfaceStub::FenceSync(GLenum /* condition */,
GLbitfield /* flags */) {
return 0;
}
void GLES2InterfaceStub::Finish() {}
void GLES2InterfaceStub::Flush() {}
void GLES2InterfaceStub::FramebufferRenderbuffer(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* renderbuffertarget */,
GLuint /* renderbuffer */) {}
void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
GLint /* level */) {}
void GLES2InterfaceStub::FramebufferTextureLayer(GLenum /* target */,
GLenum /* attachment */,
GLuint /* texture */,
GLint /* level */,
GLint /* layer */) {}
void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {}
void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {}
void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {}
void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
GLuint* /* framebuffers */) {}
void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
GLuint* /* renderbuffers */) {}
void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) {}
void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {}
void GLES2InterfaceStub::GenTransformFeedbacks(GLsizei /* n */,
GLuint* /* ids */) {}
void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
char* /* name */) {}
void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
char* /* name */) {}
void GLES2InterfaceStub::GetActiveUniformBlockiv(GLuint /* program */,
GLuint /* index */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetActiveUniformBlockName(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* name */) {}
void GLES2InterfaceStub::GetActiveUniformsiv(GLuint /* program */,
GLsizei /* count */,
const GLuint* /* indices */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */,
GLsizei /* maxcount */,
GLsizei* /* count */,
GLuint* /* shaders */) {}
GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */,
GLboolean* /* params */) {}
void GLES2InterfaceStub::GetBufferParameteri64v(GLenum /* target */,
GLenum /* pname */,
GLint64* /* params */) {}
void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {}
GLenum GLES2InterfaceStub::GetError() {
return 0;
}
void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {}
GLint GLES2InterfaceStub::GetFragDataLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetInteger64v(GLenum /* pname */,
GLint64* /* params */) {}
void GLES2InterfaceStub::GetIntegeri_v(GLenum /* pname */,
GLuint /* index */,
GLint* /* data */) {}
void GLES2InterfaceStub::GetInteger64i_v(GLenum /* pname */,
GLuint /* index */,
GLint64* /* data */) {}
void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {}
void GLES2InterfaceStub::GetInternalformativ(GLenum /* target */,
GLenum /* format */,
GLenum /* pname */,
GLsizei /* bufSize */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* infolog */) {}
void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetSamplerParameterfv(GLuint /* sampler */,
GLenum /* pname */,
GLfloat* /* params */) {}
void GLES2InterfaceStub::GetSamplerParameteriv(GLuint /* sampler */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* infolog */) {}
void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
GLenum /* precisiontype */,
GLint* /* range */,
GLint* /* precision */) {}
void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* source */) {}
const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
return 0;
}
const GLubyte* GLES2InterfaceStub::GetStringi(GLenum /* name */,
GLuint /* index */) {
return 0;
}
void GLES2InterfaceStub::GetSynciv(GLsync /* sync */,
GLenum /* pname */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* values */) {}
void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */,
GLenum /* pname */,
GLfloat* /* params */) {}
void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetTransformFeedbackVarying(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLsizei* /* size */,
GLenum* /* type */,
char* /* name */) {}
GLuint GLES2InterfaceStub::GetUniformBlockIndex(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetUniformfv(GLuint /* program */,
GLint /* location */,
GLfloat* /* params */) {}
void GLES2InterfaceStub::GetUniformiv(GLuint /* program */,
GLint /* location */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetUniformuiv(GLuint /* program */,
GLint /* location */,
GLuint* /* params */) {}
void GLES2InterfaceStub::GetUniformIndices(GLuint /* program */,
GLsizei /* count */,
const char* const* /* names */,
GLuint* /* indices */) {}
GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */,
GLenum /* pname */,
GLfloat* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribIiv(GLuint /* index */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribIuiv(GLuint /* index */,
GLenum /* pname */,
GLuint* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */,
GLenum /* pname */,
void** /* pointer */) {}
void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {}
void GLES2InterfaceStub::InvalidateFramebuffer(
GLenum /* target */,
GLsizei /* count */,
const GLenum* /* attachments */) {}
void GLES2InterfaceStub::InvalidateSubFramebuffer(
GLenum /* target */,
GLsizei /* count */,
const GLenum* /* attachments */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {}
GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsSync(GLsync /* sync */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
return 0;
}
GLboolean GLES2InterfaceStub::IsTransformFeedback(
GLuint /* transformfeedback */) {
return 0;
}
void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {}
void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {}
void GLES2InterfaceStub::PauseTransformFeedback() {}
void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {}
void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
GLfloat /* units */) {}
void GLES2InterfaceStub::ReadBuffer(GLenum /* src */) {}
void GLES2InterfaceStub::ReadPixels(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
void* /* pixels */) {}
void GLES2InterfaceStub::ReleaseShaderCompiler() {}
void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */) {}
void GLES2InterfaceStub::ResumeTransformFeedback() {}
void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
GLboolean /* invert */) {}
void GLES2InterfaceStub::SamplerParameterf(GLuint /* sampler */,
GLenum /* pname */,
GLfloat /* param */) {}
void GLES2InterfaceStub::SamplerParameterfv(GLuint /* sampler */,
GLenum /* pname */,
const GLfloat* /* params */) {}
void GLES2InterfaceStub::SamplerParameteri(GLuint /* sampler */,
GLenum /* pname */,
GLint /* param */) {}
void GLES2InterfaceStub::SamplerParameteriv(GLuint /* sampler */,
GLenum /* pname */,
const GLint* /* params */) {}
void GLES2InterfaceStub::Scissor(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {}
void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
const GLuint* /* shaders */,
GLenum /* binaryformat */,
const void* /* binary */,
GLsizei /* length */) {}
void GLES2InterfaceStub::ShaderSource(GLuint /* shader */,
GLsizei /* count */,
const GLchar* const* /* str */,
const GLint* /* length */) {}
void GLES2InterfaceStub::ShallowFinishCHROMIUM() {}
void GLES2InterfaceStub::ShallowFlushCHROMIUM() {}
void GLES2InterfaceStub::OrderingBarrierCHROMIUM() {}
void GLES2InterfaceStub::StencilFunc(GLenum /* func */,
GLint /* ref */,
GLuint /* mask */) {}
void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */,
GLenum /* func */,
GLint /* ref */,
GLuint /* mask */) {}
void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {}
void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */,
GLuint /* mask */) {}
void GLES2InterfaceStub::StencilOp(GLenum /* fail */,
GLenum /* zfail */,
GLenum /* zpass */) {}
void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */,
GLenum /* fail */,
GLenum /* zfail */,
GLenum /* zpass */) {}
void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {}
void GLES2InterfaceStub::TexImage3D(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {}
void GLES2InterfaceStub::TexParameterf(GLenum /* target */,
GLenum /* pname */,
GLfloat /* param */) {}
void GLES2InterfaceStub::TexParameterfv(GLenum /* target */,
GLenum /* pname */,
const GLfloat* /* params */) {}
void GLES2InterfaceStub::TexParameteri(GLenum /* target */,
GLenum /* pname */,
GLint /* param */) {}
void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
GLenum /* pname */,
const GLint* /* params */) {}
void GLES2InterfaceStub::TexStorage3D(GLenum /* target */,
GLsizei /* levels */,
GLenum /* internalFormat */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */) {}
void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {}
void GLES2InterfaceStub::TexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* zoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLsizei /* depth */,
GLenum /* format */,
GLenum /* type */,
const void* /* pixels */) {}
void GLES2InterfaceStub::TransformFeedbackVaryings(
GLuint /* program */,
GLsizei /* count */,
const char* const* /* varyings */,
GLenum /* buffermode */) {}
void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {}
void GLES2InterfaceStub::Uniform1fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {}
void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {}
void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {}
void GLES2InterfaceStub::Uniform1ui(GLint /* location */, GLuint /* x */) {}
void GLES2InterfaceStub::Uniform1uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {}
void GLES2InterfaceStub::Uniform2f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */) {}
void GLES2InterfaceStub::Uniform2fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {}
void GLES2InterfaceStub::Uniform2i(GLint /* location */,
GLint /* x */,
GLint /* y */) {}
void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {}
void GLES2InterfaceStub::Uniform2ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */) {}
void GLES2InterfaceStub::Uniform2uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {}
void GLES2InterfaceStub::Uniform3f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */) {}
void GLES2InterfaceStub::Uniform3fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {}
void GLES2InterfaceStub::Uniform3i(GLint /* location */,
GLint /* x */,
GLint /* y */,
GLint /* z */) {}
void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {}
void GLES2InterfaceStub::Uniform3ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */) {}
void GLES2InterfaceStub::Uniform3uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {}
void GLES2InterfaceStub::Uniform4f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
GLfloat /* w */) {}
void GLES2InterfaceStub::Uniform4fv(GLint /* location */,
GLsizei /* count */,
const GLfloat* /* v */) {}
void GLES2InterfaceStub::Uniform4i(GLint /* location */,
GLint /* x */,
GLint /* y */,
GLint /* z */,
GLint /* w */) {}
void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
GLsizei /* count */,
const GLint* /* v */) {}
void GLES2InterfaceStub::Uniform4ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */,
GLuint /* w */) {}
void GLES2InterfaceStub::Uniform4uiv(GLint /* location */,
GLsizei /* count */,
const GLuint* /* v */) {}
void GLES2InterfaceStub::UniformBlockBinding(GLuint /* program */,
GLuint /* index */,
GLuint /* binding */) {}
void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix2x3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix2x4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix3x2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix3x4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix4x2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix4x3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
const GLfloat* /* value */) {}
void GLES2InterfaceStub::UseProgram(GLuint /* program */) {}
void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {}
void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {}
void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */,
const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */) {}
void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */,
const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */) {}
void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */,
const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
GLfloat /* w */) {}
void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttribI4i(GLuint /* indx */,
GLint /* x */,
GLint /* y */,
GLint /* z */,
GLint /* w */) {}
void GLES2InterfaceStub::VertexAttribI4iv(GLuint /* indx */,
const GLint* /* values */) {}
void GLES2InterfaceStub::VertexAttribI4ui(GLuint /* indx */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */,
GLuint /* w */) {}
void GLES2InterfaceStub::VertexAttribI4uiv(GLuint /* indx */,
const GLuint* /* values */) {}
void GLES2InterfaceStub::VertexAttribIPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,
GLsizei /* stride */,
const void* /* ptr */) {}
void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,
GLboolean /* normalized */,
GLsizei /* stride */,
const void* /* ptr */) {}
void GLES2InterfaceStub::Viewport(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */) {}
void GLES2InterfaceStub::WaitSync(GLsync /* sync */,
GLbitfield /* flags */,
GLuint64 /* timeout */) {}
void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
GLint /* srcY0 */,
GLint /* srcX1 */,
GLint /* srcY1 */,
GLint /* dstX0 */,
GLint /* dstY0 */,
GLint /* dstX1 */,
GLint /* dstY1 */,
GLbitfield /* mask */,
GLenum /* filter */) {}
void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */) {}
void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
GLsizei /* height */) {}
void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
GLint /* level */,
GLsizei /* samples */) {}
void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */,
GLsizei /* levels */,
GLenum /* internalFormat */,
GLsizei /* width */,
GLsizei /* height */) {}
void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
}
void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
const GLuint* /* queries */) {}
void GLES2InterfaceStub::QueryCounterEXT(GLuint /* id */, GLenum /* target */) {
}
GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
return 0;
}
void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {}
void GLES2InterfaceStub::BeginTransformFeedback(GLenum /* primitivemode */) {}
void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {}
void GLES2InterfaceStub::EndTransformFeedback() {}
void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetQueryObjectivEXT(GLuint /* id */,
GLenum /* pname */,
GLint* /* params */) {}
void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
GLenum /* pname */,
GLuint* /* params */) {}
void GLES2InterfaceStub::GetQueryObjecti64vEXT(GLuint /* id */,
GLenum /* pname */,
GLint64* /* params */) {}
void GLES2InterfaceStub::GetQueryObjectui64vEXT(GLuint /* id */,
GLenum /* pname */,
GLuint64* /* params */) {}
void GLES2InterfaceStub::SetDisjointValueSyncCHROMIUM() {}
void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
const GLchar* /* marker */) {}
void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei /* length */,
const GLchar* /* marker */) {}
void GLES2InterfaceStub::PopGroupMarkerEXT() {}
void GLES2InterfaceStub::GenVertexArraysOES(GLsizei /* n */,
GLuint* /* arrays */) {}
void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei /* n */,
const GLuint* /* arrays */) {}
GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) {
return 0;
}
void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {}
void GLES2InterfaceStub::SwapBuffers() {}
GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */,
GLsizei /* count */,
GLenum /* type */,
GLuint /* offset */) {
return 0;
}
GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(const char* /* feature */) {
return 0;
}
void* GLES2InterfaceStub::MapBufferCHROMIUM(GLuint /* target */,
GLenum /* access */) {
return 0;
}
GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint /* target */) {
return 0;
}
void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
GLenum /* access */) {
return 0;
}
void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {}
void* GLES2InterfaceStub::MapBufferRange(GLenum /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
GLbitfield /* access */) {
return 0;
}
GLboolean GLES2InterfaceStub::UnmapBuffer(GLenum /* target */) {
return 0;
}
void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
GLint /* yoffset */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
GLenum /* access */) {
return 0;
}
void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {}
void GLES2InterfaceStub::ResizeCHROMIUM(GLuint /* width */,
GLuint /* height */,
GLfloat /* scale_factor */,
GLboolean /* alpha */) {}
const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* /* extension */) {
}
void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {}
void GLES2InterfaceStub::GetUniformBlocksCHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {}
void GLES2InterfaceStub::GetTransformFeedbackVaryingsCHROMIUM(
GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {}
void GLES2InterfaceStub::GetUniformsES3CHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
void* /* info */) {}
GLuint GLES2InterfaceStub::CreateImageCHROMIUM(ClientBuffer /* buffer */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* internalformat */) {
return 0;
}
void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {}
GLuint GLES2InterfaceStub::CreateGpuMemoryBufferImageCHROMIUM(
GLsizei /* width */,
GLsizei /* height */,
GLenum /* internalformat */,
GLenum /* usage */) {
return 0;
}
void GLES2InterfaceStub::GetImageivCHROMIUM(GLuint /* image_id */,
GLenum /* param */,
GLint* /* data */) {}
void GLES2InterfaceStub::DescheduleUntilFinishedCHROMIUM() {}
void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
char* /* source */) {}
void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint /* x */,
GLint /* y */,
GLint /* width */,
GLint /* height */) {}
void GLES2InterfaceStub::CopyTextureCHROMIUM(
GLenum /* source_id */,
GLenum /* dest_id */,
GLint /* internalformat */,
GLenum /* dest_type */,
GLboolean /* unpack_flip_y */,
GLboolean /* unpack_premultiply_alpha */,
GLboolean /* unpack_unmultiply_alpha */) {}
void GLES2InterfaceStub::CopySubTextureCHROMIUM(
GLenum /* source_id */,
GLenum /* dest_id */,
GLint /* xoffset */,
GLint /* yoffset */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
GLboolean /* unpack_flip_y */,
GLboolean /* unpack_premultiply_alpha */,
GLboolean /* unpack_unmultiply_alpha */) {}
void GLES2InterfaceStub::CompressedCopyTextureCHROMIUM(GLenum /* source_id */,
GLenum /* dest_id */) {}
void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum /* mode */,
GLint /* first */,
GLsizei /* count */,
GLsizei /* primcount */) {}
void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */,
GLsizei /* primcount */) {}
void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint /* index */,
GLuint /* divisor */) {}
void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {}
void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum /* target */,
const GLbyte* /* mailbox */) {}
void GLES2InterfaceStub::ProduceTextureDirectCHROMIUM(
GLuint /* texture */,
GLenum /* target */,
const GLbyte* /* mailbox */) {}
void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum /* target */,
const GLbyte* /* mailbox */) {}
GLuint GLES2InterfaceStub::CreateAndConsumeTextureCHROMIUM(
GLenum /* target */,
const GLbyte* /* mailbox */) {
return 0;
}
void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint /* program */,
GLint /* location */,
const char* /* name */) {}
void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum /* target */,
GLint /* imageId */) {}
void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum /* target */,
GLint /* imageId */) {}
void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* category_name */,
const char* /* trace_name */) {}
void GLES2InterfaceStub::TraceEndCHROMIUM() {}
void GLES2InterfaceStub::DiscardFramebufferEXT(
GLenum /* target */,
GLsizei /* count */,
const GLenum* /* attachments */) {}
void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum /* current */,
GLenum /* other */) {}
GLuint64 GLES2InterfaceStub::InsertFenceSyncCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::GenSyncTokenCHROMIUM(GLuint64 /* fence_sync */,
GLbyte* /* sync_token */) {}
void GLES2InterfaceStub::GenUnverifiedSyncTokenCHROMIUM(
GLuint64 /* fence_sync */,
GLbyte* /* sync_token */) {}
void GLES2InterfaceStub::VerifySyncTokensCHROMIUM(GLbyte** /* sync_tokens */,
GLsizei /* count */) {}
void GLES2InterfaceStub::WaitSyncTokenCHROMIUM(const GLbyte* /* sync_token */) {
}
void GLES2InterfaceStub::DrawBuffersEXT(GLsizei /* count */,
const GLenum* /* bufs */) {}
void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {}
void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
GLint /* plane_z_order */,
GLenum /* plane_transform */,
GLuint /* overlay_texture_id */,
GLint /* bounds_x */,
GLint /* bounds_y */,
GLint /* bounds_width */,
GLint /* bounds_height */,
GLfloat /* uv_x */,
GLfloat /* uv_y */,
GLfloat /* uv_width */,
GLfloat /* uv_height */) {}
void GLES2InterfaceStub::ScheduleCALayerCHROMIUM(
GLuint /* contents_texture_id */,
const GLfloat* /* contents_rect */,
GLfloat /* opacity */,
GLuint /* background_color */,
GLuint /* edge_aa_mask */,
const GLfloat* /* bounds_rect */,
GLboolean /* is_clipped */,
const GLfloat* /* clip_rect */,
GLint /* sorting_context_id */,
const GLfloat* /* transform */,
GLuint /* filter */) {}
void GLES2InterfaceStub::ScheduleCALayerInUseQueryCHROMIUM(
GLsizei /* count */,
const GLuint* /* textures */) {}
void GLES2InterfaceStub::CommitOverlayPlanesCHROMIUM() {}
void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {}
void GLES2InterfaceStub::FlushDriverCachesCHROMIUM() {}
GLuint GLES2InterfaceStub::GetLastFlushIdCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */,
const GLfloat* /* m */) {}
void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {}
GLuint GLES2InterfaceStub::GenPathsCHROMIUM(GLsizei /* range */) {
return 0;
}
void GLES2InterfaceStub::DeletePathsCHROMIUM(GLuint /* path */,
GLsizei /* range */) {}
GLboolean GLES2InterfaceStub::IsPathCHROMIUM(GLuint /* path */) {
return 0;
}
void GLES2InterfaceStub::PathCommandsCHROMIUM(GLuint /* path */,
GLsizei /* numCommands */,
const GLubyte* /* commands */,
GLsizei /* numCoords */,
GLenum /* coordType */,
const GLvoid* /* coords */) {}
void GLES2InterfaceStub::PathParameterfCHROMIUM(GLuint /* path */,
GLenum /* pname */,
GLfloat /* value */) {}
void GLES2InterfaceStub::PathParameteriCHROMIUM(GLuint /* path */,
GLenum /* pname */,
GLint /* value */) {}
void GLES2InterfaceStub::PathStencilFuncCHROMIUM(GLenum /* func */,
GLint /* ref */,
GLuint /* mask */) {}
void GLES2InterfaceStub::StencilFillPathCHROMIUM(GLuint /* path */,
GLenum /* fillMode */,
GLuint /* mask */) {}
void GLES2InterfaceStub::StencilStrokePathCHROMIUM(GLuint /* path */,
GLint /* reference */,
GLuint /* mask */) {}
void GLES2InterfaceStub::CoverFillPathCHROMIUM(GLuint /* path */,
GLenum /* coverMode */) {}
void GLES2InterfaceStub::CoverStrokePathCHROMIUM(GLuint /* path */,
GLenum /* coverMode */) {}
void GLES2InterfaceStub::StencilThenCoverFillPathCHROMIUM(
GLuint /* path */,
GLenum /* fillMode */,
GLuint /* mask */,
GLenum /* coverMode */) {}
void GLES2InterfaceStub::StencilThenCoverStrokePathCHROMIUM(
GLuint /* path */,
GLint /* reference */,
GLuint /* mask */,
GLenum /* coverMode */) {}
void GLES2InterfaceStub::StencilFillPathInstancedCHROMIUM(
GLsizei /* numPaths */,
GLenum /* pathNameType */,
const GLvoid* /* paths */,
GLuint /* pathBase */,
GLenum /* fillMode */,
GLuint /* mask */,
GLenum /* transformType */,
const GLfloat* /* transformValues */) {}
void GLES2InterfaceStub::StencilStrokePathInstancedCHROMIUM(
GLsizei /* numPaths */,
GLenum /* pathNameType */,
const GLvoid* /* paths */,
GLuint /* pathBase */,
GLint /* reference */,
GLuint /* mask */,
GLenum /* transformType */,
const GLfloat* /* transformValues */) {}
void GLES2InterfaceStub::CoverFillPathInstancedCHROMIUM(
GLsizei /* numPaths */,
GLenum /* pathNameType */,
const GLvoid* /* paths */,
GLuint /* pathBase */,
GLenum /* coverMode */,
GLenum /* transformType */,
const GLfloat* /* transformValues */) {}
void GLES2InterfaceStub::CoverStrokePathInstancedCHROMIUM(
GLsizei /* numPaths */,
GLenum /* pathNameType */,
const GLvoid* /* paths */,
GLuint /* pathBase */,
GLenum /* coverMode */,
GLenum /* transformType */,
const GLfloat* /* transformValues */) {}
void GLES2InterfaceStub::StencilThenCoverFillPathInstancedCHROMIUM(
GLsizei /* numPaths */,
GLenum /* pathNameType */,
const GLvoid* /* paths */,
GLuint /* pathBase */,
GLenum /* fillMode */,
GLuint /* mask */,
GLenum /* coverMode */,
GLenum /* transformType */,
const GLfloat* /* transformValues */) {}
void GLES2InterfaceStub::StencilThenCoverStrokePathInstancedCHROMIUM(
GLsizei /* numPaths */,
GLenum /* pathNameType */,
const GLvoid* /* paths */,
GLuint /* pathBase */,
GLint /* reference */,
GLuint /* mask */,
GLenum /* coverMode */,
GLenum /* transformType */,
const GLfloat* /* transformValues */) {}
void GLES2InterfaceStub::BindFragmentInputLocationCHROMIUM(
GLuint /* program */,
GLint /* location */,
const char* /* name */) {}
void GLES2InterfaceStub::ProgramPathFragmentInputGenCHROMIUM(
GLuint /* program */,
GLint /* location */,
GLenum /* genMode */,
GLint /* components */,
const GLfloat* /* coeffs */) {}
void GLES2InterfaceStub::CoverageModulationCHROMIUM(GLenum /* components */) {}
GLenum GLES2InterfaceStub::GetGraphicsResetStatusKHR() {
return 0;
}
void GLES2InterfaceStub::BlendBarrierKHR() {}
void GLES2InterfaceStub::ApplyScreenSpaceAntialiasingCHROMIUM() {}
void GLES2InterfaceStub::BindFragDataLocationIndexedEXT(
GLuint /* program */,
GLuint /* colorNumber */,
GLuint /* index */,
const char* /* name */) {}
void GLES2InterfaceStub::BindFragDataLocationEXT(GLuint /* program */,
GLuint /* colorNumber */,
const char* /* name */) {}
GLint GLES2InterfaceStub::GetFragDataIndexEXT(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::UniformMatrix4fvStreamTextureMatrixCHROMIUM(
GLint /* location */,
GLboolean /* transpose */,
const GLfloat* /* default_value */) {}
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_