blob: 4a3a6159e0f26564ebf1f40996216ef52c8e5055 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_MAILBOX_MANAGER_IMPL_H_
#define GPU_COMMAND_BUFFER_SERVICE_MAILBOX_MANAGER_IMPL_H_
#include <map>
#include <utility>
#include "base/macros.h"
#include "base/memory/linked_ptr.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/gpu_export.h"
namespace gpu {
namespace gles2 {
class Texture;
class TextureManager;
// Manages resources scoped beyond the context or context group level.
class GPU_EXPORT MailboxManagerImpl : public MailboxManager {
public:
MailboxManagerImpl();
// MailboxManager implementation:
Texture* ConsumeTexture(const Mailbox& mailbox) override;
void ProduceTexture(const Mailbox& mailbox, Texture* texture) override;
bool UsesSync() override;
void PushTextureUpdates(const SyncToken& token) override {}
void PullTextureUpdates(const SyncToken& token) override {}
void TextureDeleted(Texture* texture) override;
protected:
~MailboxManagerImpl() override;
private:
friend class base::RefCounted<MailboxManager>;
void InsertTexture(const Mailbox& mailbox, Texture* texture);
// This is a bidirectional map between mailbox and textures. We can have
// multiple mailboxes per texture, but one texture per mailbox. We keep an
// iterator in the MailboxToTextureMap to be able to manage changes to
// the TextureToMailboxMap efficiently.
typedef std::multimap<Texture*, Mailbox> TextureToMailboxMap;
typedef std::map<Mailbox, TextureToMailboxMap::iterator>
MailboxToTextureMap;
MailboxToTextureMap mailbox_to_textures_;
TextureToMailboxMap textures_to_mailboxes_;
DISALLOW_COPY_AND_ASSIGN(MailboxManagerImpl);
};
} // namespage gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_MAILBOX_MANAGER_IMPL_H_